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    posted a message on So, how does one play this...
    Quote from Arakai

    You really want to replace your head with the Quetzalcoatl, otherwise the spec is rather weak and honestly not worth playing at all. That's most likely why you feel little synergy at the time being. I would say that you're better off sticking with your pet spec until you get the head and the Jade chest, unless you're really stubborn about learning the spec beforehand. It's a flat 100% damage increase to use the head.

    Damage against elites is one of the more important stats of the Jade spec, as it will allow you to one or two shot packs and champions on T6 (solo, ofcourse). You really ought to replace your Tall Man's Finger with a cold dmg SoJ, even if it isn't the best SoJ out there. Use a Sun Keeper if you have one. Cold dmg bracers and neck will also boost your damage quite a lot, since the majority of your damage is Cold damage from Haunt. Soul Harvest deals it's damage by consuming Haunt and LS on your targets, and therefore the damage it deals is not physical but Cold & Poison, the majority coming from Haunt (Cold)

    Haunt damage is great to roll on shoulders and chest, and will boost your damage quite a lot. If you feel like you're lacking survivability on T6, the Uhkapian's Serpent (Mojo) will boost your toughness by an invisible 25-30% as long as your Zombie Dogs are alive. I use this myself over Thing of the Deep as I find it allows me to drop more toughness and gain higher net damage even with the lost pickup radius.

    For reference, here is my profile: http://eu.battle.net/d3/en/profile/Arakai-2958/hero/30998720

    (Handles T6 like a breeze, both alone and in groups. Yes, my spec is slightly different. You can play around with the secondaries of Spirit Walk, Soul Harvest and possibly switching Gruesome Feast. I recommend using the Siphon rune on Soul Harvest, it'll be hard to survive higher torment difficulties without it)
    Really good ideas and help here, thank-you Arakai. Will most definitely bookmark this thread so that I can reference what you have suggested.
    Quote from MhariAikee
    I know the feeling when initially playing the jade build, deaths here and there but i found the best place to practice - Festering Woods > Weeping Hollow > FoM since the mobs there moves slow, by the time you get use to proper rotation of the skills and the correct timing when to SH you can them move to areas with fast moving ones.

    I never really went rifting with it until i got it right. the playstyle is totally different from the pet spec where it need practice and timing.
    Good tips too. Random mashing of buttons backfires with this build which makes it that much more intriguing!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on So, how does one play this...
    Quote from Kodanos

    The basic idea is to do this on packs:

    -Piranhado for damage boost
    -Locust Swarm
    -Haunt to your hearts content
    -Spirit walk in and use Soul Harvest
    -Walk back out, locust swarm and haunt to your hearts content untill soul harvest is back up
    -Rinse and repeat

    Creeping death is obviously so that the damage from your 6set is more impressive, same with Pierce the Veil.
    Grave Injustice and Gruesome feast are your every day defensive and offensive boosts that are just kind of there.

    Other than that, zombie dogs just kind of exist to tank things.
    Thanks so much for this information. I found myself almost trying to tank to get the Soul Harvest in the right spot which resulted in a lot of deaths for me last night. Need to get used to kiting again!
    Quote from Sztajero
    but for the full dmg and full potential of the jade harvester You need the legendary voodoo mask quetzalcoatl http://www.diabloiiigold.com/images/news/diablo 3 ros wd quetzalcoatl legendary items.jpg
    Yeah, heard about this beauty too. Will try and get it from Kadala if all else fails. Have spent TOO many shards on her trying to get my MoJ with no luck so hopefully with this build, things will be different ;-)

    Thanks again guys.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on So, how does one play this...
    Hey,

    SO, have been playing the Pet Build for a while now and as I had the Jade Set in storage waiting for a rainy day, a friend of mine suggested I try the following build as it is apparently very OP

    http://eu.battle.net/d3/en/profile/Devildriver-2851/hero/21935827

    My question, without sounding completely ridiculous is, how does it work :D I have looked all over for an explanation but cannot seem to find one. What is the synergy between my passives and the build and what sort of format is followed when attacking. I am almost mashing random buttons now hoping for the best but I cannot seem to make the build "gel", for lack of a better word. Please help?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Jerks in Public Rifts
    As a combination of everyone's ideas - maybe have Orek only respond to people who killed the Rift Guardian?

    Had it a few times myself and while it does not completely ruin my evening, it does make me want to hunt them down and give them some Voodoo which makes the rest of their gaming session lag at about 600ms.
    Posted in: Diablo III General Discussion
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    posted a message on When my friends ask me how about monk now? I create this thread without other words.....
    That was hilarious. Made me giggle something fierce :hehe:
    Posted in: Diablo III General Discussion
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    posted a message on Signature not displaying
    Or point us to a sticky that might be located somewhere...
    Posted in: Site Feedback
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    posted a message on Signature not displaying
    Similar problem in that I have to copy and paste my signature in my profile to keep it updated - as far as I am aware, the signature should update automatically as you progress through the game?
    Posted in: Site Feedback
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    posted a message on Archon wizard help
    The most obvious thing I can see is that you should reroll Int on your Monarch ;-) Also, your Aughilds Spike has no Int either so make a new one and hope for better rolls.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Guys my Crusader has no real direction. Please help put me on the right path.
    After a quick look, I can see that your Chest Armour has a Heaven's Fury bonus which you don't have as a skill. That would probably be a step in the right direction.

    Having said that, I am still trying to find some direction with my 'Sader so ignore me completely ;-)
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Torment 6 Hardcore Malthael Down.
    Well done bro. You have the patience of a saint ;-)
    Posted in: Hardcore Discussion
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    posted a message on eu patch availble yet ?

    It looks as if the patch is about 8 gigs big which is HUGE if you are on a slow connection like I am *sigh*

    Posted in: Diablo III General Discussion
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    posted a message on Good reasons to play right now?
    So we are all in agreement that the itemisation patch will be released on Saturday, 09 November?

    Fantastic.
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls First Look: The Mystic
    Holy hellballs! I just made a happy wee :-)
    Posted in: News & Announcements
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    posted a message on Gems! What now?
    Quote from CardinalMDM

    Not entirely sure why Radiant Stars will be strewn all across Sanctuary. Though, I do think they would do well to increase what kinds of stat increases Marquise gems afford if the AH won't be allowing for massive gold hoarding within a short time.

    After all, they added the Marquise gem into the game because it was intended to take a long time to acquire. Granted, people out there are already dripping with Marquises, thanks to being able to acquire huge gold stores as well as buy tons of Tomes of Secrets to craft with.

    So I don't think gem drops will be better than Marquises come Reaper of Souls and the system updates...and with how many gem tiers there are currently, they can't possibly add MORE. However, with the removal of the AH, 20 million gold just to craft a Marquise, not to mention all the upcrafting costs just to get to the Marquise, a gem of that high a tier should have more value behind it.

    Hey CardinalMDM - My thinking is simple, as we are currently level 60 players, we can find many level 60 gems during our conquests. When our collective caps are raised to 70, would this mean that level 70 gems will be as common to find as Radiant Squares?

    I agree that the gold sink of 20m for a gem may just mean that they retain some sort of appeal to us when the xpac comes, or at least I hope so. My chars are in dire need of gem upgrades and I'd be pretty miffed if I spend all of my gold with my jeweller now, only to have the upgrades nullified by RoS.
    Posted in: Diablo III General Discussion
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    posted a message on Gems! What now?
    Ok, so I have gone through the forums (quickly) and the data mining posts (less quickly), and I cannot see any reference to the future of gems. What is going to happen to our level 66 Radiant Stars when RoS comes out? Will Radiant Stars be strewn all across Sanctuary?

    The level cap for chars right now is 60 and the highest level gem we can pick up is the lvl 60 Flawless Square, so it makes sense that we should be picking up gems substantially more powerful than Marquise gems come RoS, not so?

    If this has been discussed elsewhere then kindly point me in the right direction ;-)
    Posted in: Diablo III General Discussion
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