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Aug 3, 2014Posted in: Diablo III General Discussion
This is a collection of all changes to legendary items upcoming in 2.1 - documented in the patch notes and undocumented but as observed on the PTR. I've searched for this, but did not find a concise, complete, up-to-date collection. This is mainly such that I can update my wizard guide as soon as 2.1 hits - and of course to plan ahead which builds might be cool in 2.1. Please shout if you spot a mistake or a missing item! If available, provide a screenshot (link to imgur.com). Note that I'm particularly interested in changes that seem to go unnoticed such as crappy default rolls on items being removed. Some of those might be really interesting, especially since some cooldown reduction or resource cost reduction rolls on exclusive items were removed.
- General Changes
- One-handed Weapon
- Two-handed Weapon
- Season-only Legendaries
- Legendary Gems
- Weapon Procs
Note that life on hit and life regeneration will be buffed and re-rolled on all your existing items - for example, a Royal Ring of Grandeur can roll up to roughly 7500 life on hit in 2.1, so don't be to quick to roll LoH off some items! Existing rolls will be more than tripled when 2.1 hits. Life regeneration will see a similar buff.
A special treat for barbarians: shoulders, chest armor, and two-handed mighty weapons can now roll Furious Charge as well as Call of the Ancients damage.
One of the most important changes is the addition of Ramaladni's Gift, which adds a socket to a (non-socketed) weapon. This is what it looks like. It's tradeable just like an item (for 2 hours within party). It means that you should not re-roll a stat on a weapon right now that has a socket (because you will want to remove that socket come 2.1) and you should not re-roll any stat on a weapon that has a low damage roll (because instead of desperately rolling some other stat to a socket, you might want to add the socket with Ramaladni's Gift and re-roll the damage).
Item What's new? Images Gyana-Na-Kashu Fireball weapon damage increased from 300-400% to 525-700%. - Kekegi's Unbreakable Spirit Does not roll cooldown reduction anymore. (Before farming and storing dozens of these note the new Leoric's Crown.) - Leoric's Crown Increases the effect of any gem socketed into this helmet by 75-100%. No longer rolls area damage. http://i.imgur.com/sOACULM.jpg Madstone New legendary power: Your Seven-Sided Strike applies Exploding Palm. No longer rolls life regeneration. http://i.imgur.com/vQrdw6s.png Mask of Jeram No longer rolls all resist by default. - Mask of Jeram Name changes to Helltooth Mask. - Quetzalcoatl Does not roll mana regeneration by default anymore. Can't roll attack speed anymore. http://i.imgur.com/qaa42DI.png Storm Crow No longer rolls life per hit. - The Grim Reaper No longer rolls CDR. http://i.imgur.com/veOmjM4.jpg The Swami New legendary power added: The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires. Note - currently has a 120 internal cooldown on PTR. -
Item What's new? Images Firebird's Pinions Does not roll Black Hole damage by default anymore. http://i.imgur.com/J2eRToU.jpg Jade Harvester's Joy Does not roll all resist by default anymore. - Vile Ward New legendary power: Furious Charge deals ~30% increased damage for every enemy hit while charging. http://i.imgur.com/sEPnz1W.jpg
Item What's new? Images Blackthorne's Duncraig Cross Has had its default rolls removed. http://i.imgur.com/hF2C85I.jpg Eye of Etlich No longer rolls all resist and life per hit by default. http://i.imgur.com/roKEZ27.jpg Halycon's Ascent No longer rolls elite damage and elite damage reduction. http://i.imgur.com/2YzXudk.jpg Haunt of Vaxo Now triggers from Stuns performed by pets. - NEW: Hellfire Amulet Can be crafted using the same organs that are required for the level 70 Hellfire Ring. Rolls a random passive of your class. http://i.imgur.com/P1Y6E63.jpg Kymbo's Gold New legendary power: Picking up gold heals you for the amount of gold picked up. No longer rolls life per hit. http://i.imgur.com/bnfrfhf.png Moonlight Ward Arcane damage now rolls 30-40% (up from 20-25%). Existing MLWs will be re-rolled retroactively, though not scale in range (e.g., if you have a crappy 20% MLW it might re-roll to a perfect 40%, a perfect 25% might get re-rolled to the new minimum of 30%). Check PTR for re-rolls of existing MLWs. http://i.imgur.com/tdVJnDO.png The Flavor of Time Now rolls 5 primary stats. - The Traveler's Pledge Has had its default rolls removed. -
Item What's new? Images Vyr's Astonishing Aura Does not roll 1-2% crit hit chance anymore. -
Item What's new? Images Marauder's Gloves No longer roll cooldown reduction by default. http://i.imgur.com/Vbua4m3.gif
Item What's new? Images Angel Hair Braid New legendary power: Allows Punish to gain the effect of all runes. http://i.imgur.com/ZoquZqE.png Lamentation New legendary power: Allows Rend to be applied twice. No longer rolls critical hit chance. http://i.imgur.com/ZoStbGb.png Saffron Wrap Now rolls resource cost reduction (used to roll on Sash of Knives). Does not roll life % by default anymore. http://i.imgur.com/qvFaewa.png Sash of Knives New legendary power: Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage. No longer rolls resource cost reduction. http://i.imgur.com/FXjwlAd.png Vigilante Belt Now rolls cooldown reduction. No longer rolls life regeneration and life per hit. http://i.imgur.com/k5meKt6.png
Item What's new? Images Gundgo Gear No longer rolls all resist and life % by default. http://i.imgur.com/gQd7k4D.jpg Lacuni Prowlers Now roll 5 primary stats. http://i.imgur.com/rS4jcmH.jpg Nemesis Bracers No longer roll movement speed. - Slave Bonds Now roll 5 primary stats. http://i.imgur.com/fjcfxR7.png Strongarm Bracers Now triggers from knockbacks performed by pets. -
Item What's new? Images Blackthorne's Jousting Mail No longer rolls life per hit and life %. http://i.imgur.com/ff37IIW.jpg Depth Diggers New legendary power: All resource generators deal 80-100% more damage. Does not apply to wizards' and witch doctors' primary spells. http://i.imgur.com/qzLteRg.png Hammer Jammers Now roll 5 primary stats. - Vyr's Fantastic Finery No longer rolls all resist by default. -
Item What's new? Images Blackthorne's Spurs No longer roll movement speed by default. http://i.imgur.com/3AuPihK.jpg Firebird's Tarsi No longer roll movement speed by default. - Natalya's Bloody Footprints No longer roll movement speed and armor by default. http://i.imgur.com/Vbua4m3.gif The Crudest Boots Legendary power added: Mystic Ally summons two Mystic Allies to fight by your side. Minimum level increased to 22. -
Item What's new? Images Band of Untold Secrets Now rolls 5 primary stats. Does not roll attack speed by default anymore. http://i.imgur.com/iYfaKoM.jpg Bul-Kathos' Wedding Band No longer rolls life % and life per hit by default. The Life drain effect on this is now capped at 2000% weapon damage per second (it's probably still 0.4% of mob's HP pool, just got a cap to prevent abuse in Greater Rifts). http://i.imgur.com/d8xRcXv.jpg Eternal Union New legendary power: Increases the duration of all Phalanx Avatars by 200%. - Focus No longer rolls life per hit by default. http://i.imgur.com/Pl1XsLc.jpg Justice Lantern Now can roll 5 primary stats. Still rolls 16% chance to block and higher than usual crowd control reduction. http://i.imgur.com/ra0D6I5.png Litany of the Undaunted Has had its default rolls removed. http://i.imgur.com/VnP6i2N.jpg Manald Heal Can now also roll wrath regeneration (and maybe other resource regeneration types as well? Only used to roll spirit regeneration.) http://i.imgur.com/HYfk9MI.png Natalya's Reflection No longer rolls life regeneration by default. http://i.imgur.com/PWQwTKf.jpg Obsidian Ring of the Zodiac No longer rolls the mixed main stats, default rolls removed. Rolls three secondary stats (instead of five primary stats on live). http://i.imgur.com/w6CFlAB.png Restraint No longer rolls attack speed and cooldown reduction by default. http://i.imgur.com/F4nBvOs.jpg Rogar's Huge Stone No longer rolls life regeneration and vitality by default. http://i.imgur.com/HVuSEqa.png Stolen Ring Now rolls 5 primary stats. - Stone of Jordan No longer roll max resource as secondary. (Does not roll five primaries as reported sometimes - it's a bug due to monks being able to roll spirit regeneration as fifth primary on SoJ, most likely to be fixed.) http://i.imgur.com/iP47gTm.jpg The Compass Rose Now rolls 5 primary affixes. http://i.imgur.com/At7pCUz.jpg Unity Does not roll life per hit by default anymore. http://i.imgur.com/hrleoWD.png
Item What's new? Images NEW: Akanesh, The Herald of Righteousness Spear with 15-25% holy damage. http://i.imgur.com/p476to1.jpg Arreat's Law No longer rolls critical hit chance. http://i.imgur.com/f6gwHZE.jpg Azurewrath Does not roll attack speed by default anymore. http://i.imgur.com/KAiyQMv.png Doombringer No longer rolls life % and life per hit. - Genzaniku Visuals on Genzaniku were changed from red glow to green/blue glow. - Manajuma's Carving Knife Does not roll critical hit damage anymore. - Mad Monarch's Scepter Now counts assists in addition to kills. - Rimeheart Has been redesigned: 10% chance to instantly deal 10,000% weapon damage as Cold to Frozen enemies. - The Barber Does not roll critical hit damage anymore. - NEW: The Dagger of Darts (new Ceremonial Dagger, name unconfirmed) Your Poison Darts and your Fetishes' Poison Darts now pierce. - The Fist of Az'Turrasq Has been redesigned: Now increases Exploding Palm's on-death explosion damage by 75-100%. - The Gidbinn Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power. -
Item What's new? Images Baleful Remnant Now counts assists in addition to kills. - Bastion's Revered New legendary power: Increases maximum number of Frenzy stacks to 10. http://i.imgur.com/J6JgVgj.jpg Blade of Prophecy The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion. - Bovine Bardiche The chance to summon cows has been increased to 100%. Note: The cooldown on the Legendary Power still applies. The summoned cows should now be significantly more murderous. The summoned cows should now be significantly more durable. - Fate of the Fell Extra Fires of Heaven hits will now be able to generate procs. - Flying Dragon Fixed an issue preventing this item from correctly granting +100% Attack Speed. - Fury of the Vanished Peak Now rolls +25-30% Seismic Slam damage as a fifth primary affix. - Heart Slaughter Has had its critical hit damage roll removed, now rolls with +25-30% physical damage. - Incense Torch of the Grand Temple Has been redesigned: Reduces the Spirit cost of Wave of Light by 60%-80%. Now rolls +25-30% Wave of Light damage as a fifth primary affix. - Madawc's Sorrow Stun duration increased from 1 to 2 seconds. - Scourge Explosion weapon damage increased from 130-160% to 1800-2000%. - Stalgard's Decimator Has had its critical hit damage roll removed. Can no longer smart roll for Witch Doctor or Wizard. Weapon damage increased from 275-350% to 550-650%. This change will apply retroactively. Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash. - The Flow of Eternity Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%. - The Furnace Has been redesigned: Increases damage against elites by 40-50%. - The Grand Vizier Legendary power added: Reduces the Arcane Power cost of Meteor by 40%-50%. Now rolls +25-30% Meteor damage as a fifth primary affix. - The Grandfather Does not roll IAS by default anymore. http://i.imgur.com/Y4UcoUD.jpg The Sultan of Blinding Sand Has had its movement speed roll removed. - Warmonger No longer rolls attack speed and damage increase by default. http://i.imgur.com/1hSLBqH.jpg Wrath of the Bone King Now rolls with +25-30% cold damage. -
Item What's new? Images Balefire Caster Now rolls with +15-20% Fire damage. - Etrayu No longer rolls life per hit by default, now rolls 15-20% cold damage. - Natalya's Slayer Does not roll damage % by default anymore. http://i.imgur.com/JblgKBH.png Uskang No longer rolls life per hit by default, now rolls with +15-20% lightning damage. - NEW: Wojahnni Assaulter Rapid Fire deals 40-50% more damage per second, stacks up to 4 times. http://i.imgur.com/5NsjWo9.png
Item What's new? Images Mirrorball No longer rolls cooldown reduction by default. Extra Magic Missile hits will now be able to generate procs. http://i.imgur.com/cgxNchw.jpg
Item What's new? Images Homunculus No longer rolls reduced elite damage and all resist by default. -
Item What's new? Images Flint Ripper Arrowheads New legendary power: Ball Lightning now travels at 50% speed. Renamed to "Meticulous Bolts". - Holy Point Shot Now rolls 15-20% elemental damage as one of the five primary stats (rumors are that this might be the case for some other quivers, but no evidence surfaced as of yet.) http://i.imgur.com/cK8dJbr.jpg Silver Star Piercers New legendary power: Chakram now generates 3 hatred. http://i.imgur.com/CCVNdtM.png
Item What's new? Images Akarat's Awakening No longer rolls with socket by default. http://i.imgur.com/CFKRoaS.jpg NEW: Unrelenting Phalanx Allows Phalanx to summon twice as many Avatars. Applies to all rune variants. http://i.imgur.com/e4BFzvN.png Hellskull No longer rolls cooldown reduction by default. - Jekangbord Extra Blessed Shield hits will now be able to generate procs. - Lidless Wall Has had its default rolls (attack speed and resource cost reduction) removed. http://i.imgur.com/ghs6S23.jpg Stormshield Elite damage reduction/melee damage reduction have been buffed. http://i.imgur.com/IKgsO8F.png
Item What's new? Images Embodiment of the Marauder (6) set bonus: Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended. - Firebird's Finery (6) set bonus: Has been redesigned - Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die. - Immortal King's Call (3) set bonus: Life per Fury spent increased from 289 to 500. - Inna's Mantra (2) set bonus: Life per Spirit spent increased from 124 to 200. - Might of the Earth Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill. - Monkey King's Garb (4) set bonus: Weapon damage increased from 1600% to 3500%. The decoy will now attempt to spawn next to the closest enemy within 15 yards. - Natalya's Vengeance (4) set bonus: Cooldown reduction increased from 1 to 2 seconds per kill. Now also triggers on assists. - Roland's Legacy (new Crusader set) Comes with helm, shoulders, chest, pants, gloves, boots. (2) set bonus: +500 strength. (4) set bonus: Increases Shield Bash Damage by 100%. Increases Sweep Attack Damage by 100%. (6) set bonus: Every use of Shield Bash or Sweep Attack that hits an enemy grants 20% increased Attack Speed for 3 seconds. This effect stacks up to 5 times. http://imgur.com/a/XvV3j Shenlong's Spirit (2) set bonus: Energy ball weapon damage increased from 300% to 1200%. Spirit generation increased from 1 to 4 per second. Energy ball size significantly increased. - The Legacy of Raekor (5) set bonus: The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using. - The Shadow's Mantle (2) set bonus: Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may only occur once every 120 seconds. (4) set bonus: Has been redesigned - now enables all Shadow Power runes. -
Item What's new? Images Aether Walker (Wand, name unconfirmed) Removes the cooldown of Teleport. Teleport now costs 25 Arcane Power. - Bottomless Potion of Rejuvenation Restores 15% of your primary resource when used below 25% Life. - Frydehr's Wrath (Crusader Shield, name unconfirmed) Removes the cooldown of Condemn. Condemn now costs 40 Wrath. http://i.imgur.com/eOY4UzZ.png Hillenbrand's Training Sword (Templar Relic, name unconfirmed) Reduces the cooldown of all Templar skills by 50%. - Krelm's Buff Belt Grants a 20% Movement Speed bonus. Taking damage causes you to lose this effect for 15 seconds. - Krelm's Buff Bracers Grant you immunity to Knockback and Stun effects. - Leonine Bow of Hashir (bow) Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards. http://i.imgur.com/QXjauEM.png Remorseless (1h Mighty Weapon) Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds. - Sacred Harvester (Ceremonial Dagger, name unconfirmed) Soul Harvest now stacks up to 10 times. - Slipka's Letter Opener (Scoundrel Token, name unconfirmed) Reduces the cooldown of all Scoundrel skills by 50%. - Vadim's Surge (Enchantress Focus, name unconfirmed) Reduces the cooldown of all Enchantress skills by 50%. - Vengeful Wind (Fist Weapon) Increases the maximum stack count of Sweeping Winds by 5-7. -
Note: "Upgrade per rank" not adjusted to the new scaling (was changed multiple times, from 50 to 200 to 25). The new upgrade per rank will probably be simply the value below times 8 (roughly).
More info about legendary gems can be found here.
Gem name Upgradeable bonus Rank 25 bonus Upgrade per rank Image Bane of the Powerful Gain 20% increased damage for 20 seconds after killing an elite pack. Increases damage against elites by 15%. +1 second buff duration Link Bane of the Trapped Increase damage against enemies under the effects of control-impairing effects by 15.0%. Gain an aura that reduces the movement speed of enemies within 12 yards by 30%. +?% damage Link Boon of the Hoarder 25% chance on killing an enemy to cause an explosion of gold. Gain 30% increased movement speed for 2 seconds after picking up gold. +1.5% change on kill Link Enforcer Increase the damage of your pets by 15%. Your pets take 25% less damage. +?% damage Link Gem of Efficacious Toxin Poison all enemies hit for 2000% weapon damage over 10 seconds. All enemies you poison take 10% increased damage from all sources. +?% Weapon Damage over 10 Seconds. Link Gogok of Swiftness 50% chance on hit to gain Swiftness, increasing your Attack Speed by 1% for 4 seconds. This effect stacks up to 15 times. Also gain 1% Cooldown Reduction per stack. +1% chance Link Invigorating Gemstone While under any control-impairing effects, reduce all damage taken by 30%. Heal for 20% of maximum life when hit by control-impairing effect. +?% reduced damage taken (maximum +?% upgrade, ?% total) Link Mirinae, Teardrop of the Starweaver 15% chance on hit to smite a nearby enemy for 2000% weapon damage as Holy. Periodically smite a nearby enemy. +40% weapon damage Link Moratorium 25% of all damage taken is instead staggered and dealt to you over 3.0 seconds. 10% chance on kill to clear all staggered damage. +? second to the stagger duration Link Pain Enhancer Critical hits cause the enemy to bleed for 1200% weapon damage as Physical over 3 seconds. Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards. +?% weapon damage over 3 seconds Link Simplicity's Strength Increase the damage of Primary skills by 25% Primary skills heal you for 2% of maximum health on hit. +0.5% damage Link Taeguk Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to 20 times. Gaining a stack refreshes all existing stacks. Gain 0.5% increased Armor for every stack. +1 max stack Link Wreath of Lightning 15% chance on hit to gain a mini-Conduit buff, dealing 600% weapon damage as Lightning every second to nearby enemies for 3 seconds. While under the effect of the mini-Conduit, gain 25% increased movement speed. +10% weapon damage per second Link Zei's Stone of Vengeance Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase. 20% chance on hit to Stun the enemy for 1 second. +?% for every 10 yard (up to +?% max) Link
Just to add to the list above, I tried digging up what other items there are that benefit (or do not benefit) from elemental damage. As this list is quite long, and most of it does not qualify for the purpose of this thread ("item *changes* in 2.1") I put this in a spoiler tag. Some sources I used are Druin's thread and Diablohub. List is a work in progress! Any help appreciated!
Item name Elemental damage type Blackfeather +%Physical Damage Bul-Kathos's Oath (2) set bonus +%Physical Damage Cinder Switch +%Fire Damage Death's Bargain +%Physical Damage Death Watch Mantle +%Physical Damage Fulminator +%Lightning Damage Odyn Son +%Lightning Damage Maximus +%Fire Damage Moonlight Ward +%Arcane Damage Schaefer's Hammer +%Lightning Damage Scourge +%Fire Damage Shenlong's Spirit (2) set bonus +%Fire Damage Stalgard's Decimator +%Physical Damage Storm Crow +%Fire Damage Thunderfury +%Lightning Damage
Item name Elemental damage type Confirmed Andariel's Visage +%Poison Damage Yes Azurewrath +%Holy Damage Yes Band of Hollow Whispers +%Arcane Damage Yes Demon Machine +%Fire Damage Yes Fire Walkers +%Fire Damage Yes Firebird's Finery (6) set bonus +%Fire Damage No Fjord Cutter +%Cold Damage Yes Gyana-Na-Kashu +%Fire Damage Yes Helltooth Harness (6) set bonus +%Poison Damage (?) No Legacy of the Nightmares (2) set bonus +%Physical Damage (?) No Mad Monarch's Scepter +%Poison Damage Yes Manajuma's Way (2) set bonus +%Poison Damage Yes Monkey King's Garb (4) set bonus +%Holy Damage No Pox Faulds +%Poison Damage Yes Raiment of a Thousand Storms (6) set bonus +%Lightning Damage No Razor Strop +%Fire Damage Yes Shard of Hate +%Cold/Lightning/Poison Damage Yes Shenlong's Fist of Legend (2) set bonus +%??? Damage No Tal Rasha's Elements (4) set bonus +%Arcane/Cold/Fire/Lightning Damage Yes The Magistrate +%Cold Damage Yes Thundergod's Vigor +%Lightning Damage Yes Winter Flurry +%Cold Damage Yes Wizardspike +%Cold Damage Yes
official PTR patch notes, undocumented patch notes on Reddit, undocumented patch notes on Diablofans, and other undocumented sources (personal experiences on PTR, conversations on Skype/in-game, and so on).
Also check out Jaetch's thread on the official forums! He actually started it before I did, but I guess we somehow both started after we talked about upcoming item changes. It's only that due to timezone differences he had a headstart while I was in bed
Jun 28, 2014Posted in: Diablo III General Discussion
I actually think it's fine if this is not "the best" for everything. Greater rifts give insane amounts of XP (probably more than stupid Malthael runs), unique loot with the gems, and e-peen with leaderboards. For gold you want to find Greed's Realm - which can't spawn in Greater Rifts, so there's a reason to do traditional rifts or farming keys or bounties. For max legendaries T6 runs might still be best. It would be awesome if T6 would give us different things to do: do I want to upgrade my amulet? Let me do keys/ubers. Do I want to farm blood shards, general items, and materials? Let me do T6 rifts. Do I want to get XP or a better legendary gem? Let me do Greater Rifts.
I hope they don't make Greater Rifts "the place to go". It's okay if there's a different spot for different goals.
May 9, 2014OraK posted a message on "Angry Chicken 2.0" - The Best, Fastest, Funniest build for bounties on T1(70)!!Hello guys i'm OraK from ZE clan (EU), first time i share something on this forum i hope you will enjoy this build because it's so funny to playPosted in: Witch Doctor: The Mbwiru Eikura
Angry Chicken 2.0 is a physical damage build which is supposed to be the most efficient build to do bounties on lower Torments and get horadric caches faster! I have been trying a lot of builds like Jade, Fire, Pets or just even Locust+Creeping Death and trust me nothing is faster than this one!
I called it 2.0 because, in Diablo Vanilla, it was already used to go faster on low MP but not to kill mobs! Now it’s different, it’s an evolution thanks to CDR!
As I said it's a combination of Cooldown Reduction and skills for movement speed (Hex Angry Chicken, Spirit Walk Jaunt and Horrify Stalker)! I also use Fetishes for Elites and Dogs to reduce damage taken (the chicken suffers dmg when hit! It’s not untouchable) thanks to my Uhkapian Serpent. Dogs + mojo is not important, i just was lucky in getting CDR+%Fetish Army... Thing of the Deep is very good too if combined with Grave Injustice.
Here is a video of a short bounty just to show how it works and my armory (at the end):
There is also a nice variation using Tribal Rites instead of Jungle Fortitude if you don't want to put CDR onto an item (thx to the user PhDeath for remembering it to me, so many things to say i forgot this ^^)
In the video i have around 54% CDR thx to Helm, Gloves, Shoulders, Mojo, Born's set, Captains Crimson’s bonus set! Don't forget to use some Pick up radius, Grave Injustice and %Physical damage (Doombringer, amulet, bracers) + %Fetish Army (shoulders, mojo)!
My extra items are Uhkapian Serpent (for dmg reduction + zombie dogs life link), amulet Haunt of Vaxo (i have around 4% Stun on Hit) and Strongarm Bracers to proc their effect with Piranhado and blow up everything!
It's not so hard to make it, you just need to craft 4 set pieces and have some gear with CDR (i recommend not to change a lot from my gear, Grin Reaper, Strongarm in particular)
I hope you guys enjoyed your time reading about this extreme cdr Angry Chicken build and i hope some of you will try it ^^ I know it's not a T6 OP build, but efficiency is part of the game and fast horadric caches too.
Cya in game, hf all
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