Agreed. Why is there no gallery feature to flip through the pictures easier?
Appreciate the work involved nonetheless though.
Agreed. Why is there no gallery feature to flip through the pictures easier?
Appreciate the work involved nonetheless though.
Quote from EntyLOL just to point out a few of the intriguing lines
- X1_MastaBlasta_Rider_Boss_Event_ChronoTrigger - Siege Runekeeper
- X1_MastaBlasta_Rider_Boss_Event_ChronoTrigger - Rekkar
- X1_MooMooHalls - Slaughterhaus
I'm not a fan of Chrono Trigger, nor have I ever played it but I have heard about it. Anyone care to explain these two lines? Do they mean something.
Quote from StoneTheRock
Quote from itirnitii
Why do they have to make paragon account wide? Why not just make the highest MF/GF bonus of the entire account apply to all characters.
If they made no changes to paragon then that would be fine. But:
There are talks about making Paragon levels account-wide, so that you don't feel like you're losing experience while playing your Paragon 100 character. Also potentially adding customization like stat allocation to it
If additions to the Paragon system are made, people that already have the required Paragon level will get the rewards on patch day
If you get extra bonuses like stats or even in game perks, then you'd be back to feeling like you're playing the game wrong by not being on your highest paragon.
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All stat stick legendaries need to be reworked to have some build changing idea to it -- ALL OF THEM -- DON'T EVEN LEAVE ONE. In my opinion, EVERY SKILL needs at least ONE skill changing legendary attached to it; and the idea needs to be impactful, synergistic, and build altering if at all possible. We need more sets. Every class should have 5+, **MINIMUM**. Focus on making each one like Jade, Marauders, Akkhans. Those are beautiful sets because they synergize so well with other legendaries. KEEP DOING MORE OF THAT.
The gem changes are really disheartening to hear... I too was looking forward to them; now not so much.
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Question I have is does this build move away from cooldown reduction then, since Flash is 3 seconds. I can't watch the video from work, so might be better to just watch later and see if my question is answered in the video. I would assume so, since every primary stat used for CDR is not that much benefit taking it off of three seconds (since CDR is percentage based). But then again, having it be 1.5 seconds sounds awesome too.
The biggest part I miss about lightning was mirror images + point of no return bubbles for immense crowd control. Wonder if that could be fit in somewhere. But looking at the skill list it would be a tough call.
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Explosive Blast got a huge buff, and now Firebird's is also buffed. Wondering how this might fair.
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Yes. You can choose to just not use a gift on it at all, but it's never going to be end-game quality without five primary stats. Four primary stat items will become the new insta-soul.
Socket is hands down the worst innate affix roll you can get if you plan on that weapon being end game quality. It doesn't exclude the item from being end game quality if the other three primary stats roll fantastically, but it still is the worst you can get as it innately offers nothing, since you can just roll it away to add a fifth primary to replace it as a new socket instantly.
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While this new item, Ramalandi's Gift, is a great step in the right direction. I feel like it is somewhat counter-intuitive and I have some concerns. To anyone who doesn't know what this item is set to do if unchanged it will add a socket to a weapon basically for free. You get a fifth primary at no cost to the weapons other stats.
My first concern stems from the fact that having an innate socket on a weapon will go from being the most favorable primary stat it can roll to the absolute least favorable. You will never want an innate socket on your weapon as you will just want to reroll it away and use Ramalandi's Gift to replace it for free, meaning the socket roll itself has absolutely no intrinsic value and you will wish it could have been anything but a socket so that you got more value out of that affix. You will never gain any practical use out of getting an innate socket on a weapon drop and the innate socket roll has basically been relegated to the status of completely useless.
This will only cease being a concern if weapons with innate sockets stop rolling altogether after Ramalandi's Gift is implemented (if left unchanged), which hopefully will happen. But, this will be a complete let down for anyone who already has an amazing innate socket weapon already and can't take advantage of the fifth primary they could have instead.
Please take note of the fact I am not voicing concerns of the idea of adding a socket to a weapon, I think it is a great idea, and it is better than what we already have. But if five primary stat weapons are going to be the new 'it' thing. It should at least be made so that weapons that already have an innate socket (and enchanted another stat as a natural result) can take advantage of this idea and not be left obsolete.
I'm not quite sure what a solid solution would be, but would be interested in hearing people's thoughts and/or concerns.
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CHD: weapon 130, amulet 100, ring 50, ring 50, glove 50, base 50 = 420 critical hit damage
CHC: amulet 10, bracer 6, helm 6, ring 6, ring 6, glove 10, source 10, base 5 = 57 critical hit chance
57:420 = 1:7.3 ratio
If you include paragon:
62:470 = 1:7.58 raio (which is better but still not close).
CHC appears exclusively on a lot more items than CHD does, and when they appear together on the same item slot the 1:10 ratio is always skewed in CHC's favor. So realistically choosing CHC over CHD on any slot where you can only have one over the other I will probably pick CHD.
For instance SOJ is a common conundrum for this problem. Elemental damage, elite damage, INT, and X. I pick CHD. If you get really lucky you can get elemental damage, elite damage, CHC, and CHD, but INT also gives you resistance so I am not sure I like that option as much, but 50 CHD is still a lot.
If you do this you have 51 CHC to 420 CHD which is a ratio of 1:8.23
With paragon: 56:470 = 1:8.39
Some build play off CHC though and proc things the more CHC you have, so that would be a situation where you might ignore the ratio and go CHC instead.
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What his argument is about is the fact that sockets on different equipment have different value. 3 sockets on a chest armor is one primary stat, while on a ring or amulet it is only 1 socket for 1 primary stat. Also, amulets primary stats are more valuable than chest armors because chest armor cannot roll elemental damage, 100% CD, and 10% CC. This is what his argument is about, and it is strictly arguing against putting these legendary gems into anything but jewelry.
The "sacrifice" and "choice" he is talking about is not that you have to sacrifice a great stat on an amulet to instead put this gem in (which will become the new BiS for everyone). The sacrifice is that you can't just stick it into a piece of chest armor instead and only lose 1/3rd of a primary stat, which isn't even that detrimental on a piece of chest armor as opposed to an amulet to begin with.
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Why not just have a different crafting mat for each equipment slot and then have them drop as bounty rewards from the reliquary? You could have each act have a higher chance to drop different mat types but they all have a chance to drop. You could make it torment difficulty reliquarys only as well. Or maybe as a reward for completing all 25 bounties in a single game you get to hand pick x amount of mats (maybe 1 for each torment difficulty). Might give some incentive for people to stop strictly farming act 1 bounties and ignoring all the other acts completely.
Just a couple off the cuff ideas. I'm sure Blizzard could think of something better.
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I have 7040 achievement point (96%) and I am itching badly for them to patch the broken ones, but I understand why it's taking so long. They might already have a fix for them ready to go, but I can see why they might want to release it in 2.1 (or whatever it will be called) with a whole slew of other changes as well.
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Zed#1489
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In my opinion, killing the act boss should be the last thing you want to do before you leave the game after doing a bunch of pre-reqs to make that boss drop more goodies. They should also be extremely challenging and unpredictable in Torment.
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It is so exhausting to repeatedly see the same dumb ideas rehashed over and over. "Make a skull shoot out and do damage!" Oh. My. God. I just want to smack a bitch.