Rend attack animations are based on weapons speed so thats some forgiveness. Also there was a time when getting swarmed by enemies would stall the rends and they would never go off. Thank fuck they changed that. there are also certain attacks that allow you to begin the rend animation early almost before the end of the first attack. its a really cool feeling to be able to trigger attacks in such a subtle way to increase effectiveness.
if you trigger Hammer of the Ancients and like have way through trigger rend the feeling is different than a "revenge-rend" or a Ground Stomp-rend. So im a bit less hampered by the clunkiness of rend as you are
Obviously if rend and WW are shacked up tightly together, with these items you speak off mind you, then any clunkiness will be more pronounced. Knowing that I would examin ways to reduce that negative effect possibly.
all in all I like your post, I like your thinking and wish fucking items like this were in the game years ago.
I remember old inferno madness. Soloing inferno with a DH 3 days after release, and doing like +100 trys in belial, just trying to do the perfect kill, with no adds nor aoe hitting me. It was awesome when it was done, the problem came with act3, even harder. Old times....
I also remember selling +900 dps blue bows or xbows for milions.
900 dps you say hah! that was sky high back then the memories..
.. I remember I my first legendary bow drop. it took me slogging away for about 150 hours within the first few weeks right around release...it was less than 50% the DPS of a bow I had been using 10 or 15 levels prior.....
a legendary 1 hand crossbow.
147 odd hours farming for Act 1 Inferno for it. 165 DPS - Izzucob.
For future reference, someone else's immaturity or lack of respect doesn't and shouldn't validate your own. Personally, I think both you and your friend should be banned from this forum, and if saying that gets me banned it's worth it to me because people like yourself who complain with such closed-minded perspectives aren't worth having any sort of discussions with. Neither you nor your friend are willing to have a meaningful conversation with anyone who disagrees with you because we're all "too stupid" to understand your point of view.
I think he's complaining with an open minded perspective...that's what I see.
I see when I read his post, an endless barrage of things worth thinking about. from him, you and everyone else in this thread..every ones post is just that.
Its just really disappointing that when I describe the gameplay and the feel and flow of combat..its some of the best of the business..its reference grade for blizzard as far as im concerned..
so why cant I feel that way about the things that really matter?
how come when hunting for items I cant absolutely gush over the possibilities the way I gush over the amazing gameplay?
how come I cant say the character development is some of the best in the business...?
how come getting cool items is such a seldom occurrence? and I don't mean powerful items...i mean interesting ones...
why are they so scarce?
how come when deciding what type of barbarian I want to be I'm wasting my fucking time? I'm just going to be following my nose through the game looking for goddamn lut socks...
Well probably because years ago, people who said that were silenced. they were branded as non-constructive. argumentative, troll, not a team player etc. etc. removed from alpha testing...
I just cringe when I see a build on this website that has that stupid. fucking. RRoG. listed as either mandatory or recommended....Jesus fucking christ. does that not stick out like a sore thumb?
Oh you want the concept of pet class to really flourish and function and be a significant part of the game? buh bye for you. zombie dogs are going to be useless pieces of shit for at least several months. you are banned. come back when you are willing to be a team player.
Mad how some issues of the game that are fairly important are left to linger for fucking years? that's not constructive...
do I agree with everything the OP said. probably not. i just skimmed over it half a dozen times...I just spot read the posts on here...I checked up on the back and forth debates....
and through it all I forged a way of thinking about what progress they have made in this game and what things they chose to set on the back burner. and its pretty ruthless.
in the most diplomatic statement possible, they put time and effort in to the wrong aspects of this game. dead wrong.
no matter how you phrase it no matter how much you care, your idea of just that will be torn asunder by people who embrace those things you find appalling....
its really kind of quirky....
I dont even know how to describe it...
I just sympathize so strongly with people who are frustrated with the game because everyone I know in real life abandoned the game like no other. They all bought the expansion and they were fooled once again. they all quit in a few weeks. I even kept a spreadsheet of my friends and their co-workers. all but 2 of us bought the expansion. and they all tossed it away like a fucking bazooka joe comic.
I sympathize with people on here who have thousands of posts.
I sympathize with all the celebrity accounts whose opinions are lauded, like the monks INVIS and Druin. Jaetch who frequents this forum and is a mad man...the MVPS like Droth and TheTias. The key players here Shaggy and Meathead Mikhail and Zero(PS) who just got ranked to News-Manager. Probably at gunpoint lol.
as rare as a fucking Crit mempo was, what's more rare is a forum poster with no negative and critical undertones in some of their posts...
read a guys' shit long enough and eventually they will reveal some pretty glaring and IMHO stupid-as-all-fuck design decisions related EXCLUSIVELY to this game: Diablo 3.
I stand in awe of the 8000 odd pages of posts in general discussion on the official forums alone, most of which, as mentioned above contain these negative messages and harsh feedback.
As I find myself repeating, if the creators of Diablo 3 cannot use the writings of the internet to make a game that DESTROYS the competition, in an artistic and critical way, its a sad day for those creators.
They were on the fucking precipice. they had basically infinite resources, support and anticipation on their side.
if back in 2012 if you told me what the game is, what it actually IS today. now that all the foot dragging and silliness has been revealed, all the things mentioned by the above mentioned legion of fans with their quasi celebrity status and their hundreds of thousands of pages of feedback, all the bullshit surrounding the auction house and zero trading and flip flopping over item design and smart loot basically guaranteeing every fucking item contained the same stats when you find them during play...
then we might be speaking the same language...
as it stands when I mention these things and other mention them and they are chastised? its confusing to say the least...
the game has to build it self FOR the QUALITY of the game.
and their is a laundry list of a hundred things that should be absolutely fucking ERASED AEONS before we can dance in town ...for fucks sake....
Yay for no offline mode which I've wanted since the announcement that there wasn't going to be one... Not only can I not enjoy Hardcore, but now I can't even enjoy the game at all. Pretty funny design decision there.
You can't enjoy the game because of a bunch of neckbeards.... not because of Blizzard.
This service does, in fact, work the vast majority of the time. I'm not sure why you're being so melodramatic about it. I really doubt PoE fans (who are also effected similarly by this DoS attack) are shitting their pants on the forums about online-only requirements ruining their lives. Only Diablo "fans" would use something like this to knock Blizzard.
Any other rational person sees this for what it is... a bunch of dickheads doing something quite illegal just to get their jollies. At least direct your anger at the people who deserve it.
Actually the online only component of PoE is even worse than D3. its complete dog shit to be honest, for so many reasons from the incredibly tiny little desynch hiccups which take a piss in the face of a quality gaming session, to the most massive, like the inability to even play.
But yes this large scale attack really is steered away from the intricate focus on game-play quality because the attack is so blindingly nefarious.
Hacking the "hacker", haha nice one, but how's that any better/mature then what he's doing? Also isn't that sharing/stealing personal information?
That's like caring for murderers because they are people too. It's easy to isolate those who deserve relentless punishment...and they only deserve it and lose all of their human worth at the moment of their blatant offense....not to say that your inquiry is wrong...but its definitely worth examining if that makes sense....
(dialbo 3! on topic! sorry Zero(PS) !)
Hmm, so you think its allright to murder a murder? Does it make it anything better ... ?? .. ...
This kid is obviously not part of the team ,otherwise FBI would've stopped him long ago if it was that easy to get his info, this kid is either someone acting like he is part of the group or someone that is using his PC. Dont accusse someone that fast.
well each case is unique that's for sure...
I'm the last person to accuse someone so automatically. In fact I exhibit this trait to a hindering fault...trust me.
and to ponder:
I don't automatically think that murderers or hardcore criminals should be butchered...but there are times when they have been and I OK with it.
How is this relevant to the discussion? well personally: I do not think that hackers should have all of their personal info spewn out to the world
but their have been times when it has been and I'm OK with it.
So you can see my reaction is the last piece of the puzzle after "reality" is processed the feelings about it are felt and described...
so its more so a commentary about any number of similar cases....not a personal conviction of people whose info will be posted as if they are actually the ones responsible.
But yes in closing to drag this post back sharply on the topic of supposed hacker's info released on Dfans after supposed hacker attacks Blizzard servers,
I do not think the act itself is categorically WRONG, due to the inclusion of those whom I end up not caring about being a possible outcome, But I would 10000000000% advise against posting the info here under any circumstances and advise so in preemptive defense of the person who might consider posting it.
Hacking the "hacker", haha nice one, but how's that any better/mature then what he's doing? Also isn't that sharing/stealing personal information?
That's like caring for murderers because they are people too. It's easy to isolate those who deserve relentless punishment...and they only deserve it and lose all of their human worth at the moment of their blatant offense....not to say that your inquiry is wrong...but its definitely worth examining if that makes sense....
Are the devs out of touch? as a whole? absolutely. I want to believe that, and I do believe it.
They are out of touch with a certain crowd generally associated with Diablo 2 and its cousins and relatives..and in touch with a certain crowd generally associated with ...other games....not quite so tightly bound to the RPG genre purhaps.....all at the same time, generally.
the more you dig and examine the aspects of diablo 3 and how these things are admired or crucified by players the more elegant differences you discover WITHIN those players. And that's why these discussions are just a continuous traveling freight train of ideas and debates. a freight train looping and swirling around the country-side forever. just like politics.
you start with 2 groups of people and by the end everyone has branched off, advocating their customized template of beliefs in regards to what skill tree is best and what song is the worst.
When you finally have 2 people who agree on everything, one of them holds a belief that makes them splinter away from the last guy and the process just repeats itself.
that's why they have to do whats best for the quality of the game. not whats best for casuals or hardcore sociopaths, not whats best for simplicity or advanced complexity. not what looks the best or sounds the best...
they have to adopt a philosophy of attractiveness, for lack of a better word. That's why I feel they are out of touch.
if a class sucks make it attractive. make people want to use it.
if an item sucks make it attractive. make people want to use it.
if a skill sucks make it attractive. make people want to use it.
same goes for builds,areas, etc....
but they don't seem to place these things on a pedestal. and I feel that doing so would really drive the game's image upward.
is having the 5 gems good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having dry under-powered legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having everyone use the same 5 or 10 legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is rune XYZ being completely worthless shit for months good enough? no. make new ones. this was old news many many years ago. and here we wait.
it just seems like a deafening roar how boring things are and how much everyone wants to explore something new like weapons or items or builds, and how long it takes this new stuff to come out and how underwhelming and recycled it happens to be.......
they took lobbys out and hummed and hawed and wedged in clans and communities...
they took PvP out and hummed and hawed and gave us a brawling arena
they took charms and gems and jewels out and hummed and hawed and now are rolling out legendary gems.
they took stat assignment out and hummed and hawed and now you assign stats with Paragon...
they took wild cool legendarys out of the game and hummed and hawed and now are scrambling to give their legendaries fascinating powers...
all the while the forum has been blowing up about those topics screaming for jay wilsons head on a stick asking what the fuck they were thinking???
it just seems like a really sick sad merry-go-round overall.....even if they are on the brink of this big huge content patch....
legendary gems and legendary potions is not rocket science....it should have been a no-brainer YEARS ago...and yet....here we wait...twiddling our thumbs...i'll be using that expression more often...
and this decimates any notion that "the game is bought an paid for" or "these improvements are the icing on the cake.."
people want improvements forcefully injected into the game. they CRAVE interesting assets becuase these assets are tragically absent. And these people craving this stuff are not industry professionals by any stretch. it does not make their opinion less valid.
that craving for interesting assets is the very very beginning of any Role playing game ever created or you can fuck off and die. its that desire to graft a world that is interesting. and that when you the GM or game designer in Diablo 3's case gets to describe that world you so gleefully created to a person? CREATES A PERCEPTION OF THAT WORLD in their mind.
so when the D3 team is describing their world of sanctuary by having players run to town to "insta-brim" its legendary items because they are boring useless pieces of shit. Or allowing their characters "bank accounts" to swell up into the fucking BILLIONS of gold...or allowing them to blend through 20 thousand dumb fuck monsters while watching "Big Bang Theory" on TV......it really does not say a whole lot about them being in touch with the player base.....that's my take on it personally...that a massive amount of the changes they are celebrating as upcoming features? Are child's play. They are ancient history and they were deleted into fucking oblivion with the most incredible abandon and incredible ignorance.
my 18 year old brother doesnt concern himself with such nonsense. he just begs mom for her credit card and a lift to the fucking toy store to buy the ultimate evil edition version and play until level 25. this is actually happening. its real life shit.
If that's their goal and thats their idea of a great game, a "hack and slash ARPG" that accomplishes that with beautiful graphics and "stat sticks" and thatthey owe the players nothing more; to me personally, that's out of touch.
I'd say the least appealing is main stat by a huge margin most of the time.......but of course there will always be those fringe exceptions, for example you can always assume that a legendary gem will be worth more than ~700 main stat....but is some cases, on some characters..it wont be.....and you wont be able to just assume...
it may be a long story but im sure it will be justified eventually by certain players why 750 main stat is better than at least one of the others you listed...even a brand new crazy powerful legendary gem.
I think it does an abysmal job of character progression. but describing why is a tricky thing. When you envision D3 character progression, you are envisioning how tough the monsters are that you can kill. Their is only one way to kill a monster. drain its life bar. Which may seem under-handed to hold that simple idea under an accusatory spotlight, but it seems that Blizzard did not do that. and if they did character progression would be more exciting.
The problem is lack of choice. Ideally in terms of character progression I think the fun is "what you choose to do" and the challenge is "what you hope to overcome". Well in D3 what you choose to do and what you overcome is all very well known unfortunately.
it's the same monsters, same bosses, not alot of variety, keywardens are scaled up models of the same creatures.. the same items drop, they have the same smart loot stats, you might kill demons for a week....
whats your reward? you get to click that same paragon arrow.
what gems will you socket this piece of gear with? the same ones as the gear your replacing. the same gems as Jaetch and the same as druin
and then what happens? a legendary drops. the same goddamn fucking one. or a different one, but the same as a hundred thousand other demon hunters. a hundred thousand demon hunters. all wearing the EXACT. SAME. SET.
sounds crazy? well it time its the case.
then expansion rolls out and adventure mode is the same bosses,monsters and quests jumbled in a different order...............
The players should have lots to choose from and the threats should be DIVERSE to encourage what you choose to do to survive and to conquer. and just adding a few zeros to monster life and damage is not the way to go about it...
simply piling on zeros should cost you your job when it comes to game design if you kept doing it......certainly isnt the mark of a real master of their artform......
and as fara s diversity is concerned in relation to character progression, its sad that certain skills sat in the corner molding away for 2 years before finally being brought into focus....sleet storm, strafe, and god knows which others....
It's really the lack of experience and the lack of choice and personalization that scrapes away at the fabric of this game. especially when viewing the notion of character progression.
Take my lovely wife for example.
She picks gems based on what colour she wants them to be that week. the green and red percentages on tool tips are too daunting. she'd had never even HEARD of a role-playing game before she met me, so to say she is a noob is a crazy understatement. And she loves the game. and in her words she enjoys it because she does not play it as intensely as other people, she does not sympathize with what a write here and on the official forums because she feels differently about the game than I do and she feels differently about it, because she is not let down by it. It offers her something new every few minutes. She only plays about an hour every few months........but at that rate?? 1 class set is enough. She does not even know what it is.....
for me and my friends? and how many other people? 1 or 2 class sets is not enough. and the same goes with builds and skills.
how the builds and skills oppose your enemies is more than enough choice for people like my wife....they are not nearly enough many many people, who are passionate about role playing games, like me, my friends and loads of other people, who probably followed D# development for years and rushed to the store to buy it......
Legendary items with no interesting effects? some people don't even care....my wife sure doesn't....
it really highlights the fact that good game making is a real black art.
books are better than movies because your envisioning the book in your mind, the movie is envisioning it for you. one is wildly constrained compared to the other...
and my experience with D3, especially on this specific topic about character progression, is WILDLY, BRUTALLY constrained compared to my wife's experience....in her experience running around in the desert fighting monsters dressed like "a princess" with a magic spear has been thoroughly enjoyable.......
It would be awesome if you could reply to the post, on topic, and just use arguments instead of calling me brainwashed and other things. I have my opinion, you have yours; I actually think that disagreement makes for an awesome discussion as long as we respect each other's opinion.
Now, back to topic:
Yes, I am playing almost exclusively co-op, so that's true - so we definitely have a different background here. Look, I don't disagree that the drop rates in campaign mode are underwhelming. But back in the days when they were a bit higher, specific non-rift activities were much better than rifts. It ended in a scenario where rifts were the worst for just about everything. There was absolutely no reason to do rifts other than "fun".
I wouldn't disagree if you had said "let's make campaign mode and bounties more interesting". Not at all! What I disagreed with is this notion of "let everything drop everywhere". As I said, split farming should be killed. No idea how that should be realized, but split farming should just be eliminated.
Campaign mode could be fixed similar to what they did with the "guaranteed Leoric's legendary" in 2.0.1; that was an incentive for people to play. Now, the fixed legendary from Malthael is not enough at all, since rifts were buffed like crazy. It wouldn't be too much if the legendary drop rate from act bosses would be about 50% (T1) to 100% (T6) on your first playthrough after using "reset quests". Something like that. Also, increase the key drop rate in these first playthroughs to 100%. Needs some balancing, but there's certainly something they could do.
For adventure mode, they should simply make higher difficulties drop significantly more loot (cache farming is still best on Normal difficulty, regardless if you're hunting for RoRG or just want rift keys). That, and kill split farming (e.g., you only get the cache if you missed at most one bounty in an act).
They could also connect bounties and keys: every completed bounty in an act increases the key drop chance by an additional 1-10%, depending on difficulty (1% for Normal, 5% for T1, 10% for T6). So if you'd do all 5 bounties on T6 in an act, you'd have a 100% drop chance on the Keywarden's kill.
It is absolutely impossible to perfectly balance all different game modes; campaign, adventure mode, rifts, greater rifts. There will always be a "better" place and a "worse" place. It's like any lower Torment feels unrewarding for anyone who has played T6 for a few weeks - doesn't mean that T6 rifts are the only thing that matter in this game. It's just all a matter of perception and personal taste. I think it's great if there are different things to do that reward you with different loot (or other benefits).
What we can agree on is that there are certainly some activities that feel underwhelming right now, and those need to be buffed. But your proposal - just buff all drop rates in all of campaign mode across the board, and make everything drop everywhere, such as blood shards and keys in rifts - is something that I don't agree with.
Edit: "But why? Why shouldn't it be something we can enjoy rather than having this "everyone plays exactly the same at all times" philosophy forced down our throats?"
=> If we'd make everything drop everywhere, it would result in exactly this. There'd be one sweet spot and everyone would be doing this one activity. Like Alkaizer run in 1.0.5 or MP10 Crater Scorpions in 1.0.7. It's inevitable.
It seems that there is some friction about what the actual goal is here....
some people think that the rewards are skewed. that some areas are to good in reward compared to other areas.
and they think that that must be changed.
so some people think that they risk having the "good reward areas" nerfed and less fun
some people think that they risk having the "bad reward areas" buffed to be equal to the "good reward areas" when those "good reward areas" are great!
well in a way both are right. But both of those extremes are a risky way of accessing the situation.
The assessment must be in Diablo 3's case as it stands is: What the player knows is to much, the game must reveal less.
If you are gaming around a table with pens and paper, the GM has all the dice and all the rules and all the story and everything hidden. keeping too much hidden and revealing too much are both bad ideas in theory. the idea I think is to reveal just enough.
in that sense in Diablo 3, if Blizzard and Co. are the "GMs" of Diablo 3, they have revealed too much it seems. Everyone and their dog knows the future.
The players know that location B yields reward percentage X/Y per hour, or a similar notion of where to go for better treasure.......I discovered it jumping head-first into the game just testing the expansion on the PTR. It immediately felt that more legendarys came from this area within 10 minutes of setting foot there........
so without knowing ANYTHING about the expansion I was sent to Rifts with a giant carrot on a stick until the end of time.
So its hard to claim that more or less rewards at location A or B is good or bad...
but its easy to claim that "knowing very clearly before hand, any permutation of the above statement to be the answer to the "puzzle" of the game for the next several months....is not ideal. Not when focusing on the raw quality of the game.
knowing the reward schedule is in theory a bad thing. learning about it is in theory good. so when you start knowing it and stop learning.....well....thats not really a good thing it seems.....
Jay Wilson said something about great loot being just around "the corner". The corner could be damn near anywhere
but not "that corner over there you access through this portal in the swamp seven days a week."
It exhibits that the unknown portion of a game like this is what sucks you (the player) forward. And when that "unknown" ceases to exist so does the intrigue and the fun. So oddly in a way to directly opposes your notion bagstone, hinting that "fun SHOULD be the thing that pushes you to rifts"....but it should push you into any and all areas of the game.....and the key is that, often, you're not too sure as a player exactly where that corner is....
Might be rifts....
Might probably be in areas with much harder challenges....
Might be in that fucking barrel outside of town.
The +5 Great Sword of Heaven's Rage........
Forged from the fabric of the universe, in the back pocket of a quill rat across the river. in a barrel behind the tool shed covered in rat shit. In the most perilous depth of hell guarded by 10,000 Demon lords....but you just never really know to a certainty........
Staying at level 60 SUCKS. Big time. because the players are so heavily divided by those who just bought the game and those who bought the game when it was released.
My wife who doesnt give a shit about roleplaying games still enjoys the game and is almost paragon level 5, I find myself coaching her through the game with one hand on the mouse and blue weapons so she actually helps...we have just graduated from hard difficulty. so shes still got some meat on the bone.
Its unfortunate that the way they fluffed up the expansion as far as how it would affect level 1 - 60 did so much damage to those players who heavily played into it and was only really benificial to those who did not. it was as if they got to try and sell the game twice; once to those who would buy the game instantly without hesitation regardless, and a more developed and quality product to those who stumbled upon it when it was out for awhile...and the expansion.
those who bought the game after the AH was gone and after weapons and damage had their dicks and balls hacked off, would recieve a more well rounded gear curve that shores up properly to the difficulty curve in the environment. having access to an overhauled and more technical combat system that bloomed much closer to the ground, and was much more intriguing thanks to how bland and shitty the original gear was. and was not decimated by the Auction house.
Those who bought the game feverishly had loads of high end high damage gear that all of a sudden ceased to exist.
...so ...why would they ever play again?
to find gear that allowed them to not kill as effectively as last month?
to find less powerful items?
to farm paragon levels? a leveling system makes Farm Town look like a fucking bullet hell shooter...?
Because I was not at the very top echelon of players and was frantically grabbing power since the game was released made it so I still had room to grow in power and when the RoS prep patch was deployed it ensured I never ever would. until I pay 40 dollars, the game is done.
The option to stay at 60 exists. and it fucking BLOWS.
And the above poster who mentioned hunting down all the reduced level gear is certainly smart about squeezing fun out of it, also the mention of squatting in battle grounds at level 19-69 is on to something,
by co-workers sat at level 69 as beast master hunters and made meat-puppets out of the warsong gultch players for several months if not a year....most entertaining thing I ever saw....during WotLK my boss was even doubling and tripling the scores of all the invading Retribution Paladins. Which was funny becuase the total damage done was him at the top follwed by ten of the motherfuckers...every time.
Also the mention of developing a feature for those in RoS would be a waste of time, because the game plus the expansion is so much more enticing than just the game. Those who set foot in the expansion would hardly ever look back and wait at level 60, when 60-70 in RoS was oh so rich and fertile compared to the barren shit hole of 1-60
even the two handed weapons fix which finally arrived thank fuck, weapons curve up slowly from 61-69 and then snap up really high at 70.
Problem:
Currently, for drops, there is one right way to farm: Nephalem Rifts. They provide the most blood shards and they have a far higher drop rate on legendaries than Campaign Mode or anything else in Adventure Mode. This means that time spent doing anything other than Nephalem Rifts needs to be minimized in order to maximize your chances for items. This is a bad meta game, but one that's very easily fixed.
Solution:
1. Apply the same drop rates from Nephalem Rifts to the entire game, both Campaign and Adventure Modes.
2. Squash split-farming bounties.
3. Allow Legendary Gems to be upgraded in Nephalem Rifts and not just Greater Rifts (keep it commensurate with difficulty). Also give all elites in Nephalem Rifts a chance to drop Infernal Machine keys.
4. Increase the blood shards from Bounties to be roughly equal to that of those found in Nephalem Rifts on a per-hour basis.
5. Due to the reduced cost for entering Rifts, particularly for solo play, and the inability to split farm bounties, increase the chance for cache-specific legendaries by a generous amount.
These five rather simple changes would allow people to farm as they like instead of on a schedule. It would allow people who aren't totally into Greater Rifts to treat them as a proving ground instead of the only path to upgrade their Legendary Gems. Greater Rifts would, likely, still be better at upgrading the gems, but it wouldn't be the only way to do it, and that's a good thing. Bounties would feel a lot more rewarding. As it is, on T4, I still can do a full act's worth of bounties, and regularly see zero legendaries, including the cache. This feels underwhelming and bounties should be much more fun. If they nix split farming then maybe, just maybe, they can do other things to make bounties feel more enjoyable.
If you want better, work for it. Earn it, achieve it. (I know RNG is RNG, I know) But sitting on your ass whining and wishing for everything to be all things to the masses makes it all quite bland.
I would argue that this passive "normalization" of areas quality of items would not be something that was done to ensure all items are generally easier to obtain by people, It would be done to say "go be an adventurer. you do not know the short list of items that exist in location A, so follow your nose and see what items are in your future. It would oppose the statement "go here to get item X,Y, or Z.
And to counter the argument that "harder areas are supposed to be the treasure troves of better items..." Yes. That's true. and its up to them (blizzard) to make it true. But making 1 or 2 "harder areas" or "more dangerous dungeons" and giving access to a handful of select items you may acquire, It's not a really grand solution.
It seems that the game is short on new areas you can fight, by encouraging players as they grow in power to occupy fewer and fewer areas.............
The game is not short on challenges that can potentially exist, should they take existing monsters and areas and jumble them up and create new scenarios. When I view the concept of "go to rifts to get better items overall" It's as discouraging as "go fight monsters with the same pool of "elite" abilities over and over to get better items overall". Just fight elites with arcane....and frozen....and vortex....over and over....it just seems limiting in a way...it makes the hellfire ring bosses seem like a grand slam because it was anything but more fucking arcane beams....It was rehashed monsters and areas into something different. even though the rewards for the bosses was cool, because the rings were so limited and known and predictable and streamlined and calculated...it was hampered due to that trait of knowing where to go and what you would get. That's why the rings and the uber bosses came out...every farmed the fuck out of them and then I would gather that the interest in the zone dropped as soon as it grew.... I would prefer that the interest drop off at a slower rate even if that interest did not grow quite so fast. and I would want that for old or out dated or out-leveled areas also. I would want the players to track all over the place eager to flip over any rock anywhere to see what was there as opposed to "level as fast as you can so you can turn off campaign mode, ignore bounties and just do rifts non stop because everyone knows That's were you get your power from.
Just like how skills and items and "builds" etc. etc. should all make players not using them just drool with curiosity...I think where you go and what you do in the game world should have the same effect...
I like it. I just recently got a chance to test drive the expansion on the PTR...and was blown away at how much more rewarding the rifts were compared to doing bounties. but I had farmed up 80 keystone fragments through bounties before even learning what a rift was....and even alone the bounties seemed rather unrewarding and mindless. Not to mention they have you doing the same content in a wacky route killing bosses and opening cursed chests just as you might in campaign mode.......it felt like "thanks for running all over the whole country side killing demons...here is a bag of bullshit for your troubles" but I can dress like a ninja so that takes the edge off...
It's easy to have a knee- jerk reaction and say clearly the more the better....but I think it should be a TINY bit more elegant than that...I like to think that the occupants of the world should never know of all of the legendaries in the game, if the game world is supposed to be considered persistent.
and that Diablos game world is just that. It's not like a classic colsole RPG with a story you go through and experience as much as it is a world in which you live and fight in perpetually, for the most part if that makes sense....
the players of the game should not know about all of the legendary items in the game and so rolling out new ones constantly is great. it leads to the sense of discovery. as in new adventurers discovering ancient artifacts. but this is hinged on the second part which I fear may not come thrue with D3: the players of the game should not find all of the legendary items. it seems that they will almost immediately do so...
really it seems that the more secrecy and mystery there is in the game as far as the items you may find, and the more items that are left to be discovered, the better it is in a way.......but thats a long way off from what we anticipate them rolling out, which is a little shopping list of 12 new legendarys every 3 odd months and as pessimistic as that sounds its lightyears better than nothing new at all....
I would love them to release items and not tell anyone.....i guess this is less realistic when people harvest data from every new patch and share it with the world :P:P:P
Been on a hiatus since early May. Kinda getting the itch to play again. I see 2.1 is on the way with a lot of changes.
So since RoS has been released how have the updates been? I missed vanilla and crypt runs. Did they beef up mob density at all? Are people happy with the game or its same as it's always been?
I most play wizard btw
just before the expansion released they dropped a HUGE patch note that changed the game pretty heavily. Combat was generally made slower and more technical, and mobs were in way smaller packs and seemed far more spaced out.
I'm not sure you will capture that feeling again...maybe somewhere in the crazy far off end of the game...trying to fight multiple elites in a high difficulty.......maybe......
but i dont think its going to be the way it was....
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if you trigger Hammer of the Ancients and like have way through trigger rend the feeling is different than a "revenge-rend" or a Ground Stomp-rend. So im a bit less hampered by the clunkiness of rend as you are
Obviously if rend and WW are shacked up tightly together, with these items you speak off mind you, then any clunkiness will be more pronounced. Knowing that I would examin ways to reduce that negative effect possibly.
all in all I like your post, I like your thinking and wish fucking items like this were in the game years ago.
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.. I remember I my first legendary bow drop. it took me slogging away for about 150 hours within the first few weeks right around release...it was less than 50% the DPS of a bow I had been using 10 or 15 levels prior.....
a legendary 1 hand crossbow.
147 odd hours farming for Act 1 Inferno for it.
165 DPS - Izzucob.
I was pretty annoyed to say the least.....
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I think he's complaining with an open minded perspective...that's what I see.
I see when I read his post, an endless barrage of things worth thinking about. from him, you and everyone else in this thread..every ones post is just that.
Its just really disappointing that when I describe the gameplay and the feel and flow of combat..its some of the best of the business..its reference grade for blizzard as far as im concerned..
so why cant I feel that way about the things that really matter?
how come when hunting for items I cant absolutely gush over the possibilities the way I gush over the amazing gameplay?
how come I cant say the character development is some of the best in the business...?
how come getting cool items is such a seldom occurrence? and I don't mean powerful items...i mean interesting ones...
why are they so scarce?
how come when deciding what type of barbarian I want to be I'm wasting my fucking time? I'm just going to be following my nose through the game looking for goddamn lut socks...
Well probably because years ago, people who said that were silenced. they were branded as non-constructive. argumentative, troll, not a team player etc. etc. removed from alpha testing...
I just cringe when I see a build on this website that has that stupid. fucking. RRoG. listed as either mandatory or recommended....Jesus fucking christ. does that not stick out like a sore thumb?
Oh you want the concept of pet class to really flourish and function and be a significant part of the game? buh bye for you. zombie dogs are going to be useless pieces of shit for at least several months. you are banned. come back when you are willing to be a team player.
Mad how some issues of the game that are fairly important are left to linger for fucking years? that's not constructive...
do I agree with everything the OP said. probably not. i just skimmed over it half a dozen times...I just spot read the posts on here...I checked up on the back and forth debates....
and through it all I forged a way of thinking about what progress they have made in this game and what things they chose to set on the back burner. and its pretty ruthless.
in the most diplomatic statement possible, they put time and effort in to the wrong aspects of this game. dead wrong.
no matter how you phrase it no matter how much you care, your idea of just that will be torn asunder by people who embrace those things you find appalling....
its really kind of quirky....
I dont even know how to describe it...
I just sympathize so strongly with people who are frustrated with the game because everyone I know in real life abandoned the game like no other. They all bought the expansion and they were fooled once again. they all quit in a few weeks. I even kept a spreadsheet of my friends and their co-workers. all but 2 of us bought the expansion. and they all tossed it away like a fucking bazooka joe comic.
I sympathize with people on here who have thousands of posts.
I sympathize with all the celebrity accounts whose opinions are lauded, like the monks INVIS and Druin. Jaetch who frequents this forum and is a mad man...the MVPS like Droth and TheTias. The key players here Shaggy and Meathead Mikhail and Zero(PS) who just got ranked to News-Manager. Probably at gunpoint lol.
as rare as a fucking Crit mempo was, what's more rare is a forum poster with no negative and critical undertones in some of their posts...
read a guys' shit long enough and eventually they will reveal some pretty glaring and IMHO stupid-as-all-fuck design decisions related EXCLUSIVELY to this game: Diablo 3.
I stand in awe of the 8000 odd pages of posts in general discussion on the official forums alone, most of which, as mentioned above contain these negative messages and harsh feedback.
As I find myself repeating, if the creators of Diablo 3 cannot use the writings of the internet to make a game that DESTROYS the competition, in an artistic and critical way, its a sad day for those creators.
They were on the fucking precipice. they had basically infinite resources, support and anticipation on their side.
if back in 2012 if you told me what the game is, what it actually IS today. now that all the foot dragging and silliness has been revealed, all the things mentioned by the above mentioned legion of fans with their quasi celebrity status and their hundreds of thousands of pages of feedback, all the bullshit surrounding the auction house and zero trading and flip flopping over item design and smart loot basically guaranteeing every fucking item contained the same stats when you find them during play...
then we might be speaking the same language...
as it stands when I mention these things and other mention them and they are chastised? its confusing to say the least...
the game has to build it self FOR the QUALITY of the game.
and their is a laundry list of a hundred things that should be absolutely fucking ERASED AEONS before we can dance in town ...for fucks sake....
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But yes this large scale attack really is steered away from the intricate focus on game-play quality because the attack is so blindingly nefarious.
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I'm the last person to accuse someone so automatically. In fact I exhibit this trait to a hindering fault...trust me.
and to ponder:
I don't automatically think that murderers or hardcore criminals should be butchered...but there are times when they have been and I OK with it.
How is this relevant to the discussion? well personally: I do not think that hackers should have all of their personal info spewn out to the world
but their have been times when it has been and I'm OK with it.
So you can see my reaction is the last piece of the puzzle after "reality" is processed the feelings about it are felt and described...
so its more so a commentary about any number of similar cases....not a personal conviction of people whose info will be posted as if they are actually the ones responsible.
But yes in closing to drag this post back sharply on the topic of supposed hacker's info released on Dfans after supposed hacker attacks Blizzard servers,
I do not think the act itself is categorically WRONG, due to the inclusion of those whom I end up not caring about being a possible outcome, But I would 10000000000% advise against posting the info here under any circumstances and advise so in preemptive defense of the person who might consider posting it.
Better safe than sorry indeed...
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That's like caring for murderers because they are people too. It's easy to isolate those who deserve relentless punishment...and they only deserve it and lose all of their human worth at the moment of their blatant offense....not to say that your inquiry is wrong...but its definitely worth examining if that makes sense....
(dialbo 3! on topic! sorry Zero(PS) !)
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They are out of touch with a certain crowd generally associated with Diablo 2 and its cousins and relatives..and in touch with a certain crowd generally associated with ...other games....not quite so tightly bound to the RPG genre purhaps.....all at the same time, generally.
the more you dig and examine the aspects of diablo 3 and how these things are admired or crucified by players the more elegant differences you discover WITHIN those players. And that's why these discussions are just a continuous traveling freight train of ideas and debates. a freight train looping and swirling around the country-side forever. just like politics.
you start with 2 groups of people and by the end everyone has branched off, advocating their customized template of beliefs in regards to what skill tree is best and what song is the worst.
When you finally have 2 people who agree on everything, one of them holds a belief that makes them splinter away from the last guy and the process just repeats itself.
that's why they have to do whats best for the quality of the game. not whats best for casuals or hardcore sociopaths, not whats best for simplicity or advanced complexity. not what looks the best or sounds the best...
they have to adopt a philosophy of attractiveness, for lack of a better word. That's why I feel they are out of touch.
if a class sucks make it attractive. make people want to use it.
if an item sucks make it attractive. make people want to use it.
if a skill sucks make it attractive. make people want to use it.
same goes for builds,areas, etc....
but they don't seem to place these things on a pedestal. and I feel that doing so would really drive the game's image upward.
is having the 5 gems good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having dry under-powered legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having everyone use the same 5 or 10 legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is rune XYZ being completely worthless shit for months good enough? no. make new ones. this was old news many many years ago. and here we wait.
it just seems like a deafening roar how boring things are and how much everyone wants to explore something new like weapons or items or builds, and how long it takes this new stuff to come out and how underwhelming and recycled it happens to be.......
they took lobbys out and hummed and hawed and wedged in clans and communities...
they took PvP out and hummed and hawed and gave us a brawling arena
they took charms and gems and jewels out and hummed and hawed and now are rolling out legendary gems.
they took stat assignment out and hummed and hawed and now you assign stats with Paragon...
they took wild cool legendarys out of the game and hummed and hawed and now are scrambling to give their legendaries fascinating powers...
all the while the forum has been blowing up about those topics screaming for jay wilsons head on a stick asking what the fuck they were thinking???
it just seems like a really sick sad merry-go-round overall.....even if they are on the brink of this big huge content patch....
legendary gems and legendary potions is not rocket science....it should have been a no-brainer YEARS ago...and yet....here we wait...twiddling our thumbs...i'll be using that expression more often...
and this decimates any notion that "the game is bought an paid for" or "these improvements are the icing on the cake.."
people want improvements forcefully injected into the game. they CRAVE interesting assets becuase these assets are tragically absent. And these people craving this stuff are not industry professionals by any stretch. it does not make their opinion less valid.
that craving for interesting assets is the very very beginning of any Role playing game ever created or you can fuck off and die. its that desire to graft a world that is interesting. and that when you the GM or game designer in Diablo 3's case gets to describe that world you so gleefully created to a person? CREATES A PERCEPTION OF THAT WORLD in their mind.
so when the D3 team is describing their world of sanctuary by having players run to town to "insta-brim" its legendary items because they are boring useless pieces of shit. Or allowing their characters "bank accounts" to swell up into the fucking BILLIONS of gold...or allowing them to blend through 20 thousand dumb fuck monsters while watching "Big Bang Theory" on TV......it really does not say a whole lot about them being in touch with the player base.....that's my take on it personally...that a massive amount of the changes they are celebrating as upcoming features? Are child's play. They are ancient history and they were deleted into fucking oblivion with the most incredible abandon and incredible ignorance.
my 18 year old brother doesnt concern himself with such nonsense. he just begs mom for her credit card and a lift to the fucking toy store to buy the ultimate evil edition version and play until level 25. this is actually happening. its real life shit.
If that's their goal and thats their idea of a great game, a "hack and slash ARPG" that accomplishes that with beautiful graphics and "stat sticks" and thatthey owe the players nothing more; to me personally, that's out of touch.
1
it may be a long story but im sure it will be justified eventually by certain players why 750 main stat is better than at least one of the others you listed...even a brand new crazy powerful legendary gem.
Nothing is absolute.
0
The problem is lack of choice. Ideally in terms of character progression I think the fun is "what you choose to do" and the challenge is "what you hope to overcome". Well in D3 what you choose to do and what you overcome is all very well known unfortunately.
it's the same monsters, same bosses, not alot of variety, keywardens are scaled up models of the same creatures.. the same items drop, they have the same smart loot stats, you might kill demons for a week....
whats your reward? you get to click that same paragon arrow.
what gems will you socket this piece of gear with? the same ones as the gear your replacing. the same gems as Jaetch and the same as druin
and then what happens? a legendary drops. the same goddamn fucking one. or a different one, but the same as a hundred thousand other demon hunters. a hundred thousand demon hunters. all wearing the EXACT. SAME. SET.
sounds crazy? well it time its the case.
then expansion rolls out and adventure mode is the same bosses,monsters and quests jumbled in a different order...............
The players should have lots to choose from and the threats should be DIVERSE to encourage what you choose to do to survive and to conquer. and just adding a few zeros to monster life and damage is not the way to go about it...
simply piling on zeros should cost you your job when it comes to game design if you kept doing it......certainly isnt the mark of a real master of their artform......
and as fara s diversity is concerned in relation to character progression, its sad that certain skills sat in the corner molding away for 2 years before finally being brought into focus....sleet storm, strafe, and god knows which others....
It's really the lack of experience and the lack of choice and personalization that scrapes away at the fabric of this game. especially when viewing the notion of character progression.
Take my lovely wife for example.
She picks gems based on what colour she wants them to be that week. the green and red percentages on tool tips are too daunting. she'd had never even HEARD of a role-playing game before she met me, so to say she is a noob is a crazy understatement. And she loves the game. and in her words she enjoys it because she does not play it as intensely as other people, she does not sympathize with what a write here and on the official forums because she feels differently about the game than I do and she feels differently about it, because she is not let down by it. It offers her something new every few minutes. She only plays about an hour every few months........but at that rate?? 1 class set is enough. She does not even know what it is.....
for me and my friends? and how many other people? 1 or 2 class sets is not enough. and the same goes with builds and skills.
how the builds and skills oppose your enemies is more than enough choice for people like my wife....they are not nearly enough many many people, who are passionate about role playing games, like me, my friends and loads of other people, who probably followed D# development for years and rushed to the store to buy it......
Legendary items with no interesting effects? some people don't even care....my wife sure doesn't....
it really highlights the fact that good game making is a real black art.
books are better than movies because your envisioning the book in your mind, the movie is envisioning it for you. one is wildly constrained compared to the other...
and my experience with D3, especially on this specific topic about character progression, is WILDLY, BRUTALLY constrained compared to my wife's experience....in her experience running around in the desert fighting monsters dressed like "a princess" with a magic spear has been thoroughly enjoyable.......
0
some people think that the rewards are skewed. that some areas are to good in reward compared to other areas.
and they think that that must be changed.
so some people think that they risk having the "good reward areas" nerfed and less fun
some people think that they risk having the "bad reward areas" buffed to be equal to the "good reward areas" when those "good reward areas" are great!
well in a way both are right. But both of those extremes are a risky way of accessing the situation.
The assessment must be in Diablo 3's case as it stands is: What the player knows is to much, the game must reveal less.
If you are gaming around a table with pens and paper, the GM has all the dice and all the rules and all the story and everything hidden. keeping too much hidden and revealing too much are both bad ideas in theory. the idea I think is to reveal just enough.
in that sense in Diablo 3, if Blizzard and Co. are the "GMs" of Diablo 3, they have revealed too much it seems. Everyone and their dog knows the future.
The players know that location B yields reward percentage X/Y per hour, or a similar notion of where to go for better treasure.......I discovered it jumping head-first into the game just testing the expansion on the PTR. It immediately felt that more legendarys came from this area within 10 minutes of setting foot there........
so without knowing ANYTHING about the expansion I was sent to Rifts with a giant carrot on a stick until the end of time.
So its hard to claim that more or less rewards at location A or B is good or bad...
but its easy to claim that "knowing very clearly before hand, any permutation of the above statement to be the answer to the "puzzle" of the game for the next several months....is not ideal. Not when focusing on the raw quality of the game.
knowing the reward schedule is in theory a bad thing. learning about it is in theory good. so when you start knowing it and stop learning.....well....thats not really a good thing it seems.....
Jay Wilson said something about great loot being just around "the corner". The corner could be damn near anywhere
but not "that corner over there you access through this portal in the swamp seven days a week."
It exhibits that the unknown portion of a game like this is what sucks you (the player) forward. And when that "unknown" ceases to exist so does the intrigue and the fun. So oddly in a way to directly opposes your notion bagstone, hinting that "fun SHOULD be the thing that pushes you to rifts"....but it should push you into any and all areas of the game.....and the key is that, often, you're not too sure as a player exactly where that corner is....
Might be rifts....
Might probably be in areas with much harder challenges....
Might be in that fucking barrel outside of town.
The +5 Great Sword of Heaven's Rage........
Forged from the fabric of the universe, in the back pocket of a quill rat across the river. in a barrel behind the tool shed covered in rat shit. In the most perilous depth of hell guarded by 10,000 Demon lords....but you just never really know to a certainty........
(EDIT= Grammar)
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My wife who doesnt give a shit about roleplaying games still enjoys the game and is almost paragon level 5, I find myself coaching her through the game with one hand on the mouse and blue weapons so she actually helps...we have just graduated from hard difficulty. so shes still got some meat on the bone.
Its unfortunate that the way they fluffed up the expansion as far as how it would affect level 1 - 60 did so much damage to those players who heavily played into it and was only really benificial to those who did not. it was as if they got to try and sell the game twice; once to those who would buy the game instantly without hesitation regardless, and a more developed and quality product to those who stumbled upon it when it was out for awhile...and the expansion.
those who bought the game after the AH was gone and after weapons and damage had their dicks and balls hacked off, would recieve a more well rounded gear curve that shores up properly to the difficulty curve in the environment. having access to an overhauled and more technical combat system that bloomed much closer to the ground, and was much more intriguing thanks to how bland and shitty the original gear was. and was not decimated by the Auction house.
Those who bought the game feverishly had loads of high end high damage gear that all of a sudden ceased to exist.
...so ...why would they ever play again?
to find gear that allowed them to not kill as effectively as last month?
to find less powerful items?
to farm paragon levels? a leveling system makes Farm Town look like a fucking bullet hell shooter...?
Because I was not at the very top echelon of players and was frantically grabbing power since the game was released made it so I still had room to grow in power and when the RoS prep patch was deployed it ensured I never ever would. until I pay 40 dollars, the game is done.
The option to stay at 60 exists. and it fucking BLOWS.
And the above poster who mentioned hunting down all the reduced level gear is certainly smart about squeezing fun out of it, also the mention of squatting in battle grounds at level 19-69 is on to something,
by co-workers sat at level 69 as beast master hunters and made meat-puppets out of the warsong gultch players for several months if not a year....most entertaining thing I ever saw....during WotLK my boss was even doubling and tripling the scores of all the invading Retribution Paladins. Which was funny becuase the total damage done was him at the top follwed by ten of the motherfuckers...every time.
Also the mention of developing a feature for those in RoS would be a waste of time, because the game plus the expansion is so much more enticing than just the game. Those who set foot in the expansion would hardly ever look back and wait at level 60, when 60-70 in RoS was oh so rich and fertile compared to the barren shit hole of 1-60
even the two handed weapons fix which finally arrived thank fuck, weapons curve up slowly from 61-69 and then snap up really high at 70.
just UUGH.
0
And to counter the argument that "harder areas are supposed to be the treasure troves of better items..." Yes. That's true. and its up to them (blizzard) to make it true. But making 1 or 2 "harder areas" or "more dangerous dungeons" and giving access to a handful of select items you may acquire, It's not a really grand solution.
It seems that the game is short on new areas you can fight, by encouraging players as they grow in power to occupy fewer and fewer areas.............
The game is not short on challenges that can potentially exist, should they take existing monsters and areas and jumble them up and create new scenarios.
When I view the concept of "go to rifts to get better items overall" It's as discouraging as "go fight monsters with the same pool of "elite" abilities over and over to get better items overall". Just fight elites with arcane....and frozen....and vortex....over and over....it just seems limiting in a way...it makes the hellfire ring bosses seem like a grand slam because it was anything but more fucking arcane beams....It was rehashed monsters and areas into something different. even though the rewards for the bosses was cool, because the rings were so limited and known and predictable and streamlined and calculated...it was hampered due to that trait of knowing where to go and what you would get. That's why the rings and the uber bosses came out...every farmed the fuck out of them and then I would gather that the interest in the zone dropped as soon as it grew....
I would prefer that the interest drop off at a slower rate even if that interest did not grow quite so fast. and I would want that for old or out dated or out-leveled areas also. I would want the players to track all over the place eager to flip over any rock anywhere to see what was there as opposed to "level as fast as you can so you can turn off campaign mode, ignore bounties and just do rifts non stop because everyone knows That's were you get your power from.
Just like how skills and items and "builds" etc. etc. should all make players not using them just drool with curiosity...I think where you go and what you do in the game world should have the same effect...
(heavily edited for spelling and grammar.......)
0
but I can dress like a ninja so that takes the edge off...
0
It's easy to have a knee- jerk reaction and say clearly the more the better....but I think it should be a TINY bit more elegant than that...I like to think that the occupants of the world should never know of all of the legendaries in the game, if the game world is supposed to be considered persistent.
and that Diablos game world is just that. It's not like a classic colsole RPG with a story you go through and experience as much as it is a world in which you live and fight in perpetually, for the most part if that makes sense....
the players of the game should not know about all of the legendary items in the game and so rolling out new ones constantly is great. it leads to the sense of discovery. as in new adventurers discovering ancient artifacts. but this is hinged on the second part which I fear may not come thrue with D3: the players of the game should not find all of the legendary items. it seems that they will almost immediately do so...
really it seems that the more secrecy and mystery there is in the game as far as the items you may find, and the more items that are left to be discovered, the better it is in a way.......but thats a long way off from what we anticipate them rolling out, which is a little shopping list of 12 new legendarys every 3 odd months and as pessimistic as that sounds its lightyears better than nothing new at all....
I would love them to release items and not tell anyone.....i guess this is less realistic when people harvest data from every new patch and share it with the world :P:P:P
0
I'm not sure you will capture that feeling again...maybe somewhere in the crazy far off end of the game...trying to fight multiple elites in a high difficulty.......maybe......
but i dont think its going to be the way it was....