- knightofthorns
- Registered User
-
Member for 10 years, 9 months, and 29 days
Last active Mon, Jul, 18 2016 07:15:27
- 0 Followers
- 87 Total Posts
- 21 Thanks
-
Jun 13, 2014knightofthorns posted a message on Dev Stream Summary, [T6] INVIS' Monk Pure Dashing Strike, Diablo Inspired Hearthstone Cards, Witch Doctor DoTs MythbustingBlizzard doesn't ban people for multiboxing, because that is not Blizzard's policy. It is not in WoW, and it is not in Diablo.Posted in: News
-
Feb 28, 2014knightofthorns posted a message on Patch 2.0.1 Hotfixes - Updated 2/27, Chest Farming is Being Hotfixed, The Great Blue Clarifications Post, AH BoA Issue is FixedBecause you have lost the old paragon bonuses (3 main stat and 2 vita per level).Posted in: News
-
Feb 17, 2014knightofthorns posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupIf you have three cars and one is more efficient and pretty, then you will use that one. So no diversity.Posted in: News
If infinite resource makes mediocre skills usable, it makes powerful skills insanely good (see Hammer of the Ancients or Nirvana build on live). "Mediocre" skills can be made viable by tuning other things. Infinite resources problems, not solve them. -
Feb 17, 2014knightofthorns posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupPosted in: News
Let's take the current barbarian for example. They have very high dps, and great mobility. thanks to sprint and berserk. So when they start a game, they gain enough fury for battle cry and berserk, then they just sprint away, damaging/killing monsters, and all you have is left-overs. Is this fun for the barbarian? Probably. But is it fun for the others?Quote from Ryude
How?Quote from knightofthorns
They don't nerf "fun" things, they nerf "broken" things which takes choices away. What is "fun" for you can create problems for the whole community.
Giving choices is good; however, when one of the choices is too good, then it is not a choice anymore. That is how things go in the current human society. -
Feb 16, 2014knightofthorns posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupThey don't nerf "fun" things, they nerf "broken" things which takes choices away. What is "fun" for you can create problems for the whole community.Posted in: News
-
Dec 3, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsYou say that barbarians can't use magic; but they can. They can infuse their weapons with magic (the Berserk skill). Some of them use druidic powers. At least one of them uses necromancy, who also uses a druidic ability. Maybe not all of them can, but we know some does. And we know all of these from Diablo 2. You know, the game that introduced the barbarian race into the lore. Before you call people "blind", you could have done some research before saying that barbarians were not supposed to be magic users.Posted in: News
-
Dec 2, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: NewsQuote from brx
So to be sure, you are ok with barbarians materializing hundred of pounds of matter above the ground? (Y/N)
Does the concept of classe archetypes ring any bells?
Am I actually arguing with actual people about this? This is surreal.
There was a barbarian who can summon demons and explode their corpses. He also used a druid spell (Arctic Blast). His name was Nihlatak. There were other barbarians (council of elders) who casted a druid spell to shield Harrogath. Does these still in your classe archetypes? Druids can materialize hundred of pounds of matter above the ground, it was the Armageddon spell in Diablo 2. If some barbarians are capable of casting druid spells, why a nephalem, a race much more powerful than an ordinary human, can't? -
Dec 2, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsAnd I think you fail to understand that the characters in Diablo 3 are not ordinary humans. They are nephalem, a race more powerful than the angels and demons; and we don't know the limits of their power. So you can't argue what the barbarian in Diablo 3 can't do, because you have no basis for that argument.Posted in: News
-
Dec 2, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: NewsQuote from brxIt is sad I have to remind people that barbarians are not supposed to be magic users.
There is no justification for barbarians to materialize boulders from the sky beyond "we thought it was awesome".
You guys defending this are only making the whole d3 situation more weird.
Berserk: A powerful but reckless attack that increases damage and attack rating but decreases defense rating. Attack: +100%, Magic Damage: 150%, Mana cost: 4, Recieves bonuses from Howl (10% Magic Damage per level), Shout (10% Magic Damage per level).
In Diablo 2, barbarians were able to deal magic damage and they used "mana", which is used for magic. There were also barbarian elders who managed to summon a shield around Harrogath. Nihlatak, even though he is shown as a necromancer in game, was one of the barbarian elders.
Even if we ignore these, in Diablo 3, the barbarian character can summon the first barbarians, can cause an earthquake which can freeze or burn, can pull his enemies to himself with by stomping his foot into the ground ect. And he is a descendant of the most powerful race in the world. I think we can say that, even if barbarians as a people don't use magic (and they can, see above), that doesn't mean barbarian in Diablo 3 won't too, as he is a nephalem. -
Dec 1, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: NewsQuote from brx
Barbarians can make appear boulders and rocks from the sky. Right. Ok blizzard.
Demon hunters can shoot balls of lightning from their bows which electrocutes everything in their path, but it doesn't effect his/her friends even though they wear heavy metal armor. Right. Ok. -
Nov 23, 2013knightofthorns posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsGold will still be used for unsocketing gems, enchanting etc. Right now, unsocketing marquize gems still costs 5 millilon gold, and everytime you enchant the same item, it costs more and more. So we will want gold.Posted in: News
Bounties have nice gold rewards, and as far as I remember, rewards from quests are also increased (but that was from Gamescom, it might have changed and needs confirmation). And even though you can't sell legendaries, you can still sell rares or crafting materials. - To post a comment, please login or register a new account.
0
0
0
Edit: Anything that give you something per hit/kill can and will be abused. Like how at the start of Diablo 3 people only used fast one-handed weapons to get more healing from LoH. If you change into the fray 1 fury per hit, then people will only use dual daggers to gain more fury. Even if you make it 1 fury per kill, then people will ignore defense, stack as much damage as possible, and never go beyond torment for farming just to have infinite fury.
0
Right now classes are not balanced. No other class have the advantages barbarians have: very high dps, very high speed and perma immunity to stuns, freeze, vortex ect. No other class can match the speed of a sprinting perma-berserk barbarian, and they only have limited invulnerability
1
No need for a hours-long video.
Cheers.
Edit: Also found this: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/80666-blizzard-removes-enchanting-for-60-items-oh-but-2?comment=146
"The last thing I want to say is that I don't disagree that a hardcore player who spend lots of time or resources on D3v to have a bit of advantage over people who hasn't, and we already have the advantage, being para 1000 on live and have good lv60 items to start with (and hopefully a better knowledge of the game), I will be able to level up and start doing harder difficulties quicker than most of you. That's the advantage I deserve. But if owning lv60 items become a pre-condition to play certain powerful builds, or using some lv60 items resulting in dealing more DPS than BIS lv70 version, it then create an issue. I like the idea of starting the next level of farming knowing doesn't matter whether I have spend money or flip or store anything before RoS, as long as I farm hard in RoS, I will progress just fine."
0
In my opinion, the only real debate is why you assume your information/feedback is correct and other players' are wrong. You know, there are ways to give Blizzard feedback other than the battle.net forums: fan forums, videos/streams, e-mail... Do you know how many people gave feedback regarding this issue? Probably no. So do not say that Blizzard is making changes based off incorrect information/feedback when you are the one who don't have any basis for your argument.
0
On topic: I'm fine with cosmetic microtransactions; however, I have mixed feelings for transactions affecting gameplay. Most of the time, they lead to bad gameplay and force you to make these transactions to have some fun. But they make so much money for some companies so they can make big games and support others. Take World of Warcraft for example. It had microtransactions even before microtransactions were a thing. Name, race, faction changes; in-game pets, mounts ect. Could Blizzard have made Diablo 3 and Starcraft 2 and still providing servers for its old games without this monetary support from WoW?
One can argue that they can just focus on making good games and make money from selling that game. But a good game (in the eyes of us) might not make enough money (Planescape: Torment, which is probably the best cRPG ever created, or Heroes of Might and Magic 4 for example) and may even lead to closure of the company.
Yes, companies exist to make money; because they can't do the job they are build for if they don't have money.
1
0
Did you know that selling your account is against eula?
0
0
There was a barbarian who can summon demons and explode their corpses. He also used a druid spell (Arctic Blast). His name was Nihlatak. There were other barbarians (council of elders) who casted a druid spell to shield Harrogath. Does these still in your classe archetypes? Druids can materialize hundred of pounds of matter above the ground, it was the Armageddon spell in Diablo 2. If some barbarians are capable of casting druid spells, why a nephalem, a race much more powerful than an ordinary human, can't?
0
0
Berserk: A powerful but reckless attack that increases damage and attack rating but decreases defense rating. Attack: +100%, Magic Damage: 150%, Mana cost: 4, Recieves bonuses from Howl (10% Magic Damage per level), Shout (10% Magic Damage per level).
In Diablo 2, barbarians were able to deal magic damage and they used "mana", which is used for magic. There were also barbarian elders who managed to summon a shield around Harrogath. Nihlatak, even though he is shown as a necromancer in game, was one of the barbarian elders.
Even if we ignore these, in Diablo 3, the barbarian character can summon the first barbarians, can cause an earthquake which can freeze or burn, can pull his enemies to himself with by stomping his foot into the ground ect. And he is a descendant of the most powerful race in the world. I think we can say that, even if barbarians as a people don't use magic (and they can, see above), that doesn't mean barbarian in Diablo 3 won't too, as he is a nephalem.
1
Demon hunters can shoot balls of lightning from their bows which electrocutes everything in their path, but it doesn't effect his/her friends even though they wear heavy metal armor. Right. Ok.
1
Now come 2013, Diablo 3's console version has an offline mode. And do you know what happened? Hacked and duped items. Again, people managed to play with game's files and managed to alter online play. But it doesn't, we have seen it on 2000's, and we see it now.
Imagine that you are playing happily with two of your friends, and opened the game to public for the XP/MF bonus. Then someone with a 100% movement speed and 1billion dps guy joined your game, and started clearing every single area without you. Then called you all noob and leaved. Would this be fun? (In before telling us not to open it to public: Why should we punished if some people abuse the game? Isn't the people stealing our fun are to blame? ("The thief was not to blame at all?" as said in my country.))
Let's say you are staying clean, no dupes ect. Then a guy joins your game and you play together for some time. When you return to the town, he drops a weapon which will give a huge bonus to you (but clearly not hacked) and tells you he doesn't needs it so you can take it. Would you? How would you know if it is duped or not? If you take the item, can you say you are clean after that moment?
Now you ask for an offline mode for Diablo 3. Even though we have two examples of how this can ruin online play for whole community, do you still want it? Can't you see why people defending online-only requirement? Blizzard's only reason can be DRM, we can't know that; however, we can see that it also benefits us, the players.