• 1

    posted a message on Blizzard is disabling the PTR buff @ season 4 start.
    Quote from Raven488»

    Makes no sense to disable it at the start of the season, but who knows

    It makes perfect sense, that way you get real data from the leveling experience with the cube etc.. Imagine going directly to a bounty boss and getting 8 legendaries, it will pretty much corrupt all data relating to leveling.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Found a pretty nice Maximus, so what now?
    Quote from FEIF81
    vit to 10%dmg and put a gift for socket
    Pretty much this.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on What's more important, damage or toughness??
    Quote from Speaker
    Quote from Jaetch

    I'll take 95% damage reduction and 1 million toughness over 80% damage reduction and 2 million toughness any day.
    I disagree. Toughness is a fine stat for a ranged class who is supposed to be avoiding damage anyway. Having more toughness will keep you alive longer than not having it. The only case where this isn't true is if you are stacking a lot of +healing. If that is the case you are right, pure mitigation will probably suit you better. But with my character I find the +healing stats to be rather weak. A larger health pool means larger heals from potions and health globes are more than enough to keep me alive even in the higher torment levels (torment 5 is where I like to play). I tend to go for the higher toughness, and only favor +healing if I'm getting a lot more than the value that I would get from the toughness.

    @deleo
    Toughness is going to give you a higher chance to survive a hit from one of those guys over pure mitigation.
    You only need enough toughness to survive bursts of damage, after that having more hp just makes every healing resource less potent. For example 80% migitation gives a 10k shield the absorb of 50k.. Now 95% migitation gives that same 10k shield the value of 200k. 4 times more potent. Every healing/shield resource that does not scale from HP acts the same way. Sure health potions do still give you 60% hp, but you need to survive the next 30 seconds without and on high torment, that will probably mean waiting a bit till going at it again, unless you are kiting a lot. It just makes way more sense to use high migitation atm, The story is a lot different if we would have reliable healing resource outside of Health Globes and Potions, but sadly we don't.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on What's more important, damage or toughness??
    Simple answer.. As important.

    Longer answer: Neither. The toughness rating in the long run is not the important thing for Wizards as @level 70 we are relying on shields rather than health regen.. So we probably will have to focus on damage reduction. It makes Life regen/LoH/LoK/shields more "potent" rather than making them "weaker" like getting more health does.. For example having 90% reduction and 100k health makes your toughness 1 mil and 95% reduction and 50k health makes it also 1 mil, but your shields are 2 times more "potent" with 95% reduction than with 90%. Ofc getting good amount of health is important, but just on a secondary status in my mind come RoS. Long story short: Shields/LoH/LoK/life regen do not scale from your HP, so you simply cannot stare at the toughness rating, as sometimes it will end up being worse for you if you don't have enough healing to keep your HP from not dropping too fast so shields and regen cannot keep you up anymore.

    That's my 2 cents at least.
    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.