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    posted a message on Only One that wants trading?
    Quote from Bagstone
    Quote from shaggy

    I remember pro-BoA people were saying how it would increase the longevity of the game.
    And, in my opinion, it absolutely did. It took me ages to get my first Tal piece, to get the set (still haven't seen the belt), complete my Vyr's set, and so on. All those pieces, by the time I got them, would've been on the AH "almost for free". But I found them - myself! Much better feeling, and the hunt for those items kept me going. Among other RoS features of course.

    I've played way more in 2.0.1+RoS now already than I've played in all of D3V. And it's not just me. On a break right now - but more because of the World Cup and work than anything else, to be honest. I've always taken breaks, in D1, D2, and other similar games. And 2.1 looks great - I definitely think that RoS has a better longevity than D3V, and BoA is a huge reason for that.


    I disagree with your Josh rant. Towards the end of your post, you sound very similar to one of the bitter guys from the official forums. Yes, Josh might not have as much ARPG background as we wished the D3 Lead Director would have, but stating that he has never played an ARPG before makes it sound like RoS is a total failure in your eyes, and that's just ridiculous.

    Yes, many legendaries are underwhelming and need another pass but that's exactly what Blizzard said: there wasn't enough time to do all of them (AND create act 5 AND design a new class AND overhaul the entire game AND create rifts and so on). Do you remember some of the RoS beta datamining posts? There were lists of up to 300 legendary affixes. I'm sure you're one of the last persons in this forum I need to tell how Blizzard works: if *we* see 100 legendary affixes in the game, rest assured that the number of affixes they tested internally was much much higher. We'll see more of them - in 2.1, but also later patches.

    The one complaint where I agree with you is "Kadala+RiF". RiF, the 100% increased legendary drop rate, the two Kadala buffs (that came totally out of nowhere and for no reason) kind of killed the game for some people. It took me 300 hours to get about ~2 sets on my wizards (yeah, I was unlucky), even more to get my first RoRG, never a Wand of Woh. Still, I think that was FINE. That is longevity. However, using RiF, Kadala, and some lootsharing I got every other class to T6 in under 30 hours playtime. Really didn't like that. That's just wrong!

    But anyways, that's an exception. I know there are people who, despite RiF+Kadala+hundreds hours of playtime, are still far away from T6. Is Reaper of Souls a perfect, finished game in its current state? Nope. But it damn sure is the best Diablo game so far (yes, I think it's already better than D2 ever was, at least for me). And from what I've seen on PTR, set aside the missing balancing, it's only becoming more exciting. So... whatever you want to imply with your rant about Josh - I think he is taking the great in a game direction, and ranting about him is just as stupid as ranting about Jay. Without those two guys, D3 would be a freaking boring MMORPG and I wouldn't even dare to touch it. Jay laid the great foundation with the best ARPG combat experience that can currently be found in the genre, and Josh had the guts to make some tough calls that turned D3 upside down and undoubtedly in a better direction. And, to finally take this back to the thread's point - BoA was his most gutsy decision and will only help to keep the game in becoming even better.


    Is it ok to agree with both you and shaggy? I can understand basically any and all of the tidbits laced all throughout both posts...

    I think if any two of us printed our forum posts out, stuffed them in our back pockets, and bumped into each-other in real life we could whip those sheets out and have a discussion about them and it would be nothing but smiles and nods, because there would be a million times more checks and balances both in the message we hope to deliver in person and the message we hope to receive.

    and I can say this about any staff member down in California. I've probably called each one of them a complete idiot several hundred times by now....but the fact remains...it does not mean that my values differ so strongly from theirs.

    It's all just one big puddle of misinterpretation...

    so basically when some one rants about the developers or rants that all MMORPGS are a boring influence, its really on me to figure out why the people who are writing that are writing it. When I don't figure that out. I've made a mistake...and I've made plenty. And so have lots of other people about my rants...

    Even through my several hundred posts of hatred on official I can rant and rave about the wonders of Diablo 3. I can rant and rave about the beautiful music, the incredible character design as far as backstory and aesthetics.....

    id say write it. everyone just write it all. if its nice or mean, hopefully the developers can draw inspiration from it.

    The weapons in this game fucking suck. they do. they need work. and have needed work for a few years now clearly.

    but that only means I want them to be amazing and interesting. it be a mis-step to think "oh he's just one of those assholes who can't be pleased...."

    same goes with auction house, free trade, runes, character-builds...music, graphics, basically anything...if someone says "they fucking hate it" , they want it to be amazing.

    I would put forward that the complete absence or the full inclusion of anything in this game holds it back....as general as that seems that's about as specific as a guiding philosophy can get....

    too much cute? that's not good.
    100% free trade? unfortunate.
    Global instant AH. darn...
    100% BoA legendary? there must be better options.
    delete the entire AH? there must be better options...

    anyways hopefully this comes off how it sounds in my head....
    Posted in: Diablo III General Discussion
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    posted a message on Only One that wants trading?
    Quote from im2kul

    Quote from Shurgosa

    In "Blizzard Time", its only been a few hours since the auction house was disabled, and gold account bound. I highly doubt trading will make a return ever, let alone some time soon....

    how about this scenario:
    -trading and auction house re-enabled,
    -all auctions are blind bid, and no longer on a "global trade website"...completely hodgepodge garage sale luck of the draw posts on your account
    -auction house takes sizable cut
    -BoA 100% gone, gold EXTREMELY rare..mobs no longer carry 5000 gold coin purses for fucks sake.....
    -gold consumed passively through repairs maintenance etc.etc... and allitems wear away over time and no longer last forever and will virtually all be destroyed over time irreversibly from use and abuse in battle. I'd love that in a way.....
    I think having items that wear away over time will only work if the durability is drastically increased. Otherwise, losing hard to find BIS items is just a harsh gamble because these items are the ones that fetch HUGE gold/real $$ costs and it's still a vicious cycle as compare to the RMAH days.

    Blind bind is just a poor idea although I know what you are going at. It's like a random auction house that just happens to be open at the right time and right place which is completely random. There is basically no difference in this than RNG.

    In addition, there is still no way to control all the 3rd party gold/item farmers from abusing this system which is the REAL reason that the RMAH failed and cause Blizz to close it up.
    Yea it would take a long while for gear to break thats for sure....im thinking jewellery would take years...swords maybe a year.....who knows....!!?

    im guilty of enjoying the auction house as it was much more than normal people. i used to spend hours scanning and searching and shopping through the auction house.....I also love me some garage sales......those things are the grand daddy of RNG..... but I like your thinking....
    Posted in: Diablo III General Discussion
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    posted a message on Think if Diablo3 has custom play.
    Its a double edged sword....

    on one hand you have a massive pool of people who can just pump out creative content for your game....

    on the other hand if you really REALLY care about the sanctity of your product....you might not dare allow them to do so....

    Modding D3 is like modding pepsi or walmart....its such a huge polished machine.......it just hardly computes in a way....

    but then you see what happened to games...made by blizzard the same company........that allowed a very high level of modding....and basically opened the floodgates to games that now stand shoulder to shoulder with blizzard games.......so it seems to be more of a case of "we dont want to incubate our future competitors.....which is sad for the consumer who only stands to gain.....

    and yes of course median XL is no laughing matter....skyrim mods may be pretty stupid looking from time to time....but there are many to choose from...the XBOX version gets none....

    team fortress would not exist counter strike would not exist League legends would not exist DOTA would not exist.....there is a laundry list of exciting landmarks in gaming history all given life through modding....the story of Diablo 3 would be in a different universe if they allowed modders to have their way...

    my prediction is that you would have an obscene amount of new content....a good portion of it would be complete shit....and youd also have so absolute gems in there.......

    but does that increase the bots? increase the scams? maybe...but I'm not commenting on that part of the question.....im just thinking about the content...

    you'd probably have alot of pissed off players interested....and alot of safe players scammed....

    things would be very different. but I'd bet the farm that it will never ever be allowed.....fingers crossed I'm totally wrong ....
    Posted in: Diablo III General Discussion
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    posted a message on Only One that wants trading?
    In "Blizzard Time", its only been a few hours since the auction house was disabled, and gold account bound. I highly doubt trading will make a return ever, let alone some time soon....

    how about this scenario:
    -trading and auction house re-enabled,
    -all auctions are blind bid, and no longer on a "global trade website"...completely hodgepodge garage sale luck of the draw posts on your account
    -auction house takes sizable cut
    -BoA 100% gone, gold EXTREMELY rare..mobs no longer carry 5000 gold coin purses for fucks sake.....
    -gold consumed passively through repairs maintenance etc.etc...
    and allitems wear away over time and no longer last forever and will virtually all be destroyed over time irreversibly from use and abuse in battle.
    I'd love that in a way.....
    Posted in: Diablo III General Discussion
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    posted a message on Will we be seeing a new..
    Quote from Tinyhell
    "this game has actually molded people into saying new more powerful items could be a bad thing.............and then they state why...and due to the design of the game sadly they are in a way correct"

    No, tiers of more powerful items are a bad thing. It limits the diversity that blizzard is shooting for by making that tier the only thing worthwhile to have. What they're doing currently seems to be a more blended approach. They're doing a tuning pass on current legendaries to bring them all closer in line, then adding the handful of season-only legendaries that are a little bit better. You can interpret that as a tier if you'd like, but it's not in terms of more stats, just more interesting unique affixes...gamechangers if you will. Then at the end of the season they might do another tuning pass to bring everything back together and add a new handful of slightly better legendaries to the new season. There's always something better, but the rest doesn't necessarily get left behind.
    I keep re-reading this to help me reply......and I basically agree with it 100%........but i can't say that adding a new teir would be bad becuase I don't trust blizzards interpretation of diversity. Adding "nothing" and/or tuning "nothing" is bad. Adding more powerful items is not categorically so. Otherwise one could say that the old vanilla legendarys were bad. as shitty as they were they at times made rares obsolete....in fact thats really what set people on fire most of the time....they found these rumoured legendary items and they DID NOT make the rares obsolete....they just absolutely sucked most of the time.. and people were not hinged on the fact that they did not change builds or playstyle....they fucking straight up SUCKED stats wise. I remember a while back when the new archon gear was released before the expansion. it was amazing....all it was was items that made the rest of the gear obsolete......but it was something new to hunt for. Same with the hellfire ring.....not build changing outside of the old PTR edition....but something new to look for...if they did roll out a new teir a new colour of item even if it did not change your build or playstyle....it would not be a "bad" thing.....not for D3 anyways.... it would be in no way as good as if they rolled out build changers.....but im not holding my breath on that.........


    I hope you're right that they are working on build diversity through items full on....I agree its infinitely better than simply more stats or new colour.....I guess not actively playing the expansion watching people hit for a hundred bazillion damage kind of hinders my ability to debate here.....i mean if they have ramped up numbers so laughably high........that adding items to fluff them up even more is almost silly....thats unfortunate that the game has painted itself into that corner.....:(
    Posted in: Diablo III General Discussion
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    posted a message on Will we be seeing a new..
    Quote from Bleu42
    I don't think people are grasping the idea of later levels of a greater rift. They are SUPPOSED to be impossible. The design is that, currently, getting into the 40's is a pretty big feat for most players, at least on PTR. And that's supposed to be the soft cap, where players will then have to work very hard just to get past one more level.

    And the idea of brand new items that immediately invalidate the hundreds of other legendaries? Horrible. TinyHell is correct that Blizzard is working hard to do the opposite of that; bring in new items every season that while powerful, they can co-exist along current legendaries in terms of power wise.
    The designers of the game did this to themselves. there is only one thing to be good at in this game; do more damage to monsters. and items can really do only one thing, because in the D3 universe all you have available to do is "do more damage" for faster legendary/per hour rate.

    thats not the fault of "new items being deployed throughout a game" that the fault of "D3 the game itself" unfortunately....

    the designers had a blank slate....they could have made anything your mind can conceive with the new game in the series....any classes any weapons....and tasks...any quests.....and we got "big deeps"

    its the people who wanted to blend through umpteen thousand monsters while watching pirated movies, with top teir items falling out of barrels on a set schedule who got just what they wanted......

    this game has actually molded people into saying new more powerful items could be a bad thing.............and then they state why...and due to the design of the game sadly they are in a way correct..........just horrible........
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Gems - Only for Ring and Amulets?
    A few people here have really hit the nail on the head. The legendary gems have a chance to shine and for reasons highlighted, opting to mandate that the gems be in jewellery they just might shine. They do still have chances to fail but I dont think that locking them to jewellery will be a part of that....

    Yes the negative nancy can quickly pipe up, the problem is that gems are boring and simplistic.

    Then the passionate forum vets can quickly pipe up with "they are trying...."
    Then maybe someone comes along and says "well woulda been fucking awesome of they tried all those years ago rathern than shitting out 5 colored gems and calling it a day" its just a constant back and forth echo....

    But restricting legendary gems to a particular slot will not hold the gems back. I would not give much credit to the consensus "These new gems suck because: I can only put them in jewellery" I just hope they are not just more insta-brims....we have had far far far to many insta-brims...
    Posted in: Diablo III General Discussion
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    posted a message on if ladder and non-ladder had the same content which would you play?
    If Diablo 3 had same content in each game mode I would not play ladder. it's really unfortunate, but I have already leveled each class to level 60 before ladder was even being talked about in this game. Perhaps millions of other players have done the same. Players who could not wait for this title to be released, and jumped feet first right into it after years of waiting. little did they know, upon the games release, their wait had only just begun.....

    Every class or character I make, I already know exactly how they will feel and what they will be at max level. they will get skills and runes and the exact same times and they will be showered with smart loot with the same blend of stats.....its absolutely awash in repetition and predictability no matter which way you slice it.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Gem Power Suggestions
    I posted the concept of legendary gems months ago in the Path of Exile official forums. My idea was to have the orientation of the colours of the sockets and the links match like a puzzle piece to slap a big jagged legendary gem into.

    I'm sure I was not the first to suggest the idea of legendary gems by a long shot. after all, in that game they had legendary potions and legendary maps etc.....

    My thread received absolutely zero reply. As well any thread I passionately drummed up on the official forums received zero replies as well.

    its pretty discouraging to say the least. So your thread with pictures and such is pretty wicked. And new ideas like this are tantalizing. I wish was still excited about this game to experience its fully fleshed out iteration if it happens to be ready in the upcoming years.
    My Idea to chime in on your thread about new concepts related to gems, is this:
    Recently they began to open the door on which runes are in effect at which time for which skill. IE: all runes are active for a particular skill, or one skill can trigger another skill etc....

    I would like gems to add heavy boosts to specific runes and random skills and really tie them together in interesting ways. like for example......strafe rune missile effects transform into Impale rune effects. or triggering a strafe will conceal your character for its first 3 seconds

    maybe strafe shots could trigger a mass confusion to certain mobs?

    maybe Seismic slam knock back could effect elites and bosses 50% of the time?

    Perhaps with a hard enough push with gems melee DH could become a force to be reckoned with?
    Perhaps gems could critically alter the skills of the followers?
    these item generator template website doo-hickeys are absolutely breathtaking as far as I'm concerned. as are any items people come up with.....a floodgate of cool ideas.
    Posted in: Diablo III General Discussion
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    posted a message on The real problem on D3?
    I feel that the real problem with D3 is the reduction of key components of the game instead of the addition or expansion.

    I feel that Diablo 3 veered off course a bit to hard in an attempt to "break the mold".
    diablo 1 and 2 had these upward trends in regards to varied monsters, varied activities , varied gear , varied stats , varied character improvement options. As time went on each of these were growing in size and in number among probably many more subjects I havent listed..

    in any case, Diablo 3 vanilla came along after what can be summarized as world consuming anticipation only to reveal that they:

    reduced the activities.
    reduced the variety of gear.
    reduced the stats.
    reduced the character improvment options.

    It felt like a big hacked open wound, and now they are trying to stitch it back together with the expansion.
    Posted in: Diablo III General Discussion
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    posted a message on Adding Super powered Legendaries (Your thoughts)
    Quote from shaggy

    Quote from Shurgosa

    Umpteen thousand cards to find and build a deck with is just the tip of the iceberg. Even if you strip it down to 500...500 is a pretty huge number. imagine if Diablo 3 had 500 pieces of gear dominating the game modes. This thread might not exist.
    You do understand that 500 out of 20,000 is actually a way worse ratio than a few dozen out of 300. Right?

    Diablo doesn't even have 500 legendary & set items for there to be "500 pieces of gear dominating the game modes" so I'm not really sure you're having the proper perspective here.
    yes i do understand that :P but there is no saying that they must create the "filler items" and the end game items in unison. They can choose the ratio they want in regards to end-game items vs everything else vs whatever they decide might end up on the cutting room floor. I think at those junctions they'd flex their big California biceps chiseled from already having done this for many many fruitful years. we the players do not get to see everythig they are doing. only the product they deliver and the tidbits they allow us to look in on. I've read about entire game modes being cut out of the game and cast away due to their intensely high standards....so when i see legendary items that come off as comparably boring and sterile it makes me think that they would be doing the game a real service if they happened to delete those items from the game before they ever saw the light of day. and when a really awesome item drops then thats awesome for the health of the game. but many times when the players see them drop they are, in many many cases mystified with disappointment. .....
    Posted in: Diablo III General Discussion
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    posted a message on Adding Super powered Legendaries (Your thoughts)
    That may be, but MTG from start to finish, due to a large number of factors is nowhere near as restricted as the D3 item choices. Umpteen thousand cards to find and build a deck with is just the tip of the iceberg. Even if you strip it down to 500...500 is a pretty huge number. imagine if Diablo 3 had 500 pieces of gear dominating the game modes. This thread might not exist. LOL I'd probably be to busy playing unless it was the top 500 weapons ranked by DPS....

    It's probably not even fair for me to compare D3 weapons with MtG, but I was not hoping to compare MTG to D3 items, I was hoping to illustrate an idea; If the goal in the game (D3) is to do damage to monsters until they die and monsters do damage to you until you die you have to strain to make that simplified goal fun to achieve. And while weapons have begun to expand on that simplfied idea of "do more damage/give more EHP", there is much room to grow.

    The heart of this discussion is the "build changing legendary" and I think we are in desparately short supply.

    Is it the case over at MTG forums that players are complaining about a shortage in strategies or cards to choose from? sure they may have cards that are ridiculously desirable and powerful...but it really is a different beast. maybe these complaints were happening inthe first few years of the card game's life span? thats not very inspiring if that is the case...

    Maybe rock/paper/scissors is a better analogy;

    Diablo 3 has

    Rock and Paper

    the Expansion gave us

    Rock 2
    Paper 2

    Seasons will give us access to

    Rock 3
    Paper 3...

    And some players are wondering why they haven't made Scissors Lizard or Spock.......
    Posted in: Diablo III General Discussion
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    posted a message on Adding Super powered Legendaries (Your thoughts)
    Today I have been stomping around youtube watching magic the gathering tournaments. I have never played the game before, dont have a clue about what the the fuck is going on but I did gather from glancing at articles that their are different deck types.

    there's just for an example, probably not entirely accurate names or descriptions but you have:

    deck types of varying colour, mixture of colours, how fast or slow they attack, decks that destroy the minions, decks that try to outlast the opposing player, or you can choose from a huge pool of minions to decide which ones work together the best based on abilites etc.

    it does not seem likely that their is any best in slot cards for your deck, or that there is a best deck to play

    I think this is how it should be for D3; not likely that there is any best in slot items to find no a best character to play.

    its rock paper scissors on a grand scale. ideally

    its a back and forth ebb and flow peak and valley system where you find gear that creates more peaks and valleys and find monsters that expose more strengths and weaknesses and build classes that bring positives and negatives to a party and to a boss fight


    in this respect I feel the game has alot of room for improvement becuase these peaks and valleys are beginning to sprout now here and there

    and in respect to items specifically there is even more room for improvement and peaks and valleys are just barely being planted.

    this is my personal observation with how the item system has unfolded over the past few years, and why I refer to it without saying so directly this landscape of items should be a rich valley of chess games yearning for a few drops of water, and its basically a barren shit-hole.

    its a shithole for how lush the valley could be and is not. not that the work they have done up to this point is not very very large scale.

    they are on the motherfucking precipice to be sure...

    three cheers for item flavour or new items that are interesting and a few boos for "OP best in slot for any class nonsense..."


    --------------
    EDIT:

    Oh yea i forgot to mention. the guy above me mentioned that BiS will always exist. but if the game was planned out more thoroughly as in multitude of roles functions and challenging monster types it would usher in new items and item flavour and class flavour to counteract those differences. if your game is full of "creatures with life" and "dps" is the only yardstick....well.....yea unfortunately it seems BiS will rear it's fat head....if that makes sense..
    Posted in: Diablo III General Discussion
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    posted a message on Adding Super powered Legendaries (Your thoughts)
    Quote from terry175
    on the whole, this thread just wants something that is OP and makes your character walk like a boss in the highest torment difficulty isn't it?


    As it stands right now, the reputation of the game as far as I have gathered is "run around in rifts as fast as you can to find your royal ring of grandeur....do this because the one or two sets for your class is what you will hope to find..."

    And thats about it in a nutshell.

    And if this is the case it falls to closely in line with all of the previous bullshit in the game like:

    Go buy a skorn,
    Witching hour is the best belt
    Ice-climers, lacunis
    Manticore
    IK boulder breaker and Maximus are complete crap....etc

    wanting a huge rich item pool does not equal wanting character power to be more easily attained with items.

    item variety is good for the game, removing the challenge game by giving powerful items more quickly is not always good.
    Posted in: Diablo III General Discussion
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    posted a message on t6 anarch + excutionar + archer level. time to leave the game and remake!
    This is the goal of the game. The goal is to provide a larger span of challenges rather than a smaller one

    then the designers have the ability to say "we built a great big challenging game, and you the player simply got lost in the woods. enjoy."

    Of course unquestionably a "sweet spot" must be found in terms of pack composition and challenge. But the sweet spot has to be a sweet spot among the entire player base really. and it has to be found by players, not given to them by default.

    their has to be challenges to all types of players, ideally. so in effect it would be either a large sweet spot or multiple sweet spots waiting to be found.

    if the makers of the game provide a big enough playground, all the different players should be happy. if they build it big enough then it dumps the onus on the players to find the appropriate area. If they provide few options then more players will feel frustrated; they would feel funnelled into a wood chipper while a select few would enjoy it and thrive many would not.

    this pushes the concept of arcade mode in grand turismo, Ultra rapid fire mode in LoL, and brawling in D3. Even though brawling is not very popular among players, there are groups of players who enjoy it and excel in it and go out of their way to walk that path and be dominant. it's their playground. No surprise people want more and bigger PvP no surprise players clamoured to have "players 8" built back into the game. but brawling is better than nothing at all. They want more.

    As soon as I jumped into brawling when it was released. a bunch of guys beat the fuck out of me non stop because i got to lazy and stupid chewing through tens of thousands of act 3 skeletons...it was awesome! I was back to the drawing board!

    if they have scarce areas in the game and the monsters kick the shit out of players, and the players grow tired. the game designers, ideally, should be able to say "go to another spot in the game." as in maybe lower the difficulty or improve your character

    so its a balancing act on the designers part to build lots of areas, lots of monsters and (character building options) and build a sporatic range of difficulty for those nail biting experiences. having a game were any build mows down monsters and having a game were only a very very select few can hope to live both pale in comparison to having a well planned scope of progress.

    if they stop short and players run into "limited areas" or limited monsters or a limited range of challenge that is either a large surplus of to easy monsters or a huge blob of impossible monsters which result in do hard of spikes of difficulty to to long of a span of boredom.. it takes away from the quality of the game

    fingers crossed its all put together with grace.

    these reduced or scarce "spans of variation" are not good in this case. and yes on the flip side a huge nasty dump of extreme difficulty is not good either.....
    Posted in: Diablo III General Discussion
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