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    posted a message on One of the things I hate about D3 and loved about D2.
    i think one of the skills you can really look at to get the stark contrast between daiblo 2 skills progression and diablo 3 is charged bolt. when you first get charged bolt it produces 2-3 bolts when you get it to level 20 it produces like 20 bolts and when you combined this with FC or IAS as its generalised to now you got something that was pretty epic.

    i know in diablo 3 they wanted your hero to feel powerful right from the start but now you dont get very much feeling of progression when your character levels up at all. Your skills dont look any more powerful when their damage increases because their effects dont change, you get a slight change in appearance and effect by switching runes but that's all.

    basically i would like to see them add another layer of depth to the skill system, synergy's between skills have been poorly implemented and the majority of passive are pointless because they dont synergise in a stackable way with items and active skils, which is why(Travis day has mentioned this i think) alott of builds are centred around Critical hits. because its by far the main way to achieve synergy
    Posted in: Diablo III General Discussion
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    posted a message on Messages From Hell: The Future of Diablo III
    Quote from Mob_Dylan

    For those people saying it takes a long time to implement patches.

    My theory is that they have two D3 teams.

    1. Small team that works on patches, fixes, etc.

    2. Large main team that has been working on expansion and new mechanics.

    that is why I think it takes so long to implement patches, aside from testing of course.

    Mob_Dylan === undercover blizzard employee ;)
    Posted in: Diablo III General Discussion
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    posted a message on Messages From Hell: The Future of Diablo III
    reflecting on the situation with Jay Wilson and the D3 design team its hard to overlook the kind of talent that was lost with the breakup of blizzard north.
    Posted in: Diablo III General Discussion
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    posted a message on Everything has clicked suddenly :D
    Quote from shaggy

    If you think that D2 did LEGENDARIES (which is what the guy I quoted was ranting about) "quite well" then we're going to have to disagree. Every time I look through a list of D2 uniques I see, basically, the same problems that D3 legendaries have: 3, maybe 4, uniques in a slot that were desireable, 15+ that just weren't cutting the mustard. I will concede here that the "bad" uniques in D2 don't seem to be quite as bad as the "bad" legendaries in D3. But they were still basically garbage that no one wanted, we're just discussing how "garbage-y" they were.

    In general, D2 had better itemization, but I don't think it was because their legendaries were great - it was because they had buffer against this in the form of runewords, top-end sets that were generally desireable, etc. Most of the legendaries sat on the floor because they just weren't that great. Blizzard SHOULD have learned from that, and I was very vocal about that.

    The itemization patch will tell just how much they learned about the stat system in D3 having a one year retrospective much the same as LoD showed us how much they'd learned about stats in D2.

    Well when you look at exceptional helms for example there were 6/8 that were useful to highly desirable: Peasant Crown, Rock stopper, Stealskull, Valkyrie Wing, Crown of Thieves and Vamp Gaze, if some of these rolled with perfect to high stats. and or ethereal they were end game helms if not they were still useful and many of them were good regardless of what class you were playing, When you combine these with the elite helms you have like 8-10 desirable helms that could drop not including normal legendaries and sets-of all levels, which could also be very useful.

    there were other aspects that made the item system more comprehensive and well thought through too, like the possibility of end game gear dropping in nightmare, because exceptional unique's were good enough to be playable in Hell difficulty although usually not good enough to be better than elite gear, shit even some normal sets were powerful enough and useful enough to be used in hell, angelic's for example.
    Posted in: Diablo III General Discussion
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    posted a message on Everything has clicked suddenly :D
    if i were the angry customer which you're suggesting i am i would actually say that i'm happy that your working on it, but i think you should have got it right in the first place you had a perfectly good working model to build upon and you screwed it up. you did have an extremely effective and popular product which incorporated gizmo's of all colours and for some reason you ignored that in your upgrade and went back to selling black gizmo's only.

    itemization is the core of Diablo it lives and dies by it, how after 10 years of development do you not have the most essential component at a quality which at least matches the predecessor?

    but as i say, i don't post with any expectation that it will affect blizzard in anyway so me being the angry customer who calls up complaining after the announcement is not a good analogy, my posts are not addressed to blizzard.

    i'm glad there working on itemization but the work they are doing is to bring it to an acceptable level IMO, to fix what is currently a pretty disgusting and foolish situation,redeemed somewhat by the new crafting recipes.

    also... also; im not angry, im just disappointed :P
    Posted in: Diablo III General Discussion
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    posted a message on Everything has clicked suddenly :D
    Quote from maka

    Play nice, children.


    I want more and better legendaries.

    yeah i cant communicate the tone of my last post, so it probably appears reactionary but really i'm just countering because i like to argue. it's part of the reason why i enjoy forums.

    more and better legendaries would be excellent.
    Posted in: Diablo III General Discussion
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    posted a message on Everything has clicked suddenly :D
    Quote from shaggy

    Quote from Sagathiest

    have not dabbled with the crafted necklaces yet will look into it, have been focusing on the other crafts so far, dont think i have the recipe yet either. But i think the point still stands that finding 12+ legendaries which i am yet to equip on my main (if i got a barb upto 60 i could find a use for them) is a fairly underwhelming situation, my experience with legendaries has just not been a good one so far, finding them, using them etc has yielded very little enjoyment.

    I looked at your profile, and given your current amulet, you should be happy for some "garbage" legendaries as you certainly have use for them. Most people who are crafting amulets get upset because they run out of fiery brimstones. Just sayin.

    I understand it's not your favorite way to "use" them, but crafted amulets are BiS for most players and, therefore, bad legendaries lead to more shots at amazing amulets and, therefore, firey brimstones are not useless.

    Also, bitching about something Blizzard is working on fixing is kinda pointless. It's like the douchetrolls who insisted on bitching about monster density after Blizzard said they're working on fixing it. It's on their plate, it will move to the PTR when they have something that's worthy of public testing. Until it hits the PTR, though, most of our feedback is useless - sitting around on interwebz forums saying "legendaries sux woe is me" really, truly, accomplishes nothing. It's just how the game will be until they get that fix to us.

    i never said fiery brimstones are useless i said that finding that many legendaries and not one of them being worth equipping is not a good thing, its nice that i can take a shot at a nice necklace or wateva from salvaged goods, but i don't think it sends the right message to have legendaries that are so frequently not worth equipping, because that is a totally unrewarding experience.

    so you choose to sit on the interweb bitching about how other peoples bitching is pointless? ;)

    what i said was that it was still an issue you countered saying it was not because of crafts and i say the crafts are nice but not a solution. that's how i follow the argument i don't really see how bitching and whether blizz is working on it is relevant to that argument....unless your trying to say that im using the forums in an inappropriate way or whatever which would be quite a tangent to the previous discussion.

    also im not foolish enough to believe that i'm trying to change the game here, which you seem to assume me and other douchetards are in that final paragraph. im sure some are misguided enough to think they might have some influence, some of the muppets that scream their frustrations out in incoherent ways are just that- frustrated and looking for a forum to express themselves to anyone that cares to listen and comment.
    Posted in: Diablo III General Discussion
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    posted a message on Everything has clicked suddenly :D
    Quote from Zero(pS)

    Quote from Sagathiest

    nope all my gear is self found. and its not even that good - 40k dps
    That is quite weird.

    If you're using only self-found gear, the chances of a lvl 60 legendary having stats that are actually an improvement to your rares is (in %) very high. Only a few can actually be called useless - either because their stats haven't really been properly upgraded with the legendary patch (mostly weapons) or because they're niche items (like Frostburn Gauntlets).

    What legendaries that you found had such bad base-stats? And what are your current items/MF?

    well half of what i have found are weapons which are horribly bad , quarter are class specific items not for my class and the rest are bad rolls, the best of the bunch is probably an adariels visage with 213 strength although unfortunately it got +24% fire damage taken. the terrible highlight of the bunch are 2 nail biters with medium to low rolls a nail biter would have to roll pretty well to compete with even a solid rare. i guess you could just put it down to RNG....but even so...that many legendaries and still not to have had 1 which is an upgrade for my main...

    http://us.battle.net...8/hero/20748303 heres my profile as you will see there are a couple of slots that should not be hard to upgrade esp shoulders, belt, bracers, boots,chest but alas they continue to evade me...i can switch a few items round to up my mf abit or my dps but its not worth the trade off in term's of survivability. lots of sidegrades as my friend calls it.
    Posted in: Diablo III General Discussion
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    posted a message on Everything has clicked suddenly :D
    Quote from shaggy

    Quote from Sagathiest

    this is still an issue i think i have picked 12+ legendary items(i've kept them all except 1) and am yet to find one that i have used on any of my characters. that to me seems criminal, there was literally no reward for me in seeing those items accept pre-identification.

    Errr. Crafted necklaces?

    For most people it's pretty difficult to argue that legendaries are "useless" even if they're bad since most people can benefit from necklace crafts. Ever since I started crafting amulets I had a lot more respect for "disposable" legendaries, honestly.

    It's not an ideal system, but, when I found three Ivory Towers within 90 minutes of play it made me chuckle instead of rage.

    have not dabbled with the crafted necklaces yet will look into it, have been focusing on the other crafts so far, dont think i have the recipe yet either. But i think the point still stands that finding 12+ legendaries which i am yet to equip on my main (if i got a barb upto 60 i could find a use for them) is a fairly underwhelming situation, my experience with legendaries has just not been a good one so far, finding them, using them etc has yielded very little enjoyment.
    Posted in: Diablo III General Discussion
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    posted a message on Everything has clicked suddenly :D
    Quote from Zero(pS)

    Quote from Sagathiest

    this is still an issue i think i have picked 12+ legendary items(i've kept them all except 1) and am yet to find one that i have used on any of my characters. that to me seems criminal, there was literally no reward for me in seeing those items accept pre-identification.
    Did you use the AH?

    If yes, I rest my case -_-

    When are people going to understand the basic logic behind why some things are the way they are in D3.

    nope all my gear is self found. and its not even that good - 40k dps
    Posted in: Diablo III General Discussion
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    posted a message on Everything has clicked suddenly :D
    Quote from Indimix

    The problem comes when you have a Barbarian specific item that rolls.. int.

    Then you want an old fashion D2 "unique" item.

    this is still an issue i think i have picked 12+ legendary items(i've kept them all except 1) and am yet to find one that i have used on any of my characters. that to me seems criminal, there was literally no reward for me in seeing those items accept pre-identification.
    Posted in: Diablo III General Discussion
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    posted a message on Everything has clicked suddenly :D
    Quote from maka

    Quote from ruksak

    Quote from Bribous

    ^^ What is RMP ?

    Random Magical Properties

    This was a huge evolution in Diablo itemization, as it (ironically) creates actual UNIQUE Legendaries. Whereas in D2, Uniques weren't actually unique at all. The true unique items in D2 weren't "Uniques". They were rares and blues.

    Every unique had a thousand and one exact copies (not counting dupes)
    They're unique because they have unique names, art and backstories. They're 'artistically unique', instead of 'statistically unique'.

    Following on that note i think the items look better in your inventory in D2 than they do in D3, i would say the items looked more realistic if i had to put my finger on what i liked more about the "in" inventory artwork of D2 items.
    Posted in: Diablo III General Discussion
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    posted a message on One of the things I hate about D3 and loved about D2.
    the skeleton army from d2 was pretty epic but it sucked in multiplayer games where the skeletons just got in the way and ruined performance, the summons which the witch doctor has are definitely more powerful individually, but they dont feel nearly as epic and i dont think you can structure a build around them to the same extent as you could in D2
    Posted in: Diablo III General Discussion
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    posted a message on I have never really ever posted a complaint until now Blizzard
    good post OP the game is clearly improving though, frustratingly slowly....and IMO i don't agree with the approach blizzard has taken, if you are going to fix things you should fix the big things first....they have been tweaking and tuning and i appreciate some of the new content and fixes but at this stage it looks like it will be more than a year before this game can hold a candle to D2 in terms of re-playability.
    Posted in: Diablo III General Discussion
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    posted a message on My fantasy Diablo changes
    Quote from thesikaleon

    After reading your post what i remember is the following:


    Quote from Bleu42
    One Idea I had was an uber event close to the Diablo 2 uber Diablo

    event Unlike Diablo 2's runes,

    I wouldn't scale their rarity the overwhelming majority of my friends would testify that the item hunt is the entire reason they continued to play Diablo 2 after they beat it

    One of the coolest ideas I enjoyed when playing Diablo 2

    I believe D2 still has done better.

    These affixes could be reoccurring from D2

    A problem in D2 was that they were just plain overpowered

    They were personally a favorite of mine from D2

    The D2 version had people selling duped SoJ's to vendors


    One more "diablo 2 was awesome" topic

    -1

    ummmm Diablo 2 was awesome. bringing back old things could potentially make this game even better. Strive for innovation sure, but diablo 3 is already innovative in so many ways and Diablo 2 items kicked the shit out of D3 items i think most people will agree there.
    Posted in: Diablo III General Discussion
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