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    posted a message on New Item Rarity
    Quote from pricecut

    Lately there has been talk about once again changing legendaries and other items in order to filter out some of the crap. By making the items better and lowering the drop rates, the idea in once more being excited when a legendary drops is a nice idea.

    But how about something different. Leave Legendaries the way the are now, potentially awesome, but usually not. And add a set of ultra rare, but extremely powerful gear called Mythic gear. Mythic gear is high stat extremely strong gear that is account bound an cannot be used in pvp. One-handed mythics would not roll below 1000dps and could roll up to 1700. two handers would cap at 2400. Stats on armor mythic's would be between 250-450.

    I mean that's just whatever numbers, but the idea is that they would be items that you wouldn't find very often. (Maybe 1 in 20 Act 3 clears, for example) But when they do drop and you get the blue beam, you'd be excited. While randomness of stats still might sadden you as you get a 400int shoulder while playing your barb, there is still a much higher chance of getting yourself or and alt something worth equiping.



    Probably a stupid idea.

    but I just wanted to get it out there.

    You should post it on the main forum and get BLUE attention for at least a separate set of rare.
    Posted in: Diablo III General Discussion
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    posted a message on Living Lightning vs. WW
    Quote from Brake Failure

    Quote from Jaetch

    It's meant as a utility spell to complement builds that don't involve constant spamming. Many people use it as a trigger for Arcane Dynamo in various Blizzard or Arcane Torrent builds, but certainly not spam builds involving Diamond Skin, Frost Nova, Explosive Blast... staples in traditional CM/WW builds.


    So then you're saying that I AM one of the few that use it as my main attack to tick CM... Regardless of what it's MEANT for, I seem to have better luck using it that WW.

    It means WW ticks more, more LOH returns, more proc of CM, faster generation of APoC....Living Lighting is good for CM archon hybrid build, and WW is good for CM permFreeze wizard, that's it...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Someone just got rich, who gets these drops...
    Quote from GangusKahn

    Quote from Turtel

    1.905 bil is actaully used as a max bid if the item starts lower than that. It cannot be outbid because 2bil is the AH limit, saving the buyer 95mils.
    You forgot the 6% lightning dmg and 25% lightning skills increase which only WKL has, no sword.

    Also, what others above me said.


    My mistake totally ignored it didnt have a buyout.

    I didnt forget about the Lightning Damage increase.

    Every monk is fond of this Lighting Damage increase, so there is a reason of its high price...plus 6% lighting and 25% lighting skills is the max on the weapon
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Ninja nerfing in 1.08
    I actually find it easier to keep it up, especially with new monster density...
    Posted in: Diablo III General Discussion
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    posted a message on WOTB:ToC not changed in 1.08???
    No one from official ever mentioned there is a change in 1.0.8 or even 1.0.9...
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Patch 1.0.8 Datamined Info - Blizzcon, Scheduled Game Maintenance - 05/07/2013, Full PTR Patch Notes Roundup
    Quote from Kageromero

    Damn...anyone else dissapointed the patch is releasing like this? Theres still so much tuning that needs to be done...

    But at the same time, there are a lot of ppl complaining about the the time needed on the PTR. I think the patch is okay, the monster density can be hotfix anyways, but the rest of the changes are made and done. But, I doubt it's tomorrow.
    Posted in: News & Announcements
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    posted a message on new exploit for scamming in d3
    I feel sorry for you, but to be honest, why would you drop it on the floor, no matter what reason. I would never drop it on the floor even if it's just 100K item...
    Posted in: Diablo III General Discussion
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    posted a message on Are MP0 speed runs terrible for loot?
    Quote from Demon665

    Quote from ForbiddenAngel

    Quote from Syronicus

    Quote from ForbiddenAngel

    What are you talking about? I didn't say anything about legendary drop rate related to that extra loop or "bonus item". He was saying he got more rares in MP1, and I was saying the chart said MP1 has only 1% more rares than MP0...The loots i spoke of is just about the extra rares...

    That is just it though; the chart does not say you get 1% more rares. The 1% applies to only the bonus items like keys and organs, not rare or legendary items. The 25% to magic find is the only increase in rares or legendary items.








    Quote from Emberos

    Yes, that chart -- note the small increase to XP and MF as compared to the large increase in Monster Health. This is especially true if we consider we should enter the equation at max MF 300% and that much of our runs are done at 5 stacks 375%. At that point, and extra 25% MF isn't that substantial when compared to the amount of extra time it takes to work through the increased Health. If we play it out and extrapolate what those numbers mean on a macro scale instead of taking a very small sample size of our own individual experience to date (whatever that experience is), we will see the odds are not in our favor for higher MPs working out better in the long run.

    This will hold true at least until either:

    a ) Blizzard adjusts the values shown in this chart
    b ) Gear inflation gets to a point that we are one-shotting all white mobs and killing elite packs in 2-3 seconds even at MP10

    Neither of those circumstances look to be on the near horizon.

    For me over the past 800+ hours I have found that the rate of drops makes no difference with what MP you play. The take on the matter I have is the faster the run the more runs you can make thus increasing your chances for good drops. I would rather run MP2 three times in the time it would take me to run MP6 once.

    After that many hours of play, you still don't get it. That 1% is for rare drops on mobs...
    keys or organs:
    MP 0: 5%
    MP 1: 10%
    ...
    MP10: 100%

    I really wonder why you are still confused after that many hours played...

    It is not for rare drops. What that 1% does is when a white mob rolls to drop an item, any item, the game gives you a 1% chance to get another drop, completely independent in quality from the other item. That bonus loot, if it rolls to be dropped, can be anything form 1 gold to a legendary item and is only influenced by your magic find. Temsen quoted the blue post with that info.

    Man i know, i just generalized for rare drop or just drops whatever you like to call it...but it's not for keys or organs for sure...
    Read the previous comments, that explains
    Posted in: Diablo III General Discussion
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    posted a message on Are MP0 speed runs terrible for loot?
    Quote from Syronicus

    Quote from ForbiddenAngel


    What are you talking about? I didn't say anything about legendary drop rate related to that extra loop or "bonus item". He was saying he got more rares in MP1, and I was saying the chart said MP1 has only 1% more rares than MP0...The loots i spoke of is just about the extra rares...

    That is just it though; the chart does not say you get 1% more rares. The 1% applies to only the bonus items like keys and organs, not rare or legendary items. The 25% to magic find is the only increase in rares or legendary items.








    Quote from Emberos

    Yes, that chart -- note the small increase to XP and MF as compared to the large increase in Monster Health. This is especially true if we consider we should enter the equation at max MF 300% and that much of our runs are done at 5 stacks 375%. At that point, and extra 25% MF isn't that substantial when compared to the amount of extra time it takes to work through the increased Health. If we play it out and extrapolate what those numbers mean on a macro scale instead of taking a very small sample size of our own individual experience to date (whatever that experience is), we will see the odds are not in our favor for higher MPs working out better in the long run.

    This will hold true at least until either:

    a ) Blizzard adjusts the values shown in this chart
    b ) Gear inflation gets to a point that we are one-shotting all white mobs and killing elite packs in 2-3 seconds even at MP10

    Neither of those circumstances look to be on the near horizon.

    For me over the past 800+ hours I have found that the rate of drops makes no difference with what MP you play. The take on the matter I have is the faster the run the more runs you can make thus increasing your chances for good drops. I would rather run MP2 three times in the time it would take me to run MP6 once.

    After that many hours of play, you still don't get it. That 1% is for rare drops on mobs...
    keys or organs:
    MP 0: 5%
    MP 1: 10%
    ...
    MP10: 100%

    I really wonder why you are still confused after that many hours played...
    Posted in: Diablo III General Discussion
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    posted a message on Are MP0 speed runs terrible for loot?
    Quote from Syronicus

    Quote from ForbiddenAngel

    Quote from orangedrop

    Quote from Bagstone

    Quote from orangedrop

    Quote from Huminator

    Quote from CherubDown

    Also, MP0 is much worse on loot, so I go minimum MP1.

    Don't spread false information please.

    its not false information. act 1 and 2 aside on mp0, I had ran a dozen of test mp0 and mp1 act 3. the rare count is higher on mp1. in mp0 u get 1-2 rare per elite minimum where on mp1 u get 2-3, very rarely u will only get 1 like in mp0.

    strangely enough on my test run. mp0 keeps dropping plans for some reason. I had 6-7 totals in 10 mp0 runs and only 2-3 on mp1. legendaries are pretty even, I actually got more in mp0 but the difference is so minimal that it people shouldn't read so much into it.

    MP1 has 1% chance of dropping an additional rare, so your estimate of 1-2 rares (MP0) vs 2-3 rares (MP1) is simply not true, it's - like Huminator says - spreading false information, based on luck/subjective perception/whatever.

    One more time: read the magic find thread. If you think there's something wrong, do a proper test yourself (collecting lots of data and not just a dozen of runs, and keep track of all numbers accordingly and not "1-2 vs 2-3 drops"). But don't spread false information.

    Your second paragraph makes it look even more ridiculous - the numbers you properly counted are contradicting your theory, but that's supposed to be luck, so "don't read so much into it". Hilarious.

    i did collect the data yes it is only a dozen of runs. but where is your proof that all these are false information? I had to at least made an extra run to town to ID and clear out the bags on mp1 consistently, i pick up all items. All my runs are consistent, keep 1-3, the two towers, core of arreat, and the cave in field of slaughter. unless I keep getting goblins on mp1 my data suggest mp1 drops more rare quality loot, no i didnt count the goblins, each run should have 1 chest on ice cavern/cavern of frost, maybe another one in keep depth 1 or 2. Perhaps I should record how many elites as well in each run. But from just item count and observation I still concludes mp1 is better than mp0.

    I am curious where you get the 1% additional rare comes from too, have you run the test yourself? is that posted on official guide? mf has been proven again and again that it doesn't yield additional items, before paragon was introduced a extensive goblin run was tested. 200 over runs and the total drop number is relatively the same, regardless of 0% 100% 200% mf, just u get more rares and blues as your mf move up. blizzard has listed this on official game guide too, mf merely bumping up the quality of items, so more blues/whites can be yellow but the number of items drop would be relatively the same. again i farm keys on mp 6-7. without full stack, elites consistently chuck 2-4 rares please do not tell me that merely coincidence and I should stop spreading false rumor? go try it yourself~ you will be lucky to see 2-3 rares on mp0 without full stack, same with chest and goblins. go open or kill them before full stack on mp0 and all you see are mostly blue. do it on higher mp u can see at least 1.

    contradicting the number of my count? on what? the legendary or the plan? regarding the plan. the test were done back to back. all mp0 10 times, plan just keep dropping, yes I counted this as rares. I bet some of you has the same experience, rings keep dropping when usually u havent seen one in awhile, back to back runs with exact same legendary drop. how can that be RNG? when there is sooo many legendary to drop and u get multiple ones on the same day.

    as for the legendary in 10 runs mp0 yield me 5 legendary, mp1 yield 3. the difference is only 2 in 10 runs thats why i said you should not read into it. but mp1 consistently yield me 1/2-1 bag of rares. I ran mp3 farm the previous weeks, again i observe mp3 consistently more yellow drop compared to mp0 from each elite, goblin and chest. And runnings those 20 runs actually yield me more legendaries than farming mp3 all week the week before if you want to use that against me. But speaking purely yellows mp0 yield less on my runs.

    Dude, it is official. There was a picture of the chart of all the different MF, GF, Exp, and extra loot for each MP levels. MP 1 extra loot is only 1% more comparing to MP 0. I m not saying you are wrong, but you are just having a better streak in MP1...

    This chart? The loot you speak of is the key drops and organ drops. The 1% does not include the drop rate for legendary items.


    What are you talking about? I didn't say anything about legendary drop rate related to that extra loop or "bonus item". He was saying he got more rares in MP1, and I was saying the chart said MP1 has only 1% more rares than MP0...The loots i spoke of is just about the extra rares...
    Posted in: Diablo III General Discussion
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    posted a message on Are MP0 speed runs terrible for loot?
    Quote from orangedrop

    Quote from Bagstone

    Quote from orangedrop

    Quote from Huminator

    Quote from CherubDown

    Also, MP0 is much worse on loot, so I go minimum MP1.

    Don't spread false information please.

    its not false information. act 1 and 2 aside on mp0, I had ran a dozen of test mp0 and mp1 act 3. the rare count is higher on mp1. in mp0 u get 1-2 rare per elite minimum where on mp1 u get 2-3, very rarely u will only get 1 like in mp0.

    strangely enough on my test run. mp0 keeps dropping plans for some reason. I had 6-7 totals in 10 mp0 runs and only 2-3 on mp1. legendaries are pretty even, I actually got more in mp0 but the difference is so minimal that it people shouldn't read so much into it.

    MP1 has 1% chance of dropping an additional rare, so your estimate of 1-2 rares (MP0) vs 2-3 rares (MP1) is simply not true, it's - like Huminator says - spreading false information, based on luck/subjective perception/whatever.

    One more time: read the magic find thread. If you think there's something wrong, do a proper test yourself (collecting lots of data and not just a dozen of runs, and keep track of all numbers accordingly and not "1-2 vs 2-3 drops"). But don't spread false information.

    Your second paragraph makes it look even more ridiculous - the numbers you properly counted are contradicting your theory, but that's supposed to be luck, so "don't read so much into it". Hilarious.

    i did collect the data yes it is only a dozen of runs. but where is your proof that all these are false information? I had to at least made an extra run to town to ID and clear out the bags on mp1 consistently, i pick up all items. All my runs are consistent, keep 1-3, the two towers, core of arreat, and the cave in field of slaughter. unless I keep getting goblins on mp1 my data suggest mp1 drops more rare quality loot, no i didnt count the goblins, each run should have 1 chest on ice cavern/cavern of frost, maybe another one in keep depth 1 or 2. Perhaps I should record how many elites as well in each run. But from just item count and observation I still concludes mp1 is better than mp0.

    I am curious where you get the 1% additional rare comes from too, have you run the test yourself? is that posted on official guide? mf has been proven again and again that it doesn't yield additional items, before paragon was introduced a extensive goblin run was tested. 200 over runs and the total drop number is relatively the same, regardless of 0% 100% 200% mf, just u get more rares and blues as your mf move up. blizzard has listed this on official game guide too, mf merely bumping up the quality of items, so more blues/whites can be yellow but the number of items drop would be relatively the same. again i farm keys on mp 6-7. without full stack, elites consistently chuck 2-4 rares please do not tell me that merely coincidence and I should stop spreading false rumor? go try it yourself~ you will be lucky to see 2-3 rares on mp0 without full stack, same with chest and goblins. go open or kill them before full stack on mp0 and all you see are mostly blue. do it on higher mp u can see at least 1.

    contradicting the number of my count? on what? the legendary or the plan? regarding the plan. the test were done back to back. all mp0 10 times, plan just keep dropping, yes I counted this as rares. I bet some of you has the same experience, rings keep dropping when usually u havent seen one in awhile, back to back runs with exact same legendary drop. how can that be RNG? when there is sooo many legendary to drop and u get multiple ones on the same day.

    as for the legendary in 10 runs mp0 yield me 5 legendary, mp1 yield 3. the difference is only 2 in 10 runs thats why i said you should not read into it. but mp1 consistently yield me 1/2-1 bag of rares. I ran mp3 farm the previous weeks, again i observe mp3 consistently more yellow drop compared to mp0 from each elite, goblin and chest. And runnings those 20 runs actually yield me more legendaries than farming mp3 all week the week before if you want to use that against me. But speaking purely yellows mp0 yield less on my runs.

    Dude, it is official. There was a picture of the chart of all the different MF, GF, Exp, and extra loot for each MP levels. MP 1 extra loot is only 1% more comparing to MP 0. I m not saying you are wrong, but you are just having a better streak in MP1...
    Posted in: Diablo III General Discussion
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    posted a message on Looking for advice on a drop.
    sure you can...200% CD added, that's why this is so famous...
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on (MP8+ UberRuns) If you have them we will come!
    Quote from DrKran

    If you have 3 machines, my High DPS team can help you do them quick. Msg me in game to set it up. DrKran#1511. US servers only.

    The Doctor is in Hell.

    I will message you whenever I have 3 machines. Thanks.
    Posted in: Looking For Group [NA]
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