Since I run a Windup/Shockonado Build where attack speed and critchance is a major factor, 1h+Off was a no brainer.
(http)://eu.battle.net/d3/en/profile/Zackaresh-2284/hero/700106
I agree that Conduit isnt worth it.
Concerning attack speed: Keep in mind that it not only affects how fast you can cast winds, but on top of that it also determines how many times a wind ticks and therefore how many procs you get from them ((http)://us.battle.net/d3/en/forum/topic/6794871641). So based on your critchance and arcane on crit there is a minimal attack speed you have to have in order for a wind to "pay for itself" or give you a surplus of arcane power.
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(http)://eu.battle.net/d3/en/profile/Zackaresh-2284/hero/700106
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Concerning attack speed: Keep in mind that it not only affects how fast you can cast winds, but on top of that it also determines how many times a wind ticks and therefore how many procs you get from them ((http)://us.battle.net/d3/en/forum/topic/6794871641). So based on your critchance and arcane on crit there is a minimal attack speed you have to have in order for a wind to "pay for itself" or give you a surplus of arcane power.
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(http)://www.youtube.com/watch?v=djmyN329zwM
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(http)://www.youtube.com/watch?v=AW6TrAHqVd8
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