• 1

    posted a message on 1.0.8 PTR - Best Zone in the Game 270-300Mil xp/hr! [[changed]]
    Quote from ogeishere

    Quote from TheRabidDeer

    How worth it would it be to grab elite kills from like... VoA for NV?

    I don't think it would be too beneficial - only because the best way to farm this is on mp10 and ignore elites completely because they slow you right down. I would say if you had ELITE gear it would definitely worth a look to get the 5 stacks

    That's definitely how it works right now, but keep in mind that the NV bonus to exp mechanics has been reworked in 1.0.8; it is now multiplicative instead of simply additive.

    What this means is that (with all the standard bonuses of hellfire on self and follower and 31% ruby in helm), on MP10 running on NV0 vs NV5 would mean a difference of 683% vs 1195%.. almost double.

    So I guess what this means (roughly speaking) is that if more than half the time of your run is spent getting that 5 NV, it's not worth it, but if it's say a quarter of your time, then that's time well spent - you don't really need elite gear for this.

    Also the new NV mechanics result in running MP6 at full NV (679%) being comparable to running MP10 with none, so something to consider if you're not breezing through MP10 yet

    Edit: The formula used is the one here:

    Originally Posted by Lylirra (Blue Tracker / Official Forums)

    [ 100%(base) + bonus from MP + helm ruby + ring] * [1 + Up to 0.75 from NV + Up to 0.30 for multiplayer]
    Posted in: Diablo III General Discussion
  • 2

    posted a message on MP4-MP5 is the MOST EFFICIENT way to loot
    Quote from nuhertz

    Assumptions:

    You do the same amount of damage in all MP levels.
    You can handle the incoming damage in all MP levels.
    Length of runs are directly correlated to Monster Health.

    I think MP4 or MP5 is the sweet spot.

    When you take the increase in health, and divide it by the bonuses you get with each MP, MP4 and MP5 get roughly the best bonuses. After that, the health of the monsters scales up far more than the additional bonuses.

    Sorry, not quite sure what you're getting at here. The increase in health is a multiplied percentage bonus i.e. HP' = HP*Bonus/100 whereas the other bonuses you mention are an additive/added percentage bonus i.e. MF' = MF + Bonus; Items' = Items*(1+BonusItem/100)

    I believe an apt formula for loot efficiency comparison (with your assumptions) would be
    [(1+BonusItem/100)(1+(BaseMF+BonusMF)/100)/(BonusHealth/100)]

    In which case you'd see the following (MF = 0 and 300 resp.):
    MP Level MP0 MP1 MP2 MP3 MP4 MP5 MP6 MP7 MP8 MP9 MP10
    Efficiency 1 0.84 0.72 0.63 0.55 0.48 0.41 0.35 0.29 0.24 0.204
    Efficiency 4 2.86 2.16 1.7 1.38 1.12 0.9 0.73 0.58 0.47 0.378

    which shows diminishing returns in efficiency for higher MP's.

    The only way in which higher MP's would be better for loot and xp in terms of efficiency are when your damage is high enough that your kill rate no longer scales with monster health (i.e. you one shot all mobs)

    Edit: Clarity
    Posted in: Diablo III General Discussion
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