Not sure if this discussion have been brought up already but it would be nice if the gear tagged in tab I, II, III, IV and V would should up on the gear itself, so you know if a piece of equipment belongs to particular set in the armory.
Gear shifts around and never goes back in the same spot and its a pain to keep track which gear belongs to which tabs, especially if you are using all the tabs.
My 2 cents..
Rakka
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Member for 11 years, 6 months, and 15 days
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TheGreatRakka posted a message on Tagging Gear in ArmoryPosted in: Diablo III General Discussion -
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DragonHaze97 posted a message on The Ultimate D3 Farming Playlist!Posted in: Off-TopicI think it's safe to say that we all enjoy listening to music while farming in diablo, so I wanted to make a playlist of many different songs where the lyrics can be "related" to something in the diablo universe. So, if you're farming for a rare legendary, we have the song "Get lucky" by Daft Punk Or if you're playing Hardcore, "I will survive" by Gloria Gaynor or "Stayin' Alive" by Bee Gees fits well into this playlist!?
We can use this thread to help each other form the "Ultimate D3 Farming Playlist".
Every suggestion is well appriciated! Happy farming!
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Fitsu posted a message on Rainbow Goblins - Cosmetic WingsPosted in: Diablo III General DiscussionYour aware how RNG works right? That's like saying "I only got 3 legs/rift in t13 and I did like 10... obv nerfed"
RNG is RNG, you can't create a case study to prove if something is nerfed a not with 10 runs. Hell u couldn't do it with 100 runs, or a 1000 runs. You would need 10s of thousands to even start such an argument.
Another example of this, is primal ancients have a 1% chance but by RNG you could get 5 within 10 drops.. Which represents a 50% chance. But that's RNG, and a reason as to why you can't create an argument based on such a low amount of tests. -
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Bagstone posted a message on Need your help good people of Tristram!Posted in: Hardcore DiscussionMoved to HC forums.
Highest DPS right now are necro and wizard (necro highest GR for pushing, wizard highest for speed GR farming). Both are very squishy though. I personally went for wizard - died once, but it was my own mistake (as it is always on HC ;-)). Learned my lesson, everything good now. It's definitely a bit more challenging. Before that I ran a crusader on non-season, but deleted it - it's just too boring. Actually pretty decent DPS and super easy GR70 but never even in danger of dying. Doesn't feel HC-like.
Many people play the DH, because it offers the best trade-off between good DPS with relatively low chance of dying. I see a lot of people playing the Impale DH for that reason. But again, if I play HC and I'm not in danger of dying I might as well just play SC, right? So that sounds boring as well.
Basically: if you're looking for a safe farming class with a little bit less danger of dying and good DPS, pick the DH. If you want to be super safe pick crusader (but doesn't sound like that's what you're looking for). If you want to be a bit more adventurous and try something new pick the necro. And if you're absolutely mad and fearless and want the fastest mid-GR farming speed, pick wizard. (But be prepared to die! :D)
Edit: Just as an advice, have backup gear ready - and that should also already be re-rolled to the right stats and with backup gems, if possible. It really sucks if you die and have no backup gear, or that backup gear has to be re-rolled but you have no Death's Breath left. It's just nicer if your backup gear works right off the bat on T10. Basically I have 2 free deaths right now already because of 2 backup sets ;-)
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Angry_Roleplayer posted a message on TRAG'OUL'S AVATAR Necromancer Set: Verdict & ThoughtsPosted in: Diablo III General DiscussionHello everyone! I explored nearly every set and build possible already and have some thoughts on each individual set. What i like and dislike about each set and how good is interaction with skills and legendaries. I will start with my favorite set which i think is the most interesting one: Trag'oul's Avatar.
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brilovely posted a message on Patch 2.6 Meta ChangesWritten by Frequ
Possible Meta Changes
As Season 10 closes, we look ahead to Season 11 and the new Necromancer class. Outside of the class, there are several fixes that have been implemented by Blizzard that may cause a shift in the current 4-man meta. With the big break between Season 10 and 11, the meta will become more clear as we approach July 20.
Rift Guardian Killer
In the beginning of Season 10, there were 3 possible contenders for the rift guardian killer spot in the 4 man meta: the Wizard, Monk, and Demon Hunter. In the end, the Wizard came out on top especially with the cow level exploit. This was where Wizards could hop in a pre-pulled cow level, gain a ton of archon stacks, and hop back in the rift to kill the RG. However, this was fixed in the PTR. With this fix, the Wizard will no longer be ways ahead of the other 2, and may possibly even be behind the Demon Hunter, as the class was ahead in the rankings until the exploit became popular. All things the same, the rift guardian killer spot will be up for grabs again.
New Necromancer Class
The biggest thing to change Season 11 is the addition of a new class, the Necromancer. While it is still unclear what the Necro's role will be in the group meta (or if it will even be in the group meta), there is one thing the addition of this class may result in: it could lead to a possible shift back to the 3 support 1 DPS meta, last seen in Season 6. Comps like this are only possible if the DPS can fulfill both the rift clear (currently held by the LoN WD) and rift guardian kill roles. Whether this happens or not remains much of a mystery, but with the Necromancer releases and the huge break between Season 10 and Season 11, its role - or lack of one - will become clear.
Season 10 Recap
Season 10 was an exciting season, bringing with it 2 major changes. While the WD remained in the meta, its build did change into one that I felt was more fun to play. Additionally, the gen Monk was also replaced by the lightning Wiz for the rift guardian clear, and we almost saw rift clears as high as we did in Season 6.
Frequ (twitch.tv/zpassionfruit) currently writes content for Diablo Fans. After taking his part in high end GRing, he has decided to take a more casual approach to the game while remaining up-to-date with the meta.
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Metropolis_Man posted a message on Fastest solo levelingPosted in: Diablo III General DiscussionThese threads never cease to amaze me. When 99.9% of a player's time in a season is spent AFTER lvl 70 why are so many players in a rush to just get to 70? Does it make a difference if build A gets there in 2 hours and build B gets there in 4?
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Tunch posted a message on Brainless Builds Comparison: Sage's set builds (with videos)Posted in: Diablo III General Discussionlets bump this thread, I'm sure most of the builds will be used this new season aswell. Would be good to have this thread at front pages
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Mad_Tom posted a message on Last minute Season's pushPosted in: Diablo III General DiscussionAhh, I would help you, but I'm on EU server.
Based on your profile I see you are on US.
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ToBeRuined posted a message on Wild Vision: Runeword Ancients (Picture included)Posted in: Diablo III General DiscussionSo they decided to do something else with Primals.
However, there's no reason why something like this couldn't and even should done based on Ancients instead of Primals.
Read the following topic using Deckard's Cain voice and always replacing the word "Primal" with the word "Ancient".
We all agreed that Primals must be more than boring mainstat buffers. I was wondering if we could update the good old Runeword system by following, in order to increase the build variety:There would roll a random rune in front of Primal's name, like "Tal Primal Ancient Warmonger".Could be any other rune as well.
When a player equips a runeword consisting of Primals like TalEthUm, the character gets that Runeword, being for example, "+120% more damage to channeling skills" (or then that runeword would give a certain boost to one of the skills for every class, like to 150% to Disintegrate, 200% to Whirlwind, 100% Rapid Fire etc.)
NOTE! One rune (one Primal) can crossover multiple Runewords if the rune exists in both.
- Propably set items shouldn't roll with a Rune (or should they?)
- Primals could now roll without increased stats but still near the highest stats and maybe with 2 stat rolls.
- Primals could have now a slightly increased droprate.
- Every salvaged Primal would now yield a imbueable Rune.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Blizzard copyright images used to demonstrate a suggestion.Scroll down for a Relicword alternative.
So every Primal item would kind of be the rune itself. Equipping Primals
so that a Runeword is formed, the character is granted with a runeword.
Example of equipped runePrimals:
Nef Primal Grandfather
Tir Primal Xephirian Amulet
Shael Primal Frostburn
NefTirShael granted:
5% better chance to find Ancients and Primals.* * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Combos and depth are endless. The propablity to roll the most optimal Primal gear with desired runes is very small so everyone would have to think by themselves what to do with the build. Imagine the Ourobros rolling with a good rune and you would equip it thanks to that. Not used legendaries would have chance to be used.
The original topic: Battle.net Diablo 3 PTR forums Including a lot of Runewords and deeper explanations.
Relic alternation, scroll down for more:
Q&A of comments already presented:
"There would be anyway one build that rules them all"
Was the most common complain I heard about. It's true, but taking how rare Primals are, it's extremely unlikely that you would ever get the desired combo of the most optimal Primal legendaries and runes imbued to them.
"It's just RNG on top of RNG"
We have basically 8 - 10 piece sets as every 6 piece sets have such a mandatory supporting legendaries. There's pretty much no viable Marauder6 without Bombardier's Rucksack or no viable UE DH without Yang's Recurve and so on. I'd love to have this mixed up. It'd so exciting to know, that our set-in-stone builds had a possibility to be overwhelmed any time by the drops. Now be basically wait for a better Ancient that has 1% more of something. And that's so boring.
The most important aspect with the Runeword Primal idea is that every single legendary would have a chance to be used. Currently one of our biggest issue with D3 is exactly that there's so mandatory legendaries so we don't have to think almost at all. Imagine Pandemonium Loop ring to drop with a rune that fullfills a runeword and then you actually might change your build with a Pandemonium Loop which now wouldn't be the case. After that, you would start to look gear that Fears the monsters and so on.
At least the idea is definitely something worth considering. The much praised D2 had so rare items that I never get them. And that's ok as it is what ARPG's are supposed to be: there should be always a small chanceto have something exciting behind the corner. Now we don't really. - To post a comment, please login or register a new account.
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Disclaimer: I'm really not a fan of of making Reaper of Souls a modern D2. For that reason, I have been very sceptical about bringing back Runewords, charms, the old skill tree...
However, I think that your proposal is a really elegant idea that certainly merits serious consideration by Blizzard! I would love to see the developers test this concept over a couple of PTRs or so, to give it enough time to evolve. Thanks for the huge amount of thought and work that you have put into this :-)
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Thank you beniflos
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They are posted in the "off topic" section of the forum by a diablo fan, whilst he is away on an epic tour looking for the worldstone. Some claim he is the mysterious Dark Wanderer who will return just in time for launch of diablo XI. As you can see from the pictures, he has been hunting down D2 organs in the Trojan jungles before he went for s troll in the Frozen Tundra on his way to the summit of Arreat Mountain. Most recently he passed through the Dry Steppes, took a left at the sand dunes, and heading for Lut Gholein as we speak. Some say he is also looking out for the new PvP arena that was prophesied by the Prophet Jay many years ago....
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Welcome Fatal! I hope that you stay awhile and listen...enjoy the forum :-)
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Congrats! Awesome gameplay, with a few seriously hairy moments whilst playing hardcore!
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This site can’t be reached
..’s server DNS address could not be found.
However, I just checked on safari, and it works fine there! This is my go to guide, and I have been slowly working my way through each of the classes :-)
I am sure that I am not the only one to have benefitted from your huge effort, so thank you again on behalf of all!
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I take it from picture 25, that you are preparing to roll a monk in season 7???
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I learnt a lot too, so thank you :-)
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Really silly suggestion, so please forgive how it may come across - not meant to be patronising or sarcastic!
Have you clicked "Achievements earned" in the drop down menu? The reason being that I had a similar type of bug in season 5 - both for killing bosses. The first one wasn't a bug at all. It was just me being a bit slow :-( The achievement banner never showed up, but after trying the same achievements three times, I finally clicked Achievements earned - and it was already there.
The second was a similar bug to yours - but related to legendary powers extracted. Extracted way over the required amount but the numbers didn't update. Went through several combinations of logging out, new character, public game etc. No idea which combination worked (if any) but it finally updated.
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Dear Drahque
I do not want to be drawn into whatever may have happened within your clan. I have never met you, spoken with you nor played any online games with you. However, I can honestly and sincerely say that your contribution to this forum, and to the diablo community in preparing for the start of season 5 has been monumental. You brought huge excitement, enthusiasm and energy back into the game. Your epic levelling spreadsheet became the go to place for most of us. The hours of dedication and research that went into the spreadsheet speak volumes about how much the game meant to you. The manner in which you kept updating the guide, taking opinions, answered almost every single question also demonstrate how much you cared about helping other people.
Lots of us are a little "different" here. Perhaps that is why we are drawn to online gaming. Whilst I can never fully appreciate how your medical conditions impact upon you, in a game like Diablo it really shouldn't matter. I play with friends from all over the world. I join public games, where all I know about the person is their battletag, and the skill with which they play their game. I have no idea what they look like, how much they earn, the colour of their skin, what health issues they may have, or what goes on in their private life.
Unfortunately the "sanctuary" of online gaming is perhaps not as safe as in New Tristram. Gamers are no different to the rest of humanity - almost all good, with a few bad people. It would not be appropriate for me to suggest that you simply ignore the idiots. Taking any sort of abuse should not be acceptable. However, please do not give up on a game that you love so much. Take a break, play solo, try a different game.
Whatever you do decide to do, stay safe, and know that despite the abuse you may have received from some idiots online, there are vastly more people who genuinely appreciated the huge contributions you made to the start of season 5 :-)