The Reflect Damage aura graphic is actually quite hard to see in-game. AFAIK they don't scale with the monster models (or my eyesight is really going).
...And did they really just buff Wave of Light again? Not the runes, but 45 to 96% damage as the aftereffect.
- Jaetch
- Wise Elder
-
Member for 11 years, 7 months, and 8 days
Last active Tue, Sep, 8 2015 18:35:46
- 40 Followers
- 2,258 Total Posts
- 577 Thanks
-
Jan 30, 2013Jaetch posted a message on New PTR Patch, New "Reflect Damage" and "Bone Armor" Effects, Class ChangesPosted in: News
-
Jan 23, 2013Jaetch posted a message on Diablo 3 Expansion Will Have a Beta, Patch 1.0.7 Notes (Updated 1/22), Black Weapons Staying The Same, StarCraft II: Heart of thPosted in: NewsPlayers should now be automatically healed and have all active debuffs removed upon leaving the Scorched Chapel
Bad move. All I did yesterday was camp by the portal and I never died. Each time I was double-teamed or faced the threat of death, I just warped out and re-entered with full HP. -
Dec 28, 2012Jaetch posted a message on The PVP Blog Is HereIs Blizzard trying to prevent me from quitting the game?Posted in: News
Aw, geez, I would like a few $Ks for my account, though. -
Dec 6, 2012Jaetch posted a message on Diablo 3 [Urban]Dictionary, 2012 SpikeTV Video Game Award, Barbarian Fan ArtDear God, I did not expect the dictionary to make the front pagesPosted in: News
Looks like I'll have to find the time to solicit more material or update it soon. -
Nov 20, 2012Jaetch posted a message on Athene Sets World First Naked MP10 Diablo Kill, Life on Kill, Enemy Hit Points Bug, Blue PostsI still think someone should record themselves soloing Diablo on MP10 with only their tongue and a rubber chicken.Posted in: News
-
Nov 19, 2012Jaetch posted a message on Athene Sets World First Naked MP10 Diablo Kill, Life on Kill, Enemy Hit Points Bug, Blue PostsMan, I brought up the topic about Archon and Life After Kill in co-op games way back in August in the BNet forums. Looks it finally made it onto the devs' to-do list. Too bad I don't run LAK anymore.Posted in: News
As for Athene's thing... yet another "world's first" video. Next they should have "World's First MP10 Azmo Kill Without Using a Keyboard or Gaming Mouse" or "World's First MP10 Diablo Kill Blindfolded with Full NV Stacks" or maybe "World's First MP10 Solo Ubers Using Only Your Tongue and a Rubber Chicken." -
Nov 14, 2012Jaetch posted a message on StarCraft 2: Heart of the Swarm Release Date Announced, Poll: Who's the Greatest "Great Evil"?, Fowl Lair (Wheel of Misfortune)Posted in: News
I... look... AMAZ—
... -
Sep 20, 2012Jaetch posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTRTons of things to be excited about. Camping around waiting for PTR to go live so I can check things out myself.Posted in: News
I wonder if we get to keep whatever we find, though... here's to hoping. -
Sep 16, 2012Jaetch posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. PollI don't mind swapping skills out or not. But I do think if we are allowed to swap skills without penalties, it'll add a little more depth to the game.Posted in: News
- To post a comment, please login or register a new account.
0
It's usually pretty smooth and you don't miss a beat at all.
0
Second of all, this is a conversation regarding how effective PE is in a T6 setting where you more often than not one-shot elite packs with a single spell. Perma-DoT from the 6-piece bonus is rarely a factor other than against the RG. It's meant to compare other oft-used gems, especially in high level GRs, and discuss whether or not such oft-used gems can really shine at all in a speed run. Gems like Bane of the Trapped have virtually no chance to really shine because CC is an afterthought in speed runs.
Short story is, PE is worth using. It's nice that you can run through enemies with Frozen Storm and they drop dead just from the PE DoT.
0
2
I kinda lied that my previous video was going to be my last for 2014. Couldn't help but make another one.
Merry early Christmas and happy holidays to those who don't celebrate it!
1
Then the debate comes down to:
"We want a more complex, in-depth system!" vs. "A system like this must be simplified!"
Who knows
0
0
But things don't last for more than five seconds, usually.
0
I would go in favor of fire because your PE/Toxin are not going to strike a target for 300M damage (i.e. with Molten Impact/Blazar). Apocalypse already ticks for 30M+ with Toxin (that's the usual number I see) before PE and that's overkill for trash.
I'm tempted to put on my Meteor boots. I already use a Blizzard chest and I also have Firebird shoulders with Blizzard damage.
0
It's easily doable to complete a T6 Rift in less than five minutes on your own with three other players sitting behind you doing nothing. And this involves killing clusters of trash and elites, not only elites. In a group involving two or more properly geared Apocalypse wizards can clear a T6 Rift in less than two minutes fairly often.
I'd advise you check out Boozor's sample T6 run video above. The first Rift took about 3.5 minutes to clear and that also involved backtracking and picking up some items. That's more or less average speed potential there. I'm not sure what Boozor's fire DPS is, but I'm running around 1.8 million sheet DPS self-buffed and closing in on 4 million fire damage on sheet.
Many people in a group try to keep up, but they forgo actually killing anything. The Apocalypse spec, when optimized, has speed, mobility, and damage. The only other spec right now (at least in 2.1.1) that can keep up with speed and killing power is the Raekor barb when Empowered Shrine is active.
0
Dominance already keeps you immortal. Goldwrap means no Harrington or Witching Hour, which means a colossal DPS loss. Good luck being able to one-shot an elite pack in a four player game with a Goldwrap. Using Boon of the Hoarder also means dropping a offensive legendary gem for another huge DPS hit.
One common situation I see WoW users in is that they speed ahead before things die behind them, considering the extra EB procs from WoW do not contribute to Firebird at all, unless the initial EBs have made contact. As a result, as you're passing through mobs, unless you have the initial cycle timed perfectly every single time you engage, you will not be able to get the most damage out. In order to maximize kills, you have to cast Apocalypse in one area, EB in another, whereas in a Apocalypse oriented build with pure speed, all you do is maximize the damage output per cast, which is all you need.
The damage range for a weapon is what you place emphasis on, as APS means absolutely nothing for Firebird other than animation.
0
0
Nice, Booz.
0
0
0