At the end You will be playing the class You more enjoy. Not the hardest one...
Every class ends pushing higher GRs with its own mechanics, high GRs are difficult in many aspects, every class is strong against some aspects, and weak against other ones.
Just think "how do i want to kill mobs?":
- from 5 kilometers away? DH
- Spamming fire, cold, lightning sh*t? wiz
- feeding my dogs? wd
- hitting them like Pacquiao did vs Floyd? BARB/Monk
Server's legendary affix make that number appear. But It's false, the "slain in pieces your enemies" forces the LAST HIT to that number... So You won't spam quadrillon meteors everywhere
Yes, I refer to Convention of Elements...
Anyway in every picture Power Pylon is up; show me a video completing a GR50+ with this build and I will thumb up.
I think promoting your build based on false damage to attract people is... low?...
Have You tried 2.2 wiz? We push as high as DHs in GRs... The difference is that DH's one/two shot enemies in GRs with a click, whereas wizards have to wait 1.5 seconds to the arriving of meteors.
And gearing a DH or a wiz is the same; 6pc bonuses, 3 legendary gems, the rest are upgrades which You find while playing; and a decent Kridershot (dhs) or an ancient Serpent Sparker (wiz)...
I do agree with You about WD's. I have mained WD's since ROS came out, after HOURS of not founding a F**KING SMK, I changed to Wiz in S2 (still Firebird) ---> Here I found a SMK before having Firebird 6PC (REAL).
But, I think the struggle is here: To succed in really high levels You need:
- High AOE Damage
- CC
- Distance from mobs or REALLY HIGH CC to stand near them without being touched many times
- F**k toughness, One hit and You are dead. So no hits.
- Good resource independence (good regeneration if You have to spend it).
- Good gear ofc.
Considering those things:
- DH covers it all.
- Wizards now cover it all with Tal Rasha.
- Barbs cover it all with 6WW & 4IK
- Not sure about Monks' style but I see them pushing higher so I guess they cover it.
- WDs lack of AOE Damage as You said.
- Saders lack of Resource independence AND distance from mobs (fixed with Phalanxs but not as reliable as other classes' builds).
1
At the end You will be playing the class You more enjoy. Not the hardest one...
Every class ends pushing higher GRs with its own mechanics, high GRs are difficult in many aspects, every class is strong against some aspects, and weak against other ones.
Just think "how do i want to kill mobs?":
- from 5 kilometers away? DH
- Spamming fire, cold, lightning sh*t? wiz
- feeding my dogs? wd
- hitting them like Pacquiao did vs Floyd? BARB/Monk
- shield bashing? crus
2
Server's legendary affix make that number appear. But It's false, the "slain in pieces your enemies" forces the LAST HIT to that number... So You won't spam quadrillon meteors everywhere
Yes, I refer to Convention of Elements...
Anyway in every picture Power Pylon is up; show me a video completing a GR50+ with this build and I will thumb up.
I think promoting your build based on false damage to attract people is... low?...
1
Have You tried 2.2 wiz? We push as high as DHs in GRs... The difference is that DH's one/two shot enemies in GRs with a click, whereas wizards have to wait 1.5 seconds to the arriving of meteors.
And gearing a DH or a wiz is the same; 6pc bonuses, 3 legendary gems, the rest are upgrades which You find while playing; and a decent Kridershot (dhs) or an ancient Serpent Sparker (wiz)...
I do agree with You about WD's. I have mained WD's since ROS came out, after HOURS of not founding a F**KING SMK, I changed to Wiz in S2 (still Firebird) ---> Here I found a SMK before having Firebird 6PC (REAL).
But, I think the struggle is here: To succed in really high levels You need:
- High AOE Damage
- CC
- Distance from mobs or REALLY HIGH CC to stand near them without being touched many times
- F**k toughness, One hit and You are dead. So no hits.
- Good resource independence (good regeneration if You have to spend it).
- Good gear ofc.
Considering those things:
- DH covers it all.
- Wizards now cover it all with Tal Rasha.
- Barbs cover it all with 6WW & 4IK
- Not sure about Monks' style but I see them pushing higher so I guess they cover it.
- WDs lack of AOE Damage as You said.
- Saders lack of Resource independence AND distance from mobs (fixed with Phalanxs but not as reliable as other classes' builds).
So this is my opinion, hug.
1
Make the game know how many people start the Grift and how many people end It, if those numbers don't match, don't give the BS Cap bonus lel