- daisychopper
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Member for 10 years, 7 months, and 23 days
Last active Fri, Oct, 16 2015 14:26:41
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Catalept posted a message on Optional permanent skill lock?How on earth does making something that is already optional to players with sufficient commitment to a particular playstyle into an officially supported game mode help replayability? I understand the appeal of making each player's playstyle choices more visible by giving cosmetic rewards to players electing to stick to particular codes (even though it feels a little snowflaky to me), but arguing that an opt-in fixed skill loadout helps replayability is an argument I just can't grasp.Posted in: Diablo III General Discussion -
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ratmaz313 posted a message on Can Reaper of Souls Save Diablo 3?Posted in: Diablo III General DiscussionNothing can save D3. But then again does it need saving in the first place. Yeah sure not as many people play D3 anymore. Thats cause they got bored of running the same old thing over and over and over. But then again...is that not what you do in every game? Sure some games are longer or have a crazy talent tree like POE, but in the long run you either beat the game or cont to run over and over and over. Fixing D3 to just a few people needs is never going to happen. If people are bored or tired and want D3 fixed then move onto another game.
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Bagstone posted a message on Can Reaper of Souls Save Diablo 3?Posted in: Diablo III General DiscussionThank you, Bandyto, for writing out what I wanted to write out later today when I have the time. +1, you said everything I wanted to say regarding Leon's points.
I'll still give you a +1, Leon, because I can see you are really trying hard and this is a step forward from your previous 40 posts. However, from all your 41 posts I really get the impression that Diablo 3 is just not the right game for you. Usually I tell people that they should at least wait until RoS to see if they like it, but from your posts it really seems like PoE offers exactly everything you want and what D3 might never offer. I believe there are even dragons in PoE. I'm not sure if they have bobby eyes. What are bobby eyes, anyways? The picture in my mind is this (which I'd rather pet than kill):
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Bagstone posted a message on RoS Beta It has a worse end-game than D3 Vanilla, loot 2.0 is a joke.Well, that is kind of an entry to DiabloFans as a first post! Welcome - and thanks for posting this... although I disagree to most of it, I like how elaborate you bring up points for discussion.Posted in: Diablo III General Discussion
Quote from Dentacom
Their philosophies for Diablo 3 do not match the philosophy of what a good Diablo item-system is supposed to be. [...] They fail to understand what it is that players want out of their game.
[...] There are several other reasons why Diablo 2 is still a superior product to Diablo 3, but I’m going to focus on just a few.You finish your post with a disclaimer that this is your opinion, but here you state your opinion as a fact. Their philosophy does not match your philosophy. You think there are reasons why D2 is superior to D3.
In my opinion, D3's philosophy (and in particular RoS's philosophy) takes the franchise back to its core and where it all started, as RoS is much closer to D1 than to D2. And in my opinion, this is the right step in times when all Diablo clones just focus on aspects of Diablo 2 that were not elementary to the genre as such. In my opinion, D3's philosophy has the foundation to create a Diablo experience better than ever before and it's already miles ahead of Diablo 2.
Then you go on and make statements that are, in my opinion, just not true:
- SC2 did not fail, I have no idea why you think it did. I bought SC2 and never played it because it didn't appeal to me, so since I didn't like it I would be the first to admit if it would have failed - but SC2 has almost become a synonym for the strategy genre these days. There is no other game that is even close to it for those who are interested in RTS and can deal with the micro management requirements (I can't). SC2 is the top-selling RTS game after it's predecessor, SC2 is only surpassed by C&C1 in its critical acclaim, and is the top RTS in all e-sports events currently. PvP never was a central aspect of D2. I'm sorry for all the PvPers that they don't get their stuff in D3 yet and also probably not in RoS anytime soon, but PvE is just way more important. Many players never touched PvP in D2 and still played for 10+ years! You're implying that PvE is finished at some point and then PvP comes after that - just nope. If you think it's like that, you have a very skewed perception of Diablo that does not apply to anyone I know (before I came to this board I didn't even know remotely anyone who ever played D2PvP).
Could you elaborate why you think that loot 2.0 is clumsy, unthoughtful, and downright bad? I beg to differ - I think it's a step towards the right direction; it's the process of many iterations of suggestions proposed by the community. The separation of primary and secondary stats is great, the focus on main stats is up for debate (we discussed this just last week extensively) but it works if you look at it from an ARPG perspective, the versatility of potential affixes is better than in D1, D2, or D3V, finally allowing for a choice in RoS. In addition to that, the legendaries really change how you look at your character. There is quite a bit of stuff that needs to be tweaked in all of these aspects, but the general direction looks promising to me.
If loot 2.0 goes live in its current form in RoS, D3 will die even quicker than it did in vanilla.D3 vanilla did not die. 10% of the buyers were active daily and 30% active at least once a month one year after release - there aren't many non-MMORPG games with numbers like that! It has decreased recently, but that's obvious because the expansion is near, this even happens to MMORPGs.
1) When players have good loot (in say, a month), they will stop getting upgrades so quickly, and the EXACT SAME problem that is happening now will happen, except this time it would be worse because you can’t even sell the decent stuff you find.But the point of BoA is that you get upgrades less quickly. If legendaries weren't BoA, all the game-breaking legendaries would be shared and distributed. Depending on how good trading works, this means that drop rates had to be adjusted. Better distribution of loot (i.e., simplified trading) leads to faster progress across the community, leads to lower drop rates. This vicious cycle went completely crazy with the AH, were almost not a single remotely useful legendary was taken out of the game, so the drop rates had to be incredibly low.
2) There is nothing worse than having to vendor amazing gear just because you have a better piece. Nothing will push players away from thegame quicker than this.If an item is useless to you, then it's probably not amazing either. Plus, who talks about vendoring? Salvaging. I really really really have troubles getting enough legendaries in the beta right now to reforge my legendaries. I don't know why good loot that I can't use would make me quit the game. I've played RPGs, ARPGs, MMORPGs, and adventures for more than 20 years now, I've found millions of nice items that I couldn't use personally, and never ever did that make me quit the game. Even when trading was available, I didn't trade it but just vendored it. Totally don't care. Yay, I found a rare item! I got the feeling of achievement - and that's what keeps me playing.
3) It kills trading. While many people will say “Trading wasn’t that great, I barely did it”, it is a huge part of Diablo and passively makes the item-hunt feel better, because you can exchange things for things you want.We've had this discussion a million times, literally. The majority of players did not trade items in any of the Diablo series before the AH was introduced. All these people hunted for items and never even thought about trading. I hunt items for my characters, my twinks, my followers. If I trade something, I trade it with my friends - who I'm playing with, so most of the time I can give them the items in the 2 hour window. I do not hunt items for D2JSP.
4) No one disputes that the AH was bad and did more harm than good. But making everything BoA is far too extreme and harms the game.Yes! On this point we totally agree. They took BoA too far here. I also didn't think they would've done this. Making everything BoA is far too extreme - if it will harm the game, we have to evaluate in the long run. In my personal opinion, if they lift the rules from "2 hours within party" to something like "12 hours within clan", I don't have any issues with that anymore. In an RPG, I want items that have a bit of backstory. I don't just go to the next town and ask an old lady to sell me a shrubbery.
5) It voids the entire Diablo 3 economy, making it non-existentOh yes, again on this point we agree! However, the takeaway is different. You seem to not like this - I think it's great. An RPG is not a stock market simulation game. It's about killing monsters and acquiring loot, not about playing the economy and getting rich. If they really kill the economy, I'd be more than happy.
And lastly, the Mystic. The mystic has made the item-system unrecognizable as a Diablo game. While it is arguably a fun system, it takes away from the idea of having good loot be good because it is GOOD.I absolutely love the Mystic and I think it's an awesome addition. I also don't understand what your last sentence means. Keep in mind that there are restrictions on reforging, so it's not like you can take a crap item and turn it into a BiS. Without the Mystic, BoA and smart loot would be terrible - but the Mystic, BoA, and smart loot in combination make sense.
You must be really lucky if in 30 hours of the beta you already geared up your character that you got bored. I played many more hours than that and I'm still stuck on Torment 1. The only things that keeps me from playing more are bugs that make my desired build(s) impossible. So just waiting for the PTR patch.
Edit: Trying to fix the stupid layout with insane spacings. Working on it.
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Bernie_666 posted a message on Stats need to be dynamic
I hope for more uses for shields too.. other than just crusader. BUT, with that said. D2 sorc's only used them because they didn't have the offhand orbs we have now. Most well geared D2 sorcs used Spirit shield. But they did not use it for the defensive stats. They used it for the +2 ALL SKILLS and the +25-35% FASTER CAST RATE. There were some defensive bonuses on the shield but you can get defensive bonuses on orbs too such as VIT, +Armor, and All Res if you really wanted them. It's just that most people don't. But fact of the matter is most Sorcs from D2 also wanted damage over defense, but Offhands with all Offensive stats did not exist so they took the next best option, aShieldwith good offensive stats. You probably would have seen more D2 sorcs without shields if the 2-handed options were better. Some were pretty awesome with the auras like conviction, but you could always just throw them on your A2 merc and reapbenefitsthat way so barely any sorcs used them.Quote from Pietrak
On the shield thing - we don't see any shields on any char because of the flawed current game mechanic. We gear for glass cannon and lifesteal, we don't need shields for that. I personally hope that we will see more shield variety in RoS.Quote from Solmyr77
That's because the defensive bonuses can't compete with the offensive bonuses. Back in D2 (almost) every Sorceress had a shield and many of them also stat'ed dex to attain max block. It's not that much about roleplaying issues with the majority, efficiency usually wins.Quote from Jaetch
And how many wizards do you see running a shield full time? Not many. It doesn't fulfill the fantasy of being a wizard. -
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ShoMi posted a message on Permanent maintenance / every 2 weeks a new patch ? Blizzard ?
there is no problem with game , problem is in you game is made like it is, love it or hate it just stop comparing it to PoEQuote from leon483
I just wanted to make a topic about it and do more advanced and more detailed consideration of the problem -
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Bagstone posted a message on Free trade or riotPosted in: Diablo III General DiscussionQuote from Ruluku
1) There was free trade in Diablo 2 and its a fairly widely held belief that only a fraction of the player base used 3rd party sites like d2jsp. That's hardly "ruling" the economy. I'd like people to weigh in on whether they used jsp or not to really see if this is a valid belief.
Only a fraction of the player base actually did trade, actually. Most players never traded, at least not publicly, i.e., outside of their circle of friends.
Of those who traded, I think it's safe to say the majority used D2JSP or similar third party sites to coordinate their trades. But to be honest, this is kinda leading nowhere: no one gives a damn about these third party sites. Whether you trade through using your clan chat, the D2JSP forum, or Ebay - what do I care?
The one argument why trading was completely "killed" in RoS is because of the effect that the AH had on loot. Since items were traded among all players, progression was way quicker than expected and loot had to be adjusted, i.e., drop rates had to be lowered significantly. The more people trade, the lower the drop rates. It's as simple as that (here's the official word on that).
So saying "if you don't want to trade, just don't trade, but let me have my open trading" is not really how it works.
Note: I myself am 100% sure that the day will come where I will curse Blizzard for the fact that everything is BoA. But I've arranged myself with the situation. I just don't like when people go all nuts and forget the real reasons behind these design decisions. There's no question about it - it's an overreaction and they could at least allow trading in clans, for example only for clan members after a week or a month or so. Maybe they'll introduce it later on, we'll see...
But the way how some people argue for trading in this thread makes me sick. Well, there's not even an argument, just "trade or riot".
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miles_dryden posted a message on RoS - Overpriced in EU?Posted in: Diablo III General DiscussionI like how when Maka has run out of arguments or counter-points, he resorts to sarcasm.
That, or changes his mind on what was being argued in the first place.
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I think that if you don't help complete a bounty, you shouldn't get credit for it. In fact, it'd be fun to join a game and race to see who can complete the most bounties. But more importantly, I believe at some point it becomes the player's responsibility to just not abuse the game mechanics, and the devs just have to let players play how they want.
As I said in another thread, split-farming reminds me of Blood Runs and Baal Runs from D2 - easily the most efficient way to level your character, completely against the spirit of the game. Especially if you weren't one of the two or three OP sorcs carrying the whole group. I did my fair share of them, but I also spent plenty of time and got plenty of enjoyment out of playing through naturally. At no point did I feel obligated to do them because they were optimal.
There are grey areas - I think removing the AH was the right choice even though I could just play self-found because the drop rate really was abysmal; I think BoA is the right call as well even though I could just abstain from trading because I am really tired of third-party site spam (though I guess they will still sell gold and mats). People will disagree on those.
But I think the split-farming thing is a non-issue. If your characters are powerful enough that you can split up and complete separate bounties alone in a 4 player game, then mazel tov. And if you can't hack it, there's the door - go do something else until you can. Or maybe you have friends willing to carry you during split-farming, similar to Uber-carries. Or maybe the third party sites will start selling split-farming sessions. It'll always be something.
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Why can't you just do this yourself?
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Listen, you're in need of some perspective, my man. You're one of 12 million people that bought D3. You're entitled to your opinion and everyone here is happy to discuss what direction you think the game should be taking, but lose the attitude. Saying stuff like "Their philosophies for Diablo 3 do not match the philosophy of what a good Diablo item-system is supposed to be" just makes you sound ridiculous. Especially when you contradict yourself by appealing to some Enlightened Diablo Philosophy, and then talk about how the game needs PvP when the most advanced PvP system the series has ever seen is a "Hostile" button.
Anyway, I don't necessarily disagree with your points (other than how you put them); I personally don't care whether D3 has social bullshit or trading or PvP, and if they were part of the game I'd just ignore them for the most part. I do want to specifically one point though:
You misunderstand the purpose of Loot 2.0. It is not to prevent players from reaching a point of loot-saturation. Without consistently adding new content that makes old stuff obsolete, a la WoW, it is inevitable that players will reach that point.
The purpose of Loot 2.0 is to change how players reach that point, which currently is using the AH and after Loot 2.0 is supposed to be by playing through the game.
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It allows the developers to create compromises for players to choose from - BoA (or whatever feature) goes from something being forced upon you to something you can choose to deal with or not. And sure, you might have a player who wants to play ladder but not have BoA, but that player will be happier because at least he has the choice to compromise if he wants to.
I think what you'll find is that you'll like one style better than the other and you'll focus primarily on that. And even if you like both, the two play styles actually complement one another very nicely. The thrill of the ladder race diminishes over time as you get toward the end and your life's natural limitations (time, responsibility, etc.) make it obvious you've made it as far as you can (and it sinks in that you're never going to catch the maniacs at the top of the ladder who were somehow PL100 after the first day), and the non-ladder characters aren't going anywhere so you can pick them back up without much guilt.
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For all of your infinite wisdom, no doubt meticulously cultivated over those years and without which we would surely be lost, it's surprising to hear you suggest Diablo 3 worked "just fine without re-worked legendaries," since I don't think a day has gone by since the game came out in which the forums were not alight with posts about how shitty legendaries were ruining the game.
And surely, over the course of your long and illustrious forum career, you must've come across even a few of the many posts talking about how shitty the game was because a handful of broken skills made it so that only one or two builds were viable. The game was pretty good without the ubers though
The point is, however, that you and I both know the reworked legendaries and the rebalanced skills were added to D3V so that it would be a compatible experience with RoS up until they part ways at level 61. That is clearly not the case with Adventure Mode. If Campaign Mode isn't as difficult or rewarding as MP10 is in current-day D3V, then Master difficulty needs to be reworked or rebalanced so that it's at least on par with today's end game. It doesn't mean D3V needs Adventure Mode.
I think we need to take a step back here and remember were talking about a video game here. I'm not sure "justice" and "fairness" are really even on the table here. They came up with a new game mode, and we can all agree it would be really cool if they gave it away for free to people who don't buy the expansion. But I don't think Lady Justice is going to be soaking her blindfold over this one.
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You can still use Tal-Rasha's set if you're one element, you just only get one meteor instead of four. Is four better? Sure. But the set can't be perfect, otherwise you can't really have build-changing items.
Your skills aren't set in stone - if you feel like rocking the 4-meteor combo just change it up for a couple of runs. If you're only planning to run one elemental build forever, you're really shutting yourself out of everything the game has to offer.