If you're set on DW here's my TR setup. For low MP globes are typically enough and lifesteal isn't neccesary. I sold my skorn with lifesteal for 10x the cost of the one in this profile. 190 critD 500 dex.
Hmm, I find when SSS doesn't kill the pack there's enough health globes left behind to keep health up while killing the rest of the reflect pack. YMMV depending on health/resist. I don't run any steal/LoH anymore.
Very Interesting. I dropped my lifesteal skorn and changed a few items for more DPS.
The ring spot is a tough go. My as% DPS ring is roughly equal to 24% mantra plus some survivability, SoJ is cold damage and 12% SW though..., Leoric takes care of pu radius and adds XP though but the dps loss sometmmes requires 2 passes through enemies.
I find more experience using a leoric ring though. If you're going infinite rush use deadly reach for+18% damage. Flash is still more dps than breath heaven and an elite killer.
Get a spirit helm, trifectas all around. For jewelry that's ideally high avg, crit, with as on rings, damage on amulet, same with gloves, not going to be cheap.
Ice climbers or natalya's boots, you're 50-100 dex short on a few items, try to get 10-50 short on every piece.
Consider how a SoJ, xeph amulet or spirit helm allows you to change your passives.
One concern comes down to legendaries with limited rolls. In the fight for DPS items like inna's pants / nat's boots and such come down to a 80 resistance roll vs a 100 vit/dex roll.
But the standard build is thunderclap cyclone. Thunderclap has more teleports and stuns with attack speed. Cyclone spawns based on your crits per second. Life on hit and hellfire procs also desire attack speed.
I assume a basic setup is one dex/vit/crit damage echoing fury, one dex/vit socket lifesteal or high LoH weapon, LoH on amulet.
Ooo the Stone of Jordan recommendations sound nice, though +lightning dmg and sweeping wind bonus is gonna' be a little pricey for me haha
+elemental adds to black damage, if your weapon has +element on it it's less viable, all elements add the same damage. The only special element is cold to slow enemies.
Very nice. For that build consider a SW SoJ, maybe even a xeph amulet for spirit regen and dropping attack speed. As you favor magic find a xeph amulet gains quite a bit. If you get enough spirit I see some run deadly reach foresight in place of FoT for the buff, then infinite rush. I prefer blind of wrath to burn elites and buff SW.
wear a hellfire ring, boots have room for 100 more dex, bracers could use dual resist,
A bit offtopic, but how do you search for SW SoJ's? Do you really have to look all through the list of SoJ's from all five classes and different skills?
And nice monk btw, do you really need all that vit?
For SW SoJ search for all armor: bonus vs elites: 5%+, monk skill: sweeping wind. Only SoJ has this combination
You won't be able to combine those terms without searching for all armor, the name or rings will not work.
Oh, the uber set, still fairly defensive from before the nurf. In that set of gear I ignore serenity and pickup foresight/blazing wrath/combo strike for +49% damage. Attack speed is stacked to scale with blind and the strongest sweeping wind affordable. I find sweeping wind offers enough lifesteal to regenerate through CC and all that matters is DPS for ubers. It's cheaper to keep that EHP than it is to increase my DPS requiring defensive talents. A SW inna's hat, tal-rash chest & amulet is on the list for end-game but I do the tempest rush build for farming... requiring no attack speed. Just need to reach 100 to throw away the MP0 set.
Very nice. For that build consider a SW SoJ, maybe even a xeph amulet for spirit regen and dropping attack speed. As you favor magic find a xeph amulet gains quite a bit. If you get enough spirit I see some run deadly reach foresight in place of FoT for the buff, then infinite rush. I prefer blind of wrath to burn elites and buff SW.
wear a hellfire ring, boots have room for 100 more dex, bracers could use dual resist,
I tried submission and I like it. I don't know why it's better but I got to bump up the difficulty again without losing time. MP2 now, mobs die in enough hits to keep spirit up, elites within a blind/conviction press.
I've been running MoC/Submission lately. I figured that, since I rarely have spirit left to spam MoC, 12% buff + 28% weapon damage in a large AoE circle is not too bad.
So far I'm doing ok with just 1.33 spirit regen from 4pc innas + exalted soul, but I will look into getting a spirit regen helm someday.
Another source of spirit is running the templar for +12%
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http://d3up.com/b/3528
If you're set on DW here's my TR setup. For low MP globes are typically enough and lifesteal isn't neccesary. I sold my skorn with lifesteal for 10x the cost of the one in this profile. 190 critD 500 dex.
http://d3up.com/b/107371
If you're looking for a TR build
You're going to need to max quite a few items...
Shoulder - 250+ dex.
Helm - 180+ dex
Chest - Tal rasha's relentless does more dps but you lose EHP.
Gloves - Tough to add while keeping that vit/resist
Rings - High average damage, tough to keep survivability
Boots - 250 dex, you would lose survivability.
Skorn - You can increase your weapon damage by 10% here. That would have the same affect as all the above options.
Your effective DPS will increase substantially with the high crits per second dual wielding offers.
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Of course. It's the other slot that's questionable. Either a DPS ring or leoric with mantra healing, or a SoJ with conviction.
In my testing I found it quickest with a DPS ring. Would be nice to drop attack speed for OWE though.
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The ring spot is a tough go. My as% DPS ring is roughly equal to 24% mantra plus some survivability, SoJ is cold damage and 12% SW though..., Leoric takes care of pu radius and adds XP though but the dps loss sometmmes requires 2 passes through enemies.
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Fight with your back against a wall if not desecrate/arcane
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I find more experience using a leoric ring though. If you're going infinite rush use deadly reach for+18% damage. Flash is still more dps than breath heaven and an elite killer.
Get a spirit helm, trifectas all around. For jewelry that's ideally high avg, crit, with as on rings, damage on amulet, same with gloves, not going to be cheap.
Ice climbers or natalya's boots, you're 50-100 dex short on a few items, try to get 10-50 short on every piece.
Consider how a SoJ, xeph amulet or spirit helm allows you to change your passives.
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The EHP is likely the same, one has more dps.
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Gear your templar so he doesn't die.
I dropped an attack speed ring and used the templar since this:
http://www.youtube.com/watch?v=bxRKVM_LyTs
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http://d3up.com/guide/30/wave-of-death-how-to-kick-bells-and-look-good-while-doing-it-updated-10-30-12
But the standard build is thunderclap cyclone. Thunderclap has more teleports and stuns with attack speed. Cyclone spawns based on your crits per second. Life on hit and hellfire procs also desire attack speed.
I assume a basic setup is one dex/vit/crit damage echoing fury, one dex/vit socket lifesteal or high LoH weapon, LoH on amulet.
2pc inna's helm and pants, 12% ms boots.
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+elemental adds to black damage, if your weapon has +element on it it's less viable, all elements add the same damage. The only special element is cold to slow enemies.
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For SW SoJ search for all armor: bonus vs elites: 5%+, monk skill: sweeping wind. Only SoJ has this combination
You won't be able to combine those terms without searching for all armor, the name or rings will not work.
Oh, the uber set, still fairly defensive from before the nurf. In that set of gear I ignore serenity and pickup foresight/blazing wrath/combo strike for +49% damage. Attack speed is stacked to scale with blind and the strongest sweeping wind affordable. I find sweeping wind offers enough lifesteal to regenerate through CC and all that matters is DPS for ubers. It's cheaper to keep that EHP than it is to increase my DPS requiring defensive talents. A SW inna's hat, tal-rash chest & amulet is on the list for end-game but I do the tempest rush build for farming... requiring no attack speed. Just need to reach 100 to throw away the MP0 set.
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wear a hellfire ring, boots have room for 100 more dex, bracers could use dual resist,
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Another source of spirit is running the templar for +12%