This looks interesting...
So there you go... heard it here first...
(click the image, ffs!)
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Zero(pS) posted a message on Reaper of Souls (Spoiler?)Posted in: Diablo III General Discussion -
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ruksak posted a message on Question for D3Posted in: Diablo III General DiscussionQuote from Shad3slayer
Except there is still no PvP in D3 more than a year after release. In D2 you could have fun with duels/ FFA/ PKing and all sorts of stuff even if you weren't into MF/ Baalruns
The grind, as far as XP and MF'ing.......was so one dimensional and repetitive though. So D2 had the 'wild-west' PvP and PK'ing (which was great) but it had shit for an entertaining grind.
D3 has a great foundation set up for a dynamic, entertaining grind experience for the player. It lacks PvP and that 'wild-west' feel.
The important thing here is; D2 couldn't (and never was able to) add to what it was missing. D3 can add to what it's missing. -
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Zero(pS) posted a message on Patch 2.0: Moving forward with Improvements!Posted in: Diablo III General Discussion
It most certainly doesn't look like you were anywhere near forums since launch. Would you like me to link here every single suggestion thread that has been implemented in the first 5-6 patches? Even the Hellfire ring quest was based off a forum suggestion.Quote from lordpalandus
I've been on the forums since launch, I know how toxic it got after the first several months (0 to 9). I know which kind of forum posts got CM attention and which posts didn't. I remember after the first month or so it was all positive criticism. When Blizzard ignored all that, it got violent, death threats, and the whole nasty works happened. After all that hate mongering from the playerbase, Blizzard finally responded, slowly, but responded nonetheless. Blizzard hasn't been very open for a long time about which ideas they like or don't like. They didn't respond to constructive criticism only things about kittens and the like. When Jay Wilson was leaving, and Travis Day came on the scene, the whole manner in the way Blizzard operated changed drastically. Maybe it was coincidence, I dunno. Anyway, Blizzard has gone from appearing to be close-minded to very open-minded and open to suggestions. Thus why I'm giving suggestions.
They certainly ignored some suggestions. And I'm glad they did. In particular the ones which wanted arcaic systems back (stats and skill trees system back) and the removal/rework of systems which probably took months of internal testing and were at the core of the game coding (Acts/Waypoints/Quests structure, removal of NV so they could switch skills on the fly). Retarded suggestions which ignore years of game development and testing don't deserve a developers' attention.
This whole notion that "Jay Wilson wasn't listening and Travis Day is" is absolutely ludicrous. It's based off ONE public statement that they wanted feedback and that they were going to keep a lot more in touch with the community. What has been done since then? More Legendary reworks? Content/difficulty rebalancing? ? Auction House improvements? Where are the "ask the devs"? Where are the announcement of future features and changes (as they did a dozen times after release)? It's amazing how people can easily ignore such clear facts just to perpetuate a myth that they've seen other people talk about. Blows my mind. -
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dousie posted a message on Skill IdeasIf you could create any skill or skill rune in Diablo 3, what would it be? Post your ideas! I'm making a diablo type dungeon game with a few of my own ideas and improvements to the genre. I was wondering if anyone had any cool ideas they could give for the game in terms of skillsPosted in: Diablo III General Discussion
The game is called Lucid. You start off in a dungeon and never leave it. There is no town, there is no going back. The dungeon is your mind. A dark mentalist has caused you to enter an unwanted trans and your imagination takes you to a labyrinth like dungeon where you fight off monsters. Of course, your killing spree does not go unrewarded. Many items of varying rarity and power remain undiscovered by your mind, and you must use their potential to defeat the mentalist once and for all. A variety of skills can be found by any of the three character classes, but each of their passive skill tree differs a lot. Every time you play, a new dungeon layout is created, as you venture through six different zones...
You mind is a prison, and they only exist because you let them...
Revelations will occur to you and help you fight against these monstrosities...
You choose who you are... -
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Bleu42 posted a message on [Suggestion] Accountwide "Paragonlevels"Posted in: Diablo III General DiscussionQuote from VTurth
Quote from Vulmio
Quote from VTurth
Quote from Vulmio
So you are saying that parangon levels are the only thing to make our character stand out, therefore it should give us as few rewards as possible ?
I think hes saying that paragon lvls should not continually make other stats null and void. When blizzard decided to remove skill trees they didn't think about the consequences of long term play value and total reliance on items.
If we consider parangon power vs gear power, they'd have to make huge buff before we could even start to compare both...
If they want to give paragon lvls meaning besides being a Band-Aid for short term thinking they need to add a skill tree. Not add undesirable mods that people consider a burden when selecting items.
I know, people wanna face roll MP with overpowered skills and stack only the most needed stats. Well, the more they go in the direction' efficiency' instead of 'depth' the more the game will de-evolve.
The word you're looking for is devolve =P
I believe the argument is being lost in translation. You are simply saying that adding skill trees will miraculously create this amazing depth in a game. Do you mean adding PERMANENT skill choices? Or do you really mean just 'skill trees'? Because if it's the latter, then I'm personally confused.
But, if you mean the former, then I have to disagree with you. I believe to you, you think that (permanent skill choices) + (being forced to re-level characters if you want to make different choices) = longevity. If that's what you think, that's fine, but please realize that's not how everyone views it. Personally for me, it was the hunt for loot that made me play D2 for years on end. And, while I admit it's anecdotal at best, that's how all of my friends felt when I played with them as well.
Paragon levels and subsequent additions to them (such as account wide changes, ect) are only a 'band aid' to you. To me, it's a brand new system and a step in the right direction. If ANYTHING, I would vote that permanent skill choices and trees were the band aids, to cover up just how shallow D2 really was, as far as BiS items that destroyed anything else in their categories, and the completely redundant and boring combat and farming.
TLDR; Skill trees and permanent skill choices don't add actual depth to a game. If the only reason you play is you have to re-roll a character because of the choices you made, instead of actually wanting to PLAY the game, then there's something wrong with the game. -
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itirnitii posted a message on CC immunity and unavoidable monster abilitesMy archon wiz is pretty strong, I can maintain archon in MP7+ with no problems really. [ http://www.diablopro...9/ignus/1170726 ] 400k DPS // 500k EHP unbuffed. But, I can still die in MP3, without any chance of surviving, if the right undodgeable affixes are there. That is definitely annoying and not good game design. Every affix should be avoidable in my opinion.Posted in: Diablo III General Discussion
I find it funny that people seem to think that every one will just go glass cannon if that is done. As if just because every affix is dodgeable I will dodge them all like a boss all day every day without any hitches. Even the affixes that ARE dodgeable, I still make mistakes, I still find myself having to walk through an archon beam or missing the tiny window of space that frozen offers at times (sometimes it has an archon beam right on it). Get over yourself, nobody is a godly player that can avoid everything all the time, you're still going to have to have some padding on your character.
I also agree that archon and WOTB should have a max uptime that is lower than the skills cooldown. Why even be a wizard, I might as well just be archon class. I also think CM/WW needs fixing. Nerf those builds and bring everything else up in line. I'm frustrated that if I want to try any other build other than archon or cm/ww I just feel stupid for gimping myself and even bothering. -
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shaggy posted a message on Any Reason for MP10?Posted in: Diablo III General DiscussionQuote from MangoMelone
I think you mistake honesty for aggressiveness. If you play chess using only pawns you might have fun, but matched agains Bobby Fischer you'll look like a retard. That is because you play the game wrong. And as i said D3 is built upon efficient farming, as was D2. Are you denying that?Quote from shaggy
Except you're still being an arrogant sack of shit towards people who don't have a couple billion gold falling out of their wallets. You're NOT being accepting of the fact that most people don't have hundreds of millions worth of gold. You're being a fucking douche.
In fact your whole post is ridiculously passive-aggressive. Essentially you're saying "Everyone can play how they want but they're losers if they don't play how I say 'good' players should play."
Please go away.
Except Diablo (1, 2, and 3) are not necessarily competitive. A lot of people are just playing to kill monsters. Sure it's built on efficiency, but I'm tabbed out right now responding to a forum post, which is DECIDEDLY inefficient. That doesn't mean that banning forum use while playing D3 is a logical bit of advice, though.
Why? Because not everyone is concerned about that degree of uber efficiency. Most people are trying to be as efficient as possible, but that metric depends on the person, not on the community.
If I were trying to play D3 versus Jaetch I'd get my ass handed to me 100 of 100 times. Ruksak would wipe the floor with me at least 99 of 100 times. But I am not, and I never have been. Why? Because I'm not measuring my ePeen against either of them. There is no competition there. I don't whisper Ruksak and tell him "I'm gonna beat your sheet DPS you nub!" It's not something I am interested in.
Therefore this "everything is about efficiency" and "Diablo is a competition" perspective is DEEPLY FLAWED. That may be what it is to you, but that's not even close to a ubiquitous statement. Many people refuse to flip the AH, many people refuse to buy gold on the RMAH. Just because 100 million gold has next to no real money value doesn't mean that it's not valuable to people who aren't trading $$$ for gold.
The whole tangential argument here is based on the completely wrong assumption that everyone's goal is to have 400k DPS ASAP. Like I said... if efficiency were the only thing that mattered I wouldn't even be posting because it's taking away from my in-game time. But efficiency is not the only thing that matters. Trying to boil the game down to just one thing like that is something that only the very hardcore do. The rest of us, we're kicking over dead villagers and chuckling over it.
When I do Leoric's Manor I always check the fireplace. I've had a Staff of Herding for ages. But I still check it anyway because the orange light shaft makes me smile. It's decidedly inefficient but it's something that makes me happy.
Doesn't that make any sense?
D3 is not a chess tournament. None of us are going head-to-head with Bobby Fischer. Therefore none of us have to be concerned with the fact that we are the absolute best player in the world. Also, of note, Bobby Fischer, while an outstanding Grand Master, was known to be an arrogant, socially-awkward, asshole. I think that's ironic in the context of this discussion.
EDIT
For the record, Diavolo would kick my ass at least 99 of 100 times too. -
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Maffia posted a message on The most anticipated expansion classPosted in: Diablo III General Discussion
You could paint rude words on the front of it? -
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Jaetch posted a message on Ninja Wizard: Literally.Posted in: Wizard: The Ancient RepositoriesI felt bad for my second wizard (actually, more like my third; the real second one no longer exists), who was basically power leveled to 60 and then sat alone, totally neglected, in the shadow of my main wizard.
So I decided to gear her up with a twist.
All black attire. Mask. Dagger. High APS. 32%+ dodge rate.
I've always enjoyed Spectral Blades. And I've always had some odd attraction to dexterity and evasion, so I turned Linessa—my would-be red-headed stepchild of a wizard—into a genuine ninja. Literally, a ninja.
Spec Blades because a ninja needs blades.
Arcane Mines because a ninja needs some traps.
Time Warp because a ninja can obviously bend reality (I don't know, it felt right when I chose it).
Fracture because a ninja needs high mobility and ways to create illusions.
Force Weapon because a ninja hits hard.
Force Armor because a ninja is squishy.
Glass Cannon because a ninja is... squishy and hits hard.
Illusionist because a ninja is... an illusionist.
Cold Blooded because a ninja is... a cold killer.
Waiting for transmog in the future so I can throw on an int-crit Natalya's Sight for the additional dexterity and model it after the Sinister Mask (a.k.a. ninja mask).
So far this set is nowhere near perfect, though, as I basically threw everything together within minutes. However, I am quite content with how she holds up on MP7 (haven't tried MP8+ yet).
In closing, this setup is INCREDIBLY FUN. It's not efficient, but gameplay-wise I'm having an absolute blast. The best times are when you try setting up for an elite fight by laying a path of Arcane Mines, then using the terrain to your advantage by teleporting and juking big hits. Slicing and dicing with Spectral Blades the entire time, kiting and luring other mobs in for more chaos. Fun fun fun fun fun.
*****
Now featured on the official website!
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shaggy posted a message on One of the things I hate about D3 and loved about D2.Posted in: Diablo III General DiscussionQuote from Crateme
Says who? You are supposed to be having fun. I find having an army of pets doing the work for me fun. It should be an optional build. Hell, there should be several such optional builds.
Thank goodness for PoE. I can build an army of pets that actually kills things. Best of all, when they die, they explode automatically. This is fun. No need to manually blow them up like suiciding zombie dogs.
God forbid that you have to push a button to explode your pets. What a fucking disaster. Apparently you believe that the game is only "fun" if it plays itself while you watch. If pets can't explode automatically then, clearly, the game sucks!
I thought PoE was for hardcore gamers, I guess I was wrong. Cause every time I read PoE forums they're complaining that D3 sucks because it's "dumbed down." Frankly, I can't see anything more dumbed down than sitting around picking your ass while an army of 25 pets does everything for you.
It's such a shame that Blizzard has to deal with people like you who want to win at a game without actually playing it.
Maybe when you log in the town should just have 50 resplendant chests for you to loot so that you don't have to waste your time with those monsters. How about that? Is that the lack of interaction that you desire? Or perhaps you would just prefer infinite gold so that you could purchase anything you wanted on the AH without ever needing to create a game? Would that tickle your fancy?
I fail to see how any of that is, inherently, different from just letting the AI play the game for you. It's all the same total lack of player interaction. - To post a comment, please login or register a new account.
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Moved to Crusader forums.
There is no consensus because the general consensus is that support crusader is dead. It's mainly because of the CC changes: most of the crusader's abilities have cooldown, so can't be spammed, but you need to spam skills in order to get applied because of the ridiculous CC resistances in groups. This is even more so the case for the crusader as many of his skills have no effect at all if they get "resisted" by the mob (especially talking about Judgment here).
The question is: how fast is your group. If you're regularly going over 8-10 minutes, fights are more stationary and you might try using Gathering Sweep to create nicely stacked groups. For any other occasion, or in general, I suggest Condemn-Vacuum. The Steed Charge - Draw and Quarter rune is unfortunately more gimmicky than anything else because the mobs will resist a "pull" in 19 out of 20 attempts when they have max CC resistance.
Besides that, just the usual group buffs: Critical for DPS or (more likely) one of the defensive laws to buff toughness. Of course stack CDR like crazy. Regardless of whether you use Sweep or Condemn, you should definitely also stack lots of wrath regen and RCR to be able to spam those skills indefinitely and therefore proc Obsidian A LOT, which helps even more with CDR.
The exact choice of skills depends on your group's needs, composition, and speed. It's like the monk: the #1 spec that the top players use is not the best one for speed farming or GR65s, you'll have to improvise and take whatever you think complements your group best.
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Play what you like. Hammerdin maybe a bit more powerful for pushing than LoN bomb, but it's worse for speed farming for example. There's so many builds, please don't let your fun and favorite playstyle by ridiculed by absolutists who pretend that there's only one build per class.
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Yes, we all know this, but there are two caveats: 1) 1000 int is a lot of stuff and rolling that off means you expect having A LOT of paragon and A LOT of augments. Since I don't intend to farm either of that and hate solo pushing, it's pointless. 2) If you have vit and int, vit is the more expendable stat.
This "get rid of main stat" tendency has gone a bit too far, I see people with non-ancient gear, 2-3 rank 70 augments, and paragon 800 rolling off main stat. Which is stupid; the reason why top players roll off main stat is because at 20k or 25k main stat adding 750 more doesn't give them a lot of benefit anymore. A lot of players just copy builds and gear decisions from the #1 players but don't understand that at paragon 4000 your decision-making process can be very different compared to paragon 800. "Vit and int is pointless" is, honestly, a very very stupid statement. It's not stupid, especially int is never pointless (or are you telling me augmenting int is pointless?) - it's just that at a certain gear level there are better choices to be made. But to be fair, once you're at that point, you should know your character well enough. For the Average Joe, telling them to skip int/vit altogether is not good advice.
Anyways, this topic is about discipline on weapon. And that's a no-brainer.
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1) Whenever I get an ancient (and especially a primal), I take a loooooooooooooooot of time before touching it. Re-rolls are permanent. Usually I sleep over it for a night before I do anything. I asked a million times on Discord yesterday before re-rolling my primal Starfire (int, attack speed, vit => re-rolled vit) if anyone could envision any situation in which rolling off the vit might be a wrong move (i.e., would you ever want a Starfire without int or attack speed). Sorry to say but this is 100% your fault for not doing the proper research before re-rolling.
2) Every account has one (or three, not sure) free "rollbacks". I'm not sure how you can trigger such a rollback; usually this is meant for people whose account got hacked and all gear deleted, so they can get it back. It was the source of many duped items before trading was disabled, and is still being abused by many exploiters. The problem is that you can't determine the exact point to which you're rolled back (it might be yesterday, it might be last week) and if you rolled your bow right away, it's basically useless. I also don't know how to request such a rollback and if it's easily being granted. But it might be your only choice (though it might be useless if you re-rolled your bow right away).
In any case, I think you've learned your lesson (and hopefully everyone else in this thread as well): THINK TWICE before re-rolling. Sleep over it for a night.
P.S.: Yang's is also nice for a Marauder MS build, right? (I'm no DH expert.) I'd play that build from now on then. Although I agree that UE MS is a super fun build. But really, the first thing every DH (even me as DH noob) checks if bow/quiver/chest has discipline.
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To be fair, this is not an issue of the game anymore. There ARE tons of other builds, especially for other classes (and even if we talk wizards and acknowledge that Archon is important for many builds, those are different builds, just one mandatory spell - and every class has some "mandatory spells".)
I honestly don't blame Blizzard for this. The game has insane diversity at this point; as a monk, there's 5 entirely different builds that can get you the early GR70. Absolutely entirely different. That's good diversity. The issue is that all players and all streamers and all Youtube content producers don't stress diversity, but rather promote the meta. I can't stand those videos anymore which tell you "THIS IS THE BEST BUILD BY FAR 100x BETTER THAN EVERYTHING ELSE" or "THIS IS THE NEW META". Well, who gives a shit. I don't want to play meta. I want to have fun. If it happens to be meta that's fine with me; if not, I'll just clear 10 GRs lower. That's life. But then you have to make your owns plans and can't rely on community resources as much.
For example, take Desolacer's amazing guides which have 20 builds or so and 5-10 for each class marked as meta. I wish more people would do that.
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Right. Fixed!
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UE grenades ended up in the top 10 clears (GR100) so yes, of course it's viable.
Source: https://www.reddit.com/r/Diablo/comments/626c3c/the_highest_gr_achieved_by_different_builds/
(Or just log in to KR realm and check DH S9 leaderboards, but I'm sure in other regions there are others who have done the same.)
Also, I moved the topic to DH forums and change the title to something more appropriate and less generic.
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Disclaimer: I haven't tested all of those in-depth and such an assessment would be very subjective anyways. But overall the answer is... it depends for which stage. At different stages in the game, different classes/builds shine.
For example, during leveling (1-70) nothing beats the WD. Once you get the Haedrig's Gift, Marauder (DH) is probably the *most powerful* of the free sets, whereas Raekor is the *fastest* (so while you can farm 1-2 Torments higher with Marauder, Raekor will be faster, and both should net the same loot per hour). Inna's is supposed to be also really good this season, but I haven't tested the new Inna's yet. Once you get to GR50-60, you'll probably have access to other class sets; so between GR50-70 I'd say the Invoker Crusader is by far the "toughest" and the Unhallowed Essence DH will be the "fastest". In terms of damage the differences simply come down to loot (finding an ancient weapon and a few well-rolled pieces is more important than the class/spec). At some point you'll find those builds either lacking damage or survivability; for some this happens sooner (e.g., all barb builds) or later (e.g., Manald Heal wizard or LoN Thorns Crusader). But those builds come with drawbacks: LoN Thorns requires to have the 60% CDR and synchronize the Bombardments with CoE cycle, and MH wizard is super squishy and needs some practice of getting into the playstyle. You might actually be better just continuing a Marauder DH all the way.
That's the essence of this game: it all depends. Yes, some sets are stronger than others, but at the end of the day, your playstyle, your loot (for which build do you have ancient/well-rolled items), and your preference are FAAAAAAAAR more important than following any of the bullshit "meta" trends by which so many people kill the fun of the game for themselves. This game has probably 50 different builds that can easily clear GR60+ (which is sufficient for Conqueror), so I don't get why people always treat this game as if there's only 2 builds that you need to play in order to get anywhere. But I've accepted that people want an answer... so if you desperately need to hear something just go for Marauder DH as it's a decent starter set that let's you do everything you want. But for the love of Diablo, try out other stuff as well. This game has so much diversity, and all the people who claim that their build is 100x better than any other build are straight up destroying this game for everyone else.