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    posted a message on First Kill Legendary
    Quote from iwantataco


    what is "too high"? also, its my game, ill play it how i want.
    Posted in: Diablo III General Discussion
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    posted a message on High hopes for DH on expansion
    Quote from Bleu42

    Quote from RasAlgethi24

    Infinite strafe build looks pretty damn good. I've seen a few people running it.

    I was dreaming up a build while at work, man I wish we had a calculator for RoS, or at LEAST an updated legendary item list! (hint hint dfans!!! lemme in beta and I'll make one myself =P )

    I really want to try;

    Strafe w/ rocket storm (strafe does 315% now, and the homing rockets do 90%), and the zero cost legendary.
    Fan of Knives w/ Knives Expert (the rune removes the cooldown and adds a 30H cost, and FoK does 450% in 20 yards)

    Smoke Screen w/ healing vapors (SS breaks CC and grants immunity for 1 second, the rune adds a 15% life gain per sec)
    Companion w/ Wolf companion (the wolf does 150% weapon dmg now), and the 3 wolfs legendary (pretty sure it's a cloak)
    Chakram w/ Shuriken Cloud (constant 200% weapon damage aoe)

    Vengeance w/ Stimulants (rune heals 6% life per second, and vengeance lasts 15s and is just an insane DPS cooldown)

    Passives;
    Bloody Vengeance (globes grant 40H and 4D)
    Hot Pursuit (grants 20% speed when you hit an enemy)
    Ballistics (100% additional rocket dmg, and 20% chance to fire a homing rocket for 150% dmg)
    Single Out (+20% crit chance against targets that are not within 20 yards of other targets)

    The idea here is with free strafe, you move around doing constant damage with both strafe and shuriken cloud. while dumping your hatred with a ton of FoK's that have no cooldown. After watching a couple streams strafe actually hits hard enough to be viable. Hot pursuit which is changed to increase your movespeed by 20% when you hit a target hopefully works with strafe, because that would be pretty sweet to almost completely offset the decrease in speed while using strafe. Bloody vengeance ( 40 hatred and 4 disc per globe ) is there because it's just extremely helpful to get a nice chunk of your resource back.

    You get some rocket synergy from your passive and strafe. Since strafe lets you move through enemies vault isn't really needed, and my big defensive skill is smoke screen to pop if I'm about to get frozen, and while 15% of your life when you pop it isn't 'huge', it's still pretty damn helpful when you use it twice or so to heal back up.

    Vengeance with stimulants (which grants 6% life each second) is there for the DPS as well as another healing cooldown.

    One weakness I foresee with this build? It has lower single target than other DH builds. Once you've got 1 elite / champ / boss left then obviously there's better nukes for the DH. I try to offset this however with a couple things; Companion w/ the 3 wolf legendary (450% combined damage from them per attack), rocket storm and ballistics which since they home in, should work well against 1 target, and of course the awesome Single Out passive, which grants 20% crit chance to any targets that are not within 20 yards of other enemies.

    sounds awesome
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Should gold be wiped at RoS launch?
    Sorry that I missed the previous thread, I will have to search for it.

    The thing is if all gold is wiped then the price of all the NPC vendor abilities will probably go down. So anyone who "has collected a lot legitly" will probably still be better off because crafting and gem combining costs won't be as high to combat the huge excess of gold that is out there. I have a strange feeling that Blizzard will keep balancing the vendor costs in relation to those who have mounds of gold stockpiled, not those who barely have anything or who are playing fresh characters. In the long run, you'd be better off with a wipe if it meant lower vendor costs in ratio to how fast you can collect gold off monsters.

    The only reason this kind of wipe would be entertained by me is because gold is already being drastically devalued by having it not be useable for trading it for items. It's basically just taking it a tiny step further and just completely devaluing it by removing it all together and starting clean for the fairness of balancing vendor costs to be more appropriate with the rate at which gold can be fairly collected by an individual in the state of the game at release. At least that is how I see it. Someone who has 1 billion+ gold will just laugh at vendor costs if they make them too low and someone who has hardly any gold or is starting anew will struggle to keep up if they make them too high. Both of those scenarios seem pretty unpalatable, even for me who is stockpiling to a great degree and would have a great advantage.

    For me, it has nothing to do with fair or unfair as far as the player base is concerned, I'm more concerned about it from a game balancing perspective in relation to inflated vendor costs.

    I hope when people are voting they are thinking beyond "do I want to keep my gold?"
    It's interesting nonetheless to see the reaction.
    Posted in: Diablo III General Discussion
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    posted a message on Should gold be wiped at RoS launch?
    As of what we know now gold will not be able to be traded in the expansion. Basically all your crafting costs, gem combining costs, and any other NPC costs will come from what you personally pick up. A lot of players, myself included, I'm sure will be amassing as much gold as they can before the RoS launch so that they will never be throttled by gold in their ability to craft or do other NPC related tasks. Blizzard also seems to be balancing NPC utility costs around the huge excess of gold in the economy, which seems unbalanced for newcomers to the game or anyone who plays the game at a more natural pace.

    Should the game start fresh and wipe all gold with a fair amount of warning?

    I have about 4 billion gold now and I still would love to see a wipe. I have spent my real life money on gold in the past, but I still would not care if I instantly lost it in the fair interest of the game.

    I'm not petitioning for a wipe to happen, I'm just genuinely curious what is everyone's opinion on this I am quite curious?
    Posted in: Diablo III General Discussion
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    posted a message on When patch "2.0" hits....
    60-70 can be done really fast from what I've noticed and you'll probably be doing it mostly in Act 5 with new environments you've never explored before.
    Posted in: Diablo III General Discussion
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    posted a message on Rares in RoS
    I didn't say I pity you, please reread.
    Posted in: Diablo III General Discussion
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    posted a message on Crusader Thorns Build - Torment (video)
    Really awesome. Gave you a thumbs up.
    Posted in: Diablo III General Discussion
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    posted a message on Rares in RoS
    So because something has nothing to be compared to, you choose the closest facsimile (reverse irony) and that makes all comparisons instantly valid? Good call.

    If you can't understand that it's okay and reasonable to play a game for competitive reasons and that doesn't relate to the real life acquisition of wealth then I feel pity for your logical faculties. For goodness sake, the third definition of "game" at dictionary.com uses the word "competitive". The definition of "life" does not have the same luxury.
    Posted in: Diablo III General Discussion
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    posted a message on Rares in RoS
    If you compare games to real life, you're gonna have a bad time.
    Posted in: Diablo III General Discussion
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    posted a message on Rares in RoS
    Quote from shaggy

    Quote from Zeyk23

    I guess my question is, is there really anyone who would prefer to be equipping bland Rares with great stats rather than Legendaries with unique bonuses? Why is that an appealing decision? I don't want to be in a position where I have to think "man that Legendary bonus is so cool... But not cool enough to be worth losing 15% of my DPS." Screw that, I want to be deciding WHICH cool bonus I can have, not whether or not I get one at all.

    Yeah... I don't get it either.

    Besides, if rares had a purpose, we'd be back to the "TRADERS HAVE AN ADVANTAGE" shitstorm. And then rares would be BoA too... and blah blah fucking blah.

    For me personally, it's okay for traders to have SOME advantage. I think what people are tired of is traders having ALL the advantage. I'm mostly talking about traders and pay-to-win players who are so wealthy that nothing is out of reach for them in that they can be instantly decked out in any item of their choosing, and they don't even have to play the game proper. Sadly, I am actually one of these players in the current state of the game. I'm by no means the most powerful, but if the game was more fun in its current state I might keep trading my way to the top as I have already done to some extent.

    Well, keeping legendaries out of the trading arena makes those items esteemed and not instantly accessible to those who play the least yet spend the most. Legendaries have to actually be worked for by playing the game explicitly, and that gives those who care about item reverence something to feel good about. Maybe rares will still be very useful, and can be traded and easily acquired, but they don't have the title of "legendary" so they shouldn't have to fit that mold necessarily; and as long as legendaries do fit that mold it creates that niche that is not tainted by players who circumvent actually playing the game to acquire items that are supposed to hold a higher regard. A Diablo 3 where I would be forced to find the legendaries I want, yet could trade for useful rares to complement the legendaries that supplement the build I am using would still be a Diablo 3 I would enjoy. In my mind, it doesn't go hand in hand that if an item is useful it should automatically be bind on account, it's just solely that legendaries have a responsibility to feel legendary in and of their own name and that's what solely drives my like for BoA on them.
    Posted in: Diablo III General Discussion
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    posted a message on Rares in RoS
    Quote from Zeyk23

    Quote from itirnitii

    The fact that the legendaries currently have bad bonuses in vanilla is exactly the problem with the current system. If the bonuses are worthwhile then you have to actively choose between a maximized increased in stat boosts from rares (DPS/EHP) or a mild stat increase with some utility (legendaries). It creates an interesting dynamic in choice making that makes all the difference if done properly.

    I guess I didn't mean to suggest that equipping an entire set of legendaries should automatically be insufficient. I just meant in a way that it wasn't the obvious mandatory choice for peak output. The utilities shouldn't completely dwarf the desire to equip some rares for stats alongside the legendaries.

    I guess my question is, is there really anyone who would prefer to be equipping bland Rares with great stats rather than Legendaries with unique bonuses? Why is that an appealing decision? I don't want to be in a position where I have to think "man that Legendary bonus is so cool... But not cool enough to be worth losing 15% of my DPS." Screw that, I want to be deciding WHICH cool bonus I can have, not whether or not I get one at all.

    You have 13 slots my friend, you don't need 13 bonuses. The key is to balance how many bonuses you want vs. how much stats you want to find a sweet spot for the build you are going for.
    Posted in: Diablo III General Discussion
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    posted a message on Rares in RoS
    The fact that the legendaries currently have bad bonuses in vanilla is exactly the problem with the current system. If the bonuses are worthwhile then you have to actively choose between a maximized increased in stat boosts from rares (DPS/EHP) or a mild stat increase with some utility (legendaries). It creates an interesting dynamic in choice making that makes all the difference if done properly.

    I guess I didn't mean to suggest that equipping an entire set of legendaries should automatically be insufficient. I just meant in a way that it wasn't the obvious mandatory choice for peak output. The utilities shouldn't completely dwarf the desire to equip some rares for stats alongside the legendaries.
    Posted in: Diablo III General Discussion
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    posted a message on Rares in RoS
    There needs to be a balance between rares and legendaries. Rares = better maximum stats // legendaries = gameplay changers. If the most effective way to outfit a character is to combine a healthy combination of rares and legendaries that will be perfection.

    If the top difficulties made it so that being completely outfitted in legendaries made it so your DPS suffered too drastically, despite having multiple unique legendaries gimmicks, you'd have to supplement some rares for damage and then make a decision about what gimmicks to sacrifice.
    Posted in: Diablo III General Discussion
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    posted a message on How do you guys feel about Bounty and Rifts?
    Right now it's VOTA for essence, Festering > FoM > Crypt (if exists) for experience. There is nothing else.

    At least bounties and rifts are random and offer different sceneries and monsters to fight. Bounties are everywhere in all acts so you can choose which ones you want to do. Not really sure I am understanding what the downside is.

    Monster Density could be a valid complaint, but it has nothing to do specifically with Rifts and Bounties.
    Posted in: Diablo III General Discussion
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    posted a message on BoP makes ladder resets pointless?
    Quote from Pietrak

    Quote from FEIF81

    OFC there must be a ladderreset now and then. Look on the streamers they got super gear in just 30-40 hours so in just few week u cant find any better and the game will be boring so i hope the reset will be every 3-4 month.

    The drop rates in betas and leveling rates are way higher than in the future live game. Blizzard increases the drop rates for testing purposes - if anything is to be tested it has to drop first.

    Exactly this. I keep seeing people complain about things dropping too frequently not realizing this is most likely for testing purposes.
    Posted in: Diablo III General Discussion
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