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    posted a message on 10 Auctions cap still needed?
    I think the cap is fine, there are enough frivolous auctions as it is. The higher the cap the more spam there is from people carelessly throwing crap up with high buyouts.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Monster Power - Most Bang for Time Spent
    The long and short of it is that it's not a good thing to be killing mobs too fast. If you kill them too fast then you're spending a huge percentage of your time just running between mob packs. At that point it's better to increase the MP so you're spending more time fighting again, and the rewards will work out in your favor. Then as you gear up and start killing them too fast again, you increase the MP again.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power Bonus Damage Reduced in Inferno
    If you're confused about this change, read the MP blog post again: http://us.battle.net...lory-10_11_2012

    Since the goal of this system isn’t to make the game ultra-hard, with each Monster Power level there's a heavy emphasis on increased monster health rather than monster damage. This is because, in general, it's more fun to find ways to maximize your damage than it is to be forced into taking every available form of damage mitigation. We also didn't want to create situations where "hard to beat" could become "impossible to beat" because players couldn't survive long enough to make any progress. In our testing, we found that while scaling up monster damage certainly made some fights more challenging, it did so in unfair ways…and also made it quite easy for heroes to be one-shot. Increasing the health of monsters, on the other hand, allowed the game to scale up in difficulty more naturally and in a way that still felt manageable.

    By now, some players have reached a point where they can kill monsters so fast that even Inferno provides almost no challenge, and enemies die as soon as they appear on the screen. For these players, the bottleneck for efficient farming is actually the speed at which they can traverse the map rather than how well they can dispense with enemies.
    This is where Monster Power can shine. Players who can clear every Act of Inferno without much problem can increase their Monster Power for a more enjoyable and interesting challenge -- as well as better rewards -- and keep pushing their limits all the way up to Monster Power 10. Will some players be able to kill Diablo on Monster Power 10 as soon as 1.0.5 goes live? Absolutely. Will that be the most efficient Monster Power level at which to farm items? For most, probably not. Monster Power allows each individual decide what that "sweet spot" is for them.

    People claiming that MP10 will be too easy now are missing the point. They may be able to beat the game in MP10, but they can't farm it, because their gear isn't good enough. Spending a million years killing each champ pack is not how MP10 is meant to be experienced, it's designed to be played with incredible statistically perfect DPS. Whether or not the rewards are sufficient at the very top level of gear still remains to be seen.

    One of the very first lessons Blizzard learned about Inferno after release is that having enemies with super high damage is not a fun difficulty model. All it does is enforce crazy defense stacking and restricts build variety. Nobody liked it, so they scrapped the notion of having an ultimate challenge to overcome and instead focused on challenging players to maximize their efficiency.
    Posted in: News & Announcements
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    posted a message on What would you like to see next patch?
    IMO the single biggest design flaw left to be fixed is the importance of the AH. Crafting needs to be overhauled as a truly viable alternative.
    Posted in: Diablo III General Discussion
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    posted a message on Public games dropping more legendaries?
    It's all random, the only determining factor is your MF and the speed at which you kill monsters. If you're in a good public game though you'll clear content faster than doing it solo.
    Posted in: Diablo III General Discussion
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    posted a message on First 30 Minutes on PTR
    Quote from Zakaz

    Sweet baby Jesus - the "iLvL 58" thing has to do with the rolling of higher iLvL affixes based on monster level only. It does not mean you won't see iLvl 57 and lower items dropping.

    So: iLvL 58+ items will roll affixes based on the monster level that dropped them. iLvL 57- will remain unchanged in Inferno.

    Why do people insist on reading between the lines when there's nothing there?

    "Items below iLevel 58 no longer drop in Inferno difficulty."

    Blizzard might have trouble speaking clearly sometimes but I think this one is pretty on the nose.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    Quote from Benegesserit

    Quote from Zeyk23

    Quote from NirXY

    amazing patch to be honest,
    they really touched everything that I found annoying/broken.

    only thing I dislike is :
    "..in return they’ll receive scaling bonuses to experience (for heroes levels 1-59)".

    but cannot complain really.

    It does say "as well as" after that so it's a bit ambiguous. Not providing any exp incentive for Monster Power after having just added the Paragon incentive would be extremely short sighted.

    Not really. Better loot is more than enough incentive (especially since loot is quickly irrelevant as you level in this game but means everything at 60). With the XP shrines, possible gear bonuses to XP, and the NV buff, I think Blizzard wants to cap how fast people can make it to 100. They really want it to take a while. Besides, better loot = improved combat efficiency which means killing faster thus faster XP anyway. Just not as dramatic as the sub-60 improvements.

    Higher monster power presumably means dramatically more HP which would mean slower exp. It would be silly not to at least increase the exp rate enough to compensate for that.
    Posted in: News & Announcements
  • 1

    posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    Quote from NirXY

    amazing patch to be honest,
    they really touched everything that I found annoying/broken.

    only thing I dislike is :
    "..in return they’ll receive scaling bonuses to experience (for heroes levels 1-59)".

    but cannot complain really.

    It does say "as well as" after that so it's a bit ambiguous. Not providing any exp incentive for Monster Power after having just added the Paragon incentive would be extremely short sighted.
    Posted in: News & Announcements
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