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    posted a message on Meteor Spam Fire Wizard Build (Video)
    have you tried WoF heatwave? it feels much more reliable than meteorshower
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Advice on gear tunning!
    http://us.battle.net/d3/en/profile/Hunger-1860/hero/8631491

    I just got 4p bonus tal rasha, and i was wondering if i should drop heat wave as main spender over meteor shower, and get more meteor dmg % insteaf of WoF since that would also increase the meteor procs dmg.

    What do you guys think?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Build] Mirrorball/Archon Fire Wizard *Updated for 2.0.5*
    i have been testing fire runes, and i have to say this:

    White / trash clear = hands down heat wave. doubles meteor dmg and its more ap efficient

    elite packs: nothing clears as fast as BH - Blazar + Meteor impact while spamming MM



    Maybe ill try EB when i get a wand of the woh but till then i guess ill stick with this.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Build] Mirrorball Fire Wizard for T4-T6
    how fast can you clear t5 on your defensive build? even tho MM conflag deals a lot of dps, its kinda slow to clear white trash.

    Your "more offensive" build lacks another dps source besides MM to clear fast white trash, you are getting storm armor instead of 5 crit chance?

    Why pick ignite instead of 20% dmg from force weapon on both specs?



    Im not trying to say your build sucks, or anything like that. Im just curious about your skills choice
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My ultimate FO Build (Cold)
    i totally understand, like every FO build, you have a free utility spell. I found using blackhole with event horizon the be the best choice, but i have ice climbers so i dont have to worry about jailers.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My ultimate FO Build (Cold)
    http://us.battle.net/d3/en/profile/Hunger-1860/hero/8631491

    After doing lots of testing, and watching other wizards builds, i have come to the conclusion this is the most balanced and most fun build i can use.

    No one likes using your primary to generate AP so what have i done to reduce as much as possible doing this:

    1)So Power of the storm 2)Astral presence ( i prefer this over prodigy, since FO hits so hard it kills every white pack with 1 / 2 orbs, you will spend most of your time running generating AP passively ) 3)maximizing reduce cost from paragon (10%) + 8% from shoulders. totally obtainable by most wizards. Nothing fancy here 4) Some APoC on my offhand.

    With all these things combined, i can cast 12 FO without the need of using my primary. This is amazing for speed T1 - T2, since most white packs will die from 1/2 orbs.

    What about elite packs and bosses?

    I have turned this build to use elemental exposure: Sparkflint adds fire element (5%), your primary will add the lightning element (5%) and you finally have another excuse to cast 1 or 2 electrocute now and then, since you can refresh / add the lightning stack for elemental exposure, event horizon is amazing to deal with nasty elite packs and guess what? 5% dmg from arcane, plus the 5% from your FO.

    So resuming: 20% elemental exposure (optimal conditions with event horizon for 5 seconds, then droping to 15) 15% from glass cannon 10% sparkflint 10 cold blooded 20% force weapon

    Variations: if you want more thougness, you can drop power of the storm for prismatic cloak If you want more mobility you can drop blackhole for teleport/wormhole

    I hope this helps anyone out there. Any feedback / criticism is welcome
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 1.0.5 DH LEGENDARIES / XP FARM STRATEGY
    Quote from NeonodeII

    Your build is far away from optimal. First HA/EleA sux a bit. If you get armor with reduce chakram cost 4 or 5 and quiver with + 1.12-1.33 HR and your warrior with ressource regen skill. Pick bat and lol you got 9+ HR/s. You will be able to keep chakram forever and you have free skill and you can choose Cluster Arrow. When you see group two clusters and than spam Chakram/Razor Disk most of the elite packs just die instant on MP2. Also you nee Legacy Nat with Tactical so you can keep 60% movement speed all the time. Also keep in mind that DH with 300Ress and 200k+ dmg without SS can farm MP4-5 without any delay.

    Sorry i dont find chakram optimal at all. It doesnt hit all the mobs from a big pack. Elemental arrow does hit em all cuz it paths trough the middle of the pack hiting everything twice.

    And why would i care about Hatred regen? elemental arrow doesnt cost much, and clears everything in 2 / 3 hits. Also vengance fills your hatred with 1 / 2 health globes and your discipline so you can have full disc to vault to the next pack.

    And as i explained in the guide, mp 4 5 is not efficient even with ppl with 200k dmg. I can clear mp4 5 at amazing speed. And even then you cant compare the 50 millon xp/hour you can do with this route..

    xp and legendaries is about killing as much white mobs as possible. Speed is the key. And mp1 - 2 is just more efficient than mp4-5 no matter what your gear is.

    The math has been done on several forums.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.5 DH LEGENDARIES / XP FARM STRATEGY
    I have replaced Sharpshooter with vengance. I find that after killing a large ammount of mobs, i can fill both hatred and disc with the health globes they drop; ITs amazing to keep vaulting with full disc
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.5 DH LEGENDARIES / XP FARM STRATEGY
    just made a timed run. Took me 13 minutes to clear all 5 maps, for a total of 11 millon xp.
    Meaning with this route im doing arround 50 millon every hour ( give or take)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.5 DH LEGENDARIES / XP FARM STRATEGY
    Updated the guide with my last Skill setup. I find SS + nightstalker to have an amazing synergy for this route. You can spend your discipline vaultingt to the next pack, and ball lightning crits will fill your disc right away.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.5 DH LEGENDARIES / XP FARM STRATEGY
    Quote from Inglewood78

    Have you tried Bola w/volatile explosives? IMO, it does a better job of totally decimating dense packs of white mobs than ball lightning. I use bola for white mobs and cluster bombs for elites.

    Mob density in Act 3 is so much better than any other acts, not to mention a whole lot more fun. I generally run MP2 and avg 1 legendary per run (native 300ish MF with MP bonus)

    i just made a run with bola, and i find my hungering arrows criting for 240k while bola barely hits the 200 mark. i know bola has a wider aoe range but i think hungering with spray of teeth works better
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.5 DH LEGENDARIES / XP FARM STRATEGY
    Quote from WNxManiacMan

    I was starting to get tired of my DH. It was just the same over and over again. I spend so much time on kiting. I've tried so many times to upgrade my gear, but I'm having trouble getting over 100k. This thread makes me wanna try again, thanks :) (no need to help me with gear, I'll work it out or ask my clan)

    I have one question though: You have such awesome gear, including a high-tier XP gem, and so many "elite kills" on your DH and you're doing this fast XP and item run... How come you're only Plvl 21? I've played with several worse players with 30+ Plvl. Are most of the elite kills from before plvl was introduced?

    Edit: I'm following this thread so I can look at it again some other time.


    im only 25 paragon lvl cause i quit diablo 3 before 1.0.4 . I started playing again for this patch. So basically i did 25 lvls in less than a week. ( havent played much either)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.5 DH LEGENDARIES / XP FARM STRATEGY
    icy, i have a pretty good gear in my opinion, and i think elemental arrow cant clear white mobs @mp4/5 like it does at @mp2. It gets worse for elite packs. In order to kill elites and large packs fast enough at mp4+ you need something with a little more kick like cluster bombs. The thing is cluster bombs is a terrible large group clearer. It lacks reach and you can only cast 2/3 depending your passives choice, making you rely more on your hatred generator..

    Dont get me wrong, i can farm mp4/5 just fine if i propose to. But mp2 with this setup is just better xp/item per minute wise.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.5 DH LEGENDARIES / XP FARM STRATEGY
    NEW*: Updated with the Vengance instead of SS


    After some research and testing, i found the best setup to farm both xp and items.
    The following Skill choice, route and description is the one im using and enjoying the most.

    First of all lets get some things clear. You need to understand the concept of XP per minute and Items per minute. It involves how much xp and items you can get per minute (doh').
    People fail to understand this, thinking the higher the mp the better loot they will get.
    YES higher MP > higher CHANCE of getting EXTRA items. But higher mp also means higher dmg intake and health pool on mobs.

    Whats the point of doing mp 7 runs that can take you 1-2 hours, when you can make mp2 runs in 20 mins??

    Quick mp 1-2 runs will grant you MORE items PER MINUTE than a slow and painfull mp5+.
    Same goes for xp. MP 1-2 grants more XP/MINUTE than higher mps..

    So this is my guide to do that. MP 1-2 in 20 mins or less

    Basics:
    Farming act 3. Why act 3 and not act 1? cuz act 3 has quick waypoints right next to large groups of mobs.
    None actionless runing, meaning if you hit dead end on keep 2 you dont run back 3 minutes without killing anything, you TP and hit the next map on this route
    If you happen to die at the end of a map, dont run through the same path you did before. IT will not have any mobs cuz you killed em before. Keep going through a new path discovering new parts of the map full of mobs.
    Ignore / run through single annoying mobs. Remember we are aiming for large groups. IGNORE the lonely roamers arround the map.

    Gear: Nothing too specific. I dont have any natalyas set ( wich would increase the ammount of vaults we could do ). What you MUST have is 24% move speed from your gear. Speed is key here, and you need that speed. Also high attack speed is better for elemental arrow so you can dump your hatred faster.
    That being said. This guide doenst need any specific gear besides the move speed.
    Skill Setup:

    http://us.battle.net/d3/en/calculator/demon-hunter#aidlgV!ZbX!cabZYc

    This setup is the one i find the best one for this route / mode. We want speed and quick clearing of large groups. The only hatred spender that can clear large groups is EA: ball lightning. Cluster bombs is good for elites, but we dont care for elites doing this route. We aim for large packs of white mobs. Thats our source of both XP and legendaries. And the best way to clear those packs is using ball lightning.
    Tactical advantage is a must. We want to move as fast as posible when we are not clearing mobs.
    Hungering arrow is amazing to clear elites. I find my hungering arrows doing more damage than my elemental arrows. So for elites mainly use this
    Rain of vengance: its amazing elite and big packs clearer. Just stand near the packs or elites with gloom up, Pop this beauty and enjoy the extra dps.
    Gloom is our life savior. Still good against reflect damage affix, and mitigates some damage under heavy situations.
    Preparation: i use back up plan cuz i find myself spending most of the discipline vaulting through the map. Remember its all about fast runs.. So thats how you should be spending your discipline, vaulting for tactical advantage to proc and make your way to the next pack faster.
    Passives: SS + vengance has an amazing synergy for this run. Basicaly you spend your discipline vaulting to the next pack. When you aproach a big pack, ball lightning crits will fill your disc pool right away and health globes will complete this process so you can have your discipline filled to spend it vaulting to the next pack

    MP level: Since my gear grants me a lot of dps. I find myself equaly confort doing MP1 o 2 at the same speed. So if you can afford doing MP 2 you should. The extra MF will help a lot.

    The route: Taken from the Alkaizers run for barbarians, with a little tweak

    1st : start the game at the last quest of act 3. Killing Azmodan. Head to the last waypoint. Clear the path to Azmodan but dont get inside. You will get the checkpoint right before entering his chamber. Quit the game.

    Now every time you create a game, you will start at that checkpoint, right before Azmodan.

    From there clear the path (core of the arreat) all the way back to the waypoint.
    Grab the waypoint and head to Tower of the damned 1. Make a full circle path clearing all the elites ( Both core of the arreat and Tower of the damned 1 gives you a quick 5 stack NV).

    After you clear Tower of the damned, grab the waypoint to Arreat Crater 2. Clear the map. IF you find yourself at a dead end TP back and head to the next map. Remember we dont care about full clear. Just quick large group clearing.

    After Arreat crater 2, take the waypoint to Bridge of korsikk. Make a circle arround the map clearing large packs. Dont clear any caves, ignore lonely mobs wandering arround the map. Focus on large packs

    After Bridge, head to The keep depths lvl 1 and take the stairs into The keeps depths lvl 2. This is where the magic happens. Keeps lvl 2 has SO many mobs its a gold mine both for xp and legendaries. Try to clear as fast as possible. Most mobs are just skeletons with no hp at all.
    If you hit a dead end you can tp back, and restart keeps 2 into an undiscovered part of the map.
    Same thing if you die. Dont run back just to kill that last elite mob that killed you. You will waste 3 minuts running without killing anything.

    - This is where Alkaizers run ends, You can either quit the game and restart the route, or you can do Arreat crater 1 and keeps 1 for some extra mobs. -

    Video of Alkaizer route in case you dont understand it.
    Remember we aim for LARGE PACKS OF WHITE MOBS. Thats your main source of legendaries and xp.

    VAULT > KILL > VAULT > TP

    I hope this helps some lost Dhs out there. Im not claiming this is the best route / method, but its the one working amazingly for me.

    Cheers
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on WTS MANTICORE 1200 dps with 190 dex + 90 crit hit dmg and 80 vit
    trololololol
    Posted in: EU Servers Trading
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