• 1

    posted a message on Which Class Easiest to hardest?

    At the end You will be playing the class You more enjoy. Not the hardest one...


    Every class ends pushing higher GRs with its own mechanics, high GRs are difficult in many aspects, every class is strong against some aspects, and weak against other ones.


    Just think "how do i want to kill mobs?":

    - from 5 kilometers away? DH

    - Spamming fire, cold, lightning sh*t? wiz

    - feeding my dogs? wd

    - hitting them like Pacquiao did vs Floyd? BARB/Monk

    - shield bashing? crus

    Posted in: Diablo III General Discussion
  • 2

    posted a message on 160b+ crit wiz build.
    Quote from Maxi326»

    Quote from Riv»

    Here's one with no group:

    http://i.imgur.com/396VRxY.jpg


    Or a sever version with 5+ quadrillion crit (on top of a regular 160B):

    http://i.imgur.com/bibWOtb.jpg



    how does sever come into play with this build?

    Server's legendary affix make that number appear. But It's false, the "slain in pieces your enemies" forces the LAST HIT to that number... So You won't spam quadrillon meteors everywhere ;)


    Yes, I refer to Convention of Elements...


    Anyway in every picture Power Pylon is up; show me a video completing a GR50+ with this build and I will thumb up.


    I think promoting your build based on false damage to attract people is... low?...

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on balance classes growth curve, what do you think?

    Have You tried 2.2 wiz? We push as high as DHs in GRs... The difference is that DH's one/two shot enemies in GRs with a click, whereas wizards have to wait 1.5 seconds to the arriving of meteors.


    And gearing a DH or a wiz is the same; 6pc bonuses, 3 legendary gems, the rest are upgrades which You find while playing; and a decent Kridershot (dhs) or an ancient Serpent Sparker (wiz)...


    I do agree with You about WD's. I have mained WD's since ROS came out, after HOURS of not founding a F**KING SMK, I changed to Wiz in S2 (still Firebird) ---> Here I found a SMK before having Firebird 6PC (REAL).


    But, I think the struggle is here: To succed in really high levels You need:

    - High AOE Damage

    - CC

    - Distance from mobs or REALLY HIGH CC to stand near them without being touched many times

    - F**k toughness, One hit and You are dead. So no hits.

    - Good resource independence (good regeneration if You have to spend it).

    - Good gear ofc.


    Considering those things:

    - DH covers it all.

    - Wizards now cover it all with Tal Rasha.

    - Barbs cover it all with 6WW & 4IK

    - Not sure about Monks' style but I see them pushing higher so I guess they cover it.

    - WDs lack of AOE Damage as You said.

    - Saders lack of Resource independence AND distance from mobs (fixed with Phalanxs but not as reliable as other classes' builds).


    So this is my opinion, hug.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.2 Bloodshard Cap increasable

    Make the game know how many people start the Grift and how many people end It, if those numbers don't match, don't give the BS Cap bonus lel

    Posted in: Diablo III General Discussion
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