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Sep 9, 2014JKlimek posted a message on They didnt ban the people that majorly exploited, i guess its okay to exploit on seasons guys!Just because they haven't been banned yet doesn't mean they won't be. Bliz will want to double and triple check who was actually using the exploit before they bring the hammer down. People got banned for duping gold well after the fix went into place.Posted in: Diablo III General Discussion
Sep 9, 2014Both of those require knowing 3 people capable of doing t6 rifts. I don't know those kind of people in the first week or two of seasons. If you're playing solo and not using exploits, then 61-70 is not fun.Posted in: Diablo III General Discussion
Sep 9, 2014I'm going to echo a little bit of what Astrayon said as well, half the point of the leaderboards and seasons is to find these exploitations (if that's what you want to call them) and get rid of them. I'm 100% sure you can expect to see a change to the Marauder's sets or probably more likely the sentries. They've already fixed the bounties that people were abusing, and the people that can be identified as abusing the bug for grifts will be banned. I'd say that as a whole, this season was a big success if for no other reason than the next one will be even better. Will you be able to compete on the leaderboards? Almost certainly not. There are people who devote their lives to the first days/weeks of a season. Does that mean it isn't fun for you? I don't think so. If it isn't fun for you, there are plenty of other things for you to do. Personally I found it very interesting to have a "second chance" to experience the game for the first time. I'll admit, I ended up abusing a couple of the bounties because 61-70 is absolutely terrible, so on a personal note, I hope that some attention is payed to why people felt the need to abuse those bounties instead of just deleting the bounties.Posted in: Diablo III General Discussion
As to the specific bonuses for season, I agree, they are a little weak. I was very disappointed that not only were the legs unimpressive for the most part, but that by the time you get to use them on your main character, they will be available in the leg pool, so you could have just farmed them with your main after the season ends as well, but Bliz seems to be on a big push to not "force" people to play a certain way. That said, the Krelm's belt is awesome
May 2, 2014Posted in: Diablo III General Discussion
So what this means is that your 50% does not relate specifically to your magic find of legendaries. In fact your 50% MF bonus is only a 5% bonus for legendaries. That means 5 more legendaries for every 100 chances you had before. The trade off here is if MF is worth the typical loss in dps. If you can get a minor bump in DPS from another item and end up killing 5% more enemies than with the MF item then the DPS is the way to go.14) What happened to magic find? Magic find was too powerful and became a requirement to find any loot in Diablo 3, which is why it was heavily nerfed: 100% magic find will increase the chance to find blue items by 100%, but only increase the chance for finding rare (yellow) items by 30% and for legendary/set items it is only 10%. That means that if you equip your character with 300% magic find, you will only get a 30% higher chance of finding a legendary. In addition to that, magic find has been removed entirely from paragon and from future rare gear (it still exists on pre-2.0.1 items, the so-called legacy gear). There are items in Reaper of Souls that have magic find as a stat (e.g., Nagelring or Cain's Set), but it is not worth it to sacrifice a lot of damage for a small amount of magic find.
I can confirm that MF does not affect Chests, Breakables, Caches, or Items from Kadala. It only affects drops from enemies.
May 2, 2014There's no need to be so rude here. The "Math challenged" and the "Ignorant" are fighting here and I'm not sure why. Here's the real details:Posted in: Diablo III General Discussion
aaaand I lost the rest of my post somehow. Edit coming.
Sep 27, 2013HeroDetails.txtPosted in: Diablo III General Discussion
- Critical Hit Chance - *You may have a maximum of +40.00% Critical Hit Chance from items.
- Block Chance - *You may have a maximum of 75.00% Block Chance.
- Critical Hit Damage - *You may have a maximum of +250.00% Critical Hit Damage from items.
- Movement Speed - *You may have a maximum of +25.00% movement speed from items
- Gold Find - *You may have a maximum of +300.00% Gold Find.
- Magic Find - *This increase is diminished for rare and legendary and set items.
- Magic Find - *You may have a maximum of +300.00% Magic Find.
- Attack Speed - *You may have a maximum of +40.00% Attack Speed from items.
So there's how they kill CMWW. I think these caps are going to singlehandedly half (or worse) everyone's current dps. Is it just me or does it seem like they are just nerfing the crap out of everything because if they don't, we won't kill the monsters they want us to, in the way they want us to, to get the loot they want us to, in the way they want us to?
I dunno about you guys, but I love the current builds that take advantage of combos. I don't want this to be just another stupid hack n' slash game where all of your skills are interchangeable (don't matter) and that's all you do is just smash.
Sep 26, 2013Completely agree with Bagstone, 2.5 just feels a little wonky and I'd rather spend the extra money getting to 2.73 than the extra defense that 2.5 requires. In the end, the higher a/s you have, the more effective your LoH is, the less you need to spend on defense. I'm sure I'm a corner case, but I run mp10 very very well at 370k EHP (d3up).Posted in: Wizard: The Ancient Repositories
Sep 17, 2013JKlimek posted a message on Will they get rid of MP in replace of something else?Posted in: Diablo III General DiscussionQuote from Zero(pS)
"Oh but I don't want to play through the 'same game' 4 times" (saw that argument quite a few times). Really? In a game that's all about grinding, going from 1-60 in a couple hours (8-10 solo, 1-2 with others) is that much of a chore?
This game is about grinding at level 60, not grinding 1-59. 1-59 was AWESOME the fist time. It was fun the next four times for the next four classes. It was even ok the first 3-4 times on Hard Core. Now that I'm on my 7th-ish hardcore character (at least 52 times through the ENTIRE storyline) it's getting old. I want to level up the way I want to level up and having to play through the whole storyline a third time to get to Inferno, even though in hard core you've probably hit 60 either before Hell or quickly during Hell, you still have to find someone to cheat you through the difficulty or slug away for no reward because the equipment in Hell is worthless once you're leveled past it.
I personally wouldn't mind if they lost some mp levels, but I'd be happier if they just added some more. The fine granularity of being able to pick from a lot of different difficulties really allows you to make the game play the way you're happy with and provides a sense of accomplishment when you move up in the MPs.
I think most players who've played this game seriously are in the mp8-10 range, so I really hope they don't make it any easier.
Sep 16, 2013Posted in: Diablo III General DiscussionQuote from seraphim4
how do people seem to keep having the trouble of "the barb just runs off".
either you guys are wasting time on single straggler mobs or you are playing with clueless barbs^^
This is about exactly what I'm thinking. You guys have to remember that OP is playing with a friend and on the console (where the barb CANT run off). At the very least non-barb friend says "hey cut that ship out."
There were a lot of good suggestions here, but I think what it comes down to is really just your own play styles. I've played all of the classes and there are good combo builds for pretty much any combination. Some of the most popular ones revolve around a combination of a stationary monster holder (IE CMWW Wiz or Monk with [that ability that pulls all the monsters together]) and then some massive dps dealer (Firebat WD, Rapid fire:bombardment DH, Hota:Smash Barb). I've had a lot of good luck with WW barb going out and getting a lot of mobs aggro'd and bringing them back to CMWW or Firebats too.
Sep 4, 2013wow OP, you are a little snappy...Posted in: Diablo III General Discussion
I've played D3 since release and the first poster was right, all of the farming spots have been hotfixed out of the game. AFAIK the puzzle ring one of the other guy posted isn't available to console, so.. long and short, there is no quick and easy way to get this one.
Aug 28, 2013Posted in: Diablo III General Discussion
Absolutely. I had my first $250 sell on a set of Nat's boots. If you look at old Zuni's they are the only boots with IAS, etc. Some of that stuff is still worth a decent amount today.
On a different rail, any of you that don't think 8% CC on a ring is "unthinkable" you're joking right? Max dps on a weapon is somewhere in the ~1500 range and we've seen multiple weapons with DOUBLE that. If 62->63 is an extra 1.5% CC on a 4.5% CC ring, I can only imagine what 63->70 would be.
I'm thinking maybe you're all assuming the monster power will stay the same? With monsters going up 7 levels, you're going to see an exponential growth in difficulty, and you're going to have an exponential growth in item stats to keep up with it.
Aug 27, 2013You guys don't remember they've devalued our gear three times already? The IAS nerf got me because I was stacking IAS and LOH to survive Inferno. The Legendary buff killed the value of almost every old Legendary. Then along comes the ilvl bump where jewelry could go to 63 instead of just 62 and all of those 4.5CC 6%IAS rings just dumped in value.Posted in: Diablo III General Discussion
Bliz will not give a crap about making your equipment worthless, they almost HAVE to for the item hunt to start again. Like the venerable Bagstone pointed out, how would it make sense to any of you to have a new loot grab if your stuff was going to be close enough? I'm not saying Firesale all of your stuff, but if you aren't selling off your stash and alt gear (and expensive outlier equipment) then you're gonna lose out.
-edit ps- to those of you talking about rerolling main stat on a quadrifecta ring... search out quad rings with 6% ias, 3.5 cc and 25 CD. They're already pretty worthless. Same thing is going to happen to your 9% ias 6% cc 45%(?) cd rings after the level bump
Aug 26, 2013look at what happened when they did something as simple as making items rolls affixes equal to the monster levels. max cc on rings went from 4.5% to 6% and those 4.5% rings were worthless pretty quickly after. I seriously doubt they are going to introduce 7 more levels of item awesomeness and keep the caps close to where they were. The 3000 dps weapons we've seen so far seem to back up my thoughts here as well. If we can say with 100% certainty (and I think we can) that all of our current weapons are trash, then I think it's safe to say everything will be as well. Sell off your great gear now, and keep just enough to farm mp10 quickly for the new items...Posted in: Diablo III General Discussion
Just to clarify, I'm talking about the level cap increase in the expac, not the loot 2.0 patch.
Aug 22, 2013JKlimek posted a message on 2.0 Coming Time to Gain Paragon Levels (Need Advice)Posted in: Diablo III General DiscussionQuote from Astion
I wouldn't put my money on that paragon change to actually happen.
On twitter Blizzard also said they might change some details around, which I presume are for balancing purposes. I therefor wouldn't be surprised if, for example, only the highest 2 characters are added up, or the total experience is used. Or even more limited variations.
Are you kidding? It's already been confirmed that the paragon change IS happening, and they've stated in the past that current paragon progress would be taken into account. Until we know the actual rate of exchange (exp or levels) I think it's fairly safe to say that any progress you're making now will be taken into account in the future. I would doubt there is going to be any accelerated exchange rate, so it doesn't really make any sense to "stock up" on paragon levels.
Personally I think the only thing that makes sense is for the paragon exp you have to be dropped directly into the new system, so unless you're already 100, get exp wherever it's fastest for you
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