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    posted a message on DEBATE: Spending money on virtual items, and more
    Quote from Psychatog

    Quote from maka

    Quote from Huminator

    Quote from maka

    Quote from Syronicus

    If you paid a couple hundred bucks to have a character that could breeze through Act III on MP 3 or 4 and find millions of gold worth of gear, you could sell the gold and make back the money you put into the game and be ahead of the guy that decided to grind for months to get to where you are currently.

    That's the sad part: that this is actually a motivator.

    And it works :)

    I'd say that's debatable. That sort of mindset has ramifications that go well beyond the realm of gaming.

    And even with the best gear in every slot, at something crazy like 800k DPS AND survivability clearing MP10 all day, its still random, and you could potentially never make more than a few dollars back. Thats a lot to invest in the market of a game that falls every week (on average the gold prices on the RMAH have fallen by 1.5 cents per week, and will hit the minimum of 25 and stay there very soon. *already hit .25 last weekend, europe is already sitting at .25)

    EDIT: and also, don't think that just because the minimum is 25 cents that it will stop going down at that point. Websites will continue to offer better and better deals as more and more bots saturate the game, and nothing is done about them.

    maybe but you could get banned if they have evidence you purchased gold outside of rmah, it is against term of use
    Posted in: Diablo III General Discussion
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    posted a message on DEBATE: Spending money on virtual items, and more
    Quote from ruksak

    Quote from Bagstone

    IMHO, there's not much difference between using the AH and the RMAH, but it's just my personal view.

    I must STRONGLY disagree with that.

    There is no difference between the GAH and trade games via D2. It's just a different vehicle for the same transaction method. You have to play, hustle, save your scratch and spend smart to gear up intelligently. It is just a more accommodating, efficient method of trading your earned wealth for other players commodities/items.

    The difference between the GAH and the RMAH are striking when considering to what end they can be taken.

    Via the GAH; You must play to earn wealth/commodities/items in order to enter the GAH and leave having progressed.

    Via the RMAH; You could literally have never played, install the game, enter the RMAH and walk out with the best gear in the game (of course you have to level before using it). <<<This is what makes a lot of people act angry about RMAH'ers. Not me, just sayin. Some people cannot stand to have others be "better" than them.

    Honestly, I think the most vocal haters of the RMAH are people whom have no means to participate in the RMAH, but they want to.

    you dont need to play to make gold, i am not saying that you dont need any gold to start but just in the same way..you cant use the gear before 60 as you stated for rmah, you could just stop at 60 and play the ah and make million of gold without playing at all, sure wouldnt be that fun either of course but then again it wouldnt be a rmah discussion either.

    It is just a more accommodating, efficient method of trading your earned wealth for other players commodities/items.(pretty sure it can be applied to rmah too), didnt you earned that money?. I know you meant earned wealth in-game...what if you spend into rmah and then you remake your money using this gear? afterall all of this is just trading (time-money-gold) for (time-money-gold).

    yes it can be unfair for others who cant afford it, but you play for yourself and the only person you want to compete in this game is yourself, how you choose to play is a personnal choice i think
    Posted in: Diablo III General Discussion
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    posted a message on DEBATE: Spending money on virtual items, and more
    Quote from ruksak

    Quote from GroentjeBE

    First of all, it's your money, you worked for it. Sounds to me Trail might be young kid hating on the more 'adult' players for beeing able to put money in the game. Anyways... @ the end of the line you choose what to do with your money...

    I wouldn't make that assumption. Many old school RPG'ers like myself frown on short-cuts, no matter what your excuse is. I work too, only part time but I own several rental properties that consume much of my time, not to mention being a single father.

    True pride in your character can only be achieved by doing it 'the old fashioned way'. By purchasing gold/items, you have chosen a shortcut, you have chosen to bypass effort and cut straight to the quick with your wallet.

    In seconds, you achieve what takes me weeks, even months to reach.

    It is your own business how you game, as well, how you achieve prominence in-game. But do not pretend that there is any sense of pride to be gleamed from a bought character.

    i dont see why buying gear with money would be different then buying gear with gold or gear given by anyone. Self looted gear or no point to claim for old school pride but still this pride dont really come from the gear i think, its more of what you can do with what you have.
    Posted in: Diablo III General Discussion
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    posted a message on DEBATE: Spending money on virtual items, and more
    Personnally i prefer to sell but i never sell any gear that is my best gear for any 60 i have,
    i spent and bought on both way, i think its ok if you can afford it.
    its our choice to buy or not and you can only sell if you want to make profit of course

    what really suck is that blizzard is exploited/hacked and i dont believe they do a good job on removing the duped gear and gold botted from the game since they dont cancel any rmah auction (every transaction is final) and neither had a sign of any duped gem sold for 5million gold deleted from anyone.

    this said it could be unfair if that was a competitive game for people who cant afford it but the only competition in this game are hypothetic beside maybe world 1rst kill/fastest kill

    it s in from start and everyone playing know the feature before they purchased or had the chance to know.

    spending money over a video game isnt much more of a waste then spending it on beer at the bar
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find and Attribute rolls question
    Quote from baron01

    You are right Bagstone in that MF workings are still not completely mapped. MF topic in the theorycrafting section was great help and people behind it did a lot of good work.

    I just feel that for clarity and avoiding confusion in newcomer/starter topics, MF function should be described as having no impact on quality of the loot. You will get more loot by using MF and the affix situation is very subtle difference, one that is not even directly communicated by the game.

    you are confused yourself, mf dont let you get more item drop, you get more rare because more blue are turned into rare, and you get more legendary because more rare are turned into legendary and i dont see why we should say mf have no impact on the quality on the loot....when its the only thing it affect

    yes MF only change the loot qualities, wich exclude affix value(wich isnt the number of affix)

    you feel you get more item but you dont, its all white that became blue and blue that became rare and rare that gained a few affixes, and a very small portion that became legendaries instead and some of them even become set item
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find and Attribute rolls question
    Quote from baron01

    Quote from Cryomatic

    bullshit and thinfoil hat theories guaranteed! and how can you prove they are wrong without even knowing the base drop rate of every creature?

    Even if it ''insreases affixes by such a small amount'' it is worth mentionning that it is what it is doing, nothing more and nothing less
    Read the topic about MF and its working here on these forums. It is you that makes fool of yourself by blindly defending something that was disproved by statistical work and sample testing by guys that did great job unveiling how MF works.

    It is true that MF does impact how number of affixes is distributed but the impact is so miniscule that is can be considered as unsubstantial. Main benefit of MF is that it gives you more rare and legendary drops. Still, the number of affixes % is pretty much fixed. Also note that only at high amounts of MF the impact on affix distribution is visible at all. Check the thread.

    i dont care about an idiot calling me a fool, i didnt proved anything i said what exactly mf is doin.
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find and Attribute rolls question
    not at all, check the context and its not saying you are gonna get more item , its saying what is goin to happen to this 1 item roll.
    all its saying is that mf is increasing the base value of getting a 6 stats affix

    When a monster drops an item, Diablo III randomly determines the item’s quality from a chart that includes item quality and the number of affixes present. The game randomly "rolls" on each property in the chart to determine which affixes your item will get. Your magic find score is applied as a bonus to these rolls.
    Posted in: Diablo III General Discussion
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    posted a message on What game to play next?
    I ended up buying the 100$ founder package for Firefall after seeing someone offering beta key for it, MMO Shooter, looks promising! and fun, just finished my paragon this morning , guess ill have to play it a bit now =D
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Magic Find and Attribute rolls question
    Quote from Stormz

    if monster has 4% to drop a 6-affix rare item and you have +50% magic find, it now has 6% to drop that item
    taken from blizz's own description, which depend on how you spin it both views are correct. mf only increases drop chance or mf increases drop quality.

    well in order to have this equation goin on, you are goin to drop something, so it dont imrove the drop chance...mf only apply on drop that you are getting and by the time you see it drop, its all done already

    if monster has .............to drop that item, if you suceed on the 6% chance roll, else it now roll rare 5-affix, that is what it is saying
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find and Attribute rolls question
    Quote from Litheum

    Quote from Cryomatic

    Quote from Litheum

    Quote from Cryomatic

    Quote from baron01

    Quote from horadrimm

    High magic find has a better chance at yielding items with a greater amount of affixes, but does it also give the chance to roll more attributes?

    For example, would I have a better chance at rolling something with strength/dexterity/vitality instead of just strength/vitality?

    This link doesn't explain it:

    http://us.battle.net...ment#magic-find
    MF does not affect attribute rolls itself, it only impacts whether you find legendary, rare or white item when you kill a monster. Furthermore, while MF impact also the amount of affixes you can get on items, ie. 4, 5 or 6-affix item, its impact is very marginal, therefore, you can almost say MF does not impact quality but only quantity of rares and legendaries you can get.

    You can find more in a great thread in Theorycrafting section of these forums. It has all of the theory in one place and lots of supporting info.

    mf can improve quality in every way....it just Cant increase the item lvl and affix value of drop.
    you get higher quantity of rares because you improve the quality of the drops, you get more and you get more set/rare6affix/5 affix....etc

    There has been extensive testing (1000s of elite kills, many of them recorded) that refutes your claim.

    If there is an affect on number of affixes (4/5/6 affix rares etc) it is so small, it is not noticeable after 1000s of elites killed. Although Blizzards own site says that MF increases # of affixes, either they are wrong about there own game (which wouldnt be the 1st time) or the amount MF effects affixes is tiny.

    I often see players stating MF effects # of affixes, but none of them have a source, or links to any testing done. They just state it as fact with no evidence. The massive article on this website is the only serious testing I've seen done, and it clearly shows MF does not effect affixes much at all.

    and there was official info explaining it was working this way from blizzard

    when something drop it roll a value multiplied by your mf and if you miss the roll then its roll down
    i.e when a runesword ilvl 63(mf dont affect item lvl) drop then
    MF multiply chance to roll wich quality of item it will be i.e if you had 1% to get legendary and 600 mf you would had 6% for it to be a legendary and once you roll it then you got it to drop, if you miss you roll the line under etc.

    so MF START

    roll for legendary if you miss the roll thenM
    roll for 6 stats rare if you miss the roll then
    roll for 5 stats rare if you miss the roll then
    roll for 4 stats rare if you miss the roll then
    ...etc
    down to grey item

    then MF STOP

    and affixes now roll their value

    ------------------------- from game guide ----------------------------------
    Magic find affects the quality of items you acquire from killing enemies.

    http://us.battle.net...ment#magic-find

    Magic find do improve loot quality and this mean more chance on more affixes and legendaries
    Magic find DONT imrove item level
    Magic find DONT make you get more loot drop, you get more legendary, rare and magic because your loot have more quality

    and not every creature have the same chance of dropping an item but anything can drop everything withing the loot table of what you are doin exactly.

    If you read my post......

    There is pretty solid evidence this isnt true, even though Blizzard stated it is. Or it increases affixes by such a small amount, it is not worth mentioning.

    But yes, your long response is 100% correct.....assuming Blizzards post is correct. Blizzard can and has made mistakes. several times.

    bullshit and thinfoil hat theories guaranteed! and how can you prove they are wrong without even knowing the base drop rate of every creature?

    Even if it ''insreases affixes by such a small amount'' it is worth mentionning that it is what it is doing, nothing more and nothing less
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find and Attribute rolls question
    Quote from Litheum

    Quote from Cryomatic

    Quote from baron01

    Quote from horadrimm

    High magic find has a better chance at yielding items with a greater amount of affixes, but does it also give the chance to roll more attributes?

    For example, would I have a better chance at rolling something with strength/dexterity/vitality instead of just strength/vitality?

    This link doesn't explain it:

    http://us.battle.net...ment#magic-find
    MF does not affect attribute rolls itself, it only impacts whether you find legendary, rare or white item when you kill a monster. Furthermore, while MF impact also the amount of affixes you can get on items, ie. 4, 5 or 6-affix item, its impact is very marginal, therefore, you can almost say MF does not impact quality but only quantity of rares and legendaries you can get.

    You can find more in a great thread in Theorycrafting section of these forums. It has all of the theory in one place and lots of supporting info.

    mf can improve quality in every way....it just Cant increase the item lvl and affix value of drop.
    you get higher quantity of rares because you improve the quality of the drops, you get more and you get more set/rare6affix/5 affix....etc

    There has been extensive testing (1000s of elite kills, many of them recorded) that refutes your claim.

    If there is an affect on number of affixes (4/5/6 affix rares etc) it is so small, it is not noticeable after 1000s of elites killed. Although Blizzards own site says that MF increases # of affixes, either they are wrong about there own game (which wouldnt be the 1st time) or the amount MF effects affixes is tiny.

    I often see players stating MF effects # of affixes, but none of them have a source, or links to any testing done. They just state it as fact with no evidence. The massive article on this website is the only serious testing I've seen done, and it clearly shows MF does not effect affixes much at all.

    and there was official info explaining it was working this way from blizzard

    when something drop it roll a value multiplied by your mf and if you miss the roll then its roll down
    i.e when a runesword ilvl 63(mf dont affect item lvl) drop then
    MF multiply chance to roll wich quality of item it will be i.e if you had 1% to get legendary and 600 mf you would had 6% for it to be a legendary and once you roll it then you got it to drop, if you miss you roll the line under etc.

    so MF START

    roll for legendary if you miss the roll thenM
    roll for 6 stats rare if you miss the roll then
    roll for 5 stats rare if you miss the roll then
    roll for 4 stats rare if you miss the roll then
    ...etc
    down to grey item

    then MF STOP

    and affixes now roll their value

    ------------------------- from game guide ----------------------------------
    Magic find affects the quality of items you acquire from killing enemies.

    http://us.battle.net...ment#magic-find

    Magic find do improve loot quality and this mean more chance on more affixes and legendaries
    Magic find DONT imrove item level
    Magic find DONT make you get more loot drop, you get more legendary, rare and magic because your loot have more quality

    and not every creature have the same chance of dropping an item but anything can drop everything withing the loot table of what you are doin exactly.
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find and Attribute rolls question
    Quote from baron01

    Quote from horadrimm

    High magic find has a better chance at yielding items with a greater amount of affixes, but does it also give the chance to roll more attributes?

    For example, would I have a better chance at rolling something with strength/dexterity/vitality instead of just strength/vitality?

    This link doesn't explain it:

    http://us.battle.net...ment#magic-find
    MF does not affect attribute rolls itself, it only impacts whether you find legendary, rare or white item when you kill a monster. Furthermore, while MF impact also the amount of affixes you can get on items, ie. 4, 5 or 6-affix item, its impact is very marginal, therefore, you can almost say MF does not impact quality but only quantity of rares and legendaries you can get.

    You can find more in a great thread in Theorycrafting section of these forums. It has all of the theory in one place and lots of supporting info.

    mf can improve quality in every way....it just Cant increase the item lvl and affix value of drop.
    you get higher quantity of rares because you improve the quality of the drops, you get more and you get more set/rare6affix/5 affix....etc
    Posted in: Diablo III General Discussion
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    posted a message on A major problem in this game...
    Quote from ruksak

    Quote from Indimix

    Which is, a loot based game, is that the worst part of the game experience, comes when you have to identify all those rares you have in your inventory.

    How is, that the most annoying, boring, almost depressing part of a loot based game.. happens to be the very same item identification process?.


    I too have an issue with the ID process, but it's flip-side to yours.

    I don't mind the high amount of "useless" rares. As I played D2, and most of what dropped there was useless as well.

    My issue is with the ID process itself. I could almost puke everytime I have to go back to town to ID a full INV of rares. It takes over 1 minute just to ID a full INV. I'm a very patient player, but this is just too much.

    1 minute may not sound like much, but it weighs on the player. When you consider the two ways this could be done, it really seems ridiculous.

    If we had an 'ID all' feature at the merch, it would be click.....done

    The way it is; click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....click (wait 2 seconds)....click (wait 2 seconds)....click (wait 2 seconds).....


    ...there....done, finally. That's a visualization of ID'ing 33 rares (an average haul). Fucking...ridiculous.

    People get frustrated and accidentally switch equipped gears for junk, sell their multi-million gold items to the vendor, leave the game and don't realize until it's too late. This is a direct result of the unnecessary monotony of the ID process.

    Other major playability issues IMO;

    1) The lack of /nopickup. So sick of stumbling over loot on the ground, nevermind having to dump shit I didn't mean to pick-up.
    2) No cap on key properties, causing serious itemization failures. Crit Damage & Crit Chance both need a hard cap. Resistance is also lacking a cap, having one would free-up itemization drastically. Life Steal also needs a cap of 6%, unless they make LS available on belts for all classes.

    its not 2 second, its 1 second and 4 second legendary
    Posted in: Diablo III General Discussion
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    posted a message on The truth about monster power, just a guy telling the truth
    Quote from AudioCG

    Quote from Cryomatic

    Quote from Psychatog

    Barbs: this menas anything other than WWing ONCE through trash and it dying (this menas never having to WW back through)


    this

    Yup, they can do exactly that.

    That 145k guy crits for 400K+, shit just melts to him.

    yeah but at this point they would be under their sweet spot and get more on +1-2 mp wich is why i was arguing it wasnt the best
    Posted in: Diablo III General Discussion
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    posted a message on The truth about monster power, just a guy telling the truth
    Quote from Psychatog

    Barbs: this menas anything other than WWing ONCE through trash and it dying (this menas never having to WW back through)


    this and realising he didnt said 1 WW shot but goin once wich is kinda correct ><, missinterpreted it actually
    Posted in: Diablo III General Discussion
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