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    posted a message on What about "Split-Farming" with individual rewards?

    I think that if you don't help complete a bounty, you shouldn't get credit for it. In fact, it'd be fun to join a game and race to see who can complete the most bounties. But more importantly, I believe at some point it becomes the player's responsibility to just not abuse the game mechanics, and the devs just have to let players play how they want.

    As I said in another thread, split-farming reminds me of Blood Runs and Baal Runs from D2 - easily the most efficient way to level your character, completely against the spirit of the game. Especially if you weren't one of the two or three OP sorcs carrying the whole group. I did my fair share of them, but I also spent plenty of time and got plenty of enjoyment out of playing through naturally. At no point did I feel obligated to do them because they were optimal.

    There are grey areas - I think removing the AH was the right choice even though I could just play self-found because the drop rate really was abysmal; I think BoA is the right call as well even though I could just abstain from trading because I am really tired of third-party site spam (though I guess they will still sell gold and mats). People will disagree on those.

    But I think the split-farming thing is a non-issue. If your characters are powerful enough that you can split up and complete separate bounties alone in a 4 player game, then mazel tov. And if you can't hack it, there's the door - go do something else until you can. Or maybe you have friends willing to carry you during split-farming, similar to Uber-carries. Or maybe the third party sites will start selling split-farming sessions. It'll always be something.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2X Legendary Droprate
    Quote from shaggy


    They doubled the drop rates, but reduced the chance of getting a legendary from gambling.
    For what it's worth, he says the Kadala nerf is just temporary until they solve the split-farming problem. Did they say somewhere that they were thinking of increasing it between 50% and 100% from where it was? I think all the complaining did was convince them to test down from the maximum range instead of up from the minimum range.
    Posted in: Diablo III General Discussion
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    posted a message on Optional permanent skill lock?

    Why can't you just do this yourself?

    Posted in: Diablo III General Discussion
  • 5

    posted a message on RoS Beta It has a worse end-game than D3 Vanilla, loot 2.0 is a joke.

    Listen, you're in need of some perspective, my man. You're one of 12 million people that bought D3. You're entitled to your opinion and everyone here is happy to discuss what direction you think the game should be taking, but lose the attitude. Saying stuff like "Their philosophies for Diablo 3 do not match the philosophy of what a good Diablo item-system is supposed to be" just makes you sound ridiculous. Especially when you contradict yourself by appealing to some Enlightened Diablo Philosophy, and then talk about how the game needs PvP when the most advanced PvP system the series has ever seen is a "Hostile" button.

    Anyway, I don't necessarily disagree with your points (other than how you put them); I personally don't care whether D3 has social bullshit or trading or PvP, and if they were part of the game I'd just ignore them for the most part. I do want to specifically one point though:

    Quote from Dentacom



    1) When players have good loot (in say, a month), they will stop getting upgrades so quickly, and the EXACT SAME problem that is happening now will happen, except this time it would be worse because you can’t even sell the decent stuff you find.

    You misunderstand the purpose of Loot 2.0. It is not to prevent players from reaching a point of loot-saturation. Without consistently adding new content that makes old stuff obsolete, a la WoW, it is inevitable that players will reach that point.

    The purpose of Loot 2.0 is to change how players reach that point, which currently is using the AH and after Loot 2.0 is supposed to be by playing through the game.

    Posted in: Diablo III General Discussion
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    posted a message on Тhе problems that present 【INVIS】
    Quote from leon483


    In this forum are you care about D3 or not care?
    People are here to have a conversation with one another, not just link videos. Offer your thoughts on the video, and people will respond to that.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Stats need to be dynamic
    Quote from Pietrak



    So, why not mix it up? Why not make other stats than the main one desirable for each class?
    So, for a Barbarian it would look like this:
    STR gives block dmg amount (if a shield is equipped), aside from the normal bonuses
    DEX increases IAS and block chance (if a shield is equipped), aside from the normal dodge bonus
    INT increases CC/Critical Hit Damage, aside from the normal All Ress bonus.
    VIT stays as it is.

    Your opinions?
    So the reason you have three main stats instead of just one, is so that not every item appeals to every character. If a sword drops with a great INT bonus, it's best utilized by a Wizard or a WD, and you can say, "let me give this to a Wizard or a WD." If you make every stat useful to every class, it gets homogenized. I also don't see how this improves anything - there are already stats in the game that provide all of the bonuses you're talking about. Why do I need DEX for IAS when there is already an IAS modifier? Why INT for CC when there is already CC? If you want to improve those stats, you can. You don't need a main-stat to pull double duty.
    Quote from Pietrak




    I would very much prefer it if I had to actively think on my build. Example: I am building a Barbarian, but my build requires that I have certain IASbreak pointwhich would be very hard to reach by items alone. So I would have to factor in some DEX into my items in order to hit that IAS break point. I would have to think what I am replacing in my gear, why am I doing it and how does that influence my character. That would be good itemization.
    I don't see why this necessitates having DEX add IAS. It doesn't make much difference whether it's coming from DEX or IAS, more IAS is more IAS. And even when you reach that break point, more IAS is still more damage.
    Quote from Solmyr77


    I already said something like this in that specific Barb thread. Core stats in D3 are boring. It is marginally better than only having two stats called "attack" and "vita" but this distinction serves only flavor purposes ;) In D2 Strength was important for every class to equip heavy items like plate armor. I have no idea at all why they ditched that. If a Wiz wants to run around in some Hellforge armor, he better get some muscles. Also, Dexterity was great in LoD because it influenced blocking for every class. So the only real dump stat for all classes was Energy and there were multiple viable ways regarding the distribution of those points. A distribution that doesn't even exist in D3. I don't think, giving each class a unique bonus distribution from core stats would be good, but they could at least invent (or: tune) some global bonuses that give classes a reason to use their non-mainstat.
    The stat system in D2 isn't a great comparison, in my opinion. You only ever needed enough to wear your gear (which includes max block if you were wearing a shield), and then you dumped everything else in VIT. It was pointless, and annoying because you needed to know your requirements up front. That was the only distribution.
    Posted in: Diablo III General Discussion
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    posted a message on Why the desire for a ladder system?
    I can't seem to explain it very well but to me, the biggest benefit of having a ladder is that it gives the developers a lot of flexibility in regulating the game environment. Because it's somewhat competitive, you can basically treat the ladder as "business" and the non-ladder as "pleasure," if that makes sense. For example, the whole BoA thing - some people love it, some hate it. So, you can make it a ladder-only feature, where it obviously improves the race aspect of ladder, and then have them unbind when the season ends and your characters get moved to non-ladder.

    It allows the developers to create compromises for players to choose from - BoA (or whatever feature) goes from something being forced upon you to something you can choose to deal with or not. And sure, you might have a player who wants to play ladder but not have BoA, but that player will be happier because at least he has the choice to compromise if he wants to.

    Quote from Shadow_Jackal


    Also, if you decide to start a ladder character, do you feel the need to play only that character to advance it further. That's what I'm trying to get away from. Right now I feel like playing my Monk, but feel a bit "guilty" because I'm trying to get my Witch Doctor to P100. Thats what made me happy about the account wide Paragon system.
    I think what you'll find is that you'll like one style better than the other and you'll focus primarily on that. And even if you like both, the two play styles actually complement one another very nicely. The thrill of the ladder race diminishes over time as you get toward the end and your life's natural limitations (time, responsibility, etc.) make it obvious you've made it as far as you can (and it sinks in that you're never going to catch the maniacs at the top of the ladder who were somehow PL100 after the first day), and the non-ladder characters aren't going anywhere so you can pick them back up without much guilt.
    Posted in: Diablo III General Discussion
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    posted a message on Vanilla needs atleast a few RoS features
    Quote from Maka


    Adventure mode is not new content. Sorry, but I can never agree with that. Bounties are new content, but the ability to freely move around waypoints is not. Hell, their 12-year-old predecessor already had it, and the only reason they didn't include it in this title is because of their own pig-headedness, wanting to differentiate themselves from that game as much as possible.
    Okay, first of all, bounties and rifts are not separate features - they're part of Adventure Mode. Correct me if I'm wrong, but I don't think you can do them in Campaign Mode, and they don't really fit in with the story (although you could make a case for the rifts, I guess). But, as I said, even if Adventure Mode just lets you re-play existing content in a different way, it's adding value and that's why it's not unreasonable for them to hold it for the expansion. Whether or not it's "new content," it's not in the game right now and they are under no continuing obligation to add it for free.
    Diablo 3 worked just fine without reworked legendaries, yet they reworked them; it worked just fine without ubers, yet they added them in; it worked just fine without skill balances, yet they balance them; and so on, and so on.Your view is extremely limited and short-sighted. There's such a thing as a sense of justice and fairness. But I've been here for a while, now, and judging from what I've seen over the years, I don't expect many to even understand what I'm talking about.
    For all of your infinite wisdom, no doubt meticulously cultivated over those years and without which we would surely be lost, it's surprising to hear you suggest Diablo 3 worked "just fine without re-worked legendaries," since I don't think a day has gone by since the game came out in which the forums were not alight with posts about how shitty legendaries were ruining the game.

    And surely, over the course of your long and illustrious forum career, you must've come across even a few of the many posts talking about how shitty the game was because a handful of broken skills made it so that only one or two builds were viable. The game was pretty good without the ubers though :)

    The point is, however, that you and I both know the reworked legendaries and the rebalanced skills were added to D3V so that it would be a compatible experience with RoS up until they part ways at level 61. That is clearly not the case with Adventure Mode. If Campaign Mode isn't as difficult or rewarding as MP10 is in current-day D3V, then Master difficulty needs to be reworked or rebalanced so that it's at least on par with today's end game. It doesn't mean D3V needs Adventure Mode.

    I think we need to take a step back here and remember were talking about a video game here. I'm not sure "justice" and "fairness" are really even on the table here. They came up with a new game mode, and we can all agree it would be really cool if they gave it away for free to people who don't buy the expansion. But I don't think Lady Justice is going to be soaking her blindfold over this one.
    Posted in: Diablo III General Discussion
  • 5

    posted a message on sorta upset with the PTR...
    How come there's no thumbs-down for posts?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on New Tal Rasha Bonus
    Quote from Pietrak

    Well, I am just quite sad that a build I will be trying to build won't be able to usethe Wizard set. It would be ok if any other set for the Wizard was announced (like that Avalanche set for the Barb or the Ninja set for the DH), but there is nothing so far.[/p] [p]But ok, I panicked a bit. The idea Blizzard has is the best for the game, I figure, but still I'm butthurt.[/p]

    You can still use Tal-Rasha's set if you're one element, you just only get one meteor instead of four. Is four better? Sure. But the set can't be perfect, otherwise you can't really have build-changing items.

    Your skills aren't set in stone - if you feel like rocking the 4-meteor combo just change it up for a couple of runs. If you're only planning to run one elemental build forever, you're really shutting yourself out of everything the game has to offer.
    Posted in: Wizard: The Ancient Repositories
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