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    posted a message on TMF *and* SMF - with 4 piece Zuni?

    Honestly I don't think LMF is any good. Did anyone have success with it? I was only seeing a slight buff in damage over normal Garg. The fire rune may be the exception but physical and poison just have way too much potential with all the new items I don't like fire when Fetish are critting for 90,000,000 with poison....

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Expected Date for Patch 2.1
    I actually wouldn't be surprised if the patch comes out just 1-2 weeks after the next PTR patch. Reason I say this is because Diablo 3 isn't that competitive. The balance isn't as important as everyone makes it out to be. The balance has been pretty bad for the last 2 years, so I don't think it will be a huge deal if it isn't perfect at launch of the patch. I think after this next PTR patch, they will focus on bugs and release.
    Posted in: Diablo III General Discussion
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    posted a message on Fire build with Vyr's vs Arcane build with Rasha's
    @giterdun yeah you definitely need lower attack speed. The key though is 65%+ crit chance and 4 AP on crit on your tals orb. It makes all the difference. I run the same build as odojas, but my gear rolled much worse than his. I too was struggling with AP for a while, but once I hit that 65% threshold and had 4 AP on crit on my tals orb, all is well in the AP land. The build kills quite fast in t6 and I can solo any combination of packs just fine. It is a super fun build too IMO.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Fire build with Vyr's vs Arcane build with Rasha's
    Arcane build with Tals/Vyrs combo



    http://us.battle.net/d3/en/profile/odojas-1327/hero/40583944





    T6 solo clear times are between 8-10 minutes.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.1 - the death of RiF - RIP.
    This is a net positive. RIF was only necessary because of how broken the system was. One person opening a rift for 5 key fragments. Now you can do a bounty run, gather 6 keys and that will be good for 6 rifts. I think this is a huge huge huge change for the better, not the worse. And sitting in a channel hoping you get picked for RIF is not a fun way to play the game, even if it was efficient.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else *extremely* starved for mats?
    I funnily enough, am in a similar, but opposite boat. Prior to this patch I was always starved for veiled crystals, but I had plenty of forgotten souls. Now that it costs me 2x souls to craft an item, I am finding myself running out of souls quite often. I currently have about 15, but I will drop to zero the moment I find a new piece I want rolled. This seems to be getting worse as I am trying out new characters. I like it though, it makes rifts feel more productive when there are a few things I need rather than just 1 legendary item I am looking for.
    Posted in: Diablo III General Discussion
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    posted a message on WD DOT fix!!
    Its a half Nerf. Because I don't crit for 1.2b anymore, but I also never get the lame 300m which felt like a waste of a cool down on soul harvest. Every soulnharvest hits for 800-830m these days. So I guess its fine. In just think jade build is bland. It isn't fun. Running as another class with a jade WD + monk feels like you contribute nothing. And there for when I play my jade doctor I play alone and I don't invite jade doctors to my party. Even though its fast, I am not having fun. I prefer to have fun lol.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Firebirds Set Bonus, what SHOULD it be?
    I liked the chance to cast hydra on it idea. Firebirds would be cool if at the 4 piece it gave some bonus to fire damage since you really have to lose a lot by using the set in the first place.



    Then for 6 piece "enemies hit by fire skills catch on fire burning all enemies within 12 yards for 300% weapon damage per second as fire. (Kind of like a note powerful and fire version of fulminators proc)



    But something more fun would be "chance on hit to spawn molten hydra. (You can have no more than 2 molten hydras at a time, this number is not affected by using the the hydra skill). <- in this case you could incorporate serpent sparker and run 4 molten hydras. That could be fun.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on New community, Rift It All
    Quote from Sigma

    this is a fallacy that people fall into all the time, You have the same chance of dropping a legy from a fresh rift as you do from a rift that has had the guardian cleared. The only thing that changes is that you take longer farming shards if you continue to clear after RG is dead.

    Best to kill RG and reset rift. However, Nice to see a community for those that want to clear. Good luck :)
    Let us not forget the important thing, you get about 2x the rift by continueing while using the same amount of keys. Once you have a Royal Ring of Grandeur, Bounties are pointless except for keys. It is worth it to stay in the game and finish the rift. When you have 4 people together in a game you have 1 additional person that is getting loot they could possibly share with you (which equates to 25% more drops on its own) as well as +30% Magic find, +30% gold find +30% bonus experience. There is far more value into clearing a rift than to just close and reopen. Getting 1000 shards in the same time you get 500 shards does not gaurentee you a new item. Monster kills are more valuable than rift shards, especially in higher torments.
    Posted in: Diablo III General Discussion
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    posted a message on Arcane or Fire?
    Quote from taojnhy

    Quote from sOFrOsTy

    Arcane > Fire with the exception of Wand of Who build. I think fire woh build is superior to arcane.

    Vyrs/tals combo with arcane torrent right now is the most powerful t6 build. Find Odojas profile, look at his wiz. He has <7 minute t6 clears with Archon build using arcane. I have copied his build and atm have only been able to get down to 9 minutes. I have some items that need upgrades bad though.


    Don't know why you couldn't take a moment to link the profile, but here it is:

    http://us.battle.net/d3/en/profile/odojas-1327/hero/40583944
    Sorry, I have never done it before so wasn't really sure how. Thank you for linking.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Arcane or Fire?
    Arcane > Fire with the exception of Wand of Who build. I think fire woh build is superior to arcane.

    Vyrs/tals combo with arcane torrent right now is the most powerful t6 build. Find Odojas profile, look at his wiz. He has <7 minute t6 clears with Archon build using arcane. I have copied his build and atm have only been able to get down to 9 minutes. I have some items that need upgrades bad though.



    Black hole spell steal

    Sparkflint

    Magicweapon Force Weapon

    Energy Armor Crit chance 5% rune

    Arcane Torrent Cascade

    Archon

    Blur, Astral presence, Elemental Exposure, Evocation

    Tals set

    Vyrs set

    Aughuilds helm/shoulders

    Strong arm bracers

    Arcane SOJ, Moonlight, RROG

    Thunderfury

    That is the gist, It is fairly easy guidelines as most T4+ wiz have the gear, but high rolls are important. Either way this build is incredibly efficient. There is NOT a fire build that even compares except for MAYBE a really well geared Who Build, But even then Arcane still wins.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard Current State [Tal'Rasha & Vyr] Fire-Arcane-Cold
    I have to very strongly disagree with your post about Tal's 4 set bonus specifically. For YOU, it may be cosmetic. But for ME, I do run a meteor build and it works with tals quite well. +30% meteor damage + max damage % bonus to any of the 4 elements will result in main element hitting for 35m + 2m per seconddot for 3 seconds (unless lightning then 8 seconds). The other 3 meteors hit for 15m with 1m per second dot for 3 seconds (except fire which has lower damage over time than the other 3 but hits more times for 6-7m). So lets just do some fun math. For 0 arcane power, every 8 seconds I can do 100m damage to any enemies in the group. Then factor in the utities which you failed to mention comets. Comet has a 20% chance to freeze, and a 100% chnce to slow. Lightning bind has a % chance based on ur crit to immobilize all mobs for 8 seconds. The other 2 runes are just pure damage. Then we add in the 3 piece bonus, +100 all res and AP regen. Then +5% damage for the 2 piece bonus. This set is a power house in torment 6, you just have to learn how to use it.



    Even subtracting 30% meteor damage if you don't want to focus on those drops, you still would be getting a total of 60-75m free are ofeffectdamage every 8 seconds. I would love for you to convince me that this set is useless and used only because we cant equip something else. Also you described Archon as the only damage dealing skill. Credibility for your whole analysis is a out the window on that one. And, to make matters worse, Blizzard has already stated numerous times that class buffs are on the way as well as buffs to class sets. So I fail to see the point of your entire, mostly inaccurate, rant.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Is Poison Subpar?
    Nope i use Poison with pet build. I run t6 rift guard kill runs in 4-7 minutes and full clears in 7-10. Poison IMO is the strongest of all the elements. you can get 80% poison damage and still wear all the necessary pieces for the rest of your build. It is awesome. Once zuni is fixed (havent tested if it is already in 2.0.6) it will be even better because the head hunters rune makes your fetish hit very very hard. Couple this with a carnevil build + starmetal things get really crazy.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Is a 2 handed build viable with barbs now ?
    I have to disagree with everyone that the issue is gems. The issue is not gems. It is all the other stats and affixes you miss out on by not being able yo use a shield, orb, mojo, or secondary weapon. Some classes like safer do just fine with the extra 130% crit damage. But they can't do without the extra 300-400 strength, 10% crit chance, and whatever kegbedary affix they lose by using only one item in both hands. 2 handers need to provide those things or be far above in damage, otherwise the call is too easy to make. And for now that is that 1 handers are better.
    Posted in: Diablo III General Discussion
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    posted a message on Deciding what Tier to farm Rifts in
    If its taking you longer than 8-10 minutes to get to the RG lower a torment level. Pretty food rule of thumb.
    Posted in: Demon Hunter: The Dreadlands
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