Quote from Schippi
you know you can rebind keys, right?
by the way, i found myself confused when SPACE changed it's function... old habit, i guess
The God will speak in short here to highlight most important features detailed in blog. It will contain issue, and hint of solution, which is detailed in blog – intrigued mortals can findout a glimpse of divine wisdom here, and more in blog.
yes, the blog – it's ugly and unworthy and it will be replaced soon – as soon as the updates being worked on are completed.
EVERY idea and solutions listed come from divine thought, but also from common sense and rationality. it is natural that reasonable fixes are similar, even identical. while The God is all-knowing, he isn't all-interested, especially in reading every fix proposed on every forum – he would be, if there weren't so much garbage. if something is identical, then it's a coincidence, and person in question should feel honored that his thoughts are similar to divine thoughts. I owned the known world – and have no need for stealing.
GOD SPEAKS BRIEFLY:
I – itemization
both one-handed+shield and two-handed style are underpowered compared with dual-wielding. shield is too random on block chance and therefore entirely luck based and flawed in nature, while two-handers are weak compared to dual-wielding and need buffs to be viable.
level LVIII having just one item is poor – all this beautiful graphic WASTED. on inferno, every of XII different item types should be able to spawn with level LVIII stats and affixes (and levels LXI and LXII also)
gems are as flawed as in diablo II. there is only few real uses, which are often imbalanced (emerald in weapon) or questionable (ruby in helmet – should it exist?)
entirely random items are not good solution. there has to be some point of certainty for crucial parts of equipment, for example boots spawning the movement speed (not always, just more often than now) or weapons spawning damage and elemental bonuses)
secondary effects of attributes is highly uneven. strength being the best by far, while intelligence lacking in all aspects. fixes are needed to make builds more diverse – for example, dexterity-based barbarian could be made viable option, instead of straight – primary+vitality build. each time. for each class. with no alternative. forever. a proposition is in blog.
INFERNO RUNES are proposition made by The God to solve this. once in inferno, runes change their statistics, sometimes even way they function, to become balanced and fit for player to choose between them – similar to what Hydra is today and opposed to what Hydra was in the past. Alternatively, just NO RUNE could be changed to something else in inferno, because... well, nobody uses it ever
some passives should change with game progressing – for instance 'galvanized wand' healing effects worth something in while leveling, but is later easily surpassed by ONE affix on ONE item. passives shouldn't get obsolete, too.
NV bonus is made too valuable, so it often discourages players to change builds. The God suggest that changes THE RUNE while keeping the same SKILL should not affect NV – it could mean a world to change a rune, especially if INFERNO RUNES are used
VIII Wizard notes and balances
The God promised this. but, as luck would have it, file is lost somewhere on hdd. also, it was eaten by a dog! so, until this matter is resolved, patience is needed...