- Doom-Bringer
- Registered User
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Member for 10 years, 8 months, and 27 days
Last active Mon, Nov, 27 2017 11:28:54
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- 161 Total Posts
- 23 Thanks
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Nov 5, 2013Doom-Bringer posted a message on Reaper of Soul First Look: Westmarch BestiaryShould be an exciting Blizzcon indeedPosted in: News
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Nov 2, 2013Doom-Bringer posted a message on Transmogrification No Longer Binds items, "Stay Awhile and Listen" Review, Community Commentary: To Live is to DieSometimes, I really want to tell a guy that he's stupid and his posts are trash >_> People who says "Diablo 3 looks like WoW" or "WoW had this thus it is bad" or "Diablo 2 did it this way" are starting to really annoy me. They have no arguments at all.Posted in: News
In any case, I'm excited that the BoA is removed from transmog. I'm glad that Blizzard is doing more "Jar of Soul-type events/trials". (I'm not taking credits) Many of the things I fought for are being implemented one way or another. -
Nov 1, 2013Doom-Bringer posted a message on RoS Icon Present in Beta Profile SettingsI hope my main account gets in this time. Last time, I played on my brother's account!Posted in: News
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Oct 29, 2013Doom-Bringer posted a message on New Internal Patch: Adventure Mode Tutorials, Maps for All Acts, Call of the Ancients and MoreI get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.Posted in: News
I guess it's similar to Loot Runs (Nephalem Rifts?) but longer. -
Oct 25, 2013Doom-Bringer posted a message on Reaper of Souls First Look: The MysticI'm having a hard time understanding the hate towards "Enchanting and BoA". If you don't want to enchant, by all means, don't. Trade it to someone who is willing to do it. It increases the range of viable items. It also means that more items you find could potentially be good. If you don't want to enchant, like I said before, trade it to someone who will.Posted in: News
There's a "huge" outcry for permanency or meaningful choice. We now have a "permanent (BoA)" and meaningful choice and they all complain about it >_>
It's almost as if people were only playing a single character. Your BoA item will most likely be useful for another class you have. -
Oct 24, 2013Doom-Bringer posted a message on Reaper of Souls First Look: The MysticI don't think a socket is mandatory in RoS. I might go for CDR A Ruby doesn't increase your damage that much when your weapon can already roll 3000 dps. Now, we just need to know what will happen with CHDPosted in: News
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Oct 22, 2013Doom-Bringer posted a message on Blizzcon in a Box Contest, The Gothic Feeling in RoS, Paladins and Crusaders, Blue PostsPosted in: NewsHey Lylirra, I wonder if adding an enemy affix that does "Horror" would make the game feel a bit more "Gothic". In short, it drastically reduces your vision (much like Light Radius in Diablo 2 when you were in a dark cave). You wouldn't know what's coming at you. It would be a nice touch.
Interesting thought! Happy to pass it on.
That's me -
Oct 22, 2013Doom-Bringer posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class ChangesMonkey King?! That's probably a Monk Set!Posted in: News
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Oct 18, 2013Doom-Bringer posted a message on RoS at BlizzCon 2013 on PC and PS4, BlizzCon 2013 Map and Schedule, Introducing: Design a Legendary, Blizzard All-Stars BecomesPoor DH. 1 shot.Posted in: News
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Sep 26, 2013Doom-Bringer posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH moreKulle Aid... They did itPosted in: News
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Sep 18, 2013Doom-Bringer posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life ChallengePosted in: NewsQuote from Avenslash
besides isnt there cow king?
so i guess item will summon only normal cows, sooooo cow king is back... ?
Cow King is dead
But again, they seem to have brought back Zulten Kulle for Nephalem Trials or something, so who knows. -
Sep 18, 2013Doom-Bringer posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life ChallengeI haven't checked the link because I don't want to be spoiled --- but isn't the cow model for the legendary halberd that will summon cows?Posted in: News
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Aug 3, 2013Doom-Bringer posted a message on Penny Arcade and Scott Kurtz Invade New Tristram, Activision Blizzard Earnings Call Q2, Blue PostsPosted in: NewsQuote from Oranite
That high light reel actually makes me want to stay far away from D3 on console, if that's representative of people Blizzard wants as their target audience, I might as well never play a blizzard title again.
When I play alone, I act very mature and I don't do anything crazy.
When I play with friends, we tend to do crazy things together. We're all mature, but sometimes it's good to behave like kids. What's life if we can't enjoy ourselves? We're between friends so that's cool... it's not like if we were doing this in a public place. -
Jul 27, 2013Doom-Bringer posted a message on Vote for Diablo III's CMs, Blue Posts, Lion and Pan's Diablo MotorcycleActually, they should remove Inferno and change Hell to "Inferno" (difficulty-wsie). Normal and Nightmare should allow you to reach level 60 (1-30 and 30-60). It would make leveling a little less tedious since the last 10 levels were extremely slow.Posted in: News
Allow Normal and Nightmare to potentially drop high-end items so people won't feel like they are wasting their time... well, at very least, it would help a little. - To post a comment, please login or register a new account.
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Well, I consider a dungeon "random" when it doesn't always spawn. The dungeon itself isn't really random though.
It would be nice to have some very rare, but really challenging purple mobs. Not all Purple monsters should be that powerful though.
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I'm going to use the Jar of Soul as an example of how Random Events can be improved because I think most people like this event. Jar of Soul is actually quite a deep event. This event rewards you for being powerful. The more you kill, the more monsters there is --- and the more loot you get. At the end of the event, you receive a NV stack and more loots. It's not uncommon to have 100+ kill streaks.
How could this event be a bit better?
Well, imagine if after killing 125 skeletons (a random number), a powerful Purple Skeleton spawned (mini boss)! This Purple Skeleton should be unique. It should be strong, rather resilient (you'll understand why) and have a signature ability. The best part of having this Purple Skeleton Spawn is that the Jar of Soul event will continue until the Mini Boss is slain. More and more skeletons will spawn, but they will no longer grant XP or Loots to prevent abuses.
In short...
Scavenger's Den could end up spawning in the Weeping Hallow while the Den of the Fallen could spawn in the Fields of Misery.
The Watch Tower dungeon could spawn on any "Highland" maps.
Those changes should only apply to Inferno though for balance reason and proper progression (unless they can adjust it). We would need a lot more events though! A lot more...
#2) Random Dungeons
There are many things that could improve random dungeons!
Purple monsters are extremely underwhelming right now. Aside from the Keywardens and a few others, they generally don't offer much (both rewards and difficulty). Most of the time, they are just a generic white monster with a purple name and maybe some affixes that can be found in elite packs. Here's what we could do...
By improving Random Events, Dungeons and Purples, it should make our playthrough more unique every time we play the game. With the current available events and dungeons, it might be a little hard to implement this. I mean, some areas only have 2 dungeons for 3 maps... if one area has a dungeon with an additional dungeon, it would mean that the other 2 cannot have any optional dungeons. We would need many more events and dungeons to make this work out.
People now have reasons to be stronger (some events reward you for being strong). People now have reasons to explore (purples). People now have reasons to clear dungeons (more dungeon levels or random dungeon, more purples and more events).