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    posted a message on The Real Way to Play DH ('WASDF' Bind)
    If only I could showcase how it looks playing with move command instead of clicking. So much smoother and faster. Don't get me wrong, clicking is fast too, I was plenty fast at that, fastest you can be, but move command is faster.

    Experience is indeed not the right word. Inadaptability is, however. After such long gametime, you've probably gotten very used to your own methods, change might be difficult, but just looking at it from a fresh perspective, if two people completely new tried both ways, this way would be easier to learn as well as more efficient in the long run.

    It took me around 100-200 hours of playtime of any game (DIII and Starcraft) to master it. I've played for about 400 and prior to this I had mastered clicking to move with my mouse, but just recently I've adapted once more, to be even better. Just considering the raw output of each technique, using the move command is faster as well as simpler. If you put a good 50 hours practicing this way and trying to do runs as fast as you can, you'll be able to master it and perhaps you can grasp how it works better.

    I'm sorry to everyone that perhaps felt offended for me saying that if they didn't do as I suggested that they were inexperienced, it was just a ploy in a way for you to perhaps give it a try. If it doesn't work for you, no problem.

    And for those that think it's too hard to change from the way they did things to this new method, I'm sorry as well, I was actually a "fan" of WASD and used it a lot, therefore I assumed others would be able to adapt to something exactly like it, in Diablo, as well.
    Posted in: Theorycrafting and Analysis
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    posted a message on The Real Way to Play DH ('WASDF' Bind)
    Yes, it does sound a bit crude if you read it out of context to what I said after that. My bad, I just didn't bother or couldn't figure out a good way of expanding on that pointing out what I meant until after you pointed it out. I'm glad you'll try it out, let me know how it goes.

    Like me for example, I only started using this just today, and I've already gotten used to and fallen in love with it (lol) and I'm a level 60 paragon level DH. So even though I'm experienced by all means of level, I didn't figure this way out until level 60. I also know level 100s that haven't tried this either.
    Posted in: Theorycrafting and Analysis
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    posted a message on The Real Way to Play DH ('WASDF' Bind)
    I said that flat out like that, but what I was trying to suggest was that everyone, even if you are an experienced DH by regular definitions, with good gear, good builds and whatnot, that without making use of this technique, you'll never be as efficient and effective as you can be. Therefore, people that have yet to figure this out should by this point be considered inexperienced compared to those that are starting to make use of this technique.

    I urge you, if you're a DH (or not, I don't know how beneficial this is to other classes) to try this and compare it to when you used left-click movement and then you'll understand what I mean. All DHs should play like this.
    Posted in: Theorycrafting and Analysis
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    posted a message on The Real Way to Play DH ('WASDF' Bind)
    Or, use my method and use a 5 dollar mouse like me and still play like a pro.

    Using a naga or not, merely the fact that using move command on your keyboard instead of moving by clicking with your mouse (making sure you don't accidentally click a monster) is much more reliable and practical. I'm sure if you picked up moving with your keyboard if you don't already you'll find playing even easier.

    There's almost no need to use shift if you use the move command, AND if you use shift you probably use left-click move, therefore you're making many more, less efficient clicks verses move command, AND your movement dynamics and position are also stunted by left-clicking each time you want to move.
    Posted in: Theorycrafting and Analysis
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    posted a message on The Real Way to Play DH ('WASDF' Bind)
    Diablo is currently, mainly a point-and-click action hack-and-slash game, however, I've learned recently that the best and most optimal way to play as a character that is constantly kiting and evading objects, is by making the usage movement, their primary tactic, not by using your mouse, but rather your keyboard.

    By default, Blizzard has set all players keybinds a certain way, and you'll notice the Move command is actually not set and your Skills are binded 1-4. Since left-clicking allows players to move, and it's the most common way someone can think of moving, especially in a game where your attacks are activated by clicking on them. This works relatively well for characters that melee, like the Barbarian and Monk, the only movement required are from one monster to another, there's no evading at most times. But ranged characters are different, currently, I haven't actually seen any well-known players to show themselves playing with the move command as a primary concept, especially a DH.

    You will come to realize, if you have any idea already how the DH should be played, that binding your move command to W, and your skills from 1-4 to ASDF (or anywhere next to W) instead is the best way and also the easiest way to play. Those that are still using left-click movement can play well still, however, it should become apparent that this is the better way to play.

    For one, I find it less stretching your fingers on the keyboard (from 1-4 to shift) and more relaxed, but also, it's not practical to move with W and use skills binded to keys that are above it, as you need to be able to move and activate skills while moving. If you've played other games you obviously know about WASD gaming, using the move command on this as W makes it very similar, allowing you to seamlessly move and attack much more efficiently, as well as navigate through mobs easier, as you ignore everything and slip through all the monsters. I think if you try it you will notice the many aspects it makes much simpler and faster.

    Like one thing I'll give as an example now, rather than kiting by left-clicking back and right-clicking to cast your hatred spender, you're holding W and simply right-clicking in the direction you want to shoot and then moving the mouse behind you to run away. Once you master this you can never stop moving and shot your projectiles by spinning around and then immediately spinning back. You can also cluster your projectiles by running with it, in particular, ball lightning, much better as you don't left click to move again after each shot, by holding move command you're always moving making you run with all your shots immediately after shooting.

    Once you continue to practice and integrate move commanding to your gameplay, as I have been, you'll be able to switch between two different states extremely effectively, by becoming offensive and casting clusters of projectiles and running continuously toward your target or becoming defensive/evasive by never stopping movement, you'll never be touched by another AOE casted by elites because you don't even have to react to it, you're extremely dynamic by moving at all times, dodging everything like the DH is meant to.

    To me, this means whoever else that doesn't make use of move command as a DH should be labelled inexperienced because you just cannot play as effectively and efficiently and fluidly by making use of left-click move commands.

    If you want to be a real pro at DH, you can all thank me later.
    Posted in: Theorycrafting and Analysis
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