• 1

    posted a message on Healing and Health Globe Bonus
    http://us.battle.net/d3/en/blog/14244559

    "The next change will be to Healing. Currently, Healing provided by gear isn't very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing."

    The way this is worded makes me think they are trying to make Health Globes and self-healing separate factors, which would explain the current behavior. If that's the case, they need to at least change the tooltips and put an orange diamond on Health Globe+ stats.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Will we be replacing are gear in 2.01?
    As I understand it, the new affix system and smart drops will make it more likely to find an upgrade at any level, but if you've already got top-end gear at 60, you still aren't going to get anything much better until RoS. In other words, if you are in MP10 farming gear, your chances of finding an upgrade right now are something like .001%. After 2.0, it will be more like .002%. Technically better, but still not great.

    Basically, until 25th, your time is best spent farming gold and paragon xp or leveling alts.

    EDIT: ^^^ What those guys said.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2X Legendary Droprate
    Quote from Koksii


    yesterday: droprates are in the ballpark today: and then we doubled it gotta love blizzard
    sigh "Second, the drop rates being "in the ballpark" means they aren't off by a factor of 10. The F&F drop rates were at least 5 times higher than what we were aiming for, and the current drop rates are probably likely within the 50-100% range." gotta love reading comprehension.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on BOA's purpose is bullshit

    Not going to be a popular post, but I'll say it anyway: I see a lot of people complaining that they won't be able to boost their friends as easily so they can play together. It seems to me that if you just want to play together, it shouldn't matter what difficulty you're on, so if you need to go back down to their level that shouldn't be a problem. If you want to get them to point that they can play on the higher difficulties with you, then, frankly, that SHOULD be harder to do. I don't think it's that big of a problem that people need to work to get up to the higher tiers of the game. Of course you should be allowed to help them get there, but that doesn't mean you should be able to just give them a bunch of free gear to get them there instantly.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on The trading issue for ROS
    Quote from GDI


    Quote from miles_dryden


    I just don't see why you need to be able to trade with people to have fun killing demons.
    They have built this game so that items represent 100% of your characters power and skill. Just because you have no friends in the game doesn't


    Quote from shaggy


    Quote from miles_dryden


    In short, if you want trading because you honestly think the act of trading is fun or because you like to socialize in this game, then you and I simply don't agree. If you want trading because you think the itemization in this game is still not up to par, then I think you are asking for the wrong solution to the problem, at least at this point in time.
    No, it's the very right solution. BoA and smart drops were supposed to improve the experience. For me, that meant that the struggles of playing self-found on live would be ERADICATED in this system. It meant that I wouldn't be constantly fighting for an upgrade (can we admit that an 80k DPS WD has plenty of room for improvement?). It meant that I wouldn't be finding tons of useless items.
    Ok, now I'm certain I didn't get my point across. My point is this: whether or not you can trade has no effect on whether or not killing demons is fun, regardless if you mean solo or coop. Killing demons by yourself should be fun and rewarding, even if you can't take the items that aren't good for you and give them to other people. Killing demons with your friends should be its own reward, not an opportunity to gear each other up. If playing the game isn't fun because all your drops are crap, then that's a problem. Taking BoA out of the game without also introducing some type of new trading system AND/OR improving drops is not the solution to that problem. At this point, it is much more reasonable to expect improvements to itemization than a complete back-pedal on Blizzard's philosophy regarding trading. If we get the improvements to itemization, that's awesome. If, down the road, Blizzard decides to give trading another shot, that's also awesome. BoA itself is not the issue.
    What I'm saying is that I don't disagree with the idea that "killing monsters is fun." I disagree with the follow-through on that that says "therefore everyone should do it at all times when playing Diablo 3." It's that absolutist attitude that has directly led to this whole situation. It's black, or white, but not grey. The insistence on treating this as black or white only is stunning coming from Blizzard. They make the big bucks to come up with creative solutions that appeal to a large fanbase. This solution is anything but creative. It's punitive and divisive.
    By "killing demons", I don't mean doing nothing but mindless grinding. The game could absolutely use more variety. Rifts and bounties are a great step in that direction, and I'd love to see more stuff like that. Ladder and PVP are other potentials; I'm not crazy about them, but that's really a whole other discussion. If you want more ways to play the game, that's cool. If you think trading, by itself, is fun and that your experience is somehow worse simply because trading isn't there, then I just don't agree with you. I don't think we need trading for getting loot and improving your character to be rewarding, and I don't think insisting on bringing trade back to the game simply to have more options is a good attitude. More options /= better.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The trading issue for ROS
    Quote from shaggy


    Quote from miles_dryden


    Coop is still fun with the focus on killing instead of trading

    It is? My experience on the PTR is that "farming" is actually even more boring than it currently is on live. My experience is that none of this hand-waving has really worked and that the heart of the game hasn't truly improved. When I got on the PTR I expected to be blown away with the experience. Clans are awesome. Skill balancing is great. The new items (particularly the rares that are completely dominated by skill-specific rolls) and the actual hunt for those items, though... left tons to be desired.

    BoA was supposed to IMPROVE the self-found experience. Sure as shit doesn't feel like that to me.

    Not sure if I got my point across. If you feel that the items are still not interesting enough, or that farming isn't fun, then maybe that side of the game needs to be improved. But that has nothing to do with whether or not coop, or just combat in general, is fun. Simply removing BoA wouldn't make the items better.

    I said a long time ago that Blizzard needs to either make a new trade system or just make solo viable. If they don't want people trading but they also haven't made the item hunt fun and rewarding, then that is a major problem. I just don't think "remove BoA" would solve the problem. They would need to go a lot further than that, otherwise we'll just be back to D2.

    At this point, I would much rather see rebalancing on droprates and item rolls than yet another complete shift in philosophy. If a few months down the line it becomes apparent that it isn't working, then they might give trading another shot, but there is simply not enough time between now and RoS to make that happen.

    In short, if you want trading because you honestly think the act of trading is fun or because you like to socialize in this game, then you and I simply don't agree. If you want trading because you think the itemization in this game is still not up to par, then I think you are asking for the wrong solution to the problem, at least at this point in time.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on blizzard a big disappoinment!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Quote from myfirst


    i am very upset with blizzard because they never fixed d3 and what i am suppose to b happy there coming ouy with an xpansion,that doesnt make it write and wrong is wrong.i have to buy ros because loot 2.o is a joke another 40 dollars,but w8 i dont think i am spending anymore money on them,very disappointed with them,and i will not sweep this under the rug.alls they did is created a small bandade on a very big gashing open cut hmmmmmmmmmmmmmmmmm whats up with that?
    2/10, not angry enough. Need more ragetears.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on RoS numbers too big

    Nobody show this man the Disgaea series, his head will explode.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on RoS - Overpriced in EU?

    I like how when Maka has run out of arguments or counter-points, he resorts to sarcasm.

    That, or changes his mind on what was being argued in the first place.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Twizzcast Legendary Discussion
    Quote from GDI


    @Miles_dryden. Another example would be: you cast charge bolt then the charge bolts will cast away from your character from your mouse location. What's the point? There are HUGE implications to this because your ranged spells/ missile spells not only cast differently but they instantly damage the monster that you target and ignore all monsters between. You no longer need to position yourself or wait for monsters to align for aoe spells to benefit the most. Spells such at charge bolt which are designed to be powerful short ranged spells become a powerful instant damage dealer to monsters of all ranges. Players in PVP would have no time to avoid the damage either. That being said the down side to the weapon is that it's not going to have stats on it such as % elemental damage or resource generator to actually make the spells themselves more powerful. It's just an idea and it has no concept of "lord of hatred" but an idea to change gameplay. *Idea* what of the missile attacks come out of a portal of hell like durance of hate lvl 3? What if not only the portal of hell shot your projectile but slung a hostile projectile at your character for every projectile that you cast?
    So it moves along the same path as normal, but hits the target instantly and skips stuff in between? Ok, I can see that.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.