Quote from Ameko
Just toss it out here: I did the Key Warden in Act1 8 times without the key dropping once.
Inferno monster level 6
So I don't expect the drop chance of the key to be anywhere close to even 40%
Did you have full NV? I've heard it helps(or maybe just that MF helps) but take that with a grain of salt.
0
I would rather that packs only had one or two affixes, even in Inferno, and they were way more dangerous. Design them specifically to be a difficult boss encounter, rather than throwing a bunch of abilities in the mix and hoping it works out.
0
http://us.battle.net/d3/en/forum/topic/8197580149?page=21#403
0
- Has the possibility of making items Bind on Equip been considered to reduce the item supply inflation in the AH?
- Are there any systems in the works to provide an alternative to selling loot on the AH, for people who truly don't want to touch it at all?
- If a legendary is created to improve an underused skill - for instance, the Three Hundredth Spear giving huge buffs to Weapon Throw and Ancient Spear - does that mean those skills will never be buffed to make them more viable for conventional builds?
2
No, it doesn't. Local means multiple players on the same system.
0
Just because a console port was bad doesn't mean the idea can't work. There's no reason Diablo can't be played with a gamepad, which is basically the only requirement.
0
Offline play is not confirmed, only local co-op(which I've never heard anyone complain about not having on the PC before).
0
Theoretically yes, but then you're counting on getting double Strength rolls on your Vit shoulders. If what you want is DPS, locking in Strength greatly increases your odds.
0
I think if nothing else, newer level 60s that haven't capped out their crit chance will probably be better served sticking with Rubies for a while.
0
I think what they have now in 1.0.7 is more than good enough for what should have been included at release. If it had been like this from the start the game would have been much better received. It sucks that it took this long, but it is what it is, no point complaining about it now.
As I said, there certainly is room left for improvement. I agree that there are too many rares of too low quality. I would like to see the droprate cut in half and the affix rolls buffed accordingly. They also should make it so that loot for your own class is far more likely to drop than loot for another class. Those are both changes that could easily be added to 1.0.8 for all we know, so I'm hopeful they'll come to that conclusion as well.
What's important to remember is that they can only do so much at a time. I feel that every change they've made thus far has been a step in the right direction. And every time one of these fixes is made, that frees up their developers to work on the next most pressing issue. From reading blue posts over the past few months I feel confident that they have recognized almost all of the things that people feel are problems with the game, it's just a matter of time before they get to addressing them.
4
I don't agree with any of that. The core game is not broken, and every patch since launch has been a considerable improvement. There are still improvements left to make, but many of them will come in future patches, and the rest I don't mind waiting for an expansion if need be.
2
The theme for the Q&A was 1.0.7.
0
I agree that it creates a theoretical maximum gold value for AH items(at least, for rares in those slots). The trouble is that it doesn't create a minimum value. If the AH economy is such that items keep getting cheaper(say, because Blizzard is combating gold inflation but not item supply inflation), then crafting will become useless again. I definitely think they need to pursue some system for making all gear eventually become account bound, either after being equipped or after being traded once.
0
2
He just has a short term memory for enchantments. Give him a break, his wife is dead.
0