You should add this - I just found it, great explanation of how +Elemental Skill Damage works:
Apparently, if a skill is listed as physical, in most cases it takes your weapon element into account and that portion of the damage will benefit from any elemental bonus you have. Interesting stuff.
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Mar 7, 2014daisychopper posted a message on [RoS FAQ] Reaper of Souls: Frequently Asked QuestionsPosted in: Diablo III General Discussion
Mar 7, 2014Posted in: Wizard: The Ancient Repositories
You know life steal is gone come 70, yeah?Quote from KjalarCons:[/b]
- Requires Life Steal and rather high Toughness, since you'll get hit quite often, because the filler is a short-range spell.
Mar 7, 2014If an affix on an item has an orange dot next to it, it is not taken into account when calculating your Damage, Toughness, or Healing. Think of the orange dot as saying "hey, pay attention to this, I'm not calculating it for you."Posted in: Wizard: The Ancient Repositories
As for how they actually improve your damage (i.e., using Zero's example, whether it's 511% x 1.15 = 587% or 511% + 15% = 526%), I don't know.
Mar 6, 2014I think the balance is close enough. The incentives to play in a group are nice but not nearly as overwhelming as you make out. It's certainly not to the point where solo play isn't an option. If nothing else, the AH has given me a litmus test about imbalance and what it feels like to have no options, and this is nowhere near it.Posted in: Diablo III General Discussion
It's going to be different for everybody, I know. But to me it still feels like I have a choice; I mean, I look at it this way - in Diablo 2, Baal Runs / Bloody Runs were the best way to get exp, lightyears ahead of playing solo, but I never felt obligated to do them because the experience was so dramatically different from actually playing through the game. I could do them if I wanted the reward of fast exp sometimes, and then other times roll solo and enjoy the reward of solo play. It's not like I felt like I couldn't progress or enjoy the game without doing Bloody Runs. And frankly, sometimes I get into co-op games where the other three are way powerful, and all have max run speed, and it's all I can do to keep up let alone actually kill anything. And the exp pours in, and the items pour in, but I don't feel like this is the only way I can play.
The thing I like about the extra co-op bonuses is that it's a good incentive for me to group with strangers. Solo play and playing with real friends is rewarding in its own way, but sometimes I'll sit down and those bonuses will nudge me into grouping up instead of just playing alone when I'm feeling a little ambivalent, and I think that's really good for the community. But if I feel like playing solo, I don't feel like I'm wasting my time.
Mar 5, 2014Posted in: General Discussion (non-Diablo)
Hahaha, so true. When I started reading complaints about D3's chat system I thought, "Who wants to talk to the kind of people who sit in a chat room anyway?"Quote from Doez
Chat channels are cancerous in every game. People cried about the chat system in D3 sucking,but it doesn't matter- any iteration of it will beoverrun with trolls.
Fortunately, we're free to leave (which I do). Clan chat FTW.
Mar 5, 2014I did for D3V but probably won't for RoS, as RoS doesn't have much "new" content. Which I don't mean as a knock - I'm not trying to start a debate on whether it's worth the price or anything. But realistically, Act V won't take more than an hour or so to complete and then the other main attractions primarily add "replay" value - the Crusader is a new character in an old environment, the Mystic won't be particularly useful until you've farmed up some nice level 70 legendaries, Adventure Mode just sends you to random locations you've already been 1000 times before, and the rifts are likewise aimed at farming.Posted in: Diablo III General Discussion
So don't get me wrong - I'm super excited, but I'm in no rush.
Mar 4, 2014Sorry, I misread Replenishing Light, I thought the rune affected the Elites, didn't see the spirit regen.Posted in: Monk: The Inner Sanctuary
Intimidation reduces the damage enemies do to you; Overawe increases the passive damage you do to them.
Mar 4, 2014I see. The link you provided is currently showing you running MoC: Intimidation, Seize the Initiative, and Blinding Flash: Replenishing Light, so I thought I'd mention it.Posted in: Monk: The Inner Sanctuary
As far as I know, crit and crit damage are still the most powerful stats, they are just much more scarce now.
Mar 4, 2014Posted in: Diablo III General Discussion
What's the point of posting in the forums if you aren't open to discussion?Quote from IamDiablo
Im not here to argue with you guys about anything it was all just my opinions of what we should have but DONT have. You guys can stick up for this game all you want, but with BOA you will all quit in matter of months maybe a year or 2and ill be left with the garbage you created along with the other hardcore fans that cant stand the direction they are taking this series.
Mar 4, 2014There's a system like that already in the game, based on how long you've played without finding a legendary. One of the devs said it in an interview. It basically kicks in after a couple of hours and your chance to get a legendary starts increasing until you get one. You can't see it in game though.Posted in: Diablo III General Discussion
Mar 4, 2014Posted in: Monk: The Inner Sanctuary
Have you thought about using big gains in toughness to cut out defensive skill choices in favor of more offensive ones? Whenever I make a big jump in toughness, I think about whether I can drop, e.g., Seize the Initiative for Combination Strike.Quote from axi0m
Trying to figure out our stat priorities now. No matter what I do I can't seem to break the 120k dps mark. Nothing I've had drop has really been an upgrade, at best a side grade or something that was like 40% increased toughness and extra healing for a 2% dps loss.
Mar 3, 2014I believe the link to his character here:Posted in: Barbarian: Bastion's Keep
is also supposed to be a link to the "build," as I notice most of his skills are using the lightning damage runes where possible.
Mar 3, 2014Posted in: Monk: The Inner Sanctuary
Haha, basically this. I can't play a Monk with DS, but I also can't play a Barb without Leap/Charge, a Wizard without Teleport, a DH without Vault or a WD without Spirit Walk.Quote from Pietrak
I'm addicted to Teleport as a Wizard main, so whenever I play the Monk I always take Dashing Strike with Barrage rune. The skill is so much better in 2.0 because it doesn't require a target to dash full distance.
At the same time, I feel like they really hit a sweet spot where, as amazing as DS is, you still feel good changing it up for a little while. I always end up putting it back on the bar after a couple of hours, though
Feb 28, 2014Posted in: Diablo III General DiscussionQuote from Dimebog
daisychopper: the point is that if you are geared/specced well enough to complete the event solo in a given difficulty, why would you even play that difficulty and not the next one since the rest of the content is obviously going to be beyond faceroll? Now I still don't know if that's even true (I don't even think all classes have an option to spec optimally for this) but I'm just trying to make you see the point of the OP which you are completely missing.
I assure you, I understand the OP's point completely.
You're approaching the problem as if it's binary - i.e., you're either good enough to get the bonus chest all the time (and the rest of the content is too easy) or never good enough to get the bonus chest (but the rest of the content is challenging) - and that's not the reality.
You can play on challenging content, fail to get the bonus chest most of the time (which is where it seems the OP is), rise in power over time until you can get it all the time, and then sure, you might decide to move on to the next difficulty and you'll be back to failing to get the bonus chest most of the time.
But that doesn't mean the bonus chest needs to be tuned down; it just means you have to keep working until you can handle it. That's called progression. It's the entire point of the game. Hence my response:
Don't ask to nerf the challenge; rise to it.
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