Not a fan of brackets. I think having a competitive rift mode ( in which you go for leaderboard rankings) where paragon is capped after 800 is the best solution. People with high paragon would still enjoy their benefits out side of the leaderboard competitions but if they wish to compete, it equalizes the field.
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Nov 22, 2015RasAlgethi24 posted a message on The State of PARAGON and an example how to fix it (Paragon Leagues)Posted in: Diablo III General Discussion
Jul 6, 2015RasAlgethi24 posted a message on Kanai's Cube. Can old/existing legendaries be broken down?Posted in: Diablo III General Discussion
They can be extracted, yes.
Mar 23, 2015RasAlgethi24 posted a message on PTR 2.2 - Raiment of a Thousand Storms Set Explained (Video)Posted in: Monk: The Inner Sanctuary
I have a question. Does dashing strike with this set bonus proc new Bastion of Will set?
Bastions of Will (2) Set Bonus Has been redesigned After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds After casting Your first hit with each cast of a resource-spending attack, gain grants 50% increased damage for 5 seconds
Mar 6, 2015Posted in: Diablo III General Discussion
Increase the drop rates? Are you serious? It's high enough already. It took me 2 days in seasons to fully gear for T6 from scratch with clan mates as soon as season 2 went live. Had alll the required items (though not optimal rolls) the 2nd day. You want an even higher progression rate?
The stupidly high drop rate is the reason for ancient items and I'm glad they implemented those.
Feb 24, 2015Posted in: Diablo III General Discussion
Pretty much agree with everyone here. Micro transactions for cosmetic stuff, stash space, character slots are fine. I actually think its good for the game as well in the long run. But no to any thing that gives you a competitive advantage.
Jan 19, 2015Posted in: Demon Hunter: The Dreadlands
With the changes to M6, your sentries account for about 50% of your total damage out put. So while enforcer is still good, you're really only getting half benefit out of it. It's why a lot of people have moved away from it.
Jan 14, 2015The build is more user friendly and more accessible. Its much better for T6 but it doesnt have the potential as the old one did. No one will dethrone the highest barb with the current iteration of the build.Posted in: Barbarian: Bastion's Keep
Dec 30, 2014RasAlgethi24 posted a message on PTR 2.1.2 - T6 Demon Hunter Spin To Win Build (Video)Posted in: Demon Hunter: The Dreadlands
Im not trolling. You're last 4-5 builds posted have all been the same PE/ET builds. I understand posting videos is your money maker but I was just looking for something more insightful.
Quite a few people have asked for this, considering it's faster at clearing T6 than standard M6 setup. 'C'mon man, come up with better trolling next time.'
Edit: to be fair, yes a lot of T6 builds revolve around the same concept. This is no different from any grift builds, which all revolve around the same concepts if you think about it, regardless of class/spec. PE/ET + slow 2H is made for T6.
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Oct 15, 2016Posted in: Diablo III General Discussion
I hope not. Waste of resources. Massive. Give me new shit I've not seen before.
I've already played 10k hours of D2, and it doesn't need to be remastered anyway. If you're not playing it now, a fresh coat of paint won't make you play it either.
And the art panel could just as easily to cover new art for an expansion.
Aug 29, 2016Posted in: Diablo III General Discussion
Pretty sure all the 'legacy games' talk was to bring the legacy games to modern OS's so they can run without an emulator.
Quote from Rotterdam
You also have "Lost Eternal" coming out.
A D2 remake woudnt sell big. It only attracts the old school players who played Diablo before.
Honestly even a remake would look like crap. The game is freaking old. Making a new game or an expansion of D3 would be so much better in general.
Better for the company and gamers.
A D2 HD can be cranked out pretty quick, and there was an ad out in late 2015 advertising for developers for "legacy games" so something may be in the works. The advantage of doing D2 HD is mostly very little development effort.
D4 might be a possibility, but it is pretty far away timewise is my guess. D3 expansion seems pretty unlikely to me, given Blizzard's experience with D3 sales falling off a cliff from Vanilla to Reaper of Souls, and also their history with SC2 with each expansion selling less than the previous one.
Blizzard's smart enough to realize a D2 remake would not help. It would cause a lot of community whining because obviously development time was not spent on a new game but instead of quick HD remake. And honestly it would only be a novelty - if it was truly just an HD remake, I'd play through once for fun, but that's it. And I spent years with D2. I think the majority of us would want to see something new.
Aug 22, 2016Posted in: Diablo III General Discussion
Just my opinion, but the pure arpg genre is on the way out. The up and coming "heavy hitters" that people are super excited for (lost ark, albion online, lineage eternal to name a few) are all really different from each other and cater to different players but they all have one thing in common, they are hybrids. Lost Ark for example is mmo/aarpg. I think Blizzard knows this and that's why they are looking for a new Diablo team. They can blend genres really well as proven with Overwatch. They also take proven formulas and benchmark them to make them epic. I know Blizzard can do it, they just need to get clear on what they want to accomplish with this IP. Just the way I see things and is neither truth, fact, or anything to take to heart. Just an observation.
Jul 14, 2016Posted in: Diablo III General Discussion
I'm sorry, but I have to disagree with almost everything in there.
First of all, what he doesn't say in his "OMG they closed Blizzard North" statement is that the "3 key people", Brevik and both Schaefers, had left Blizzard North in 2003 already (yes, just one year after the development started - though it conceptually even started a bit earlier). So Blizzard North was already sort of dismantled for two years and Diablo 3 going nowhere when they closed it.
Second, the video starts by telling us that Diablo 1+2 sold 6.5 million copies and then quotes Brevik that his idea would've sold well. To be honest, Diablo 3 already has a cumulative number of 30m sold copies, almost 5 times as many as "his" earlier games. He, on the other hand, has produced basically nothing since leaving Blizzard. I worship him for the amazing games he created, but I don't like that he's just going around and giving interviews everywhere, trashtalking Diablo, but if he would've done such a better job, why in those 13 years since he left hasn't he created anything like it? Anything at all that recreates the feeling he's missing from D3? It's not really good style to talk about your former employer like that, and it's especially strange to do it when you have nothing to show to back up the claim that you would've done a better job.
The rest of the video is pretty much the typical story and "darkness" rant. He's comparing random D3 campaign areas to CS and the Throne Room... really? Please compare Westmarch to Lut Gholein and tell me which is darker. Also, he's complaining about the lack of Tyrael's post-Diablo speech, but probably forgot that that was moved into the cut scene. I'm not saying it's better, but it's really comparing apples and oranges. I agree overall that the story of D3 wasn't as good as D2/D1 (actually, I think it was really rather weak), and of course I agree like everyone that the way Cain was killed off was ridiculous. It might've as well been an accident while cooking pasta. Nevertheless, his assessment is very subjective and oftentimes not fair.
Another thing that makes me rage is the class comparison. "A wizard is just a wizard and casts spells. A paladin in Diablo 2 has a variety of different playstyles, such as being a smiter tank or casting holy spells." Holy crap, what a piece of BS? Let me turn this around: "A sorcerer is just a sorcerer and casts spells. A crusader in Diablo 3 has a variety of different playstyles, such as being a thorns tank or casting lightning spells. Or having an army of Bowmen. Or searing the enemies with holy fire from above. Or ride to Valhalla on his horse. Or pulling mobs together in a group." Seriously, are you kidding me?
And of course I expected the "no trading, boo-hoo" rant. This is just so ignorant of the history of trading in Diablo, and all the explanations of Jay Wilson, Josh Mosqueira, and others. We've been there, done that, the AH killed the game, and it's good that it's gone. And trading with it. I'd kill the fun for all my friends if I'd just hand them full sets and ancients when they come online.
I'm gonna have to watch some cat videos now to calm down. What a piece of....
May 21, 2016Posted in: Diablo III General Discussion
This! Exactly this. People asking for expansion/Diablo 4 are mostly asking for a "different game". I don't fully understand the agenda behind this. An expansion usually adds 1-2 new classes, one new act, a few new models and that kind of thing. Nothing of substance that necessarily changes the game. Let's look at the changes that improved D3 over time (some of them can be argued, but let's not get into that - there are always changes that some people like and others dislike):
Well, I don't mind the way the game is now. Take a look at diablo 2: the game has been around for nearly 20 years and people are still playing it. Would i like new content? Sure. Do i demand new content? No. Everything that blizzard do is for a reason. So yeah, they shifted some of the D3 team to work on other projects in the company. Doesnt mean that the game is dead or what not...
- Loot 2.0 (patch 2.0.1)
- Removal of AH (shortly before RoS release)
- Greater Rifts, legendary gems, seasons (patch 2.1.0)
- Ancient items (2.1.2)
- Kanai's Cube, season journey (patch 2.3)
- Complete overhaul of all class sets to bring a lot of more balance; set dungeons (patch 2.4)
Almost none of the things that made Reaper of Souls great were actually part of the base package of RoS. The expansion brought us act 5 (an act that everyone stays the hell away from unless they need it for bounties), Malthael (a story line many players spent 2 hours on before never going back to campaign), a new class (balancing 5 classes is just more difficult than 6 classes, and besides Mannercookie there was never a streamer or famous player who "championed" the class as we see for other classes). The two things that RoS introduced that were definitely great were adventure mode and the Mystic, though the rather was just revived from early beta tests and not really "new". But all I'm saying is - good content patches can bring as much, if not more, to the game as a new expansion. However, a new expansion will also completely mess up all existing balancing - and with patch 2.4.1 Blizzard made huge steps towards a better balance in many aspects (solo vs. group, many class sets got closer together, XP doesn't seem to allow for people to reach 4k paragon at the end of the season, and so on).
I'm really looking forward to patch 2.5 and whatever is to follow. I think they might just alternate bigger patches (like 2.1 and 2.3) and smaller balancing patches (like 2.4.1, though obviously they were a bit too conservative with the wizard nerfs). The cube, all the new items in 2.4, set dungeons, and new areas like Greyhollow Island indicate (at least to me) that they've given up on expansion plans and are slowly releasing that stuff as small patches over the next 2-3 years. Because that's the time span until we hear about the new "unannounced Diablo project" for which they have jobs out - whatever it is, the jobs they're hiring are very basic (lead concept artists and stuff), so don't expect that game to be released before 2020. Diablo 3 was in development for 11 YEARS!
I agree with what OP said: the future of D3 is looking bright. The foundation for this game is awesome, and they're slowly, very slowly, addressing the problems. Michael just got world rank #1 for monks - with relatively low augments (77ish), solo play since paragon 900 or so, no clan, non-meta build (U6 instead of Inna's), and comparatively super low gems (3x ~90 IIRC). Just for everyone who's crying about "I need to play group and meta and 24/7 to be successful" - no, you don't, he proved it :-) Also, the XP changes on 71+ really seemed to have slowed down paragon gain as it's unlikely at this point that anyone will get to 3000+ as many people did last season, so when Wudijo reached rank 4 on the leaderboards with paragon 1200 or so last season you might even be able to get to the top with that with a bit of luck. So my main complaint for a long time (paragon) might finally be slowly be addressed more and more, due to XP nerfs, Caldessan's, and whatever there is to come. We'll see how they overhaul class sets for the next patch to turn things around one more time, and if there's a new feature waiting for us. And at the very least, I have a reason to play at least a little bit each season (journey, conquests, stash tab). Good enough for me! If I had the time, I'd probably also engage in the leaderboard race - from the looks of it it seems as if in S6 once again "semi-casuals" have a real chance, after the S5 banwaves.
If you compare the timeline of Diablo 3 now to Diablo 2 (summer of 2003) it certainly looks great. Remember, back then we had totally broken builds and overpowered skills, crazy amount of cheating and botting even in closed B.Net that was way ahead of anything we've seen even in the worst times of D3, and no endgame besides killing Baal 1300 times to advance from level 98 to 99. I think hunting another leaderboard record sounds better to me ;-)
My #1 item on the wishlist now is to bring back the "item hunt". Something to actively incentivize people to hunt for gear, and stop those silly no-boss runs. I'm not sure what that could be, it would also suck to have crazy RNG back like people not getting a Kridershot the entire season and therefore not being able to play their favorite build. I'm thinking of something like the high runes in D2, or super high-level rares or uniques which essentially would provide +1 skill level more or something like that. Not as game breaking as having (or not having) a Kridershot, but like a 10%-20% boost if you get that super rare thing. It'd be about one tier of GRs, not enough to stop casual players from playing, but enough for top level players to engage in the long-term hunt.
Jul 30, 2015Posted in: Diablo III General Discussion
Let me try my hand at explaining the argument against the current paragon system:
The issue is not that playing more hours = more paragon = more power. I am not suggesting that those players who invest more time should not be rewarded for doing so. The issue is the rate of reward given relative to time spent is not a constant in this game. Due to the continuous power creep in each patch the amount of paragon you can earn in an hour becomes higher with every season/era. This ultimately means that the gap in power between players who invest more time and those who spend less time becomes bigger and bigger and will continue to do so with every new patch.
I would not ask for paragon caps or for paragon to not increase the power of your hero, I simply want the power differential between playing 4 hours a day and 5 hours a day (as an example) to remain constant with each new season/era.
Here is an example of what I mean about the widening power gap:
If you go to diabloprogress and look at the leaderboard for paragon earned in season 1 you will see that the number 1 paragon earner reached 1076 paragon by the end of the season. The number 60 earner achieved 877 paragon.
Do the math and you see that the difference in paragon between the highest earner and the 60th highest earner is 199 paragon or 995 mainstat.
Now do the same thing with the season 3 leaderboard and you see that the number 1 earner has already reached 1821 paragon while the number 60 earner has 1226 paragon. That's a difference of 595 paragon or 2975 mainstat. Even if you think Vajet is an anomaly comparing the number 2 earner to the number 60 results in a 416 paragon or 2080 mainstat difference.
Season 3 hasn't even finished and won't be as long as season 1 but already the difference in paragon between players is drastically larger than it was in season 1. This is because the paragon system has no provision to maintain a constant rate of reward to time invested. This trend will only continue with each patch creating larger and larger power gaps for the same differences in playtime unless the system is revised in some way.
Unfortunately I don't know if there is any way to stabilize the system without releasing the next expansion. Blizzard has stated that they never want you to log in to the game and feel less powerful than you were before. Making a retroactive change to paragon rewards would certainly do that. Conversely making a change to the system now with out applying it retroactively would give an unfair advantage to those who have already earned high paragons as other players would no longer be able to use the same means to catch up. The most likely scenario is for the next expansion to include an increase in max level from 70-80 as was done for RoS thereby allowing Blizzard to more or less reset everyone's paragon and implement a new paragon system with out negatively impacting anyone's power levels.
The point I believe of threads like this one is not to complain about haves and have not's but rather to bring attention to a system that has not kept up with other changes to the game in the hope that it will not be overlooked when the opportunity arises for Blizzard to re-balance the system and bring it back in line with the current direction of the game.
Jun 3, 2015Posted in: Diablo III General Discussion
Grim Dawn looks cool, I may give it a try.
However....I'm curious about a comment you made in your vid above. You said "See these corpses hanging here (grim dawn). You won't ever see that in Diablo again".
Why would you say something like that?
Diablo 3 is littered with corpses in all manner of repose. Much of Act 2's ambiance is bent on the imprisonment, torture, and murder of villagers, showing their corpses strewn in ritualistic fashion, splayed open and eviscerated.
When we find the mystic in act 5, she is literally hiding under a pile of dead bodies in a room filled with hundreds of dispatched corpses in a state of rot.
The very first thing we see in the game when we walk into New Tristram is a cart filled with dead bodies being begrudgingly burned in a bonfire.
So why did you say that? What causes people to suspend the truth in order to make a point? Did you not notice the dead bodies strewn all over while spending thousands of hours playing D3?
I'm not attacking you here, I usually enjoy your content, but that comment was off-target sorely.
PS: Am I to assume the reason for your low, muffled voice in that vid was due to the crib I see behind you? It was hard to hear you at times. Thanks for the review of GD, I hadn't seen it in action yet.
May 18, 2015Bleu42 posted a message on Removing perma stun on wd and sader, What happens when trying to push higher levels?Posted in: Diablo III General Discussion
Ok, OP, it seems you've missed the point of Greater Rifts entirely.
They are meant to NOT be beat-able. They ARE the end game, which is why there is an 'infinite' amount of Greater Rifts.
Being able to perma-CC mobs completely side steps different mobs abilities. Coming soon, you'll HAVE to worry about winged assassins jumping to your DPS'ers, who will in turn have to start taking defensive skills / passives / runes. You'll now HAVE to worry about every mob type to varying degrees, which I personally think is very healthy for this game.
The fact that you're calling it 'dumb design' when different mobs types can cause huge problems for your group is very telling. I applaud Blizzard for fixing this issue, and I hope they keep up with it in the future.
Mar 21, 2015Posted in: Diablo III General Discussion
I'm afraid apathy has blinded so many to the reality that many people do enjoy seasons. I do not, but I approve of seasons, as well as the way they set it up for D3. Much better than the way it worked in D2.
It's hard to ignore, 70% of my F/L are all playing seasons exclusively. I guess some people can't see both sides of things, and if they don't want to play that mode, they don't want it to exist. I don't get the drama. Even people that play non-season exclusively.....we still get new items at the end of every season. The trick is to not care more about what other people are doing than what you're doing, I suppose.
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