Please don't make nonconstructive low-quality threads that keep me from playing the game I like just because you dislike it: This is bait, and you got some people who jumped, but please don't do this. Enjoy whatever you play, whether it's Diablo or anything else. Have a nice weekend. Locked.
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Nov 11, 2017Bagstone posted a message on Please can someone explain to me why play the same game as last season?????Posted in: Diablo III General Discussion
Nov 7, 2017Posted in: Diablo III General Discussion
"Meta" is a concept that forces people into certain roles when searching for public groups, and players have shoehorned themselves by following the "meta" that is exercised by the top groups - even though for lower level of play it's not necessarily the best thing to do.
When you play with friends, or when you don't play in 4 player groups, there is no meta. Everyone plays the class they like. There are certain synergies (like buffs being added to the group, pulling, giving defense/offense bonus or movement speed) but at what cost? In 2 player it really doesn't matter, and even in 3 player not that much. If you feel you hit a wall and want to push further, you can always switch classes.
Especially after this balance patch no one knows what's "overpowered"; everything seems to be relatively even, so the meta is that there is no meta; currently, the meta is a mental block in people's head to avoid them following their preference. (There's almost never a 2 player meta, btw, not even for the top of the leaderboards; there are better and worse combinations, that's it, but currently we don't know either.)
Nov 7, 2017Posted in: Diablo III General Discussion
I think the devs are too busy with fixing up the other tools that depend on API, which usually changes around this time as well
I've poked them in the past, but since as you noted it was missing the last few seasons I've decided to add it to my homepage. I honestly don't know why it's not on every website, on Reddit, on the official Diablo 3 page, and in the launcher. A countdown script takes 2 minutes to create and is so awesome (and necessary, a friend of mine once almost came an hour late to season start).
Maybe they'll add it, I'll poke again, but in the meantime feel free to go to my website ;-) (I do not have any ads or get any revenue or anything for clicks, so I literally couldn't care less, but the more people visit the more inclined I am to keep it up, as I have really limited time these days.)
Nov 6, 2017Posted in: Diablo III General Discussion
That is an interesting point to discuss. It's easy to agree with that (as was my first intuition - running rifts and rifts and rifts is boring), but then, what's the alternative? Running the same areas over and over again as in D2 was even more boring. I personally think that rifts are better than re-running the story countless times.
So I guess there are three options:
1) Change rifts to be more exciting. Have the player add certain effects to a rift instead of making it purely random, so they have a more unique feel. There are so many ways this could go. One important consideration here is that it would mess with the competitive aspect (i.e., fastest rift clear of highest difficulty as being the best) - getting rid of the leaderboards would be great. Instead, what if the leaderboards would instead measure "drops per hour" or "monsters killed per hour"? Or no leaderboards at all?
2) If we abandon rifts, what else is there to do? Falling back to running Crater or bounties or farming bosses is certainly not what anyone wants (I hope). So if it's not repeating a certain thing (whether it's called rift or whatever), we'd have to change the game entirely. Do we still keep the item grind at the core? Look at games like Clicker Heroes which are a million times more "dumb" than rifts, but still being played by millions of people. I think there's no issue with grinding, as long as the rewards scale in a good way. I think the hunt for rare items and runes as in D2 worked better in that way than the paragon/augment farming. A certain amount of lottery involved needs to be there. Blizzard argues "people need to have the assurance that after playing for an hour they'll get a reward". I call bullshit on that. Constant reward is work (i.e, your daily fixed paycheck for putting in a constant effort). Fun is feeling lucky, winning the lottery, winning against all odds, receiving stuff you didn't expect. There's nothing unexpected about paragon or augments. No one goes like "HOLY SHIT I GOT ANOTHER PARAGON LEVEL, THAT'S SO EXCITING!". So keep the grind, but add different rewards.
3) Revolutionize the game. This comes at a cost: we'll leave the ARPG genre. Some might like it, but we'll without a doubt lose some people. Just like Fallout became one of the top games with its re-vitalization by Bethesda, the game is now super popular and has certainly made great strides forward. I personally got lost - FO3/4 aren't for me. That's fine. I have to accept that a Fallout 2.5 is something that is too niche. Just like Diablo 2 Remastered would only be played by a handful of people (if you think it would be a game for the masses think again; StarCraft Remastered has shown us how you're in for a rude awakening once the nostalgia is gone, which was the case for 90% of people). Diablo 4 could be a mobile-based game like Pokemon Go. It could be an RPG and get rid of the action part. It could become a card game full of microtransactions (oh wait, there's already Hearthstone). Or it could be something entirely new no one is thinking of!
Oct 29, 2017Posted in: Diablo III General Discussion
On average. one in ten items is ancient, so when using 3105 bounty mats for re-rolling you should've gotten (on average) 62.1 ancients. If what you say is true you're really really unlucky. Is it impossible though? No. We don't know the exact primal droprate but it's probably something like one in 200 or 250, so not getting a primal is also slightly unlucky but not at all impossible; out of 20 people who spend 3k bounty mats one is expected to not get a primal. So you were just the unlucky 20th person here. Not unreasonable at all.
Regarding ancient droprates we could speculate if they're higher or lower this patch; I have my own opinion here but to be honest, this belongs into the RNG thread. I'll be monitoring this thread here but for now it looks like there's not much constructive talk going on.
In an attempt to be constructive, I have to say, using bounty mats to re-roll a Karlei's Point is... the worst possible use of bounty mats. Karlei's Point is an exceptional item for one specific reason: it's by far the easiest item to acquire through the "upgrade rare" recipe as there's only two daggers a DH can get. As bounty mats are far more precious (at least to me) than "normal" mats, I would use the upgrade rare recipe in an attempt to get a better Karlei's Point. I know there's no mathematical equation for which is better; it depends on what you have available. But that's my suggestion for anyone trying to get a better dagger.
But at the end of the day it's all RNG and there's NEVER a guarantee to get any item.
Oct 27, 2017Posted in: Diablo III General Discussion
That is true, normal legendaries can indeed be changed retroactively (see Rimeheart and Furnace a long time ago). It's *different* from a technical viewpoint, but not impossible, so my "the technology isn't there yet" is more to be taken as a meme. After re-reading Nevalistis' post I actually realized that it leaves some room for interpretation, so maybe it's just also a deliberate decision to not tamper with existing items (anyone who has ever done coding knows that changing one variable can cause 10 others to break). Or maybe there's something in the implementation that truly makes certain changes more difficult (some of the items were semi-retroactively changed, like Dead Man's Legacy which looks like the new version but just with a lower roll).
Oct 25, 2017Posted in: Diablo III General Discussion
There was a long debate about this on the official forums.
Basically, they were discussing this internally but decided to maintain their current approach (retroactively buff sets, but not legendaries). It's safe to say that it's mainly because of technical reasons, and whether that's normal legendaries, ancients, or primals, makes no difference - "the technology just isn't there yet".
For me personally, as someone who has never been a "season pushing player" but likes the continuity of non-season, it gives me new goals to farm. I've already gambled/cubed the new DH weapons yesterday (speedfarming GR90s with Multishot is just SO MUCH FUN) and now I've got some things to do on other classes as well. To be honest, I always complain about the loot hunt being so quickly over, at least compared to D2, so it isn't all that bad in my opinion. Also let's be clear - the list of items you have to replace isn't that long, it's about 5 per class and usually 1-2 per build or so. Some builds even didn't get any changes (like MH wizards) and some got changed a bit more (like the new SWK mechanics or the 3 items we need to re-acquire or UE MS DH). It's not like you're salvaging your entire stash.
Sep 22, 2017Posted in: Diablo III General Discussion
Don't be ridiculous. We all know what the most powerful thing in the Diablo universe is:
Powerful heroes can one-shot the most gigantic and powerful of all demons. But doors? Nope, one hit isn't always sufficient, sometimes those nasty obstacles withstand the first impact and demand a second attack.
Experienced characters plow through hordes of monsters like there is no tomorrow. No matter the type, size, or fierceness of enemies: barely in sight of the player, enemies drop to the ground, giving up their precious loot obtained from the siege of Tristram's neighborhoods. Nothing can stop them - except for... doors. I have seen it with my own eyes, witch doctors and necromancers stop their high-paced hunt in front of a simple door, charging up their spells and waiting for magical powers to be ready before continuing their crusade.
Doors are unmatched in their might and power. To settle this debate, I call for an eyewitness from another universe who knows all too well about the power of doors.
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Jan 25, 2016crayonsmind posted a message on Mastering All The Set Dungeons - Build Guides, Videos, Rankings And Tips!Posted in: Diablo III General Discussion
Welcome to my Set Dungeons Build Guides and Videos!
This thread has some general tips and tricks to completing all the Set Dungeons, as well as individual builds and example videos of how to complete each Set Dungeon SOLO!. The videos and guides are based on the current live Patch 2.4, rather than the various PTR (Public Test Realm) versions where Blizzard were balancing the Set Dungeons. If you get assistance with the Set Dungeons, the majority of these are much easier to complete, but I can't really give you many tips there as I've done all of these solo.
Some general comments and tips:
- If you're attempting the Season 5 Conquest for Mastering 8 Set Dungeons and are only plan on playing two classes, by far the two best class choices are Demon Hunter and Crusader. Most of their sets don't require much additional gear so farming up the Sets shouldn't take TOO long and their Set Dungeon difficulty isn't too high. If you have party members to help drop you the various required items, it will speed up the gearing process tremendously. If you play more than two classes, you can pick and choose Set Dungeons from the ranking list below.
- The majority of monsters in Set Dungeons spawn in completely random locations throughout the dungeon! In Set Dungeons where you have to hit a certain amount of monsters with a particular skill, you can constantly restart the Set Dungeon by leaving through the Green Portal that you entered without having to use Town Portal (which takes a long time). This tip will allow you to get the majority of your objectives completed at the start of the dungeon, rather than worrying about it towards the end.
- For players who are unable to select certain skills for their slots, you will need to enable 'Elective Mode' by going to the Game Menu (pressing Escape), clicking the Options tab, clicking the Gameplay tab, then under 'Interface' you need to tick the 'Elective Mode' option. This allows you to pick any and all skills (with some special exceptions) for your Left Click, Right Click, and Slots 1-4.
- The Kanai's Cube recipe (Skill of Nilfur) which converts Set Items into a random item of the same Set will be your best friend, so DON'T scrap any spare duplicate pieces of the Set until you have at least 5 or 6 total items of the Set!
- As mentioned above, it's possible to get party members to assist you in Set Dungeons, which will make the majority of these Set Dungeons easier.
- For Hardcore players, please make sure you attempt these Set Dungeons on 'NORMAL DIFFICULTY'. Also ensure that the rough area around the Set Dungeon is clear of monsters before you attempt it, in case you take fatal damage! When you take fatal damage, a Green Portal spawns in front of you which takes you back to the entrance of the Set Dungeon but DOES NOT HEAL YOU. Therefore a monster can easily take a swipe and kill you. This also means you should avoid using the Moratorium Legendary gem (thanks to user 'Cyberdoc' for bringing this up) at all costs if you play Hardcore, because the gem can 'stagger' and deal damage to you even after you exit the Set Dungeon and kill your character because normal Hardcore death rules apply once you've re-entered the normal world via the Green Portal. An easy fix for Blizzard would be to simply spawn characters at full health when they exit the Set Dungeon, but this is currently not the case.
Below is the overall difficulty of each Set Dungeon - Easiest to Hardest based on my own experiences roughly (your own attempts may vary!). I've started with Easiest so it's clear for anyone wanting to get the Conquest to Master 8 Set Dungeons. Note that the rankings below are just a general idea, it will greatly depend on how comfortable you are with the class and set, as well as supporting gear and RNG in the Set Dungeons.
Difficulty Solo (Easiest to Hardest)
- Invoker - Crusader
- Natalyas - Demon Hunter
- Immortal King - Barbarian
- Shadow - Demon Hunter
- Zunimassa - Witch Doctor
- Innas - Monk
- Arachyr - Witch Doctor
- Sunwuko - Monk
- Earth - Barbarian
- Light - Crusader
- Helltooth - Witch Doctor
- Tal Rasha - Wizard
- Marauder - Demon Hunter
- Akkhans - Crusader
- Vyrs - Wizard
- Rolands - Crusader
- Unhallowed Essence - Demon Hunter
- Ulianas - Monk
- Raekor - Barbarian
- Raiment - Monk
- Delseres - Wizard
- Firebird - Wizard
- Jade Harvester - Witch Doctor
- Wastes - Barbarian
Jul 26, 2016Posted in: Diablo III General Discussion
I've put some essential information about Season 7 into 1 spreadsheet. I hope you like it. It's still a work in progress.
Link to the spreadsheet: https://tinyurl.com/s7pocketguide
I will work on a PDF version as soon as the guide is ready.
Jun 21, 2016Posted in: Diablo III General Discussion
I'd say, this season had exceptionally easy conquests.
Curses! (350 Cursed chest kills) https://youtu.be/1PRjgf3yBEE
Incredibly easy, just restart until you find the chest in Paths of the Drowned.
Find some people, start event, spam aoe. Did it with a single friend, neither of us had constant aoe. We got it on our first try.
Can probably be done solo, especially if you're a DH.
On a Good Day (Three Legendary gems to level 65)
Again, incredibly easy. Will require a bit of work though.
Any Class, any set, should be able to clear Grift 65 with relative ease.
And that's all you need to push gems to 65 with a 60% chance.
Boss Mode (Kill all bosses in TX within 20 min)
Any 4 players, should be able to complete this one without to much trouble.
Basic planning on boss split, alter build for mobility.
Make sure you send someone with good damage to down the tough bosses quickly (Diablo, Malthael etc).
Speed Demon (Clear a TX Rift within 2 minutes)
Moderately easy. You might need a couple of attempts.
You'll need 4 players with some decent speed & damage (Can be done with less, but easier with a full party).
But the only hard part (hard=time consuming) will be fishing for a good rift.
You'll want one with high density and a lot of champion/rare packs (Graveyard, Act 5 Exterior or Jail to mention some).
Find the right rift, split up and wreak havoc.
Divinity (Grift 75 solo)
Should be doable for most classes and sets. Might need a couple of attempts, I cleared Grift 75 on my third try.
You will need some decent equipment, but nothing extreme.
I cleared it with 4 Ancient pieces (Weapon included) and Paragon 580 while playing Leapquake Barb.
Obviously classes are a lot different on how they handle solo rifting, so some classes might have a harder time. Thus needing even better gear.
Also, a solid tip.
For an easy conquest, complete the Cursed chest one on the "other" difficulty.
I didn't actually take advantage of this. But would've been easy to do.
Already had a level 70 HC character, that was needed for Journey. Joined a bunched of HC communities and shamelessly, but politely asked for a boost.
Shouldn't be to hard to find a friendly player to help you with the conquest if you fish for the Paths of the Drowned chest.
May 28, 2016Posted in: Diablo III General Discussion
Hello, this is Chewingnom from the clan <WQW> Quantum Warriors on EU.
Youtube Video of the clear is now available ! https://youtu.be/HNSFSg6sQe8
As you can see the map is quite insane, which is pretty much needed at that level. We actually failed a lot of GR by less than a minute, sometimes without conduit, sometimes without power... We could have done a way better timer on open map like Arreat Cave even with a slightly worse mobtype. We also encountered alot of lag spikes on this clear sadly. But it doesn't matter in the end, a clear is a clear !
I'm writing this post because I wanted to share our GR120 4P clear on EU NS (EU #1) (Just done tonight!) with you. You will think that we are just some high paragon guys fishing for a good rift... But I share this clear with you because this is not exactly the case. We actually replaced the Support Monk by a whole new build that I'm thinking about since 2.4.1 PTR (And even back in 2.4) : The Heal Crusader.
You will say "Nothing new, a lot of people have theorycrafted Support Crusader builds since 2.4". Indeed, since 2.4, there is alot of Support Crusader builds here and there, but none of these builds had the potential to be part of the metagame, mostly because the monks spot is the only viable spot to be replaced by the. Thus, I came up with a Crusader build able to replace the Monk and capable of GR120+.
After alot of brainstorming I finally found a build that was actually worth to try a few weeks ago. So we made a few tries and cleared GR115 pretty easily (You can see it here). After some more tests in GR119/120 and some builds adjustements with my mates LouLou, Hustle and S0RRY, we felt it was clearly viable and we decided to just do it. Our sweet mate S0RRY who was playing Monk switched to Crusader and he actually learned the gameplay really fast !
Setup Used :
ET Wizard : LouLou
Support Barb : Chewingnom
Support WD : Hustle
Support Crusader : S0RRY
Clear/Leaderboards screenshots :
Some hints :
- The Consecration + Inviolable Faith healing has alot of potential so you can compensate some of the toughness loss quite easily (Blur Passive + Ghost Trance BBV).
- The Sweep Attack packing is insane for Pain Enhancer and Area Damage in high density maps, especially with a static DPS like Twister Wizard.
- The Critical Law is a great DPS buff along with Resolved Judgment. Though, the problem with Judgment is that the Crit Buff doesnt work on CC-immune mobs, so the uptime is not that good sadly.
The potential :
We think it can compete with Support Monk in high end pushing (Likely 122+). I can see Support Crusader and Support Monk being equally viable in the 4 players metagame, Support Monk is in my opinion the safe way with no surprise while Support Crusader is the risky way with opportunities to really shine, more potential. Risky, indeed. Toughness is not a real issue in most cases but some bad elites combos can be hard to survive with a Crusader. Monk is still more consistent for toughness.
Why can it be worth it to play Crusader? Alongside the Critical Law, the main advantage for the Heal Crusader is Gathering Sweep. The more density you have, the more the Crusader will buff your DPS by sweeping mobs. More mobs into PE and ET range, more ET breakpoints, more AD, AD more efficient...
Still, it is very hard to quantify the DPS gain from the Sweep Attack, but playing Crusader is allways a ~5% DPS buff even without Sweep Attack and with Judgment poor uptime taken into account. But, the DPS potential due to Sweep Attack can theoretically be so insane in « dream maps » that it can justify to drop the Monk if you are at your DPS ceiling. In the end, my opinion is that you will have to decide what's best for your group and what you prefer to play.
Note that I'm only talking about the 4 players metagame here. The toughness buffs from Monk are likely mandatory in 2 players and 3 players (With the current Twister build at least, but the concept of Tal Rasha 6P is mostly locking the Wizard build anyway). But maybe we just didn't think enough about it!
The build :
How it works :
I gave up the Roland 6P (250% Attack Speed Bonus) that I tried back in 2.4 to get the Roland 2P (Cooldowns Reset with Sweep Attack) along with the Akkhan 4P (50% RCR while in Akarat and 50% CDR on Akarat) instead.
One of the keys of the build is to use the Akkhan's Addendum in the Cube Weapon Slot which gives you Prophet Rune (150% Armor & Cheat Death Proc) and Embodiment of Power Rune (+5 Wrath Regen) of Akarat Champion and allows you to take Rally Rune.
The Rally Rune is basically resetting all your cooldowns when you use it. One of the other keys to the build is Akarat's Awakening that will reset your cooldowns everytime you block, as with both Justice Lantern and Hold Your Ground Passive, you can be block-capped. Thus, all of this will allow you to put down alot of Consecration very fast and will also allow you to handle your cooldowns and Zodiac ring procs easily, giving you enough freedom to focus on sweeping mobs.
The gameplay is quite obvious and simple : You have to stack Consecration on the floor to get healing, while Sweeping mobs wisely (No mindless spam) into the Twister range. Always use Consecration and Law just before using Rally Akarat (which will reset them) in order to enhance your Consecration Stacking and Zodiac Ring Procs.
You have to use Judgment wisely too, because it roots enemies, you have to figure out the best way to use it : Only on the mobs already stacked with Gathering Sweep into Twister Range, right before an Arcane CoE... Condemn is still very useful to pack density and sometimes keeping it together but Shield Glare may likely be a viable option to get 20% damage buff.
It seems to me that the build is pretty strong in its current state and may likely be the best group setup while fishing for a dream map in high endgame. The coordination of the group and the teamplay is likely way more difficult to master than with a Monk though.
Remember that the metagame is never settled in stone and copy/paste builds from Rank 1 guys doesn't mean you are playing the best setup (Or the only viable setup). There are so many build-possibilities, so many group synergies that maybe nobody thought about yet, that you can't just say "If Rank 1 is playing this, it is the best build/setup, no matter what". No.
Thus I wanted to thank my mates LouLou, Hustle and S0RRY who are very smart/good players and always want to try out new builds and group setups. Thanks guys, keep up the good work
May 21, 2016Posted in: Diablo III General Discussion
Well, I don't mind the way the game is now. Take a look at diablo 2: the game has been around for nearly 20 years and people are still playing it. Would i like new content? Sure. Do i demand new content? No. Everything that blizzard do is for a reason. So yeah, they shifted some of the D3 team to work on other projects in the company. Doesnt mean that the game is dead or what not...
May 5, 2016Posted in: Site Suggestions and Questions
First off, I want to thank you all for keeping this discussion mostly civil, most of the team (myself included) were afraid this thread would go a lot worse.
Anyways, here's our (the content team's) official statement on the matter. There's quite a bit to this issue, but I'll try to summarize our reasoning for this decision as best I can.
Why have a distinct section at all?
We have always featured builds from various community members on our front page, no matter how well known their creators are. Yes, putting them up in the navigation bar is new, but we didn't think it was going to be that important to some of you. We thought that compiling various builds which use a unified presentation into one guide for all classes was a great idea and wanted to keep that visible throughout the season. And we picked the builds of one of the community's most well established members to do it.
Another issue is that the rating system of our build tool has some problems. Currently, new and improved builds that are submitted some time into the season have no real chance to ever make it into the front page widget. This means that the builds there can become outdated without most users noticing. We've been discussing this issue for a while now and there is no simple fix to it. So, we hope to keep the guide in the nav bar up-to-date, in part as a workaround for this.
Yes, Quin currently has a deal with Curse Voice and DiabloFans is part of the Curse network. However, the S6 guides in the nav bar are not part of that deal and Quin didn't ask us for this either. We approached him in the matter. Did him having that deal influence the decision to choose him for that build guide? Sure, but it was far from the only factor that did. Whether you like his personality or not, there is no denying that Quin has done a lot for the Diablo 3 community and is one of its most outstanding members. As such, we don't think anyone can argue that he doesn't deserve his name up there.
We are completely aware that having a streamer's name up there promotes their channel, which translates to more views, subscribers, and thus money. As such, it is not surprising that some others would like their name up there, too.
While Quin has said he wouldn't mind us removing the guide from the nav bar, we'll keep the builds up there for now. We may decide to change the name and intro around or remove them from the nav bar, should the need for that arise later on. Why would that happen? As you all know, the optimal builds haven't necessarily been found yet. If some of the builds thus become outdated but aren't updated anymore, we may update the build list ourselves with newer builds from other community members. In a way, this has already happened as the Demon Hunter builds have been replaced by two builds from philos. Just note that it was Quin who asked us to make that change.
We have also told Quin about your concerns regarding the unanswered questions and comments regarding inaccuracies on some of the builds and he will be looking into those.
Of course, just like in the past, we will continue to feature builds from other community members, established ones and unknown ones, on our front page as the Season goes on.
Oh, and Drahque?
We'd like to remind you that you were featured on our front page at the start of Season 5, and on April 29th, the very start of this season. I'm sure both of these gave you a nice boost in twitch viewership.
We'd also like you to know that there are a hand full of accounts with ... interesting behavior. They all have the same login pattern, are all accessed via proxy and all of them upvoted your builds (and only yours) and downvoted many other (previously well received) builds at the very beginning of the season. This gave your builds a nice little head start which (as experience shows) translates well into much greater popularity some days later.
Feb 15, 2016Posted in: General Discussion
I just hit 1,000 posts after spending a while in the forums. I wanted to take a second to reminisce on a couple of things that I’ve observed about DFans:
- This is the best Diablo fan site. Bar none. I can’t think of another comprehensive site that has this kind of quality content and access to tools. The site admins do a great job of updating the site and trying to find good content to highlight on a regular basis. While people may complain about spam, as someone who runs a community and its team, I think that the admins and moderators do a great job in keeping that at bay when the system doesn’t catch it.
- The fans here are the best on any site. This is something that I want to highlight as well. There are lots of other places that have people discussing the game, asking questions, theory-crafting, etc. but I think that DFans does a good job in being a place where anyone can constructive contribute and engage with other people who play the game.
- This site has the best quoting system ever. Not really, I just wanted to see if you actually read this far. J
Let’s keep growing the site, help each other become better players, and improve the Diablo experience!
Note: I was in no way paid for this testimonial. Purchase not necessary to win. Not valid in states where marrying a cousin is legal. Void where prohibitied except for places where voiding is prohibited. This post is worth more in Canada but worth less in the EU. If you see this post and it's 2am where you're at then go to sleep. Wash behind your ears and don't look a gift horse in the mouth.
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