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    posted a message on Diablo III - Rune Words! Here's our Idea
    Quote from Zero(pS)

    Quote from Zakaz

    Fuck runewords, and fuck charms. The last this this game needs is more required items to min/max shit. Especially one that requires collecting more shit to craft with.
    Hate those as well, did a lot more harm than good for D2 in the long run.

    It was such a crappy and lazy solution to class imbalance: to give "everyone" (who had a shitload of time to waste, or didn't mind duping) access to some of the most OP skills, instead of actually individually balancing them.

    Obviously it felt awesome to be able to use teleport as a Paladin and throw Hammers everywhere, but overall I feel like it completely butchered one of the original game's staple features (great rares and uniques, since some runewords made them obsolete, as well as uniquely flavoured classes that actually played differently).

    I'm quite happy to see Jay and the rest of the team have played the previous games and were fans enough to realize how much runewords and charms screwed the game's balance (in both PvE and PvP).

    You are obviously completely blind. What do you think the new legendary weapons on the game do now? A lot of them grant a "new ability" as it were. Summon a demon with a firely link that follows you around, summon an angel to follow you around.

    They've already added what you so despise it's just in a different form. Reguardless of how bad you say it screwed up D2. I guarantee it was the main goal of most of its player base and a lot of the reason for replayabilty.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - Rune Words! Here's our Idea
    Quote from ruksak

    I'm hoping they have some kind of item modifier like RW's, but I seriously doubt they will ever include actual RW's.

    I would like to see some kind of Elite or Legendary rune that does something with whites. If they added socketed whites and implemented a rune that effectively "Charsi'ed" an item.......

    Whatever it is, they need something dynamic and potentially OP for us to mess with.

    As to your idea; It's sound and along the lines of what's needed. Just keep spreading the word about our desire to have something within the scope of RW's or an otherwise innovative item modifier.

    Well our thoughts behind our idea is to make a sytem that is kind of in-depth. Something that would make someone spend plenty of time with albeit farming runes, finding/crating socketed items or trying to figure out rune stone combinations.

    Quote from st0rmie

    Two small thoughts:

    Quote from Braxillian
    (We were also spit balling an idea where your blacksmith could craft socketed weapons and armor from white items found in the game. The same principle, you find a superior shield and you can have the blacksmith + mats put a random number of sockets on it)

    I like this. One thing I miss about D2 is that very specific white (for imbuing) or grey (for runewords) drops could be useful and valuable. Just gave you one more thing to keep an eye for in the loot lottery.

    Superior ilvl 63 white gear would no doubt have some reasonable value under a system like this.

    Quote from Braxillian
    Rune Stones- Can be tied into requiring a certain paragon level to use.

    I don't like this. I don't think Paragon levels should be tied to any sort of item requirements, it should maintain its place as a pure "beyond level cap" advancement, not become a mandatory part of gearing up.

    I understand completely. Like I said we were just trying to think of ways to keep it interesting. I doubt they'd want to tie anything else to the paragon system either.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - Rune Words! Here's our Idea
    I originally posted this on the D3 forums. Trying to spread it around to as many places as possible.

    So a friend of mine and I started thinking one of the big components that made Diablo II so successful was rune words. Nobody can deny the fact that most of your time was spent trying to find items good enough to barter for higher quality runes for that all mighty rune word gear. If Blizzard wants to salvage this game they are going to need to bring back rune words. So with the current system in place we've thought of a way on how to implement rune words to function fairly well with artisans. Below you'll find our thoughts on how this could be introduced. Keep in mind any thing we came up with is purely for example. Maybe our idea + the brainstorming of the players here in this thread can make a system they'd introduce that would bring back the feel of our beloved Diablo II.
    __________________________________________________

    Rune Scribe-

    Would have 3 tabs:

    1) Rune Synthesis: Combine low quality Runes to create higher quality Runes.
    2) Rune Stone: Combine Gems and Runes to create Rune Stones.
    3) Deconstruct: Break down a Rune Stone back to it's prime components.

    You can find low quality runes in the field, mid quality runes are synthesized by your scribe and high quality runes are found in tomes you teach to your scribe (how the jeweler works now).

    Your Rune Scribe will be able to combine low quality gems + various low quality runes to create low quality Rune Stones: (ilvl 30+)
    i.e. Flawed Emerald + Eth + El + Eld = Putrid (a Rune Stone that offers poison dmg with a % chance to spread poison within a certain radius on weapons or poison resist with a % chance to proc Poison Nova when struck on armor).

    Your Rune Scribe will be able to combine mid quality gems + various mid quality runes to create mid quality Rune Stones: (ilvl 45+)
    i.e. Perfect Emerald + Shael + Pul + Um = Pestilence (a Rune Stone that offers a more potent poison dmg with a higher % chance to spread poison within a certain radius on weapons or poison resist with a higher % chance to proc Poison Nova when struck on armor).

    Your Rune Scribe will be able to combine high quality gems + various high quality runes to create high quality Rune Stones found from tomes in inferno: (ilvl 60)
    i.e. Radiant Emerald + Ber + Zod = Corruption (a Rune Stone that offers highly potent poison dmg with a high % chance to spread poison within a certain radius and cause their attacks to be slowed by 25% on weapons or poison resist with a high % chance to proc Poison Nova which heals you for a % of the dmg done whenstruck on armor).

    Blacksmith-

    Your blacksmith would be able to craft socketed weapons and armor from tomes found. (We were also spit balling an idea where your blacksmith could craft socketed weapons and armor from white items found in the game. The same principle, you find a superior shield and you can have the blacksmith + mats put a random number of sockets on it)

    Low quality items with a random amount of sockets (proc based) from normal.
    i.e. 2 Handed Broad Sword (1 to 3 sockets) at the cost of low qualtiy blacksmithing materials.

    Mid quality items with a random amount of sockets (proc based) from nightmare and hell.
    i.e. Jazeraint Mail (1 to 6 sockets) at the cost of mid quality blacksmithing materials.

    High quality items with a random amount of sockets (proc based) from inferno.
    i.e Dread Shield (1 to 6 sockets) at the cost of high qualtiy blacksmithing materials.

    Rune Stones-

    Can be tied into requiring a certain paragon level to use.

    Rune Stones could be inserted into any socket applicable just like a gem and give it's stated benefit:
    i.e. 2 Handed Broad Sword (3 sockets) could have a Putrid Rune Stone and 2 other Rune Stones of your choice (You wouldn't be able to stack multiple of the same Rune Stone on one item).

    Rune Stones could be inserted into any socket applicable item in a certain order to create powerfull uniquely named weapons and armor (blue named weapons/armor or whatever color blizz chooses).
    i.e. Dread Shield (3 sockets). Place Putrid + Pestilence + Corruption in that order in the sockets and a powerful new shield is made called The Green Tower (requires paragon level 50) with very powerful stats. Lots of poison resist, tons of vitality, strength or dex based on proc, bonus to block, bonus to armor, chance to poison attackers when struck, chance to proc poison nova with healing a % of the damage caused, on successful block a % chance to blind the attacker.
    `
    These powerful Rune Stone combinations wouldn't be known or learned. Just like in Diablo 2 you'd have to experiment to find them.

    Please feel free to leave feedback on your thoughts on our rune word system.
    Posted in: Diablo III General Discussion
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