- bruteMax
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Member for 11 years, 7 months, and 4 days
Last active Mon, May, 1 2017 21:45:38
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- 108 Total Posts
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Dec 12, 2012bruteMax posted a message on At Least Two Weeks for PvP Blog, Bug with Health Link Monsters, Error 3007 for Aus/NZ Area Users, Marriland 3DS GiveawayWelp, it's official now. Diablo 3 is a disaster.Posted in: News
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Dec 6, 2012bruteMax posted a message on Diablo 3 [Urban]Dictionary, 2012 SpikeTV Video Game Award, Barbarian Fan ArtNic barb pic, though his head is tiny.Posted in: News
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Dec 5, 2012bruteMax posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comJay Wilson got Jay Wilson'd?Posted in: News
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Sep 28, 2012bruteMax posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27While doubling the legendary drop rate is a welcome change, it doesn't address the core problem of the D3 loot game - that loot is far too random. Wands will still roll with strength, axes will still roll with DH skill bonuses, etc. Getting more of this crap to drop just means more crap to sift through.Posted in: News
It's getting better (eg. min iLvl 58 in Inferno), but we'll still be spending a lot of time vendoring in 1.05. -
Sep 18, 2012bruteMax posted a message on Wyatt Cheng and Jay Wilson on 1.0.5, Blizzard Comic Contest Winner, Curse Weekly RoundupSo will 1.0.5 bring more loot, or better loot?Posted in: News
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True enough, but D3 was fundamentally broken upon release. Blizzard has (finally) acknowledged that and new content needs to be added to shore up what has proven approximately a month after release to be a rather shallow game in certain aspects.
They also promised team deathmatch and then took it away, so I do think Blizzard owes us "real content" prior to the next expansion. I imagine they will introduce some form of an endless dungeon in 1.10. One thing you can say about Blizzard is that they do stand behind their games, and D3 is no exception despite several shaky months of denial last year.
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Well, you could try a HOTA build, or a REND/WW build. They also gave you 4 other classes.
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Anyone know if the id-all option is 1s, or does it total the amount of time it would take (so for ex. 10 legs takes 40s)?
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They should also add an Uber tag.
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No, there's so much more than just monster density. It's just that Blizzard is still discussing, planning and working on these other things that they don't know what to tell us yet. They have to iterate these things to a fine point y'know.
/sarcasm
So perhaps in another week we'll get round 2 of the answers to their dog-and-pony show, then a week after that the PTR notes for 1.08 will come out. Then a week after that the PTR for 1.08 will be released. Then, after a couple of weeks, 1.08 will come out.
Soooo.... basically 5 more weeks before 1.08.
And that doesn't include any fixes for the $@#&^ itemization that's afflicted this game since day 1.
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These Ask the Dev segments are just dog-and-pony shows meant to buy Blizz some time to hastily scrap together fixes for significant design defficiencies that should have been identified prior to May 2012. JW really dug a deep hole.
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Would this build have enough DPS to down ubers fast enough at MP8+? You suggest swapping out for HOTA if you want more DPS, but if doing so I would also suggest swapping out the BR rune for Into the Fray to be able to use HOTA more. I'd also switch out the def passive for Superstition in this case.
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If we assume that the core of an ARPG is the combat, what we actually "do", then the incentive to keep doing what constitutes the "A" in an ARPG is the loot that enables us to become more powerful.
This part of the game, itemization, is most certainly broken. Rares drop far too often. Affixes are far too random. Most legendaries no one ever uses, with most are fated for the salvage heap. Only a handful of affixes are desireable on any item, for any class. Items aren't unique enough for builds to be made around.
The other part of the game that is broken is where we do what we do in an ARPG. In D3 there is very little that is random in the environment. That, coupled with the high density of mobs in A3, drives everyone to be as efficient as possible when playing. Paragon levelling was a crutch to give us something to work against, but did nothing to change how we played the game.
This all has the effect of D3 being anything but a social game, with no chat lobbies and no user-named games. Outside of ubers, there's little incentive to group to achieve anything.
And then there's the whole debacle surrounding PvP.
So while the core of the game isn't broken, that being the combat, in my opinion there's been very little improvement to the quality of the game since launch. Team deathmatch. Endless dungeons. Better loot. Bettre crafting. Better UI (6+ buffs shown plz?). It's great that you're willing to wait a year for what should have been included at release. Most of use aren't that forgiving.