Quote from maka
I love it when you equate one person with the "community". Get one thing fucking straight once and for all: I speak for myself, and no one else. If I say that they should've kept quiet about it, then that's my opinion. Don't give me no bullshit about what the "community" would do, or what the "community" asks for.
You, however, are a part of the community. And the communty, by and large, has been demanding increased transparency, communication, and information-sharing from Blizzard. So it's pretty disingenuous for you to play the ostrich now when your opinion differs from what people have been criticizing Blizzard about this for over a year.
I can go through the general discussion forums here and find hundreds upon hundreds of posts with people asking for more information, more transparency, etc. This is the FIRST post I've ever seen here where someone is arguing the opposite. You're entitled to your own opinion, but you're not entitled to play stupid and act like the rest of the community wants less information because that's completely contrary to history.
So, bottom line is that this is what "we" want. This is what "we" have asked for. If you don't like that, too fucking bad. We're sorry that it "ruined" the game for you, but "we" don't like being kept in the dark just so that you can feel like playing your pLvl 100 toon to get items that will be useless in the expansion is somehow meaningful.
By the way - you have been a vocal critic of legendaries. I know exactly how you would react if Blizzard didn't announce they were revamping legendaries. Yet, the mere announcement that they were revamping legendaries would basically invalidate ALL current legendaries which, according to you, would "ruin" the game. This is a clear case of hypocrisy. You can't demand legendaries be fixed but also demand that they don't give us any information that would "ruin" the current game experience for you. It's one or the other, not both.
If the game is so flawed and bad in it's current state then it really challenges just how much more this information can actually "ruin" it. I mean just a few days ago you were bitching that all the yellows you found were "garbage" which would lead me to believe that you're not actually having all that much fun farming right now anyway. So, in reality, how did any of this make it worse for you?
Instead of being stuck farming those horrible yellow/green/orange items now you have a legitemate reason to grind some XP on a different character. To me that sounds like a perfect reason to ditch something that was so terrible for something that actually serves a long-term purpose.
We can go back-and-forth for all eternity, but your past statements would lead any rational person to believe that you don't find the current game to be very fun at all, so it would be reasonable to question exactly how much you're overdramatizing this non-issue.
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At least bounties and rifts are random and offer different sceneries and monsters to fight. Bounties are everywhere in all acts so you can choose which ones you want to do. Not really sure I am understanding what the downside is.
Monster Density could be a valid complaint, but it has nothing to do specifically with Rifts and Bounties.
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Not to mention that if each legendary is being given a unique ability, it seems overly deceptive to see another player wearing legendaries when they don't actually have those unique abilities that are supposed to be specifically attributed to said legendaries. It kind of has a disjointed feeling, that I'm sure I will adapt to but won't ever truly feel quite right about. It almost feels like these two new features (transmog and new legendary passives) have a conflict of interest as far as perception goes that I think Blizzard usually tries to avoid but is definitely being overlooked here.
An example that would apply, if transmog existed now, might be seeing someone using a FireWalkers skin over another set of boots, but not seeing any fire trail being left behind. It just has a blatant mismatch feeling to it that I don't particularly care for. It ruins some of the mystique that these legendaries are supposed to carry in their own individuality. If you thought the Firewalkers were ugly and just wanted to cover them up with the skin of a tier 8 boot skin, no big deal there.
On the other side of the spectrum, I want to clarify that I'd be fine with Firewalker boots that were covered by a tier 8 boot skin, to still display the fire trail passive effect, because at least you are actually wearing Firewalkers. It's a little deceptive, but at least the effect matches the actual item equipped to the owner. So if I see the trail I know they are Firewalkers underneath the transmog skin. It's deceptive, but it's a deception to a lesser degree that has a clear logical flow that leads to a clear logical outcome solely based upon immediate visual inspection.
I would have to argue there is a delicate and subtle finesse to this situation that the devs are overlooking.
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I am kind of against the idea of items taking on the skins of legendaries, but not necessarily against making a legendary look like a regular tiered piece of armor.
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If you take this line of thought further you could just remove all boundaries. Blizzard could just put a FAQ up at the beginning saying that it is a sandbox game and you can impose whatever limits you want to optimize your fun. Add an NPC that creates infinite gold, create an NPC that dupes items for you, increase legendary drop rate to whatever you want it to be. I mean what you choose to do doesn't effect anyone else right? It's all about your fun. If those NPCs ruin your fun show some self-control man!
But there in lies the problem. What many consider fun is based upon what is happening in the game at large within the community. To dismiss that just because your personal fun isn't being infringed upon is just as selfish in a sense.
You can keep pushing this "if trading is not fun, then don't trade" rhetoric all day long, but if I am not trading and my friend I play alongside is and he is killing monsters three times faster then me, that affects me. My personal fun has been compromised because I can't ignore that. Him killing faster effects my experience gain and my drops since monsters die quicker to the actions he is partaking in outside my gameplay. The boundaries imposed upon him being inequitable to mine outside of our game together has infringed upon my ability to share a common experience with him in the context of the game at large. For many, that is the fun of the game, the ability to share a common experience with the community imposed by the boundaries of the game itself on everyone mutually.
Many people care about the structure of the game as it is defined and enforced by Blizzard and want to play a game where everyone in the community is held to the same standard of play. For them, therein lies their personal fun. It enforces a sense of camaraderie that we are all playing the same game with the same limitations. What those limitations are defined at matters immensely.
I am not using this argument to make a case for whether trading should or shouldn't be allowed. If you want to be able to trade and want to make a case for that in the context of the game, fine. I am all for that. But, please, talk about it in the context of finding loot and feeling a sense of reward in doing so. How do these choices affect everyone and their ability to share a common experience? But don't use that "self-control" argument as if it had any relevance. Boundaries set by Blizzard matters. What people around you are doing in a multiplayer environment matters. It may not matter to you, but if it matters to even just a minority it is still relevant and not dismissible.
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You are misinterpreting me. I am saying that a level playing field is important. I'm not saying everyone has to play my way. I am saying that it's not a sandbox game. There has to be boundaries in place to preserve the rewarding experience of finding a legendary. If you increase legendary drop rates so that players are finding their own legendaries and also try to make it so that every legendary has amazing stats by limiting the randomness to their affix rolls, you cannot have them be tradeable. They will just end up being everywhere and they will all be so amazing they'll just trade for nothing. Then where is the fun in trading when nothing has real value? You can't have (1) legendaries drop at a frequent rate, (2) have no bad rolls on legendaries (3) have them be tradeable, and (4) have the experience of finding a legendary feel rewarding. It's asking too much. Something has got to give.
With all the problems trading causes: duping, scamming, pay to win, botting... I think the answer is obvious. It is a sacrifice, but I think once people give it a try and put their fears aside they will find it will be for the better.
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It makes even more sense in the fact that they want to make every legendary good and useful and not have crappy rolls on it. Everyone wants legendaries to feel legendary and have very low range on affix rolls and also drop often enough to not be extremely scarce, but you can't have that if the legendaries are tradeable because it makes them too abundant and obsolete.
We all want our characters to feel unique, and making legendaries soulbound on pick up proliferates this. If legendaries are used to open up new builds, then when you are using that new build because you actually found that legendary then in a way that build becomes inherently unique to your character. Your friends can't just trade for the item and use that build within the hour. If they want that build they have to put in the work and find that item themselves.
Think about set items as well. When you see someone with all the parts of Tal Rasha or Immortal Kings you know that person actually FOUND all of those set pieces making the set bonuses that much more impressive. They didn't just trade for them all with ease. It actually has inherent meaning to own them all.
Think of how much more rewarding finding a legendary will feel when you factor in all these things.
Let's not forget how soulbound legendaries will negatively affect duping, botting, scamming, and pay to win. Totally worth it.
I am really excited for this change and I know that the majority do not agree with me on this but I hope that this will make it into the final product. I'm sure everyone will whine though and it will get overturned, but one can dream.
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Don't forget there is a new Act. So there's more experience to be had in each difficulty because you have to play through a fifth act.
For instance you might finish Normal at 35 instead of 30. And the second difficulty might end at 60 instead of 50. While the third difficulty can finish the last 10 levels.
Then if you want challenge you just turn on Monster Power for 70+
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