The FO changes aren't that big of a deal. The skill still works as it did before, just a smaller radius and lower chill effect. I'm totally fine with that.Quote from Crumplezone
15 % damage reduction on all sources on crusader? Oh thank you god.
30% would have been nice, but I see the 15% reduction as a middle ground by blizzard especially considering Crusaders are not fully geared out yet, this is excellent and I hope this means I stop getting my health annihilated by magic attacks so badly from magic orientated groups in t2 and above.
Oh and the tears to come from all the FOTM frozen orb wizards, I just can't wait to see, mm, delicious.
Also really sensible changes to crafting mats especially on rares, it means its going to be more feasible to craft yellow upgrades with not requiring death's breaths and no more FLAWESS GEMS in crafting recipes! My god thats quality of life change or what.
I do think that the big wins for the day are:
1. Increased Crusader toughness.
2. Increased Crusader dps
3. Crafting quality of life improvements.
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**Crickets...**
Guess that idea sucked. Haha. Moving on!
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Hi Everyone,
I was thinking about the paragon problem in the leaderboards, especially on season. Basically, if you bot, gain power, then you can push higher and stay on the ladder.
Well, I thought of a way to reduce the influence of paragon on the ladder. I introduce to you the "Ladder Score."
The idea behind this concept is that a player at any point can be competitive based upon skill without having to rely on paragon to become a contender for the ladder. Here is how it works:
SCORE = ((GRift level x 10) x seconds left on limit))/(average paragon level)
Solo Examples:
Player 1: ((75 x 10) x 300))/800 = 281.25
Player 2: ((75 x 10) x 120))/225 = 400.00
In this example, the second player pushed the same level with less time remaining and a lower paragon but got a higher ladder score. Skill > power.
Group Example (using 4 man)
Group 1: ((87 x 10) x 50))/((1200+1050+1100+1300)/4) = 37.42
Group 2: ((85 x 10) x 50))/((800 +1200+750+950)/$) = 45.95
In this example, the 4 man group with more paragon pushed higher and had the same time remaining, but didn't get the higher score because of their power levels.
I know it's not perfect, especially once you account for GRift difficulty scaling, but maybe it could be used as a base line. For example, instead of the numerator above, it could be a set score placed by the devs with the incorporation of the denominator.
Anyways, that's just a thought. I'm interested to see what you all think of it or your take on how to improve it.
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While I like the increase in choice, I feel like this does nothing to really address power creep and botting. If anything, I think more people would resort to botting since they could have access to more trait bonuses than before. Sure, people may not be putting paragon into main stat but they would be dumping it into other attributes instead. Essentially, it's just shifting from one place to another. That being said, GREAT JOB on the putting the ideas together and posting it here.
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When it comes down to it, Blizzard could enable an option that lets you see how much time you've spent by modifying the UI of the current rift bar. I would much rather enable a timer setting in the settings than worry about using a third party app. I'll just use my phone for that in the mean time.
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I have a Radeon R9 380 and it totally destroys this game (in a good way). I have absolutely no problems after upgrading from my GTX 560Ti.
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You get to the next level by beating the highest GRift level under the time limit.
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Hi Everyone,
I’ve run into an issue with my season journey. I’ve been trying to complete the 4> min TX run but I can’t seem to get under that time limit. Does anyone here have any tips for completing that conquest?
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I'm also playing Borderlands 2.
It's not a hack'n'slash by traditional standards, but it's still fun.
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Really, any place with decent density will work. I did mine on the first try in Halls 3 in Act 1. 115 million until I got bored and stopped trying.
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The second conquest is difficult for me, as well as the 4 minute TX rift. (I'll get there on that one, I just need to shave off 22 seconds from some place.)
I agree that the season will be dead for me once I get that stash tab.
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I think that he was referring to the cow level. There are tons of mobs and bodies that drop lots of gold. Really, any place that has easy to kill mobs with high density would be perfect once you have the gold find gear and gem squared away.
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I forgot about the bounty shield. Thanks for helping me remember that one. I'll play around between furnace and that one to see which one works the best.
I definitely use swiftmount for farming. It's especially great on bounties.
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Hi Y'all,
I wanted to get your opinion on what item I should be cubing since I do not have a Blood Brother. I've seen a lot of people running with the Mortal Drama (which I have) but I also have a Furnace. Which one do you think I should use until the BB drops?