I've been thinking about that for quite a bit now. Ladder is certainly a solution but it brings more problems than it solves in the current game environment. Self-found option is certainly possible but I doubt it will be widespread, so it is a nice at best.Quote from Shad3slayer
Yeah I agee with everything. But I'm afraid there aren't any viable solutions outside of making Ladder/ SelfFound.
What I think, however, is that the game needs for a way to siphon out items without making people reroll toons all the time. There are several ways to do that, such as (these are all hypotheses of course):
- When playing above Monster Power X, the items lose Y% of their max stats every time you die, up to Z% of the original stat. This way, eventually, your equipment will gradually lose power. It will still be good enough to play (if Z=75, for instance), but you may want to replace it at some point. Also, it won't affect new players having trouble powering up their toon for higher MPs. In compensation, maybe MF% in higher MPs should be increased.
- A more extreme way would be for the item to break after you die several times (in other words, reduce item's max durability).
- Alternatively, you could restore the said durability with a scroll/item obtained using salvaged legendary ingredients (brimstone or w/e), but only obtained from legendaries of comparable power (e.g. same ilvl). This would siphon legendaries out of the system as well.
These are only several hypotheses which need to be checked and tested, of course. But I'm afraid that in a game with RMAH, getting items out by whatever means (including turning a ladder toon into a non-ladder) carries serious risks. I don't even know how people who spent thousans of dollars on their toons will react at ROS release.
Indeed, but the problem isn't D3, it's the humansQuote from Shad3slayer
Kind of the same with what Ghostcrawler always brings up as an issue for WoW - if one spec is 3% better than the other, a huge majority of people will go that spec.
And frankly, I don't think deliberately undertuning the game like D2 was (esp. prior to 1.10) is the solution to that.