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    posted a message on Monster Affixes...would you like to see more?
    I don't like the monster affix system. None of the affixes are threatening individually, and the random assortment of them on each champion/elite pack just ends up being a hodgepodge mess. I rarely even read the affixes anymore, usually they don't synergize at all and you can just deal with them as they come up. And since so many of them get used in every fight, you end up seeing all of them all the time.

    I would rather that packs only had one or two affixes, even in Inferno, and they were way more dangerous. Design them specifically to be a difficult boss encounter, rather than throwing a bunch of abilities in the mix and hoping it works out.
    Posted in: Diablo III General Discussion
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    posted a message on "Ask the Devs" Round 2: Itemization
    I changed my mind and posted this, could use upvotes if anybody else is curious:

    http://us.battle.net/d3/en/forum/topic/8197580149?page=21#403

    If a legendary is created to improve an underused skill - for instance, the Three Hundredth Spear giving huge buffs to Weapon Throw and Ancient Spear - does that mean those skills will never be buffed to make them more viable for conventional builds?

    In general, if players want to use a skill in a particular way and it's not viable to do so, how do you decide whether this should be solved with a new Legendary or by core changes to the skill?
    Posted in: News & Announcements
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    posted a message on "Ask the Devs" Round 2: Itemization
    I'm not going to try to squeeze in there myself, but my questions if anybody is looking for ideas:

    - Has the possibility of making items Bind on Equip been considered to reduce the item supply inflation in the AH?

    - Are there any systems in the works to provide an alternative to selling loot on the AH, for people who truly don't want to touch it at all?

    - If a legendary is created to improve an underused skill - for instance, the Three Hundredth Spear giving huge buffs to Weapon Throw and Ancient Spear - does that mean those skills will never be buffed to make them more viable for conventional builds?
    Posted in: News & Announcements
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    posted a message on Diablo 3 Announced for PlayStation
    Quote from Xenocow

    Quote from Zeyk23
    Offline play is not confirmed, only local co-op(which I've never heard anyone complain about not having on the PC before).

    Local actually means offline.

    No, it doesn't. Local means multiple players on the same system.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Announced for PlayStation
    Quote from Benegesserit

    Quote from Zeyk23

    Diablo was always pretty well suited to consoles

    wtf no diablo for psx was ****ing terrible

    Just because a console port was bad doesn't mean the idea can't work. There's no reason Diablo can't be played with a gamepad, which is basically the only requirement.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Announced for PlayStation
    lol, not surprised by the number of trolls coming out of the woodworks, but I have no issue with this. Diablo was always pretty well suited to consoles and D3 is no exception. The current version of D3 is a great game and will no doubt do just fine. I'm curious to see if they'll play with PC players and have feature parity in future patches.

    Offline play is not confirmed, only local co-op(which I've never heard anyone complain about not having on the PC before).
    Posted in: News & Announcements
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    posted a message on Diablo III Hotfixes: February, Be My Nephalem? Show Off Your Diablo-Themed Art and Cards!, Game Guide Updated for Patch 1.0.7
    Quote from Benegesserit

    just fyi spaulders of strength is a noob trap...don't craft them

    shoulders can already roll 300 STR but not 300 vit...craft the vit ones and you can end up with 300 STR and 300 VIT shoulders

    Theoretically yes, but then you're counting on getting double Strength rolls on your Vit shoulders. If what you want is DPS, locking in Strength greatly increases your odds.
    Posted in: News & Announcements
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    posted a message on Rubies Buffed
    Obviously the more crit chance you have, the better +crit damage is. It goes without saying that if you're sitting at 60% crit chance, then +crit damage is going to be the best choice. If emeralds weren't worthwhile then, they never would be. However, +damage is better the faster your weapon is, and if you choose not to focus so much on crits, it might open up new build possibilities for you. Not just in skills that don't crit, but also by forgoing +crit passives, etc.

    I think if nothing else, newer level 60s that haven't capped out their crit chance will probably be better served sticking with Rubies for a while.
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.7 is Tomorrow
    Quote from bruteMax
    If we assume that the core of an ARPG is the combat, what we actually "do", then the incentive to keep doing what constitutes the "A" in an ARPG is the loot that enables us to become more powerful.

    This part of the game, itemization, is most certainly broken. Rares drop far too often. Affixes are far too random. Most legendaries no one ever uses, with most are fated for the salvage heap. Only a handful of affixes are desireable on any item, for any class. Items aren't unique enough for builds to be made around.

    The other part of the game that is broken is where we do what we do in an ARPG. In D3 there is very little that is random in the environment. That, coupled with the high density of mobs in A3, drives everyone to be as efficient as possible when playing. Paragon levelling was a crutch to give us something to work against, but did nothing to change how we played the game.

    This all has the effect of D3 being anything but a social game, with no chat lobbies and no user-named games. Outside of ubers, there's little incentive to group to achieve anything.

    And then there's the whole debacle surrounding PvP.

    So while the core of the game isn't broken, that being the combat, in my opinion there's been very little improvement to the quality of the game since launch. Team deathmatch. Endless dungeons. Better loot. Bettre crafting. Better UI (6+ buffs shown plz?). It's great that you're willing to wait a year for what should have been included at release. Most of use aren't that forgiving.

    I think what they have now in 1.0.7 is more than good enough for what should have been included at release. If it had been like this from the start the game would have been much better received. It sucks that it took this long, but it is what it is, no point complaining about it now.

    As I said, there certainly is room left for improvement. I agree that there are too many rares of too low quality. I would like to see the droprate cut in half and the affix rolls buffed accordingly. They also should make it so that loot for your own class is far more likely to drop than loot for another class. Those are both changes that could easily be added to 1.0.8 for all we know, so I'm hopeful they'll come to that conclusion as well.

    What's important to remember is that they can only do so much at a time. I feel that every change they've made thus far has been a step in the right direction. And every time one of these fixes is made, that frees up their developers to work on the next most pressing issue. From reading blue posts over the past few months I feel confident that they have recognized almost all of the things that people feel are problems with the game, it's just a matter of time before they get to addressing them.
    Posted in: News & Announcements
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    posted a message on 1.0.7 is Tomorrow
    Quote from Highborne_D2

    Quote from Zeyk23

    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.

    Which means nothing to players. We know why 1.0.7 is trash, why "brawling" is trash, and why anything new they add doesn't actually enhance the game (Paragon did nothing, buffed legendaries did nothing, and buffing damage of skills does nothing). Because the core game is broken. As such, unless they actually answer the tough questions, then why even bother doing a Q&A? All it is is a PR stunt for the loyal fanbase, but quickly disenfranchises the on fencers to go try other games or just ditch the failure that is D3.

    I don't agree with any of that. The core game is not broken, and every patch since launch has been a considerable improvement. There are still improvements left to make, but many of them will come in future patches, and the rest I don't mind waiting for an expansion if need be.
    Posted in: News & Announcements
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    posted a message on 1.0.7 is Tomorrow
    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.
    Posted in: News & Announcements
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    posted a message on 1.0.7 is Tomorrow
    Quote from trocadero_fuerte

    Quote from Zeyk23

    I agree with most of their answers, with the one exception being the value of crafting. I don't understand why he thinks crafting becomes more valuable the better your gear is. If you have to pay a billion gold for an upgrade on the AH, you are also going to have to craft an insane number of items to make an upgrade. The reason those items are so expensive is because they're incredibly rare. I feel like either crafting is balanced against the AH costs or it isn't, and that's going to be a very difficult balance to reach as long as the cost of crafting is static compared to the fluctuating AH economy. Even if crafting is a better deal, that just means that AH prices will fall until it comes out on top again.

    It provides a stable platform for AH prices. You have an X% chance of crafting a godly item at Y gold. Therefore, similar godly items on the AH can't really be much more than 100/X * Y gold (this is a gross simplification, not actual real math, and also ignores the very real problem of gold bots). Also, as mentioned in the QnA, they want people playing the game, not the AH. The goal is to get more and more great gear off the AH and into the game world, namely the blacksmith. I applaud their long range focus on this, but they had this in before the game shipped, and inexplicably did away w/ bound gear by launch. Whoever made that decision (Jay?) was incredibly short-sighted. There's a reason (okay, multiple reasons) D2 had to flush the economy down the toilet every ladder reset.

    I agree that it creates a theoretical maximum gold value for AH items(at least, for rares in those slots). The trouble is that it doesn't create a minimum value. If the AH economy is such that items keep getting cheaper(say, because Blizzard is combating gold inflation but not item supply inflation), then crafting will become useless again. I definitely think they need to pursue some system for making all gear eventually become account bound, either after being equipped or after being traded once.
    Posted in: News & Announcements
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    posted a message on 1.0.7 is Tomorrow
    I agree with most of their answers, with the one exception being the value of crafting. I don't understand why he thinks crafting becomes more valuable the better your gear is. If you have to pay a billion gold for an upgrade on the AH, you are also going to have to craft an insane number of items to make an upgrade. The reason those items are so expensive is because they're incredibly rare. I feel like either crafting is balanced against the AH costs or it isn't, and that's going to be a very difficult balance to reach as long as the cost of crafting is static compared to the fluctuating AH economy. Even if crafting is a better deal, that just means that AH prices will fall until it comes out on top again.
    Posted in: News & Announcements
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    posted a message on Small Patch 1.0.7 Update, Ask the Devs Update, Dueling Re-Named to Brawling, Blue Posts
    Quote from Slayardarklaws

    Quote from Zeyk23

    Ideally they would add salvage buybacks, and then they wouldn't need the option in the first place.

    Except it would be very weird to see the blacksmith put back together an item with the mats he just salvaged

    "Wait, wait, wait... dude! You can just forge back this 1100 dps one handed axe with socket and 300 strength with like, one essence, one rare mat, free of charge. And yet... you charge me 100k gold, fifty essence and whatnot for random crap items?! Are you a demon?"

    He just has a short term memory for enchantments. Give him a break, his wife is dead.
    Posted in: News & Announcements
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    posted a message on Small Patch 1.0.7 Update, Ask the Devs Update, Dueling Re-Named to Brawling, Blue Posts
    Ideally they would add salvage buybacks, and then they wouldn't need the option in the first place.
    Posted in: News & Announcements
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