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    posted a message on Q&A seriously?

    I understand everyone's frustration (and I share them, as highlighted in my Reddit reply here). But please watch your language. I had to delete most posts in this thread because the language was unacceptable (and the replies were just about said posts, and not about the topic anymore). Yes, the Q&A was disheartening for many of us, but there's no reason to leave sanity behind. Stay civil, guys.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Frustrating progress and a possible solution
    Quote from IvveP»

    we all know about d3planner and various re-roll calculators, but that's not the whole thing (i.e changing build etc).
    Also it's seems kinda strange that Blizzard would "force" us to leave the game and look up the cookie cutter build stat priorities on an external webpage instead of just trying it out in the game.

    To be fair, you can inspect top spots on the leaderboard which will tell you the stat priorities (if you look at 3-4 weapons you'll get the pattern). But I agree that there should be more information in the game, in general. I dislike that so much information is "hidden", it was already like that in D2 (breakpoints etc), and it's the same in D3 (multiplicative vs additive).

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Frustrating progress and a possible solution

    Good points IvveP, I second that. Basically just an "undo" recipe for Mystic re-rolls would be nice, and in no way game-breaking. Sometimes I keep an ancient item for ages before re-rolling because I know I might be using this 3 patches later for non-season testing, but it's hard to know if by that time area damage is still key on many items or a completely useless stat. Or if the build features a spell that scales with IAS or not at all. In the end, you keep ~5 items or so just to have one for each rolls. An un-do cube recipe would actually not do anything game-breaking, but it could help to save a lot of space. And it could be a nice dump for some currently unused things (like let it be 1 billion gold and 5 Rama's Gifts or so).

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Frustrating progress and a possible solution

    Of course the time required for *perfect* items is enormous. If it wasn't, and you could have your perfect 50 CHD/5 CHC/20 area dmg/7% IAS gloves reliably in just 1-2 days by farming up the mats to re-roll each stat, you could get perfect gear way too easy. People who play a lot in each season - let's say, 200-300 hours or more, will have most items pretty much perfect and only need very small upgrades (i.e., maybe one low stat on an item, but not any wrong rolls anymore).


    It's a grinding game, and acquiring good loot takes time. That's already not true anymore for most parts of the game (looking at free sets and how easy it is to gear up multiple builds; it took me ~35 hours in S7 to complete 8 builds for the conquest). If you make it even easier to re-roll sub-par drops into perfect drops, all you need is to find the basic items (which is ridiculously easy) and re-roll them. Done. The game becomes boring and the main essence - getting more loot - is non-existent.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Useful cube powers

    Fjord Cutter: It doesn't really hurt stuff, I think; it only chills (and occasionally freezes). The only use for this is, to my knowledge, on a support barb to keep up the Iceblink gem for a group; but there are better cube powers and better ways to get chill effects, so it's not really something you should cube.


    Leoric's Crown: It simply takes the helmet gem and doubles its effect, no matter if you wear Leoric's Crown or have it in cube. Just forget about the orange text (which obviously can be misleading in that case).


    Arcstone is useless. So is Shard of Hate. There's many much better rings+weapons.


    Yes, Nemesis Bracers are very good, especially if you're using In-Geom they're basically a must-have.


    Someone made a list of all useful cube powers a while ago, check this out (it's a bit older but should still be up-to-date):


    http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/146334-list-of-items-to-keep-for-kanais-cube


    If you're not sure about an item's usefulness, look in the build tool how many builds there are with said item, that should give you an idea:


    http://www.diablofans.com/builds

    Posted in: Theorycrafting and Analysis
  • 2

    posted a message on PTR changes to Barber and other items

    I've edited the thread title, because we really don't need to shout here, nor are 12 exclamations marks necessary to make your point.


    Also, you might want to add the link to Nev's post:


    http://us.battle.net/forums/en/d3/topic/20752065987?page=2#post-38


    And possibly give your own opinion.


    I can't judge how the exact details will play out, but the changes to WD and Crusader were more than necessary. Especially WDs bring groups close to the GR150 limit on PTR right now, so everyone even thinking about *complaining* is more than delusional. The WD on PTR is absolutely horridly broken at the moment, and with such broken mechanics real testing can't be done. Hopefully after this PTR patch we'll see a more even playing field.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Did they remove the lightning pylons?

    Yes.


    Literally nothing of significance changed for several seasons.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Old season portraits in future patch ?

    I agree with all the others. I've personally missed the S3 portrait (I never liked seasons and played non-seasons exclusively and competitively for the first 3 eras). But I'm fine with never getting it. Now, for S9 I have almost no reason to play: there's no new stuff, I don't like the anniversary dungeon, I have all stash tabs. So the portrait+pet is the absolute only reason for me to even play S9. If there was a chance to get this stuff later (be it due to farming or just for sale in a store), I would sure as hell not play a single minute of S9.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Area damage vs. main stat

    AD is better than main stat simply when you go for the high GR pushes and only play dense rifts (and rift guardians with adds). There are two scaling factors at work here:


    • Main stat gets less efficient the more you have (sort of a diminishing return effect). The more main stat you have, the more interesting are other stats.
    • The usefulness of area damage purely depends on how many mobs are around you. If you play every single rift to the end, you would never roll off main stat to AD in your example. The more selective you are with picking your rifts, the better will AD be.

    There's no general answer to this question because "it depends". You could probably take some example numbers of main stat, AD, number of mobs around you and then put it in D3P (simulation mode). With a bit of effort you could even create a plot of all those to extrapolate "which is better when". But you definitely have to take "anticipated number of average mobs around you" into account.


    If you pick bad fights with less than 5 mobs around you and kill every no-add rift guardian, main stat > AD.

    If you only play 1 in 100 keys because you're pushing for a new record, AD > main stat.

    For the more realistic examples in between, "it depends".

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Make solo bounties viable please!

    Make solo bounties viable again! - to that I agree.


    Also: Make thread titles not in caps lock! - I've edited the thread title ;-)

    Posted in: Diablo III General Discussion
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