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    posted a message on Arcane Wiz - Help me improve my build !!!
    Toughness is the big deal here. My rule of thumb for solo farming is this:

    US translation
    Toughness = 100,000 x (T-level(1.12^T-level))

    EU translation
    Toughness = 100.000 x(T-level(1.12^T-level))

    Examples.
    T3 = 100,000 x (3 x (1.12^3) = 421,478.40 Toughness Score
    T6 = 100.000 x (6 x (1.12^6) = 1.184.293,61 Toughness Score



    For group play, I'll reduce 1.12 to 1.1 or 1.08, depending on the amount of CC and how good the tank is in the group.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Timers on abilities?

    If someone is using an add-on that puts numbers over the cooldown animation on the bar, then they are violating the ToS and risk being banned. I wouldn't do it if I were you. However, I would love to see Blizzard add that option in the UI settings for those that want to enable it.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on No end game in future, no point in playing.

    I understand that there are a lot of people who think that RoS doesn't have an end game. As someone who doesn't have beta access, I can't confirm nor deny I feel that way about the expac, for the love of all that is holy, can we just create a sub-section in the forum for these threads and hide them from the "top feeds" section. I'm getting sick of people posting threads with no rational reason for the titles. I see some of these "RoS sucks" or "RoS has no end game threads" that make valid points, but a lot of them are just people whining that their most wanted idea wasn't implemented exactly like they wanted it to be.

    We all have the right to criticize, but at least give a rational argument to your viewpoint and provide reasonable suggestions for improvement. Now, I'll stop my own whining and get back to work.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Penalties, death... where is it?
    What if some sort of compromise is found?

    Softcore: Existing death penalty.
    Ladder: Stricter death penalties (which would make the race up the ladder more fun/meaningful)
    Hardcore: Existing death penalty

    Ladder could be the middle ground for those not happy with the current punishment schema.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH more
    • ItemPassive_Unique_Ring_619_x1 - While casting Town Portal you gain an immunity bubble.
    Bubble hearth!!...err Bubble Portal!!!
    Posted in: News & Announcements
  • 2

    posted a message on Disappointed with the Dev Interview.
    Am I the only one that sees itemization and abilities as two separate issues that just happen to share the same problem? ...They aren't interesting choices.

    For example, DH really only have 2 weapons that are worth using. I think that allowing you to enchant/stat swapping your items to make it more customized (and making it soulbound) could really help the itemization issue.

    Enchanting
    I have a boots and I have collected a recipe to enchant any set of boots with a spell that reduces my discipline cost for vault. As a heavy vault user, I spend the 100 DE to enchant the item to make me slightly more powerful in the way I want. I can enchant over it later with another spell for another 100 DE if I change my playstyle.

    Stat Swap
    I have a Mempo that rolled +205 healt regen. I use 100 DE to swap the stat to crit; however, since 205/342 = 60% of a perfect roll for that stat, then my crit roll can only be 60% of max roll. This would swap the 205 health regen for 3.6 crit.
    Main stats would roll at half value. For example, I have a piece that has 100 dex, 100 str, and 100 vit. I'm a barb, so I don't really care too much about the dex, so I spend 100 DE to roll that stat into my vit. It's 100/200 for the initial stat roll (50%) but it gets discounted by another 50% due to being a main stat. After swapping, my stats look like this: 100 str, 125 vit.


    In regards to skills, they need to revamp them so they interact in different ways with each other. A couple examples:
    1. I'm a barbarian that uses Earthquake and Revenge. Everytime that I use revenge, it extends the duration of earthquake by 1 second and lowers the cooldown by 10 seconds.
    2. I'm a DH that uses sentry and rapid fire. When ever I am within 10 yards of one of my sentries and I use rapid fire, then my sentry starts to use rapid fire too.
    3. I'm a wizard. I shoot an energy twister through my blizzard to have it collect ice shards to deal additional damage with a chance to freeze on hit.

    Finding those skill combinations that work well together and fit your playstyle would make the game much more interesting.
    Posted in: Diablo III General Discussion
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