- Zek
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Member for 11 years, 7 months, and 6 days
Last active Tue, Apr, 11 2017 01:03:51
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Ryude posted a message on PTR Patch Update - A Few Skill UpdatesThe WDPosted in: News & AnnouncementsBuffNerf:
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GangusKahn posted a message on LS on wands / ceremonialsPersonally I dont think its necessary. WD/WIZ/DH are ranged characters. We dont need that much LS. Besides adding that much LS on a 1 hander and still allowing them that offhand would be OP imo. These classes arent designed to tank, though some builds can, but to hit and move.Posted in: Diablo III General Discussion -
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overneathe posted a message on 1.0.7 is TomorrowPosted in: News & Announcements
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People claiming that MP10 will be too easy now are missing the point. They may be able to beat the game in MP10, but they can't farm it, because their gear isn't good enough. Spending a million years killing each champ pack is not how MP10 is meant to be experienced, it's designed to be played with incredible statistically perfect DPS. Whether or not the rewards are sufficient at the very top level of gear still remains to be seen.
One of the very first lessons Blizzard learned about Inferno after release is that having enemies with super high damage is not a fun difficulty model. All it does is enforce crazy defense stacking and restricts build variety. Nobody liked it, so they scrapped the notion of having an ultimate challenge to overcome and instead focused on challenging players to maximize their efficiency.
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"Items below iLevel 58 no longer drop in Inferno difficulty."
Blizzard might have trouble speaking clearly sometimes but I think this one is pretty on the nose.
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Higher monster power presumably means dramatically more HP which would mean slower exp. It would be silly not to at least increase the exp rate enough to compensate for that.
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It does say "as well as" after that so it's a bit ambiguous. Not providing any exp incentive for Monster Power after having just added the Paragon incentive would be extremely short sighted.