Like most ideas, especially the Wizard and Witch Doctor set ideas.
Don't know if new sets will be added in the future.
The usefulness of Primal Ancients will depend on what comes next.
For Ancients the introduction of the LoN set added many new build possibilities to the game. I think it's ok when an Ancient item drops, I like it when its an upgrade, but I really appreciate an Ancient item when I can use in a LoN build.
I would like players to come up with an idea similar to LoN for Primal Ancient items that would make new item combinations GR80+ viable.
For example, think of a new set where you get a big bonus for each Primal Ancient item with a power for a different skill, and the set bonus requires your items to have powers for distinct skills. This could open up totally new build possibilities.
The only way I see item combinations of this rarity working, aside from trading, is by allowing you to store these items or powers in such a way they are accessible in the next season once you complete a challenging task in the next season.
Thanks for the input. Removed the guaranteed gift. Added an image to better explain the idea.
If they're exploring which direction to take the new game, I'd recommend using the D3 PTR to experiment for any aspects the D3 engine is already capable of doing, because using the D3 PTR means directly involving the community.
It's very likely that D4 is in production, at least in its conceptual/brainstorm phase where they're exploring which direction to take the new game. There's no real need for sweeping changes to D3 at this point; there's not enough interest in the game to begin with to draw back a large enough crowd that would care about 'Loot 3.0'. It's not as if an expansion is being made.
I created a thread with some ideas I think would help Diablo 3 move in the right direction by adding a new more challenging, more D2 like game mode:
I actually really like almost all these ideas, gj op! The only thing I'm luke warm on is the whole set dungeon idea, and the guaranteed gift. Maybe that's because I think set dungeons are really boring and were a bad idea in the first place though.
Either way, interesting ideas here, I like them a lot.
I was thinking, this could work for Diablo PvP!
For PvE I prefer the traditional isometric perspective.
Thanks! I think it's more because of other priorities and because they're currently coming up with a vision on Diablo for the next 3-8 years. I hope they realize that having a clear vision is good, but it's impossible to predict the future. Whatever the Diablo path may be, I hope they optimize for change and work closely together with the community, because those are imo the only certainties we have.
True, it's more like an alternative game mode. Any idea for a better name?
I agree that in a more tactical game mode you expect to have more means to avoid getting hit by missile attacks. Perhaps reduce monster density a bit and increase health and xp per monster? Or perhaps the player could use more defensive skills.
There's nothing that addresses the almost impossible to dodge missile attacks that can even be seen in that gif you posted. Nothing that addresses regular monsters that don't have "Big attacks". It just sounds like a bunch of annoying mechanisms added to the combat system just for the sake of making things different.
Removed the ideas that increased the damage to the player.
Currently there's also a lot of fishing for the optimal rift
The vulnerabilities section does not make sense It would just pigeon hole players into certain types of content that could also lead to more rift flipping and shit like that. You can't use two types of weapons unless you dual wield so like 90% of the time you will only have a bonus against one type of monsters... completely pointless imo.
Classes have a variety of skills and runes with elemental damage types like fire, cold, lightning, physical. A Barbarian can for example use fire, cold and lightning damage using a variety of skills. The elemental damage type from your weapon could be an additional one.
A player can specialize for a certain type of monster or go for a more allround build.
True. I added the ideas about leveling to go back to a more Diablo 2 like leveling system.
The item ideas are there to shift the focus from full set +X000% skill damage to the damage from skills you'd like to specialize in, which is a bit more like D2 too.
It will make the game mode more different from the 'normal' game mode. I'd say just try it out in a PTR and test if it works well.
Thanks! My largest concern is the time and resources it takes to implement these ideas and also that these ideas might not be in line with the current vision and focus of the company.
Disclaimer: This is an idea for an additional game mode. All suggested changes are suggested for this game mode only. Some of the ideas below are similar to or even almost identical to ideas posted before. If that's the case I don't want to take credit for the idea(s). My goal is to present different ideas some of which could be used in a new game mode idea for more D2 like and more tactical gameplay in Diablo 3 and will provide players with a bigger challenge.
The following ideas should be in line with some of the aspects discussed about in this thread:
My hope is a more tactical and more D2 like gameplay mode will be added to the Diablo 3 PTR and will start out with a few changes in comparison to normal mode and will be altered and improved with the community. Even if it takes 3 PTR's to get it right I think it will be worth it.
Thanks for reading!
Edit 1: Read the very useful feedback. Thanks! Removed 'player taking a lot more damage' ideas.
Edit 2: Added more nuance to the damage bonus normalization. Also added statement about the LoN bonus being an intrinsic property of ancient legendaries.
Edit 3: Added statement about drop quality vs quantity.
Edit 4: Added trading.
Edit 5: Rewrote the set dungeon part, thanks to input from Bleu42.
Edit 6: Added bounties section.
Edit 7: Added more screens.
Edit 8: Added PVP Arena.
Edit 9: Added inscriptions.
Edit 10: Removed the idea about calling skill runes skill modifications or skill enhancements.
Edit 11: Changed the idea on how skill point allocation locking and unlocking works.
Note: if some of the images do not load the first time then refreshing the page a few times helps.
Idea: Add an Iron Man option to the character selection screen for those who finished the season Guardian journey at least once.
It's meant for experienced players who need a bigger challenge.
Availabe in softcore and hardcore.
Diablo 3 Iron Man Challenge Mode Idea 1
Or Diablo 3 Iron Man Challenge Mode Idea 2
Or Diablo 3 Iron Man Challenge Mode Idea 3
Or Diablo 3 Iron Man Challenge Mode Idea 4
Thanks for reading!
I think your view of my post is polarized.
1) It's no problem. There are Diablo gamers that spent 12+ hours a day gaming. That's a lot more than the developers, right? I think there are also Diablo gamers that spent a lot of time on the forums. That's no problem at all. It might just mean they have a slightly better grasp at what is going on on the forums.
2) What would Diablo be now without the ideas from the community? Remember Diablo Vanilla? The paragraph might be hard to read, but isn't complicated to read. There's a difference there.
3) Put yourself in the developers shoes here. I think the answers are honest from their point of view, but it doesn't always feel like it from the gamers perspective. A gamer can have strong emotions about certain aspects of the game. If you've experienced the same emotions it's easy to understand. If you haven't, which I think will often be the case for the developers who are probably developing more than they are playing the game, it is not easy to understand.
To put things in perspective suppose a large portion, like 95%, of the Diablo fanbase has moved to playing other games that looks pretty alarming to us. If 80% has moved to playing Overwatch, WoW, SC2, Heroes of the Storm and/or Hearthstone that's probably ok to the developers and not alarming to them.
I actually agree 100% that bigger changes are needed if you want players back to playing Diablo again and keep the current players interested. I'll make a thread soon where I will post what I think is needed and add some ideas on how to get there.