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    posted a message on Diablo 3 - Dueling. Good or bad?
    Quote from Blargenheim

    It's pretty obvious that your character has zero defensive capability and that is why you die instantly. There are different ways to play the game other than max your dps and one shot things.

    I two shot a barb that was using sword and board spec.. around 1000 resist and 10000 armor 80k hp, as a test he didnt use his 7 second ignore pain. I die in a matter of seconds if i do the same as well. If you dont one shot or kill people in less then 5 seconds(aside from monks and DH that you cannot hit) the problem might be your gear. In Hota spec i have 900 all resislt 8500 armor 63k hp and 280k dps. If you meet anyone with half decent gear its gona be crap for both players doesent matter what spec you pick.

    You can keep lying to yourself that this is in any way even a good experience. Mark my words, unless there is major changes done to this PVP, watch the numbers of players online to shrink even more(should be neat when they added the player online counter for 1.07!!! You can see the 100 people online worldwide woo!!) Why will it shrink? Because it show the quality of what pvp is for them, aka crap, so we know that what ever they spend another half year making up to replace tdm, its gona be dog shit.
    Posted in: PvP Discussion
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    posted a message on Diablo 3 - Dueling. Good or bad?
    Quote from Bullkathos1928

    the problem is: critical hit damage.

    Remove it and you will only need to fix Hex from WD

    Thats not the problem at all, even when i dont crit if i actually hit someone with a hammer of the acient on my barb its always a one shot unless they have like ignore pain or shadow power going, not even kidding. If its a crit you better hope you have an invulnerability ready.

    They made the most rooky mistake ever, there is no flat damage reduction against players unlike diablo 2. We currently take full damage, the numbers are only reduced by armor, resist and monk and barb 30% reduction.

    And thats just one of the facet of the problem, try to fight even a poorly geared monk that knows anything. Dodge is impossible to combat, i went 1 minute beating on the same monk standing still and couldnt hit him. He had 92% dodge with his buffs. When i finally hit him it was a one shot.

    They literally did every single mistake the community told them not to do.

    -PVE duration cc in PVP
    -Possibility to have ridiculous ammount of Dodge
    -No flat damage reduction
    -Spamable invulnerability

    Its time to move on from this trash, its clear the team that was formed for D3 are just terrible dev as a group. They might be all competant in their field as individual, but its clear that togheter they can only come up with mediocrity. While the wow team is not super solid, its still lead ahead of D3 team about anything, even pvp. SC2 team is just super solid overall and really the jewel of blizzard right now. Its time to just scrap Diablo team and move on. I am not waiting for Diablo expansion or anything, this series is dead with this team, the sooner people realise this, the sooner blizzard might just scrap the thing and move the franchise to a new start mabye? For now this team is just gona be a long stretched walk to the gaz chamber for this series. Just kill the thing now and save its dignity.

    Peace out - A diablo fan that will never bother installing a PTR or this game anymore.

    They had more then half a year to fix their video game, dont give me that patience crap.
    Posted in: PvP Discussion
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    posted a message on Did everyone give up to soon?!?
    Quote from patcarnig

    Not sure what you mean by fix and half finished turd. Almost everything "broken" was fixed in the first few weeks. I and many others are still playing regularily and enjoying the game. If you hate it that much maybe it just wasnt the game for you. And judging by your rage this must be the first time you bought something that wasnt what you expected...

    First time from blizzard. It is still an unfinished turd, literally out of the 100 players i had from various games on my friend list , 3 remains that still play this game. There is just nothing to do without at least some sort of pvp or challenge of any kind. The game is unchallenging and impossible to enjoy as a video game, more people snipe the AH then play the game itself.

    You can be appologistic all you want, grinding items to grind items to grind items is not a concept that works in 2012, people need more. Even games like world of warcraft, which i came to despise because it ruined my time out in the sun in the mid 2000, shows us that players need a linear progression in which they have to get rewarded by more then random luck and more activities then killing the same exact monster 5000 times in row.

    But wow is an mmo bla bla!! I know how funny mmos showed the future to everyone else!! Look at call of doody, terrible game that is a freaking FPS yet emulated exactly what gamers want in about any game even bad ones. They have progression system, challenges to accomplish, little rewards. Its pretty much the only reason kids still buy this series to level up their gun and to unlock stuff.

    D3 sells were huge for many factor. D2 was amazing by late 90s early 2000 standards, ITS BLIZZARD. Everyone expected a Blizzard game, something new, excisting, a new take on the series, a huge upgrade over D2 a game released 12 years ago. This is not an upgrade, this is why its failing.


    You have nothing to do in the game, you grind your keys and your mobs to get gear to do nothing with it but grind more gear. You cant kill other players, there is no ladder. Nothing is a challenge, even mp10. I can make one of every class and finish mp10 with 1 million gold if i want its not a challenge i just go full defensive with all of them it just takes AGES to kill anything and its a bore fest for hours, this is the reverse of challenging.
    Posted in: Diablo III General Discussion
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    posted a message on Did everyone give up to soon?!?
    Quote from patcarnig

    As long as we bear in mind that "The Great Diablo 2" wasn't really "The Great Diablo 2" until it was "Diablo 2 - LoD."

    Thats fine and all, except for the fact that Diablo 2 is a game released in 2000, we are currently in 2013. If diablo 3 was released as is in 2000 as well, id probably praise it as amazing. But this is currently not the case, this game is not up to par with anything i come to expect from good video games and what i ever come to expect from blizzard in 2012.

    The game went back in time and lost so many features its pretty sad. This arguement that D2 wasent as good as it could have been before an expansion is weak as fuck.... yeah no fucking game can be as good as a year later when we add more stuff into it!!! SURPRISE!!!

    Imagine if diablo 3 didnt come out as an half finished turd in 2012? Imagine what amazing things could have been added in later expansion and patches instead of having to use them to fix the game. Appologistic gamers are fucking funny, youll defend your fav developper even if they beat your ass with a crowbar on the street. Resident evil series anyone... lol.

    Ok the resident evil thing was exageration, but still they messed up, there is no point defending that shit. Mabye they can fix it, mabye they cant. THEY STILL MESSED THE FUCK UP. This is the first failure of a game blizzard ever released to me, so im willing to give them some waylay and give them a chance in their next product, but fool me twice shame on me.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon level increases resilience
    Quote from Vooodu

    Quote from MeffectM

    Quote from Vooodu

    Quote from Kyosukekano

    .. or I would at least like that.
    With each paragon level you receive a certain percentage of reduced crit dmg and crit chance on you.
    Make it so that up to paragon level 50 you get the most benefit out of it, and that you can level paragon with pvp tokens.

    What do you think?

    I don't understand what "resilience" means but i get your idea. I just think your full idea is pointless.

    Truth is Crit Damage has no place in PVP. Its a PVM stat used to help kill monsters with billion of health faster, nothing more and nothing else.


    Instead of what ever idea you are trying to make come to life. Removing crit damage all together its the right way to go.

    Thats not an option for them. It would make crit a trash stats, which is not what they want.



    Wrong.... It would make CRIT a PVM stat. Just like alot of other stats/skills would be totally useless in PVP. And lets face it, the most over-used, over stacked and abused stat gimmick in Diablo 3 is crit. Removing it from pvp would not only be smart but make different items 'WORTH" something.

    Theres NO point for crit in pvp.. At all. Making it not work in pvp would not make it worthless since it would still be the biggest PVM stat.

    Removing it only balances out damage. Which is a good thing.

    Yet its 100% sure that they wont remove crits, they will make it so you have to balance your stat, not flat out ignore them. Beside Magic and gold find every other stat has places in PVP, even things like Life on kill and Health globe bonus have purpose in PVP, because people die quicker then elites will and because health globes spawns in PVP, if you can get a single health globe to heal you to full, its a good stat.

    You can balance crit by making a flat damage reduction. As i tried to explain so here ill go again. Even if your crit DMG is 500%, which it is on my barb, you have to have the crit chance to make it happen into an average of damage. If your crit DMG is 600% with 5 % crit and the damage reduction is like D2, flat, to a 95% reduction, your damage will be garbage You will be forced to have a good ammount of every stats. If you remove only 1 stats all it does is make people forget a single stat and stack something else instead of being balanced. Hell it would make stats like resist and armor facultative because the huge damage people do come from crit damage.

    There is no reason to cut off 2 of the most important offensive stats if you already have ways to average everything out. You make the DPS average with crit in mind and its that simple. Crit chance and Crit damage are 2 stats that are pretty easy to get alot, so the damage reduction needs to be to an ammount that actually take these stats into consideration, 95% seems to be that mark to me. Even on my best 3 million damage crit, after resist and armor its reduced to a 13000 damage crit (with flat 95% reduction on players D2 style), thats without cooldown to further reduce, thats resonable and to achive a reliable 3 million crit, i had to invest in crit chance and thats during cooldowns.

    They wont remove any stats but the one they already are removing: Magic find. Even pick up radius will be useful for class like WD in PVP as Health globes spawn all over the arena and provide buffs in many specs.

    Things that will most likealy also be reduce along with flat damage is Life on Hit and Life steal, probably close to the ammount where inferno already nerf life steal. Because a damage reduction means if people takes 10+ crit to die, they will need to heal a little slower then the damage.

    It also balance monk healing, which are flat numbers that do not scale, unlike the healing stats. Monk healing in a flat damage reduction environement are easy to keep balanced. Because they cant be trash and heal too low or keep the monk alive forever if he is geared too well. So the flat reduction will keep them in the middle of that scale depending on the % blizzard goes with.
    Posted in: PvP Discussion
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    posted a message on Paragon level increases resilience
    Quote from Vooodu

    Quote from Kyosukekano

    .. or I would at least like that.
    With each paragon level you receive a certain percentage of reduced crit dmg and crit chance on you.
    Make it so that up to paragon level 50 you get the most benefit out of it, and that you can level paragon with pvp tokens.

    What do you think?

    I don't understand what "resilience" means but i get your idea. I just think your full idea is pointless.

    Truth is Crit Damage has no place in PVP. Its a PVM stat used to help kill monsters with billion of health faster, nothing more and nothing else.


    Instead of what ever idea you are trying to make come to life. Removing crit damage all together its the right way to go.

    Thats not an option for them. It would make crit a trash stats, which is not what they want. Flat damage reduction is better, because it forces you to balance your stats. Crit dmg would be weak in pvp if you have no crit chance, or vice verca. If the flat damage reduction is big enough 95% is the sweet spot i think after i did some math. Meaning youll want a good crit chance % to even make crit dmg work.

    My 2 handed barb would kill someone in 5-6, 3 million damage crits and over 20 hit none crit. My crit chance is 72% in Wotb. So in average id kill someone in 7-10 hits during cooldowns, sounds resonable to me. Thats if all pvp damage are reduced by 95%.

    Blizzard dont want you to forsake stats for pvp, just to balance them. Youll need to have crit, crit chance, attack speed, armor and all resist in balanced ammount. If you stack full out defense youll take less damage but the flat damage reduction will make you hit like a wet noodle, taking over 30 hits to kill someone. If you go for the reverse youll still kill people in 5-6 crits but the possibility to get 2-3 shot yourself. If you go a more balanced route, youll kill someone in 10 hits in average and survive about the same ammounts.

    They will never go the route of reducing stats, they already did that mistake in world of warcraft and they changed it after a single expansion because it broke crit relient builds and stats.
    Posted in: PvP Discussion
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    posted a message on Paragon level increases resilience
    Quote from Tjabapa

    Old good times, tried PVP once in D2.... got one shoted :)

    Means you didnt have gear to pvp. The thing with D2 is it did not force you to have defensive stats to finish the game at all. If you had a couple of Damage reduced by % items and magic resists theres no way you got one shot. D3 on the other hand forces you to have Armor and All resist as much as you can, no one will get one shot if there is a flat damage reduction, because everyone has the correct gear.

    The highest crits i can get on my barb are 2 handed specs. I can crit for 3 million, if i face another barb with the same stats and there is a flat 95% damage reduction in pvp, these crit after my resist and armor ends up being 13500 damage. Sounds resonable to get 5 shot by a slow 2 hander barb, thats not even counting the healing going around and all. Thats if they all crit too, if they dont crit its more like 3000 damage per hit.
    Posted in: PvP Discussion
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    posted a message on Paragon level increases resilience
    Im not sure why everyone keep trying to find some grand super complex way to have pvp in this game. D2 already had the answer, flat damage reduction against players. Its easy when you fight players your damage, life on hit and life steal should be reduced by 80% before their resist and armor, problem solved. Theres no reason to try to find way to counter crit, crit chance or any single stat, all it does is make people stack the other stats, you nerf damage and its just fine.

    Stop trying to overcomplicate it, its just gona be some faceroll TDM and see who ever can kill the most enemy quickest wins. Theres not much skill going on in there, targeting in this game is even easier then league of legend and that games a joke. Relax and blow each other up in a simple game.
    Posted in: PvP Discussion
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    posted a message on End of the world
    Quote from Turtel

    Of course alignements don't mean anything, i was just under impression the mayans thought they did (it's not like i did research on this so sorry if the info was wrong). The aligment i meant was center of galaxy+sun+earth which happens every year.

    I said myself mayans were great at astronomy .... not sure if that was aimed at me ^^, but quote was mine

    Nah i was simply adding to your post that you were even understating how wrong people are. It ran even deeper lol.
    Posted in: Off-Topic
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    posted a message on End of the world
    Quote from dao72785

    what do they see these galaxies with? their imagination? i think so bwahahahah

    I think you need to be though some physics before you enter discussion about life in the universe and finding them. As you said finding them is very improprable, but there is no way to see them. Our telescope as you mention have very, very, very limited reach in the universe. We cant see whats on planets with them and even if we could heres the physics part, light travel at 300 000 km/s, the problem is that the light(what you can see) takes millions of years to travel to us, so what you see in your telescope is old, very old and probably gone already or replace.

    Heres a video to give you an idea of what exactly we are dealing with. Heres the logical truth, is there life beside us in the universe? yes thats almost a certainty. Will we even ever find or meet them? Highly impropable.

    Posted in: Off-Topic
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    posted a message on End of the world
    Quote from Turtel

    It wasn't actually a prediction for end of the world, just end of an era. Mayans were great astronomers and the time around 21st dec has some astronomical significance. Earths precession cycle is ending at this time (not the exact day) and a new one starting of course. The full cycle lasts ~26 thousand years. I'm guessing the date has been selected because its the winter solstice and there are some astronomical alignements happening (like every year) and some more alignements connected to the center or the milky way... i don't know details. The mayans expected a new age to start, a new birth, fresh start for humanity, but in a more spiritual way.

    Then here comes the modern man and misinterprets most of it... like usual.

    Its even worse then that, Mayan didnt predict anything at all. Its a winter solstice for them and the end of a year and thats it. We also have been in that cycle, "hole" in the milky way for 300 hundread years already. There are currently no actual alignement with anything. Not that alignements with anything in the universe matters because we are too close to a sun and gravity is not something that works like that. I also lol at that theory of all the planets of our solar system being aligned causing anything, newsflash its not happening and even if it was the sun is 99.9% of the solar system weight, jupiter is heavier then the rest of the planet combined of that remaining 0.1% of weight. So everytime we are alligned with jupiter we should have died in amazing ways?

    I also dont like how mayans are being degraded, they were great astronomers for their time. Their calendar do not end, it actually never ends, they arent that stupid.
    Posted in: Off-Topic
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    posted a message on Overpower: crushing advance.
    The healing comes from Life steal stat. Which is not a on hit thing. If you have enough life steal, when overpower healing is definitively noticable. If you are a ww barb, life steal was already the main healing stat, CA just makes it even better.

    As i stated in my post, its now almost as good as it was before they nerfed life on hit with CA. When my 11% LL.

    For the fury part you are probably correct. I guess i underestimated how much fury returns from overpower crits every 3-4 seconds on refresh.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Overpower: crushing advance.
    WW barb, even before the patch it was a clear winner in better then average gear. Now its just the clear winner all the time. This rune does absolutely everything. When ever i pop this baby, seems my fury and hp does not end. Im not even using Mighty weapon MH, just a mace. I have nearly 100% uptime on elite groups, hell even single target bosses like azmodan and butcher are near 100% as well.

    I still need to figure out something, how does overpower crushing advance seems to affect my fury generation (in a good way)? Can the reflections crit, i mean with tornado and all i cant really tell? Im at work so i cant test it now, but i will. I dont understand why it affect my fury generation.

    Life steal is just amazing with CA, sit in molten and arcane in MP5, np.

    I have one fear, CA rune will get nerfed because of life steal. It just does what life on hit used to do now that im at 11% life steal reduced my life on hit to 600. I can see some 5000+ tick of healing on my screen, while i was sitting on molten desecrator. Oh well, enjoy it while it last lol.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on DH very fun again!
    Quote from baron01

    And then either of two things happened: (1) you wake up and realize you were dreaming or (2) you find out you are farming at 20% rate of what you did back in 1.0.4.

    Bola is still inferior to Devouring arrow any way you look at it. The range of Guardian rune is so laughably small it is completely useless unless you can stand still. If you can stand still, you are some kind of weird tank build DH, which is thing of the past. And you are farming like a turtle, read as very slow. Shuriken cloud rune proc coefficient was nerfed quite heavily so it does not trigger LOH so often.
    Companion: Boar rune is special case. Boar is a good concept but the reality is a lot more craptastic than one could hope. It is a non-guided pet, hard to spot, its aggro radius is weird, it can tank but more often does not. It seems to benefit from player's defensive stats, which makes it weak for non-tanky DHs. The last part is the most frustrating because if you are a tank DH, you do not need another pet to help you survive. On the other hand, as a squishy glass canon DH, you sure would appreciate if your pet can draw aggro off you.
    I have tested quite a bit on PTR with boar and without it. I have come to conclusion very early that MP1 is the level, at which I will be farming most of the time. I might bump MP level to 3 or 4 when I feel like farming for keys or organs, however, it was also mathematical proven (nice post of US b.net forums) that unless you spend 90% or more running between elite packs, you are always better off on lower or no MP level at all.

    Was farming it for the keys and pattern. 6 is as far as i could go to be able to still stand still most of the time against elites. Had to move for obivious stuff like bunch of arcanes though. I got most of my key on first kill but one, 60% drop rate. Im not saying ill farm at that MP always, as my dps is only around 70k. If i drop down to like 3 power level things die pretty fast. Im using bola shot for bitter pills rune. It feeds me dicipline so i can keep gloom up. Proc coeficient from spells are unimportant because my healing is from gloom mostly.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DH very fun again!
    So im really liking the changes. I switch from my barb to DH tanking... even at 6 MP im doing pretty well, without legacy nat set. Shadow power gloom long up time, board pet, new passives and new sentry really makes it fun. I feel buff again and i bring good team utility on top.

    Bola shot/bitter pill: i have infinite dicipline, havent ran out so far. Aoe size is much better too.

    Sentry/guardian: -15% damage, the damage it deals is pretty good too.

    Shakram/Shuriken cloud: Very nice passive damage while im standing still.

    Claptrop/Jagged: Same as above + proc for numbing traps -20% damage

    Shadow power/gloom: Literally 100% uptime.

    Companion/boar: -15% damage, he keeps aggro alot, good damage, extra healing.


    Perfectionist/Numbing traps/Archery.

    Dual crossbow, 1000 life on hit, 35k hp, 4500 armor, 600 all resist. Im really not having problem at 6 MP. I was skeptical if i was ever gona return to DH. But im really loving the class again.
    Posted in: Demon Hunter: The Dreadlands
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