• 0

    posted a message on Archon Speed Leveling, need help.
    I've been working on leveling Paragon across all my characters and noticed that I'm having the hardest time with getting my archon wizard leveled. I normally run the middle MPs 4-6, but I've seen a lot of articles from various sources that say I might be doing it wrong. About half of the articles reference running mp 1-2 and other say to run mp 9-10 in a group. I typically run Festering Woods --> FoM --> Weeping Hollow.

    How do you all, more experienced, wizards do it? (Don't say roll CMWW, I've tried the spec and don't like it.)
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on I don't know what to do next...
    Thanks Bagstone! I've never actually played in group before, so I mostly build my characters around soloing. I have heard that Archon iOS the cheaper of the two major builds to gear for. Is that correct?

    Also, do you know where I can find some information one that Sleet Storm build?
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on I don't know what to do next...
    Hello everyone,

    My wiz dinged 60 last night and I have no clue which build to use for leveling paragon. I've read up CCWW and Perman Archon and a few other builds, but I don't have any clue which build would be the best for my small budget. I only have 10M to gear him for now and could use some help on identifying the best build for my budget. He only has leveling gear right now.

    Battle tag: Thornagol#1626
    Wiz: Loki
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Prepping for next month
    Quote from Zanderino

    Skorn is the best way to go if you don't have 2B+ to spend on weapons. You don't need lifesteal on Skorn, it's very expensive : get 3% lifesteal from passive (remove brawler) and you're fine.

    You should also replace Cleave with Rend, ils very effective with Skorn and gives nice healing.

    For upgrade, try to get vitality everywhere you can, 35k Hp is way too low, you need 50K+.

    You can give up all resist on gloves and get STR + VIT + CC + CD (or IAS), you can also give up all resist on belt and get 150+STR + VIT and nice IAS and CD.

    Your amulet is pretty bad, you don't need IAS but high CD (it can roll up to 100%), CC, STR and VIT. +DMG and socket is also great.

    I play Skorn build too, you can check my barb, I have no problem farming MP10 : Izanagi#2808

    Thanks for the info! I'll look at your build.

    I normally have rend but I was playing around with cleave last night and forgot to change it before I logged out.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Barb Help
    Quote from Lokideviny

    i dont like skorn setup...its good for low MP but on higher MPs u need top gear for it to be effective....try to dual wield and WW build...

    -get a main hand echoing fury with strg,vita and socket ..
    -get a offhand with this stats(around 700 dps, 600+LOH, Life Steal, 70+CD, socket, Strg, vita) one like this should go for around 10m...remember its ur offhand...they dont need higher DPS cuz run like the wind only procs ur main hand dps
    -try to craft ilvl63 amulet, shoulder and bracer...ur boots and pants must have Mov speed...24%MS is very important for ww barb
    -get crit chance and atk speed on every slots u can

    Is it better to get LOH or Life Steal? I'm just wondering how that scales as your DPS increases?
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Prepping for next month
    Quote from Lokideviny

    its easy if u get the cash

    but if u want 250k dps unbuffed and 700k ehp prepare yourself to expend some bils

    I don't mind spending a large chunk of gold. Those are ideal goals, but I have a feeling I'll end up being short in the end. I'm mostly looking for advice on things like:

    1. Is a strong Skorn still the way to go or should I replace it with a EF/OH combo?
    2. Which pieces of armor need an upgrade and what affix combos do I need to look for?
    3. If my goals are too lofty, then what would be a reasonable damage/eHP goal for mp7-8. (I would really love to quick farm MP 10, but from what I've heard, no one really does that unless you have spend 15B on your gear.)
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Prepping for next month
    Hi Everyone,

    I'm planning on getting some upgrades for my Barb next month and I was wondering if you guys could give me some gearing advice. The last round of upgrades that I did helped (140K --> 172k), but I still think I'm low on DPS, eHP, and AR. I might be wrong, but I would like a second opinion. I typically do a WW Barb setup with Rend instead of a fury generator.

    BattleTab: Thornagol#1626

    In an ideal world, I would like to hit around 250k+ dps and 700k+ eHP.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Sentries vs Belial mp10.
    What is your battle tag? I'd like to take a look at your DH's gear.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on My DH needs help.
    Hello all you awesome DHs,

    My DH needs a little help in gearing for higher MP levels. Can someone take a look and give me some suggestions? I know I need better gems, so I'm hoping for a more gear-centric post.

    Battle Tag: Thornagol#1626
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Disappointed with the Dev Interview.
    Quote from Vulmio

    Quote from Thornagol

    In regards to skills, they need to revamp them so they interact in different ways with each other. A couple examples:
    1. I'm a barbarian that uses Earthquake and Revenge. Everytime that I use revenge, it extends the duration of earthquake by 1 second and lowers the cooldown by 10 seconds.
    2. I'm a DH that uses sentry and rapid fire. When ever I am within 10 yards of one of my sentries and I use rapid fire, then my sentry starts to use rapid fire too.
    3. I'm a wizard. I shoot an energy twister through my blizzard to have it collect ice shards to deal additional damage with a chance to freeze on hit.

    Finding those skill combinations that work well together and fit your playstyle would make the game much more interesting.

    That would be really interesting, but Blizzard would label it as "too complex"

    Which part is too complex? I could see the stat swapping piece be considered complex, especially since all players do not know what a perfect roll provides. Maybe if it was simplified to be 1/2 or 1/4 of the stat.

    Also, I think the ability pairing feature could work. Players could choose to use it or just run with their abilities as they use them now. The pairing would just reward players that are willing to spend the time on designing new builds based upon pairings.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What is a Skill or specific Skill Rune you wish was more viable (how would you improve it)?
    I came up with another concept for skills. They need to revamp them so they interact in different ways with each other. A couple examples:
    1. I'm a barbarian that uses Earthquake and Revenge. Everytime that I use revenge, it extends the duration of earthquake by 1 second and lowers the cooldown by 10 seconds or it increases the radius of the earthquake by 3 yards.
    2. I'm a DH that uses sentry and rapid fire. When ever I am within 10 yards of one of my sentries and I use rapid fire, then my sentry starts to use rapid fire too.
    3. I'm a wizard. I shoot an energy twister through my blizzard to have it collect ice shards to deal additional damage with a chance to freeze on hit.

    Finding those skill combinations that work well together and fit your playstyle would make the game much more interesting.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Disappointed with the Dev Interview.
    Am I the only one that sees itemization and abilities as two separate issues that just happen to share the same problem? ...They aren't interesting choices.

    For example, DH really only have 2 weapons that are worth using. I think that allowing you to enchant/stat swapping your items to make it more customized (and making it soulbound) could really help the itemization issue.

    Enchanting
    I have a boots and I have collected a recipe to enchant any set of boots with a spell that reduces my discipline cost for vault. As a heavy vault user, I spend the 100 DE to enchant the item to make me slightly more powerful in the way I want. I can enchant over it later with another spell for another 100 DE if I change my playstyle.

    Stat Swap
    I have a Mempo that rolled +205 healt regen. I use 100 DE to swap the stat to crit; however, since 205/342 = 60% of a perfect roll for that stat, then my crit roll can only be 60% of max roll. This would swap the 205 health regen for 3.6 crit.
    Main stats would roll at half value. For example, I have a piece that has 100 dex, 100 str, and 100 vit. I'm a barb, so I don't really care too much about the dex, so I spend 100 DE to roll that stat into my vit. It's 100/200 for the initial stat roll (50%) but it gets discounted by another 50% due to being a main stat. After swapping, my stats look like this: 100 str, 125 vit.


    In regards to skills, they need to revamp them so they interact in different ways with each other. A couple examples:
    1. I'm a barbarian that uses Earthquake and Revenge. Everytime that I use revenge, it extends the duration of earthquake by 1 second and lowers the cooldown by 10 seconds.
    2. I'm a DH that uses sentry and rapid fire. When ever I am within 10 yards of one of my sentries and I use rapid fire, then my sentry starts to use rapid fire too.
    3. I'm a wizard. I shoot an energy twister through my blizzard to have it collect ice shards to deal additional damage with a chance to freeze on hit.

    Finding those skill combinations that work well together and fit your playstyle would make the game much more interesting.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Disappointed with the Dev Interview.
    Quote from Zero(pS)

    As long as this focuses on discussing the interview and its points, I will leave it open for discussion.

    The moment this becomes a back and forth with "they should obviously just do THIS because it's the best for everyone" or the good old "D2 or PoE have this better, why not just change the whole fucking game to add that/bring that back?", I'm shutting it down.

    Why? Because we've seen that a thousand times already. So focus on discussing the interview and the points raised in it in particular.

    Zero(pS) drops the Forum Hammer of Ending Rage and crits for 1,000,000,000 damage!!!!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on AoE Loot Pick-ups
    It could be that I'm just lazy, but I would really like to see an AoE loot pickup option added within the game. It could work as follows:

    You go into the settings to enable AoE Looting. You get to choose what options get looted between common, magical, rare, legendary, set, gems, crafting, and potions. Then, as you play, you can click on one of the dropped items within the options you selected and pick-up all of those items within 25 yards.

    Am I the only one that would like this in-game?

    (As a side note, I would also like to see an mass vendoring and mass salvaging.)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What is a Skill or specific Skill Rune you wish was more viable (how would you improve it)?
    More DH Suggestions:

    1. Chakram: Shuriken Swarm. It's like Shuriken Cloud in reverse. You throw a cloud of shurikens that sticks to an enemy for 30 seconds and hits the primary enemy and all enemies within 12yds for 110% weapon damage.

    2. Sentry: Lightning Rod: Your sentry is struck by lightning every second while up. All enemies within 20 yards take 110% weapon damage for as long as the sentry persists.

    3. Marked for Death: Traitor. Marking an enemy causes all enemies within 30 yards to attack the marked target until it is dead or the mark wears off.

    4. Spike Trap: Nethervoid. Your spike trap no longer explodes, but, instead, releases Nether Tentacles that jails the activating mob for 5 seconds while doing damage. The tentacles heal the demon hunter for 7% of the damage done while jailed.

    5. Caltrops: Escape Artist. The second caltrop dropped now teleports you to the location of your first caltrop.

    6. Companion: Vulture. You summon a vulture that heals you for XXX% of the damage done by the companion.

    7. Passive: Controlled Hatred. When using an ability that requires discipline but you do not have enough discipline, then you will consume the difference through your hatred pool (3 hatred per 1 disc). For example, you use SP but only have 10 discipline. You will use 10 discipline and 12 hatred.

    8. Sentry: Flamethrower. Your sentry no longer shoots arrows. Instead if fires fireballs that explode on impact doing 160% weapon damage to all targets within 14yds. All mobs hit burn for 300% weapon damage over 3 seconds.

    9. Passive: Camoflague. Standing still for 3 seconds will render you invisible until you move or attack. Being invisible will take you out of combat.

    10. Mulit-shot: Repeat Offender. You have a 3% chance to fire a free, automatic multi-shot for each mob hit by the initial multi-shot.

    11. Impale: Ricochet. Your impale will hit the initial target for xxx% weapon damage and bounce around to 5 other targets doing xxx% to each target.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.