Quote from itirnitii
I will never personally understand how allowing trading BIS items is worth all the headaches that it causes. Especially when it's far more satisfying to find your best in slot items yourself. To each their own!
Let me ask you a question then.
You say none of your items are self-found. Why is that? Why did YOU trade? Maybe if you understood the true reason why you were trading (well using the AH, I suppose) then you'd understand exactly why your crusade for all "BiS" items to be BoA is completely contrary to the game.
My guess is that you used the AH because you didn't get drops, but you wanted to move forward in the game. You, almost certainly, felt handicapped by "loot luck." What trading does, which is immensely important in a game where loot is HIGHLY RANDOM, is allow someone who is frustrated with their luck to attempt to counteract that bad luck in some manner.
Let me give you a real example. I have thousands of hours in D2. I've killed Pindleskin easily 10,000 times, and that's probably a low estimate. I have NEVER found a Windforce. What your position is boils down to "fuck you, Nick, you didn't find it so you can't have it." I realize my bad luck with WF was pretty uncommon, but you have to understand that after someone has spent so much time playing the game you can't just say "go kill more, it will drop sometime." Yeah, well it might drop tomorrow or in 2021, but that doesn't do me a damned bit of good.
So long as the possibility exists that you can invest that much time in the game and NOT see specific items, the reality is that trading is completely necessary.
Imagine if you have 2,000 hours invested in RoS and you really want a Spirit Sparker wand thing for your wizard, but it's never dropped. You see tons of people with them. They clearly drop... but not for YOU. You put in another 500 hours of farming. Still no wand. But you can't do anything about it because there's no trading. You are helpless until the dice roll in your favor, and if they never do then you have no recourse. You do without.
Nothing about that sounds fun to me. Why? Because it removes the locus of control from the player. It puts the player 100% at the mercy of the game for "good" loot. Human beings like an internal locus of control. It makes us happy, it makes us feel a bit more at-ease. Taking that and externalizing it because it makes YOU feel like a big boy about your internet pixels is not only exceedingly selfish, but it's completely naive and ignorant of how drops in this game actually work.
Throwing BoA flags on tons of items is not only the worst solution that Blizzard could ever come up with, but it's lazy and uninspired. It's the white flag. It's not what I expect from a AAA gaming studio, it's what I expect from a game that has one guy doing all the coding and artwork who also has a full time job. I expect insipred, fun, solutions to problems. This is a game, afterall, and if I get beat up for a year straight by RNG, I want to be able to overcome that even if it hurts your ego. Why? Because it's a game. It's supposed to be fun. There's only so much of a pounding anyone can take from RNG before it stops being fun.
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I've played through several characters including hardcore and softcore and don't notice worse drops the second time around.
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Magic find in this game has been explored exhaustively and proven conclusively that if you are killing the same monsters in the same quantity in the same amount of time, the person with the higher MF wins that competition every time over a long enough time period.
The key there is all of the variables that are held constant. If you have 10% less magic find on MP1 than you do on MP6 and you go through twice as many monsters, you will find more legendaries on MP1, that's just math!
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From my own personal experience, the number is probably closer to 0.5%
Anyway, you don't want to craft anything right now. When you play anything past Act 2 MP0 (and all of MP1+) every item you find has it's affixed rolled from the level 63 range. Craft items don't currently go any higher than 62. I think myself and everyone else are saving Brimstones for the inevitable crafting patch coming who-knows-when.
<edited for clarity>
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4.5% crit chance is top now on rings and is an outlier. If rings then suddenly roll to 10% those 4.5% rings become way less valuable. esp with the rings now rolling stats based to the monster level instead of the random drop level. If every ring you drop rolls ilvl 63 stats now instead of the 20% or whatever chance you had a ring to be lvl 63 before, you're going to have waaaay more 63 lvl affix rings rolling around (~80% more). A 4.5% ring was valuable before because it was the max value and now it's going to be less that even half of that high value... i mean seriously, how can that not be a huge reduction in price? Compare the difference in price between two trifecta rings, both with high crit dmg and high attack speed... the one with 4.5% crit chance compared to 2.5% crit chance... the difference is Millions and Millions.