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    posted a message on Everybody lie down on a floor and keep calm, Del-Rasha.

    I disagree with you BDF. I think it might be more powerful.


    desleres pants, shoulders, gloves. Tals ammy, belt, chest, Orb, and helm. RROG, convention of elements. And last, but certainly not least, an ancient arcane Gesture of Orpheous. (I was lucky enough to get one pre 2.2 with 70% slow time CDR) so one magic missile fire resets the cool down. (I use 20% arcane damage, 7%ias, 6%CC, 499int steady strikers. And the new meteor boots.


    Skills and benefits:


    Slow time. Let me just explain to everyone who doesn't understand. Slow time reduces the movement speed of all monsters inside. Slow Ike reduces projectile speed of all projectiles, slow time (point of new return) stuns all mobs going in or out of the bubble for 3 seconds, slow time deals 2000% damage per second + the 600% dmg boost from tap rashas and the 60% or more boost from arcane % on gear means slow time ticks for 500m on all mobs. With convention of elements, when arcane rolls around, that 500m tick becomes 1,000,000,000 per second. Slow time also procs tals 6 piece for a stack every time you cast it, slow time also procs arcane meteor from tals every 8 seconds, and best of all slow time costs 0 AP. (if I am with a group I use 15% dmg boost rune)


    Hydra Mammoth Hydra. The dmg is good, big AOE, adds a stack to tals 6piece and procs Fire meteor, and best of all, only costs 15AP.


    Magic Missile Glacial spike: Does AOE so procs AP on crit well, dmg is "okay" for a signature spell, freezes all mobs 100% of the time on hit the first time. And procs cool down reductions for slow time. Also, procs cold meteor and tals cold stack.


    Meteor Thunder Crash: Procs Lightning meteor, adds stack to tals 6 piece, and it hits instantly on cast, after getting 4 stacks and you have full AP, spam this skill for burst dmg.


    Energy Armor Prismatic Armor: Good for toughness, period.


    Magic Weapon: I go back and fourth, solo I prefer deflection rune for the added toughness, with groups I choose Force Armor


    passives: Blur, elemental exposure, prodigy, astral presence



    I can do GR54 solo with tals serpent spark build and focus/restraint, but survivability is a nightmare. I can do GR 54 with tals desleres solo quite easily because of the CC. After 54 I can't figure out how to survive against jailer lol. But this tals deslere combo I can do GR54 solo in 13-14 minutes, and GR 69+ with groups. This is a fantastic combo and slow time has so much utility, incredibly high damage, procs everything for you, and costs 0 AP so starpAct can still hit like a truck. Once I ancient all my pieces and get. Better tals ammy, I think this will be the best spec in the game for Wiz.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on new to WDs

    Jades set is pretty great since the patch. I'll try my best to briefly describe my set up:


    Helm Queltzecote (doubles dot spell damage)

    amulet (20% poison, 96% crit damage, 9.5% crit chance)

    rings: Royal Rung, Poison SOJ

    belt (I forget the name, new belt that makes haunt cast additional spirit)

    jade harvesters set: (boots, pants, shoulders, chest, gloves)

    ancient wormwood (4000 dps, 22% poison damage)


    skills: Hex Jinx, soul harvest, haunt poisoned spirit, spirit walk, piranhado, zombie dogs chilled to the bone

    Passives: Pierce The Veil, Jungle fortitude, creeping death, grave injustice

    I can solo Grift 42 with this build currently. The new patch made it so haunt does damage on contact (10 seconds worth) and because of the belt it hits two mobs at a time, usually critting for 800m. Soul harvest hits for around 2.2 billion.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 2

    posted a message on DPS-Dealer in the group possible in season 3?

    There was a video floating around of a poison pet doc clearing grift 66 with a group. He did fine, just don't hang out with ignorant people that tell you how to play your class if they've done no research.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Wizard Current State [Tal'Rasha & Vyr] Fire-Arcane-Cold
    I have to very strongly disagree with your post about Tal's 4 set bonus specifically. For YOU, it may be cosmetic. But for ME, I do run a meteor build and it works with tals quite well. +30% meteor damage + max damage % bonus to any of the 4 elements will result in main element hitting for 35m + 2m per seconddot for 3 seconds (unless lightning then 8 seconds). The other 3 meteors hit for 15m with 1m per second dot for 3 seconds (except fire which has lower damage over time than the other 3 but hits more times for 6-7m). So lets just do some fun math. For 0 arcane power, every 8 seconds I can do 100m damage to any enemies in the group. Then factor in the utities which you failed to mention comets. Comet has a 20% chance to freeze, and a 100% chnce to slow. Lightning bind has a % chance based on ur crit to immobilize all mobs for 8 seconds. The other 2 runes are just pure damage. Then we add in the 3 piece bonus, +100 all res and AP regen. Then +5% damage for the 2 piece bonus. This set is a power house in torment 6, you just have to learn how to use it.



    Even subtracting 30% meteor damage if you don't want to focus on those drops, you still would be getting a total of 60-75m free are ofeffectdamage every 8 seconds. I would love for you to convince me that this set is useless and used only because we cant equip something else. Also you described Archon as the only damage dealing skill. Credibility for your whole analysis is a out the window on that one. And, to make matters worse, Blizzard has already stated numerous times that class buffs are on the way as well as buffs to class sets. So I fail to see the point of your entire, mostly inaccurate, rant.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Bliizard Ban Acounts: AFK Farming
    Quote from PhDeath
    Truth be told I find macro's to be a grey area, a good ol' twilight zone of moral ambiguity. On the one hand I respect that third party software should never be used in an ideal situation. On the other hand, anyone who's ever played the old SNS/CMWW wizard builds, or current WoW EB builds can attest that playing without a macro becomes increasingly frustrating, and even a painful experience.

    So tl:dr, if there weren't any builds that'd "need" macro's in order to be played effectively, I'd say full ban on macro software. Until then I hope Blizzard condones it so that people can actually properly play and enjoy builds that Blizzard created. Or they could always implement a system that'd remove any need for clicking three buttons at a time ten times per second.
    I have to point out, that your TLDR is as long as your text before it.... sooooooooo what gives dude?



    I support banning botters. However, I am not upset about it because the current implementation of ROS, no one elses gear really affects me too much/
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Tooltip for Fetish Army/Fetish Sycophants?
    Yes, we will get right on that sir. And as a reminder to all:



    We here at Blizzard's Diablofans division, read all feed back and talk it over with the developer team. If we like your suggestion, we add it to the game. So keep the great ideas coming, right here at our diablofans landing page.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on DoTs and damage increases
    No and Yes.



    I play a build that uses mass confusion with the +20% damage for 12 seconds rune, and piranhas along with locust swarm. I have tested it multiple times, what I usually do is cast piranhas + locust swarm, just to get some initial damage started until mass confusion is off cool down, then cast mass confusion followed by locust swarm to reapply locust swarm on the mobs that now take 20% more damage. The damage is not dynamic on locust swarm like it is with pets, so you have to recast it, and yes you can recast it on a mob that already has locust swarm and it will begin to jump to other mobs with an older applied locust swarm.
    Posted in: Witch Doctor: The Mbwiru Eikura
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