Quote from GalZohar
You completely missed the point. Just because you can do something doesn't mean it's effective to do it. You might be able to do MP2-3 but you'll most likely be much more effective at MP0-1. People can do MP10 quite easily nowadays, but I doubt even the #1 DPS on diabloprogress.com will farm MP10 efficiently. The rewards simply aren't enough for the added time required to clear it.Quote from Valiantshiro
Well, you mean most people (like 80+ %) now are trying hard to beat Inferno?
I've spent like 10 mil at max on my Barb (WW) and i can handle all of the content. Even the hardest packs (though i die sometimes). And Blizz said that current difficulty is equal to MP 2-3. What on the Earth are you talking about then?
I wish they did make monster power a "if you can deal with the challenge of clearing it, then you should" (and of course make higher MP actually challenging and not the joke of waste-of-time mostly-HP-scaling it currently is). Then it would be all cool. Problem is the current scaling is not even close to being that way, which is what I really dislike about the MP system. Most people don't seem to realize that, or at least not yet. You are still going to be most effective farming monsters that are of absolutely 0 threat to you.
of course farming at really high mp difficulties isnt going to be more efficient. unless ur farming for hellfire rings. if they made the risk vs reward to good in favor of playing really high MP then the casual players would be in the same spot they were before the patch. i can farm MP10 for fun.. or i can farm MP4 at light speed only picking up legendary items, or spending all day identifying items, which isnt fun.
the whole goal of the MP was to make the gap between the elitest and the casual a lot more transparent. if putting it on MP10 gave u legendary items10 times more often then the elitist players would be way too far ahead of the curve to casual players. another thing about the patch is it also addressed elitists in that they can still find something to do and find a challenge.
i just dont understand the sentiment behind thinking rewarding casual players is a bad thing. without players the game dies. without players who are u going to group with? i feel like im reiterating this over and over but im gunna say it again anyways... there comes a time when u have pretty close to best in slot... what are u gunna do then? sometimes the need to have fun outweighs efficiency, and im at that point. with this new system i can also easily start gearing out my other 60's. I'm hoping my friends will come back because they all quit. that last point pisses me off more then anything else. the game was just so horrible when it was released most of my friends quit around when 1.04 started because they got fed up. anything to get them to come back sounds good to me.
ALSO: the fact u can quickly look up what ur items values are on the Auction house by using "find similar" was by far the best addition to the game.. because its ten times easy'r going through all the rares u have and finding out what they are worth. i despised 1.04 in that it was annoying selling shit and my bank tabs were always full because i was to lazy to sell shit. now its SOO MUCH BETTER