Quote from trocadero_fuerte
Quote from Mehsiah
Pet looks pretty awesome for WoW. I just hope RoS CE is gonna be rewarding for RoS and not a silly banner design like for Virtual Ticket. Ive seen maybe one person use the banner out of the countess people Ive played with.
Before the Elite/Goblin toast, I'd use my banner all the time.
As for the difficulty change, THANK GOD. W/ Monster Power, there was no reason for the usual slog. When they announced it, I thought Inferno was going to be what Adventure Mode seems to be (w/o the bounties/Rifts). Also, b/c of Monster Power, they can get rid of Magic Find, right? Right?
Funny you should mention it: http://diablo.incgamers.com/blog/comments/blizzcon-interview-exclusive-big-magic-find-nerfs-coming-in-reaper-of-souls
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I feel like I haven't seen much about legendary plans in the beta - can you craft droppable legendaries, or are they separate like today? If the latter, do we know which ones are craftable?
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Core: Primary Stat, Vitality, Movement Speed, Max Resource
Offense: Attack Speed, Cooldown Reduction, Critical Chance, Crit Damage
Defense: Life, Armor, All Resist, Life Regen
Utility: Area Damage, Cost Reduction, Life on Hit, Gold Find
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Exactly the point of killing CB. Hopefully we'll see somebody at least attempt that now.
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He's in Torment 3. Honestly I don't think a build is even in the running for being considered OP until it can farm Torment 6, unless there's something else incredibly broken about it.
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They've said that the new difficulties will also be part of the patch.
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Now if it turns out that the combined thorns damage + attack damage makes this way better than any other build, then it will be nerfed somehow. The answer still wouldn't be to nerf Thorns damage though, it's those legendaries that make it possible.
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It's a self-fulfilling prophecy - in Vanilla, the "reasonable amount of time" that it should take to find gear was a standard defined by the AH. People felt like they were progressing at a snail's pace because the AH was so much vastly better than finding loot naturally, and it would always have continued to be if they left it in. Removing the AH sets self-found as the new standard for what gear progression should be, and the difficulties are balanced accordingly. And more importantly, we already know they're doing a dozen different things to address the root problem by improving loot drops, rather than "fixing" it by allowing people to circumvent natural loot entirely.
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They're never going to go back to a model that incentivizes "drop and recreate games as fast as possible to kill this one boss over and over" though.
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