The FO changes aren't that big of a deal. The skill still works as it did before, just a smaller radius and lower chill effect. I'm totally fine with that.Quote from Crumplezone
15 % damage reduction on all sources on crusader? Oh thank you god.
30% would have been nice, but I see the 15% reduction as a middle ground by blizzard especially considering Crusaders are not fully geared out yet, this is excellent and I hope this means I stop getting my health annihilated by magic attacks so badly from magic orientated groups in t2 and above.
Oh and the tears to come from all the FOTM frozen orb wizards, I just can't wait to see, mm, delicious.
Also really sensible changes to crafting mats especially on rares, it means its going to be more feasible to craft yellow upgrades with not requiring death's breaths and no more FLAWESS GEMS in crafting recipes! My god thats quality of life change or what.
I do think that the big wins for the day are:
1. Increased Crusader toughness.
2. Increased Crusader dps
3. Crafting quality of life improvements.
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How do you all, more experienced, wizards do it? (Don't say roll CMWW, I've tried the spec and don't like it.)
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Also, do you know where I can find some information one that Sleet Storm build?
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My wiz dinged 60 last night and I have no clue which build to use for leveling paragon. I've read up CCWW and Perman Archon and a few other builds, but I don't have any clue which build would be the best for my small budget. I only have 10M to gear him for now and could use some help on identifying the best build for my budget. He only has leveling gear right now.
Battle tag: Thornagol#1626
Wiz: Loki
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Thanks for the info! I'll look at your build.
I normally have rend but I was playing around with cleave last night and forgot to change it before I logged out.
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Is it better to get LOH or Life Steal? I'm just wondering how that scales as your DPS increases?
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I don't mind spending a large chunk of gold. Those are ideal goals, but I have a feeling I'll end up being short in the end. I'm mostly looking for advice on things like:
1. Is a strong Skorn still the way to go or should I replace it with a EF/OH combo?
2. Which pieces of armor need an upgrade and what affix combos do I need to look for?
3. If my goals are too lofty, then what would be a reasonable damage/eHP goal for mp7-8. (I would really love to quick farm MP 10, but from what I've heard, no one really does that unless you have spend 15B on your gear.)
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I'm planning on getting some upgrades for my Barb next month and I was wondering if you guys could give me some gearing advice. The last round of upgrades that I did helped (140K --> 172k), but I still think I'm low on DPS, eHP, and AR. I might be wrong, but I would like a second opinion. I typically do a WW Barb setup with Rend instead of a fury generator.
BattleTab: Thornagol#1626
In an ideal world, I would like to hit around 250k+ dps and 700k+ eHP.
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My DH needs a little help in gearing for higher MP levels. Can someone take a look and give me some suggestions? I know I need better gems, so I'm hoping for a more gear-centric post.
Battle Tag: Thornagol#1626
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Which part is too complex? I could see the stat swapping piece be considered complex, especially since all players do not know what a perfect roll provides. Maybe if it was simplified to be 1/2 or 1/4 of the stat.
Also, I think the ability pairing feature could work. Players could choose to use it or just run with their abilities as they use them now. The pairing would just reward players that are willing to spend the time on designing new builds based upon pairings.
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1. I'm a barbarian that uses Earthquake and Revenge. Everytime that I use revenge, it extends the duration of earthquake by 1 second and lowers the cooldown by 10 seconds or it increases the radius of the earthquake by 3 yards.
2. I'm a DH that uses sentry and rapid fire. When ever I am within 10 yards of one of my sentries and I use rapid fire, then my sentry starts to use rapid fire too.
3. I'm a wizard. I shoot an energy twister through my blizzard to have it collect ice shards to deal additional damage with a chance to freeze on hit.
Finding those skill combinations that work well together and fit your playstyle would make the game much more interesting.
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For example, DH really only have 2 weapons that are worth using. I think that allowing you to enchant/stat swapping your items to make it more customized (and making it soulbound) could really help the itemization issue.
Enchanting
I have a boots and I have collected a recipe to enchant any set of boots with a spell that reduces my discipline cost for vault. As a heavy vault user, I spend the 100 DE to enchant the item to make me slightly more powerful in the way I want. I can enchant over it later with another spell for another 100 DE if I change my playstyle.
Stat Swap
I have a Mempo that rolled +205 healt regen. I use 100 DE to swap the stat to crit; however, since 205/342 = 60% of a perfect roll for that stat, then my crit roll can only be 60% of max roll. This would swap the 205 health regen for 3.6 crit.
Main stats would roll at half value. For example, I have a piece that has 100 dex, 100 str, and 100 vit. I'm a barb, so I don't really care too much about the dex, so I spend 100 DE to roll that stat into my vit. It's 100/200 for the initial stat roll (50%) but it gets discounted by another 50% due to being a main stat. After swapping, my stats look like this: 100 str, 125 vit.
In regards to skills, they need to revamp them so they interact in different ways with each other. A couple examples:
1. I'm a barbarian that uses Earthquake and Revenge. Everytime that I use revenge, it extends the duration of earthquake by 1 second and lowers the cooldown by 10 seconds.
2. I'm a DH that uses sentry and rapid fire. When ever I am within 10 yards of one of my sentries and I use rapid fire, then my sentry starts to use rapid fire too.
3. I'm a wizard. I shoot an energy twister through my blizzard to have it collect ice shards to deal additional damage with a chance to freeze on hit.
Finding those skill combinations that work well together and fit your playstyle would make the game much more interesting.
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Zero(pS) drops the Forum Hammer of Ending Rage and crits for 1,000,000,000 damage!!!!
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You go into the settings to enable AoE Looting. You get to choose what options get looted between common, magical, rare, legendary, set, gems, crafting, and potions. Then, as you play, you can click on one of the dropped items within the options you selected and pick-up all of those items within 25 yards.
Am I the only one that would like this in-game?
(As a side note, I would also like to see an mass vendoring and mass salvaging.)
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1. Chakram: Shuriken Swarm. It's like Shuriken Cloud in reverse. You throw a cloud of shurikens that sticks to an enemy for 30 seconds and hits the primary enemy and all enemies within 12yds for 110% weapon damage.
2. Sentry: Lightning Rod: Your sentry is struck by lightning every second while up. All enemies within 20 yards take 110% weapon damage for as long as the sentry persists.
3. Marked for Death: Traitor. Marking an enemy causes all enemies within 30 yards to attack the marked target until it is dead or the mark wears off.
4. Spike Trap: Nethervoid. Your spike trap no longer explodes, but, instead, releases Nether Tentacles that jails the activating mob for 5 seconds while doing damage. The tentacles heal the demon hunter for 7% of the damage done while jailed.
5. Caltrops: Escape Artist. The second caltrop dropped now teleports you to the location of your first caltrop.
6. Companion: Vulture. You summon a vulture that heals you for XXX% of the damage done by the companion.
7. Passive: Controlled Hatred. When using an ability that requires discipline but you do not have enough discipline, then you will consume the difference through your hatred pool (3 hatred per 1 disc). For example, you use SP but only have 10 discipline. You will use 10 discipline and 12 hatred.
8. Sentry: Flamethrower. Your sentry no longer shoots arrows. Instead if fires fireballs that explode on impact doing 160% weapon damage to all targets within 14yds. All mobs hit burn for 300% weapon damage over 3 seconds.
9. Passive: Camoflague. Standing still for 3 seconds will render you invisible until you move or attack. Being invisible will take you out of combat.
10. Mulit-shot: Repeat Offender. You have a 3% chance to fire a free, automatic multi-shot for each mob hit by the initial multi-shot.
11. Impale: Ricochet. Your impale will hit the initial target for xxx% weapon damage and bounce around to 5 other targets doing xxx% to each target.