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    posted a message on So whats the point in playing anymore? (constructive no flame please)
    People play games for different reasons, and with different expectations. People who approach an MMO with a single player mindset are going to get frustrated if the game doesn't really allow for that. (And really, in the end, the best progression will always be with groups even WITH moderately okay single player content in an MMO. You will HAVE to deal with people somehow eventually, or miss out/get stuck.) You can't approach a game like Diablo expecting a massive competative PVP thing, when it's not THERE yet. And those who do plan to compete in such things, when it hits, are getting ready, heavily. They're looking at what's available, what stats will translate best, hunting the items to do it, etc. Unless they plan to negate Paragon in a PVP environment (or matchmake based on close levels), grinding Paragon matters. (And even then, if you're not self-made, you're grinding for the gold to buy the "optimal items" (well, what you consider such from what's currently available). Smart people are going to have good, SOLID items before the actual content launches, so they hopefully land it cheaper than it probably will if it's affixes that aren't as popular right now.

    I don't think Brawling is going to be the final example of how PVP will play out. I'm sure there will be more to consider, and yes... a grinding/PVE build probably won't fly as well in PVP, so if he hasn't tried anything else he's going to be in trouble... or he's going to rely on information of others and just use their stuff instead of figuring it out on his own, which always saddens me when people don't try/think outside the box. "Oh, well, people say this WW barb works, so I'm just going to do that and follow what they say, and get that gear." Okay, and there's at least 2 other major builds going, and plenty of people playing with other set-ups that work that no on hears about, I am sure. I certainly don't follow any major builds, and it works for me, I just have to find very specific items for what I personally want. That's the hard part. I was using certain monk skills before they all got buffed (so it was a huge net gain for me) but now I have people looking at these skills seriously and acting like it's a new thing. Nope. Was using it before it was a thing to use.

    I think the problem with a lot of gamers is wanting instant gratification (something Diablo games have never given, or games like it), and basically a "I want to be best so I will look up what people say is, instead of trying things" ... after all, how do those "best" builds happen, except by people trying things. And hell, part of the goal of D3 was for people to TRY stuff, without feeling restricted, or having to go through hassles to do so, etc. Sure, the biggest drawback is losing Neph stacks, but it's not hard to jst bother starting a new game and trying again. Half my fun is mucking around til I find something that works. And seeing what I can get, and do. (Although today's lesson was FUCK MP5 Siege/Kulle ubers. I cannot handle that at all. it's bullshit. And they're the one I need an organ from.)

    Everyone plays for their own reasons. And their own reason that make them happy will vary. Some people's whole goal is to play through once on one character and that's it. Others are trying everything, playing with different variations, etc.

    Also, more skills does not mean a better game. If anything, too many skilsl make for a messy situaiton, especially if/when PVP happens. More skills is not always better, especially if new skills do not bring anything new/interesting to the table that wasn't already there somehow. We don't NEED more skills. (Some buffing of some skills to make them closer competatively with more highly used skills maybe, which would encourage diversity. Right now it's pretty much "this skill doesn't compete in damage so it's worthless, and I won't look at any utility it might offer, so meh" ... or it's the "people are more focused on damage then other uses" problem I see with anything where "cookie cutter builds" happen.)

    Done rambling, but yes, people do their own thing that makes them happy, and some people get bitchy "starting over" with new characters. (Which I love to do. I am a total altoholic on MMOs as it is.)
    Posted in: Diablo III General Discussion
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    posted a message on Best 1.0.7 crafted items so far?
    RNG is RNG. I don't know why people can't grasp that random is random, and spamming 1x or 100x does not change the odds per craft of getting somethng good. It's a possible solution to not finding better, not the end all answer. If you don't like crafting, keep farming kills for one or use gold on AH for it. Simple as that. Given how many possible variables exist, you cannot hope to expect "perfection" every time or at any time. I've seen some good/close items, but they lack something here or there to be "best". People's OCD for "it needs to be best or it's not worth it" drives me batty. Yes, having the absolute perfect best is optimal, but this is Diablo. Absolute perfect best is NOT going to magically fall in your lap without a LOT of effort.

    Also, these patterns were designed so people could be more self-sufficient, and not rely on the AH to find better. It was not designed to be "the perfect solution". You have options. If you don't like this one, don't use it, simple as that.

    That said, I have a neck on my barb that got things half right and will be a pain in the arse to replace.

    The hard ones are going to be the 10% CHC and 78% CHD. It lacks vit and resist all for my tastes, but it was a HUGE boost over what I had, so I had to settle for the moment. I don't have the brimstones to throw around at the moment.
    Posted in: Diablo III General Discussion
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