- Doom-Bringer
- Registered User
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Member for 10 years, 9 months, and 2 days
Last active Mon, Nov, 27 2017 11:28:54
- 0 Followers
- 161 Total Posts
- 23 Thanks
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Nov 5, 2013Doom-Bringer posted a message on Reaper of Soul First Look: Westmarch BestiaryShould be an exciting Blizzcon indeedPosted in: News
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Nov 2, 2013Doom-Bringer posted a message on Transmogrification No Longer Binds items, "Stay Awhile and Listen" Review, Community Commentary: To Live is to DieSometimes, I really want to tell a guy that he's stupid and his posts are trash >_> People who says "Diablo 3 looks like WoW" or "WoW had this thus it is bad" or "Diablo 2 did it this way" are starting to really annoy me. They have no arguments at all.Posted in: News
In any case, I'm excited that the BoA is removed from transmog. I'm glad that Blizzard is doing more "Jar of Soul-type events/trials". (I'm not taking credits) Many of the things I fought for are being implemented one way or another. -
Nov 1, 2013Doom-Bringer posted a message on RoS Icon Present in Beta Profile SettingsI hope my main account gets in this time. Last time, I played on my brother's account!Posted in: News
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Oct 29, 2013Doom-Bringer posted a message on New Internal Patch: Adventure Mode Tutorials, Maps for All Acts, Call of the Ancients and MoreI get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.Posted in: News
I guess it's similar to Loot Runs (Nephalem Rifts?) but longer. -
Oct 25, 2013Doom-Bringer posted a message on Reaper of Souls First Look: The MysticI'm having a hard time understanding the hate towards "Enchanting and BoA". If you don't want to enchant, by all means, don't. Trade it to someone who is willing to do it. It increases the range of viable items. It also means that more items you find could potentially be good. If you don't want to enchant, like I said before, trade it to someone who will.Posted in: News
There's a "huge" outcry for permanency or meaningful choice. We now have a "permanent (BoA)" and meaningful choice and they all complain about it >_>
It's almost as if people were only playing a single character. Your BoA item will most likely be useful for another class you have. -
Oct 24, 2013Doom-Bringer posted a message on Reaper of Souls First Look: The MysticI don't think a socket is mandatory in RoS. I might go for CDR A Ruby doesn't increase your damage that much when your weapon can already roll 3000 dps. Now, we just need to know what will happen with CHDPosted in: News
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Oct 22, 2013Doom-Bringer posted a message on Blizzcon in a Box Contest, The Gothic Feeling in RoS, Paladins and Crusaders, Blue PostsPosted in: NewsHey Lylirra, I wonder if adding an enemy affix that does "Horror" would make the game feel a bit more "Gothic". In short, it drastically reduces your vision (much like Light Radius in Diablo 2 when you were in a dark cave). You wouldn't know what's coming at you. It would be a nice touch.
Interesting thought! Happy to pass it on.
That's me -
Oct 22, 2013Doom-Bringer posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class ChangesMonkey King?! That's probably a Monk Set!Posted in: News
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Oct 18, 2013Doom-Bringer posted a message on RoS at BlizzCon 2013 on PC and PS4, BlizzCon 2013 Map and Schedule, Introducing: Design a Legendary, Blizzard All-Stars BecomesPoor DH. 1 shot.Posted in: News
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Sep 26, 2013Doom-Bringer posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH moreKulle Aid... They did itPosted in: News
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Sep 18, 2013Doom-Bringer posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life ChallengePosted in: NewsQuote from Avenslash
besides isnt there cow king?
so i guess item will summon only normal cows, sooooo cow king is back... ?
Cow King is dead
But again, they seem to have brought back Zulten Kulle for Nephalem Trials or something, so who knows. -
Sep 18, 2013Doom-Bringer posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life ChallengeI haven't checked the link because I don't want to be spoiled --- but isn't the cow model for the legendary halberd that will summon cows?Posted in: News
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Aug 3, 2013Doom-Bringer posted a message on Penny Arcade and Scott Kurtz Invade New Tristram, Activision Blizzard Earnings Call Q2, Blue PostsPosted in: NewsQuote from Oranite
That high light reel actually makes me want to stay far away from D3 on console, if that's representative of people Blizzard wants as their target audience, I might as well never play a blizzard title again.
When I play alone, I act very mature and I don't do anything crazy.
When I play with friends, we tend to do crazy things together. We're all mature, but sometimes it's good to behave like kids. What's life if we can't enjoy ourselves? We're between friends so that's cool... it's not like if we were doing this in a public place. -
Jul 27, 2013Doom-Bringer posted a message on Vote for Diablo III's CMs, Blue Posts, Lion and Pan's Diablo MotorcycleActually, they should remove Inferno and change Hell to "Inferno" (difficulty-wsie). Normal and Nightmare should allow you to reach level 60 (1-30 and 30-60). It would make leveling a little less tedious since the last 10 levels were extremely slow.Posted in: News
Allow Normal and Nightmare to potentially drop high-end items so people won't feel like they are wasting their time... well, at very least, it would help a little. - To post a comment, please login or register a new account.
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(double post apparently)
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I've been losing faith for a while now. Blizzard takes great ideas and implement them really poorly. What's the point of giving feedback if they are going to butcher it >_>
I've made and seen countless threads about how to improve random events, exploration, endless dungeon/wave, challenge (etc). They take those cool ideas and give birth to something mediocre. I've expressed my concerns about bounties for a long time now as well. Their lasted decision only makes bounties the uncontested champion. Bounties, as they are right now, are toxic for the game.
Bounties are like Rifts. You do the strict minimum and leave that place. How hard is it to add incentive to explore areas or complete the Rift?
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On my HC account, I got a plvl 7 and a plvl3. I'm plvl13 or 14 I think (on HC).
They probably made it easier to get the first 100 levels or something.
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I hope I'll get a chance to try it out myself :/
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I don't know about "telling people to clear X% of the map/monsters". It's kind of a "forced" exploration. I feel that it should be something that reward you for exploring. The way bounties work right now, they are telling you exactly what to do.
How about some hidden bounties? Games could spawn with 25 bounties and up to 50ish hidden bounties. An example of hidden bounty could be:
As you enter the treasure Vault (crumbling vault), there's a chance that you are given a hidden bounty. The resplendent chest has been changed to a Cursed Chest. You must defeat the Treasure Guardian to reclaim your reward. Those hidden bounties reward you a lot more than regular bounties.
People can do their bounty runs if they want --- people who explore the game will be rewarded for their dedication as well.
Another example could be:
As you walk through Act 5 for a bounty, you encounter a Realm Walker (not the target for your original bounty). Upon defeating him, you are given a hidden bounty --- You must enter the Portal and purge all the monsters inside for a great reward.
That would be a great way to encourage people to explore and kill monsters on their path.
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http://us.battle.net...pic/10671157114
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Cooldown reduction is so strong on the Crusader as well. The gloves that make shrine last 1 hour is broken
>_>
Well, it's in the Beta so I'm expecting a lot of changes before the closed Beta!
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As for NV stacks, I thought they would allow it for any character regardless of their level. I thought NV stacks were a hindrance for public game. The removal of NV stacks and the addition of bounties (and open map) should make public game much more enjoyable.
I hate joining a game in which:
-> People are already in the FoM. I know that I can't get 5 stacks for the KW (I got 80ish keys... not that I care that much).
-> Most of the Act is already cleared and I don't know about it until I go to every WP.
-> Troll quests.
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http://us.battle.net/d3/en/forum/topic/10586658583
In short, it is some sort of compromise with the whole "BoA" Legendary items. Rare items are given a chance of being as good as BiS Legendary items (and who knows... maybe even the potential of being a little better). Whenever you salvage a Legendary item, you may obtain the essence of that item and enchant a rare item with it. There will be a market around "Good" rare items that could use a legendary essence. I also suggest that Rare items become Bound on trade to prevent flipping and expose bots.
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