• 2

    posted a message on armory
    Quote from Umbrasjg»
    So best to create an Armory "Default" set to switch to at the end of each play session with no Gems and drop the other stuff back into Stash for the next build.

    OOOOOOOH that's a brilliant idea. Now I'm gonna make a first armory entry called "empty" on all my characters! Yes!

    Posted in: Diablo III General Discussion
  • 11

    posted a message on Conquest: Boss Mode

    We've discussed the conquests before, and I think many are straightforward. Boss mode is often left out and considered to be hard - when it's actually relatively easy and by far the easiest for any well-coordinated group. And in my opinion, it's by far the conquest that's most fun.


    Time to KILL a Boss: Estimate your Power


    First, we need to understand the relative difficulty of the bosses. There are four bosses that have animations and take a bit longer to kill:


    • Malthael
    • Diablo
    • Urzael
    • Belial

    All the other bosses can, at least in theory, be a one-shot. Test how long it takes you to kill Malthael on TX, and after that any of the others (e.g., Azmodan) just to get a feel for how long the boss fights will take you. Can you kill Malthael in less than a minute (including all animations) and Azmodan in less than 15 seconds? Then your DPS should be high enough.


    Time to FIND a Boss: Make an Ordered List


    Next, we need to look at the difficulty of getting to the bosses. For that, we create an ordered list. The one we used for our run was this:


    1. Urzael
    2. Adria
    3. Diablo
    4. Izual
    5. Butcher
    6. Aranae
    7. Malthael
    8. Siegebreaker
    9. Cydaea
    10. Ghom
    11. Skeleton King
    12. Azmodan
    13. Rakanoth
    14. Belial
    15. Maghda
    16. Kulle

    Basically the list can be split into two halves (top 9, bottom 7). The first 9 take a bit longer, either because the way is so long (Malthael, Siegebreaker) or the pathing can be difficult to find (Izual, Aranae) or both (Urzael, Adria). Also, as aforementioned Malthael, Urzael, and Diablo take a bit longer because of animations and transitions and stuff, so it's good to get those out of the way early (only Belial being on the bottom half).


    Gear and Spec Requirements/Advice


    In terms of gear/specs, you obviously need great mobility. That means:


    • Wizards need Teleport and Aether Walker. Also get some arcane power regeneration. You can switch out Aether Walker before the boss fight to some DPS weapon of your choice. Alternatively, you can try Illusionist+Teleport, or even In-Geom, but it won't be as fast at all (and quite dangerous as well).
    • Witch Doctors are strongly recommended to have Manajuma's set + Angry Chicken. Again, switching to some DPS for the boss. You can also use In-Geom and kill elites on the way to get Spirit Walk up in combination with the Zuni set and lots of pets; it works, I've tried it, but is a lot slower of course. But it's a great synergy with a boss spec (lots of pets) and can be done with the starter set (Zuni) and requires no gear switching.
    • Demon Hunters have Vault, enough said. Vault alone is crazy, with Danetta's it's a joke. Again, switch weapons out for boss.
    • Crusaders absolutely need Swiftmount and Steed Charge. Again can be done using In-Geom and then killing elites on the way, but will be significantly slower.
    • Barbarians don't need anything for running as the Raekor set is great for constantly charging, so they're basically set up from the start to do this. Remember to use Boulder Toss for the bosses!
    • Monk can be really fast with the Thousand Storms set or Jawbreaker to use Dash, or even In-Geom, but it's not as easy to get there as for other classes I'd say.

    Can I Solo It? Yes You Can!


    I think for doing this solo, WD is probably best because it has a great mix of mobility and insane boss DPS. But any class can do it. If you're solo, start from the top and keep in mind that the last ones can be done super quickly. You could probably do the bottom 6 in 3 minutes including going there and killing them, so if the first 12 take you 15 minutes you'd still be more than fine! It might take a few tries, but it's absolutely possible.


    Group Play - Coordinate and Celebrate


    Now to my favorite part: How to get this conquest done super easily - in a group. That's how this was done super early on in the season by some groups, and why I advise some people to try it out. This conquest was completed just 5 hours after the start of the season (by a group of paragon 200 players of ZE).


    The preparation is that everyone needs to agree on an order to kill the bosses in, as well as an assignment for the early bosses about which players take which bosses. Depending on if you're 2 players, 3 players, or 4 players, you should have this list either printed out, on your PC, or even best just write it down on a piece of paper and put it next to you:


    http://imgur.com/a/UotMl (pic a bit outdated b/c of old Malthael pathing)


    It's arguable if setting up bosses makes sense for 4 players in round 3; we did it, but you can also just start running together. For 3 players, after Ghom there's no potential to run into dead ends and no super long walks anymore, so you should definitely not split up anymore but just run all together, because setting up bosses takes some time.


    Now the reason why this list is so important is because you set up bosses in the group. You do this by putting a Town Portal in front of the boss area, join the others to kill a boss, and then use the MAP (not your town portal spell!) to go back to town, use your town portal to go back to the previous boss you have set up, and then all the others join. Is this confusing? If you think so, let's do a walkthrough of an exemplary Boss Mode run in a full group. The four players are called Adam, Beth, Carol, and Dan.


    ----------------------------------------------------------------------------------------------------------------------------------------------


    Adam takes Malthael, Beth goes for Urzael, Carol starts looking for Adria, and Dan searches Diablo.


    Dan arrives first and teleports back to town - and waits.

    Adam gets to Malthael and teleports back to town - and waits.

    Carol finds Adria and teleports back to town, and waits.

    Beth finally get to Urzael, starts the teleport - and realizes (by looking at the chat) that all other three players already have found their bosses. She cancels the teleport and just clicks on the boss fight area to start the fight. Everyone accepts, and Urzael is put to rest.


    The remaining three bosses are to be tackled in their respective order, which means Malthael is next. Therefore, as soon as Urzael is done dying, Adam presses "m" (NOT "t"!) and clicks on the Enclave to go back to town. There, he clicks on the town portal and everyone joins in to fight Malthael.


    After the fight, Carol is next. Again, Carol uses the map and not the town portal to go back to the town hub, and then proceeds to use her town portal to go back to Ruins of Corvus and start the fight with Adria.


    Last but not least, Dan does the same afterwards to set up the fight with Diablo. After Diablo is dead and the seemingly endless animation of his death is over, Adam teleports to Silver Spire level 1, Beth goes to Halls of Agony 3, Carol heads to the Aranaea Caverns, and Dan makes a run through the Bridge of Korsik. Round two starts!


    ----------------------------------------------------------------------------------------------------------------------------------------------


    A few notes:


    • The first round will take you 6-7 minutes, and that's totally fine. If you're over 8 minutes, you might consider restarting (though you can still make it). If you're anywhere below 6 minutes, the rest will be a breeze. The first 4 bosses are by far the biggest issues in terms of getting there and time required to kill.
    • If one player in group has particularly long loading screens, Cydaea is the one boss that has an additional loading screen and might be assigned to someone else.
    • Some bosses are easier to get to if you can teleport rather than just walk. For example, wizards (teleport) and monk (dashing strike) can just "skip" the small way enclosed by two iron gates on the way to Skeleton King by teleporting across the area. On the other hand, teleport/dash doesn't help a lot on the way to Ghom or Adria because usually doors are closed, making teleporting through walls impossible.
    • Every class: I strongly recommend to use Homing Pads, and if possible also a spell that increases toughness for the teleport (e.g., Energy Armor - Force Armor, Desert Shroud, Iron Skin, and so on).
    • On hardcore, you also need a bit more toughness, obviously. That's why HC players tackle this a bit later (in group); if you're only 2 players and on Teamspeak, you can also just establish a rule for an "emergency accept" where you just go into a boss fight if a player absolutely feels like he's not making it out to town. Obviously not dying is more important than success of a conquest.

    Good luck everyone! I know this is a lot of text, and I could've probably made it shorter, but I didn't have time for that. But I hope this helps some people.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Q:New Meta for S10 (4-Man)

    This is a screenshot from 4 man leaderboard on PTR; taken a minute ago:



    Wiz/DH/double crusader is the new meta. You heard it here first. Made top 20 on PTR, so it must be meta, right? RIGHT? RIGHT?


    Well...



    Maybe not quite. It's only GR40.


    No one is playing PTR. There's simply not enough testing to give any definitive answer about the S10 meta. And there won't be until PTR goes down, because Blizzard recently started to make meta-impacting changes post-PTR. You can ask about the meta a few weeks into the season. But: IT DOESN'T MATTER. In the first few days and weeks, the meta is *not* the same as the final season push meta. You're not pushing on day 1 or in week 1 of the season; you're speedfarming.


    Pick any class you like, or whatever your group wants you to pick. Be prepared to change classes. That's it. Same every season.


    Currently it's assumed that the meta is sup barb, sup monk, WD for trash, and either monk, wiz, or DH for the RG (all three seem to be viable). But anyone who will now tell you "THIS IS THE S10 META FOR SURE" is an absolutely bloody fool. Don't ask for them, don't listen to them. If anyone of the top players tells you what the S10 meta is, they'll be trolling you; they know better.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Season Journey Tracker

    Every class can do Bossmode - easily. It's just about the question "when". With Marauders being the free set, I think WD and DH are basically on par - the only difference being that WD is about an hour faster at level 70. But once you are farming T6, WD is one of the slowest classes, so the DH will take over here. It's funny: WD is the best class for the first 3 hours of the season (level 1-70) and the best at the end (main damage dealer in high GR clears). But for everything in between it... sucks. (And I say this as someone who has played most seasons as WD).


    As for the conquests, all of them are infinitely easier in groups. Unless it is anyone's passion to "play solo", I urge everyone to group up with others. It will make the 6x GR55s easy as hell. I personally am only playing S10 if at least one of my friends is playing. This season solo is gonna be a terrible experience, but in a group you'll get the 6 required sets very soon - as well as get the conquests much easier. This is a non-solo player season. Last season was for solo players. Unless a solo player fancies the portrait (which is freaking ugly) or doesn't have the stash tab yet, sitting this one out might not be the worst thing to do.

    Posted in: General Discussion
  • 3

    posted a message on Season Journey Tracker

    If you just want to go for Conqueror, definitely go for Boss Mode and the rank 65 gems. Those conquests are BY FAR the easiest and least time-consuming in S10. Going for Guardian and doing any other 3rd conquest will definitely take a bit more time this season (unless you're super experienced with Sprinter and can one-shot this one; but for anyone who has never done this, Sprinter can take up to an entire day if you make mistakes and/or get unlucky). Of course doing the set dungeons or 6x GR55 is simply time consuming due to the fact that you need 8 or at least 6 sets, respectively. It's not about leveling the second class (that takes 10 minutes of powerleveling) but getting all the gear, changing build, doing the dungeon/GR and so on.


    As for the tracker update, I definitely intend to update the tracker - but I don't have ANY data for the conquests past chapter 4. Not sure if I have time to do the season journey on PTR, so if anyone has screenshots of all those up to Guardian that would be great. I'll prepare the new version then (it'll go live once S9 is over).

    Posted in: General Discussion
  • 1

    posted a message on Patch 2.5.0 = Minor Patch?
    Quote from gurete»

    We have gotten to a point in the game life where adding 1 new item per class (or adding a legendary power to an useless legendary that it's still useless almost 5 years after the game was released) is enough for some people to consider a patch as meaningful.

    "Adding 1 new item per class" has never been a major patch (please look at previous patch numbers).

    If you personally consider that a feature should've been in the game from the start, that doesn't mean the programmer doesn't have the rights to ever increase the major build number. That's simply not how programming works. Patch numbers and the decision of minor/major is not decided by how significant *you* think a patch is. It's the developer's decision. Diablo could receive some huge back-end changes that would bump up its patch number to 2.6 but you wouldn't notice any difference in the game.

    The crafting mats storage and its implementation alone was probably enough to warrant so many in-depth code revisions that justify a major version number iteration.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on Patch 2.5.0 = Minor Patch?
    • New feature: armory
    • New feature: crafting mat storage
    • Primal ancient items
    • Several items and sets changed

    Not sure how you can argue for this being a "minor patch".

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Hex code for colors of classes

    Nah, he might just want to use them for a website. I've been wondering the same a while ago, to be honest. Was too lazy to find out.


    You could use the one that Diablorank uses:


    #b52615 for barb

    #b52615 for crusader

    #735289 for DH

    #e5d34d for monk

    #46c230 for WD

    #5fc6e5 for wizard


    Maybe if you click on the official website there's a page with all the colors where you can get them from. Or maybe just datamine from the client's code.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Manald heal question

    In addition to that, please always take a look at this thread which is where all knowledge about the Manald Heal is currently documented.


    I really think Coldkil's boldface statement is all there is (with small caveats, like the fact that MH can deal damage multiple times during one Paralysis proc, which is another reason for high attack speed - although we still don't know every little detail here). It's also important to consider that you can deal MH damage even when the Paralysis stun gets denied due to CC immunity. Again, that's because MH just checks if the 15% roll of Paralysis got a "yes" or "no" on cast. MH doesn't care if the target is actually stunned.

    Posted in: Diablo III General Discussion
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