• 1

    posted a message on Inherent flaw in cursed chest system
    Quote from Finder

    Seriously, did you even read what I said before launching into your "EHRMAGERD, DON"T NERF IT!!!11" Screed?

    I did! I thought that was obvious based on how my response accurately addresses both your original message and your reply to overneathe, but I can spoon-feed you if necessary.

    You see, you said:

    I've noticed that if you are playing on a difficulty which challenges you at all the chances of you successfully completing these events rapidly approaches zero.
    Which I understand to mean that in your subjective experience, you are not able to "successfully complete the event." Then you continue:

    I'm not saying they should be outright nerfed, but it would be nice if there were some way they could make them challenging, but still possible even on difficulties that provide some challenge to your character.
    Here, you're saying they should be outright nerfed, you're just couching it terms of possible vs. impossible instead of easier vs. harder. But the bottom line is that you feel they're too hard relative to the rest of the content on a given difficutly, and you want them made easier. Which is fine; but I don't agree.

    So my response was:


    If you're not even close to completing the event, you're not geared/specced well enough. Don't ask to nerf the challenge; rise to it.

    And I stand by it. I don't think the event is imbalanced, I think you're not prepared for it. And I think the complaint is even less valid because as overneathe said:


    You complete the event by just participating in it. You're talking about the bonus, which is essentially just that - a bonus for those who can make it.

    What did I miss?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Inherent flaw in cursed chest system
    Quote from Finder
    Quote from overneathe

    You complete the event by just participating in it. You're talking about the bonus, which is essentially just that - a bonus for those who can make it.
    That really is just playing semantics, the whole point of them is to get the bonus. If you aren't playing on faceroll difficulty, chances are you will never get it. So if you really want to get down to it, the game should be rewarding those who are challenging themselves more than those who are not.
    No, it really isn't just semantics. The reward is the chest itself (or shrine, although I don't like the shrine-only ones), which you get no matter what. You're talking about the second chest, which is a bonus for completing five waves within the time limit. If you're not even close to completing the event, you're not geared/specced well enough. Don't ask to nerf the challenge; rise to it.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.0 finally here. What are your impressions thus far?
    Quote from Doez

    The crafting recipes now require those common junk materials along with the essences, etc. In all of my playtime yesterday, I only saw 2 of those things drop. Do I need to pick up gray crap to salvage?

    Yeah, white/grey will D/E into common junk (or whatever it's called). I was annoyed about it at first, but the drop rate is so much lower now I don't mind hoovering everything up. You get a good amount, too - I've seen stuff D/E into 8 or 9 common junks.



    Quote from Talyn_Rahl

    Love it, love EVERYTHING about it...



    except Odeg :P

    I fucking love Odeg. He is such a jerk, it's like just killing him is reward enough in itself I don't even need a drop. He is the kind of villain who just makes you go, "This motherfucker's gon' die" under your breath, even if you're normally a pretty relaxed dude.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Odeg the Rediculous
    Haha, Odeg is totally annoying, I love it. He's like, my arch-nemesis. I want to see more stuff like that where the purple-named monsters stand out in ways that make players curse their names. If you don't like it, don't bother with him, he's one monster in one zone in one Act of the game.

    Anyway, relax. If you're overwhelmed by all the skill changes, they actually have a very well implemented system to help you learn the skills one at a time - it's called leveling. Just start a new character and play him up. If you're 100+ paragon and have gems, you can easily handle Expert, if not Master. It's a lot of fun, and it'll go pretty quickly.

    Also,


    If I wanted to play a completely different game today when I logged in, I assure you I will do so - and currently, it won't be a Blizzard product.

    Leave out the vague threats of quitting. Nobody cares if you stop playing.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on "A" Dev did not know about lvling 0-60 in roughly 15 minutes...
    Quote from Zero(pS)

    the rest went through the most enjoyable experience that is leveling a new character, using different skills and progressing at a natural and pleasant pace (gear wise).
    I just wanted to chime in and give you a forum high-five for this statement. People get so wrapped up in the whole end-game content nonsense that they forget this. Leveling up in D3 is awesome, and it's going to get even better in 2.0/RoS. I sincerely wish they had implemented a prestige system instead of a paragon system to encourage more leveling from scratch.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on [PTR] magic find nerfed?
    Quote from Ownz0r

    Does RoS items still have MF or MF is gone is RoS?
    Yes, some items still have MF in RoS. On the PTR, I got a Naglering that had 47% MF on it. Topaz also still give MF in helmets.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Did something happen recently?.
    Quote from seraphim4


    Tbh it would have been kinda nice to have viable gear that isn´t max level. worked for d1,d2 and path of exile.sadly the gearing is the way it is and the whole "only max level counts" wow mentality plauges it.still, not being allowed to enchant legacy gear is just another lame ass reason for hating. Im more upset that we have yet to hear a single word on ladders for RoS.
    For what it's worth, the piece of the equation that you're missing here is that legacy gear doesn't drop anymore. So the problem is less that it's a mid-level piece of gear being effective at top-level, but that that piece of gear no longer drops anymore. And if you allow it to continue to drop, you have this really weird niche item that doesn't follow modern legendary patterns and is only useful if you know to enchant it.
    Quote from Maka


    Not only is it a bit stupid that so-called "rare" items are by far the most common ones, but I could also do with the increase in white and blue crafting mats.
    I think they just need to update the nomenclature. The magic/rare dichotomy doesn't work anymore; I don't think I can remember a single instance of replacing a rare item with a magic item in D3. Like maybe it should be magic and really magic. That'd even leave room for a future really really magic tier. I'd like magic items to have similar Primary stat rolls to rares, and rares just get more Secondary rolls so that at least from a basic damage perspective, they'd compete.
    Quote from Thornagol


    I totally agree with this statement. However, I think that a good community can extend the life of a game. A productive community can come up with new ways to play the game and extend the life of the content. If the devs partner with the community, then they can build patches in that drive the efforts in the community.
    I think this is a very big factor in player satisfaction that often goes unseen when it comes to longevity. Maybe I'm just crazy, but I just don't feel like modern gamers are as interested in "making their own fun" as they used to be. And I think gaming companies in general prefer it this way and are much more interested in controlling the experience for the player as well (especially Blizzard), so that just compounds it. This always comes up in my mind when people reminisce about D2 PvP, which was entirely a community thing. There were literally no PvP rules other than "your spells now hurt players," Blizzard made no PvP gear, and made no changes to skills based on PvP feedback. The community developed its own PvP etiquette, and had fun with the tools they had. I don't think you'd see that in D3. I think you'd just have a lot of people rage-quitting and saying horrible things about the game until they balance whatever class turns out to be the most OP. Which I guess they are doing anyway, so....
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    Quote from mannercookie


    There is literally 0 people in this thread who have a clue about what they are talking about.
    ... you know that statement literally includes you too, right?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on RoS Beta - Legendary/Set Plan Vendor

    Hey guys, I was just checking out /r/diablo and someone posted this; it looks like there's a random merchant that sells Legendary and Set plans sometimes. Here's the original post:

    http://i.imgur.com/GxQU1yP.jpg

    I was doing bounties and leveling my monk and stumbled upon Dane Bright, the shirtless child merchant who loves to collect orange and green books it seems :)

    He can be found in the Northern Highlands, not sure how rare he is. I found him in the southern corner but a little searching showed he can be in other parts of the Northern Highlands as well. If you find him, go do a couple of bounties and then visit him again, he keeps rolling new plans to sell. Happy hunting!

    UPDATE: As per /u/Raticus79's post below, Dane currently only shows up for people in the RoS beta, and will always show up somewhere in the Northern Highlands zone while playing adventure mode. As others have mentioned he is most likely just a temporary measure at speeding up the acquisition of plans. Sorry to derail the hype a bit for you PTR bros :(

    Original link: http://www.reddit.com/r/Diablo/comments/1wjpoo/meet_dane_bright_he_sells_set_and_legendary_plans/

    People are saying he'll be beta-only, so people can test out more legendaries and sets, but that seems like a really strange way to go about doing so.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Good topic on character development

    I completely disagree with him.

    it doesn't follow that just because my skill choices are temporary, I am exactly like every other character of the same class. I have the *potential* to be like *any* other character of my class, but not all at once, and that would not change if my skill choices were not temporary. The only difference there is that I can exercise that potential without starting an entirely new character.

    I think it's false to say that because of that flexibility, Diablo 3 characters are meaningless. Rather, their "meaning" just comes from the class itself rather than the sub-classes we're used to from Diablo 2. It's those labels, like "Whirlwind Barbarian" and "Blizzard Sorceress" that are meaningless, because the defining characteristic - chosen skills - are not static anymore. But it's not a loss, it's a trade - the label "Barbarian" or "Wizard" is more meaningful in Diablo 3 for the same reason. And I think that's a big improvement, because you're getting a whole lot more meaning.

    And you're not losing any "flavor." You just have the option of changing it. If I deck out my Wizard with frost skills, he has that frosty flavor and the fact that I don't have to make a new character to use different skills doesn't diminish that flavor (as long as I'm using those skills, obviously).

    Ultimately, I just think it's just stupid thematically to have locked-in skill choices. I mean seriously, my hero is supposed to come from obscurity to conquer a great evil and does it all using the same skill? Better in my mind that over the course of his journey, he develops a variety of awesome fighting styles that he is able to choose from as he goes from battle to battle. How is that not a more desirable narrative? Instead, I should prefer a character who has one solution to every problem, and as zero adaptability?

    Imagine a barbarian from D2 meeting a barbarian from D3. The D2 barbarian has specialized in whirlwind and axes (i.e. the only real choices he gets to make) and then has the usual 1-point wonders. He can only kill anything by WW'ing it, and if he finds a badass sword he can't comprehend how to use it as effectively as an axe, to the point where it's actually not even worth using for him. The D3 barbarian knows the whirlwind fighting style, but he is not defined by it. He knows many fighting styles, and can combine them however he deems fit. He knows the desert has flying insects that are hard to catch, so he employs a ranged attack or adopts a highly mobile fighting style. He's tracked down a Lesser Evil and readies powerful single-target techniques.He can use almost any weapon as effectively as any other, and can make instant use of whatever he finds.

    The D2 barbarian's girlfriend would dump him on the spot for the D3 barbarian, no contest.

    Posted in: Diablo III General Discussion
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