Thanks!
By the way, in case anyone is interested in the code I wrote to generate this site, here it is: https://github.com/Sembiance/d3_eq_skills_scraper
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Quote from ruksak
I apologize (again) to the OP. I hope he understands my comment was well-meaning. I didn't mean to engage some random pseudo-intellectual 'know-it-all' in a back-n-forth pissing contest.
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Quote from Bogok
Quote from Bleu42
What? There was a LOT of unbalance in the other diablo games !! Hammerdins anyones? How about the sorcerer in D1? Stack str for heavy armor and spam mana shield, invulnerable. You just didn't hear about it as much because there wasn't as many people on forums.
There will never be true balance in this game or any game, they can only make it close. And the grass is always greener on the other side.
Well spoken
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Quote from johnny_vodka
i haven't actually read the blog, but this readers digest seems interesting, so i will...
have you any solutions for inferno/paragon, btw?
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yes, i've misunderstood your post - calculations are right, so sorry about that.
but as everyone is entitled to own opinion, i'll still stick to mine that it's more convenient to have dps and damage separated - for me, it's easier to just multiply damage with skill modifier, instead having to divide dps with, for example, 1.73 and then do the same thing
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AHEM, here we go:
1. misconception 1 - intelligence and strength are inequal as sencondaries, in terms of defense
proof:
each 3000 armour equals 100% additional HP
each 300 intelligence equals 100% additional HP
final damage resistance, and hence inteligence is calculated by 1-arm*res (and *0.7 natural defence of barbarian and monk, or 0.8 wizard with blur)
this is a simple truth, and couldn't be missed by spreadshit-loving people of blizzard. main problem is in polynomial multiplication, which *was* (obviously) missed by blizzard, but shouldn't be missed by dave here
namely (dave, hits his head on the wall by this time), arm*res differs from maximum, which is of course arm=res
i'll make this clearer, though i'm sure divine insight unferstaind, which i know since i read your initial proposal:
3000 armour is equal with 300 resistance. investment of 100 attribute of either strenth or intelligence will result in same secondary effect (i ignore primary for this purpose only, say we talk about demon hunter)
armour and resistance should remain in close-as-possibly 10:1 ratio, or result falls. example:
1) character with 5000 armour and 500 resistance investing
a) 2000 attributes in strength alone
1000 attributes in strength and intelligence equally
will result in a) having 0.23% better overal defense (seems not a big deal, but it is, when we are talking about ~90% defense)
or, much more understandably:
2) character having 2000 armour from items and 67 resistance from stats, investing 2000 attributes
a) strength only
equally
will result in 5% in favour of a) - this being a borderline case
if resistance initial resistance was 200, masser ( a) ) would LOSE for 3%
recapitulation:
- armour and resistance has to be ALWAYS as near as 10:1.
- borderline case from example doesn't count, since that same character profits of having +20 resistance and -200 armor - we should ignore him, actually, but i'm kinda fond of borderline cases
a problem:
- each character gets at least 2000 armour from equipment, usually more, and there are bonuses more often and stronger than for resistance
- character is FORCED to invest in ALL RESISTANCE heavily, say at least till +200, which limits his build opportunities - it's allright if he WANTS TO, but not if he HAS TO
- investing in ALL RESISTANCE is impossible for leveling characters, so there is a SERIOUS disadvantage for intelligence builds
as divine intellect already solved this, in not-too-elegant manner, i must say - consider this as my little contribution here. The God has good intuition and solution, but no important debates with his "disciples" (or heretics, for a matter of fact)